Gaming

WWE 2K22 review: Laying the smackdown one more time

Appealing to old and new fans alike

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Almost two decades ago, I loved the SmackDown vs. Raw series. At the time, wrestling was an integral part of my identity growing up. Weeknights after school were filled with fantasy matches. Plus, when the PSP versions came out, I lived the series even while outside.

For several years, the franchise was an exciting way to live out dream battles, string together powerful moves, and pretend to be a wrestler. It had a lot going for it. Of course, time went by quickly. Though still a part of my life, wrestling took a back seat. I’ve also moved on to other gaming genres and franchises. And besides, the SmackDown vs. Raw series turned into the WWE 2K series, switching from one developer to another.

Fast forward to this year, both the wrestling world and the videogame franchise breathed a compelling argument to draw me back into the fandom. Both signaled a return to what made that world so appealing in the first place. With the game finally launching after an announced postponement, did WWE 2K22 fulfill just that?

A return to form

Though I wasn’t into the series as much, I did give the WWE 2K series several goes. However, they never sparkled with the same magic of its predecessors. Like the NBA series, WWE 2K was obsessed with creating more complex fighting systems with every iteration. Though realism is appreciated, the changes reduce the approachability of the series. It’s hard to feel powerful while worrying about what each button will do.

Thankfully, WWE 2K22 ameliorates this problem by introducing a simpler system. Compared to previous games, this year’s entry plays with more similarity to the SmackDown vs. Raw series of yore. Every in-ring event doesn’t turn into a complicated minigame that takes you away from the action. You can easily get by through mashing buttons. However, though mashing can become a strategy, the game still rewards studying moves.

Each wrestler comes with a host of moves and combos that more willing players can learn and master. The system also comes with a fairly simple reversal system: predict what the opponent is doing and press the button corresponding to the attack they did. For example, if the opponent does a heavy attack, press your heavy attack at the right time. Simple, even if it involves a bit of luck.

If all this sounds familiar, that’s because it is. 2K Games turned the series into a pseudo-fighting game, and I’m all in. It’s a good blend between simulation and action.

(Side note: it’s also a point of hilarity that Drew Gulak, a current WWE wrestler, does the tutorial when you first encounter a new mechanic.)

An array of how to play

Besides setting up dream matches, WWE 2K22 offers several modes to mix up gameplay (which are also the same modes you get from previous games). The headline, of course, is a Showcase mode featuring Rey Mysterio. In it, you can relive several of Mysterio’s most notable matches throughout his career. Each match comes with around a dozen objectives (such as “hit your enemy with a front grapple) to follow the flow of the real match. At certain points, the match transitions into WWE footage interspersed with kayfabe commentary with Mysterio. While cinematic, it’s also an advanced tutorial to learn some of the more advanced techniques of the game.

For those disinclined to play as Mysterio, the game also has a Universe mode, letting users play as any wrestler of their choosing and take them through potential matches and rivalries during a season of their chosen WWE show.

For the more management-focused player, MyGM makes a comeback. Players can book a show and compete against the GM (or general manager) of other shows in a race for ratings supremacy. The mode has been part of the series since the early days, so long-time fans will likely rejoice or, at least, find familiarity with the mode.

Another familiar sight for fans is MyRise, otherwise known as MyCareer. As always, players create their own custom wrestler and take them through the career of a WWE superstar. Potential stars start off in the WWE Performance Center before moving on to the main shows: Raw, SmackDown, and NXT. Along the way, you can choose to start rivalries or mini stories through one-on-one encounters or social media interactions. Unfortunately, the latter of the two happens quite a bit. While it’s true that social media is a powerful tool in a wrestler’s repertoire today, in-ring promos and speeches are, too. Some of the magic is lost when matches just spontaneously happen after Twitter beef.

Finally, WWE 2K22 adds a new mode called MyFaction. For NBA 2K fans, this mode is that series’ MyTeam mode. Players get a basic starting deck of wrestlers, managers, power-ups, and contract extensions. They can also bolster the set with booster packs that can be purchased using real money. Otherwise, players can also fight matches inside the mode to slowly gain currency for packs.

Microtransactions have always been a major sticking point for 2K’s gallery of games. WWE 2K22 is no different. At the very least, MyFaction doesn’t lock away a lot of content behind the microtransaction system.

By no fault of its own

Speaking of the game’s roster, WWE 2K22’s biggest issue wasn’t created by anyone from 2K Games. Months before the game’s release, WWE fired several wrestlers. 2K Games was likely putting the finishing touches already, having captured the likenesses of wrestlers in the promotion ages ago. Unsurprisingly, when the game came out, WWE 2K22 already had an outdated roster. Some are already gone, while some found work in WWE’s rival promotion, AEW. It felt like an old game from the get-go.

It’s an unfortunate twist of fate. However, it does have a silver lining. Instead of a SmackDown versus Raw game, a portion of WWE 2K22 turns into a WWE versus AEW game, albeit with WWE-style entrances.

Further, the game comes with a decent amount of customization options for new wrestlers, entrances, movesets, championships, and arenas. At the time of this writing, the community already had a dedicated set of creators working to bring elements from competing companies into the game. I could download creations themed from AEW, Impact, NJPW, and unavailable legends. Coupled with the impressive graphics available to the series, WWE 2K22 has the potential to become the ultimate wrestling game in today’s age.

Back to the action

The potential to pit WWE against other companies underscores the game’s biggest strength: the value it places on actual fighting. WWE 2K22 shines brightest when it focuses on wrestling. In retrospect, what keeps bringing me back to the game was the simple fighting system.

Funny enough, it mirrors how I feel about the wrestling world today. Amid controversial backstage decisions, booking, and character developments, it’s still nice to kick back and watch two wrestlers tell a story in the ring. Now, my wrestling diet consists of more than just the WWE. It encompasses AEW, NJPW, Impact, GCW, and all the rest I can consume. Despite an outdated roster, WWE 2K22 fosters a blank slate that can support a fandom hungry for more than just WWE-style wrestling.

Is WWE 2K22 worth a recommend? If you like wrestling regardless of promotion, yes, it is. The game caters to both religious fans of the WWE 2K series and fans waxing nostalgic for a past wrestling game.

SEE ALSO: WWE 2K22 introduces its new MyFACTION mode

Gaming

The Nintendo Switch is now Nintendo’s best-selling console ever

Meanwhile, the Switch 2 just crossed 17 million units sold.

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The Nintendo Switch 2’s success was bound to happen. After enormous success with the original Switch, Nintendo is practically destined to also put up impressive numbers for the console’s recently released sequel. Today, the company has whipped out some proof. The Nintendo Switch 2 officially sold 17.37 million units, as of December last year.

Nintendo shared the console’s numbers through an investor’s report. Despite coming out only eight months ago, the Switch 2 is already putting up impressive numbers. With those numbers, the console is already Nintendo’s fastest selling platform to date.

For comparison, the original Switch sold less than half of what Switch 2 has sold in the former’s first eight months. Though the second console is still miles away from its predecessor’s total numbers, it’s already well on its way. In fact, Nintendo already expects the Switch 2 to break 19 million units by the end of the quarter.

The second Switch isn’t the only console reaping the rewards of its hard work. The original Switch has also crossed a major milestone. As of last year, the console has sold 155.37 million units, making it Nintendo’s bestselling console ever. It just overtook the Nintendo DS, which sold 154.02 million units.

With that, the Switch 2 has a mountain to climb, just to reach the same heights that its predecessor already attained. For sure, the console’s ongoing success is buoyed by the goodwill established by the original. Now, the question is whether the Switch 2 can sustain its growth on its own.

To help, the console is expecting significant first-party titles including Pokémon Pokopia and Meetup in Bellabel Park, a Super Mario Bros. Wonder DLC.

SEE ALSO: The Nintendo Switch is nearing the end of its lifecycle

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Gaming

New Civilization VII update will address everyone’s biggest issue

Soon, everyone can play as a single Civ.

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Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.

Playing as a single Civ

Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.

Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.

Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.

The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.

Reworked victory conditions

Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.

Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.

Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.

Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.

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Gaming

CM Punk graces cover of WWE 2K26

The game will feature over 400 playable characters, the largest to date.

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Compared to the gigantic NBA 2K, WWE 2K is a relatively small series. Well, with thirty teams and a healthy roster of hall of famers, that’s no surprise. This year, however, WWE 2K26 wants to catch up, featuring the biggest roster that the franchise has ever had and a plethora of new features.

WWE 2K26 will feature over 400 playable characters, which includes current Superstars from RAW, SmackDown, and NXT. As always, Legends and Hall of Famers will be playable wrestlers.

This year, however, the roster of classics are much healthier. Specifically, there are three different editions dedicated to past wrestlers. The first, called The King of Kings Edition, centers the spotlight on Hall of Famer and Chief Content Officer, Triple H (or Paul Levesque). The Attitude Era Edition features Superstars from that era, including Stone Cold Steve Austin, Shawn Michaels, and The Rock. Finally, the Monday Night Wars Edition includes Superstars from WCW such as the nWo’s Hollywood Hulk Hogan, Kevin Nash, and Scott Hall.

Meanwhile, the Standard Edition features a Superstar that’s been no less decorated over the years. CM Punk, who will also grace the cover, will have his entire career featured in the annual 2K Showcase.

For gameplay, WWE 2K26 has four new match types: I Quit, Inferno, Three Stages of Hell, and Dumpster. Intergender matches are also available now. The environment is now more interactable with more usable weapons. Plus, the Stamina and Reversal systems have been reworked.

The Standard Edition (US$ 69.99) launches on March 13 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

The King of Kings Edition (US$ 99.99), the Attitude Era Edition (US$ 129.99), and the Monday Night War Edition (US$ 149.99) will all launch a week prior, on March 6.

SEE ALSO: Netflix will become new home for WWE in 2025

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