Gaming

WWE 2K23 review: A return to muscular form

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Every so often, a wrestler slinks back to the gym and reinvents themselves as an entirely new character. Everyone know it’s the same person, but the suspension of disbelief brings wrestling fans into a new world inhabited by the new persona. For example, when John Cena first arrived onto the scene, he debuted as The Prototype before coming up with the more popular Doctor of Thuganomics in WWE. Another example of successful reinvention, Batista first debuted as the vampiric Leviathan before becoming the Animal.

It’s apropos that reinvention is at the heart of WWE 2K23. For those that disliked the pre-2020 era of the WWE 2K series, this year’s entry is a culmination of the reinvention started by last year’s WWE 2K22. Make no mistake, though; it’s the same wrestling simulator, but a fresh coat of paint keeps the series fresh for another year.

And his name is…

John Cena! Anyone who lived through WWE’s Ruthless Aggression era knows his name. In WWE 2K23, Cena’s career in the squared circle takes center stage. Much like Rey Mysterio’s spotlight in the previous game, Cena’s showcase takes players on the defining moment of the champ’s illustrious career including his debut against Kurt Angle and his stand against ECW’s Rob Van Dam.

If you’ve followed Cena’s career, you might’ve noticed something from these two examples: They’re both losses for Cena. This is one thing that breathes new life to the series. It’s not afraid to showcase the losses of WWE’s biggest star. You play as Cena’s opponents and unlock them as playable characters, instead of just a seemingly limitless number of Cena skins.

Also, Cena’s commentary seems more willing to skirt the limits of kayfabe. (In wrestling parlance, “kayfabe” refers to the illusion of wrestling. For example, in kayfabe, Mark Calaway is The Undertaker, an actual dead man.) Throughout his commentary, Cena references the various fan dialogue around his career including the Five Moves of Doom (or the belief that Cena knows and does only five wrestling moves). It’s an openness that refreshingly pervades the entire game.

It’s a lock

Another area where kayfabe seesaws in and out is the new MyRise story. Instead of the comically overused rise-to-the-top story, 2K23’s The Lock storyline starts players off as an already established star from the indies in Japan. They debut in WWE and instantly grab the Intercontinental Title from a pre-Bloodline Sami Zayn. However, instead of carrying over success from the indies, you are burdened with a toothless gimmick by management called The Lock. It’s a truly terrible gimmick, but it echoes the real-life tension that WWE repackages strong indie wrestlers into generic, brand-safe gimmicks. It’s even hilariously ironic that Shawn Michaels, a major proponent for indie wrestlers in modern-day WWE, is the one forcing The Lock on your character.

Now, if you prefer the more standard story, The Legacy, a storyline exclusive for female characters, offers the standard story you’ll find in these game modes. Though a retread of the rags-to-riches story, the storyline is a good one, nonetheless. Players debut as the niece of a prominent (but fictitious) Hall of Famer. The struggle is breaking out from the shadow of their more popular relative.

Both are fun to play through. Even better, 2K listened to feedback from last year and de-emphasized social media squabbles. While the characters still use Twitter, there’s more effort to actually play the game than just tweet through missions.

The manager returns

Both the Universe and the MyGM mode return for WWE 2K23. If you want to take a more managerial approach to a wrestling sim, these modes are for you. As always, Universe mode lets you book your own show or, alternatively, play as a Superstar from week to week. Players also have the option to deal interactions before, during, or after a match including beatdown and interference.

On the other hand, MyGM is a more strategic version of the same mechanics. Players are tasked with going up against a rival manager in an effort to be the better show raking in the most money and viewers from the other. There are a lot more options this time around, including the addition of Austin Creed (or more popularly known as Xavier Woods) and Tyler Breeze as characters, recreating their rivalry from UpUpDownDown, an actual wrestler-run gaming channel led by Creed.

As a managerial sim, the MyGM mode is a more streamlined approach that doesn’t require rote memorization of arcane mechanics. It’s simple enough to play through between MyRise and MyFaction sessions.

A microtransactional nightmare

Speaking of MyFaction, this year’s mode has an unfortunate change: a seeming dependence on buying more cards. Now, don’t get me wrong; plus NBA 2K’s MyTEAM, 2K is notorious for riddling their games with microtransactions. This year is no different.

However, in last year’s MyFaction mode, I scraped by with the mode’s in-game rewards. This year is different. WWE 2K23 is seemingly less willing to award players with meaningful cards for just playing through the mode. In the Proving Grounds section, for example, you’ll have to win every match on Legendary difficulty to get a single booster pack. All other sections sprinkle booster pack rewards sparingly.

Overall, in both looks and gameplay, MyFaction remains a lower tier reskin of the NBA franchise’s MyTEAM mode. It’s hardly rewarding enough to play through to the end, especially when it demands more money from you.

WAR GAMES!

Besides Cena, the spotlight is also on the new WarGames match type. As in the real match, two rings are set up beside each other while covered by a single cage. Two factions with three to four wrestlers each go against each other, and one from each faction start the match. At set intervals, another wrestler from one faction enters, giving that faction an edge until the next interval. It’s brutally chaotic but somehow more systematic than other multi-person match types in the game.

Besides the new match type, WWE 2K23 easily offers one of the most expansive options for a wrestling simulator including a plethora of Superstars, rings, match types, and championships. Despite the WWE banner, the title shines when it lets players be themselves and customize everything about the in-ring experience.

Is this your Match?

If you loved WWE 2K22, there’s a lot more to love in WWE 2K23. 2K finally listened to its fans with sweeping changes, while keeping most of the features that made last year’s title so memorable. WWE 2K23 is the wrestling simulator to beat this year.

Gaming

Project Helix is Xbox’s next console, and it plays PC games

It might be as powerful as a modern PC.

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Among all the platforms in today’s generation of consoles, the Xbox has to be biggest loser. Compared to the PlayStation 5 and the Switch 2, the Xbox Series X|S isn’t as memorable. To rectify its position in the rankings, Xbox is heavily teasing its next console codenamed Project Helix.

As was hinted before, Xbox is trying something different with its next-generation console. Rather than just a simple iteration over the current-generation console, the upcoming one will reportedly double as a PC. Today, the company itself has confirmed that this is the case for Project Helix.

Through a post on X, Xbox CEO Asha Sharma said that the console will “lead in performance and play your Xbox and PC games.”

There are two things to unpack here. Firstly, Project Helix will aim to bridge the perilous divide between console players and PC players. Unlike the past, there will be a way to play both platforms on both devices… except for games exclusive to the PlayStation and the Switch, that is.

Secondly, a “lead in performance” seems to indicate that this isn’t just a mini-PC. Most recently, Valve announced the Steam Machine. Though it offers a convenient way to play Steam games in one device, it doesn’t have the best specs. Project Helix, if Sharma’s words are to be believed, might be as powerful as a modern PC.

Xbox won’t wait long before revealing more details about the console. Sharma, who only recently started her post as CEO, will be at next week’s Game Developers Conference to explain Project Helix more.

SEE ALSO: AMD teases next-gen Xbox coming in 2027

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Gaming

Ubisoft confirms Assassin’s Creed: Black Flag remake

It’s officially called Assassin’s Creed: Black Flag Resynced.

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If you ask an Assassin’s Creed fan what their favorite game of the series is, Assassin’s Creed: Black Flag will likely be one of the top contenders. Because of its reputation, gamers are constantly asking for a remake of the popular pirate simulator. Now, the dream is finally here. Ubisoft has confirmed that a remake, called Assassin’s Creed: Black Flag Resynced, is coming.

Released in 2013, Assassin’s Creed: Black Flag saw the journey of Edward Kenway, a vagabond pirate haplessly thrust into life as part of the Assassin Brotherhood against his will. The critically acclaimed game was something that all gamers have been clamoring for since Sid Meier’s Pirates: a true pirate simulator. It was no surprise that the game got as popular as it did.

Today, through an official roadmap shared by the company, Ubisoft has confirmed that Assassin’s Creed: Black Flag Resynced is real, and it might launch later this year. The company also released the first concept art for the remake.

Currently, there’s no official word as to how Ubisoft is remaking the game. At the very least, we can expect significant graphical upgrades to put it up to par with the modern games. We wouldn’t be opposed to more stories and missions too.

Now, though the Black Flag remake is already a big deal, the same roadmap also emphasizes that Codename Hexe, the next mainline title, is still coming. Ubisoft hasn’t confirmed the actual timeline yet, but the game will depict “a pivotal moment in history.” With post-launch development for the ongoing Shadows winding down, efforts to launch Codename Hexe should be ramping up soon.

SEE ALSO: Assassin’s Creed Shadows gets Attack on Titan-themed content

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Gaming

PlayStation will stop releasing its games on PC

A new reports suggests that Sony is going back to console exclusives.

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PC-only gamers have been eating well for the past few years. The formerly exclusive PlayStation library opened its gates and released worthy ports for PC. Unfortunately, Sony is putting an end to this short-lived era of openness to PC gamers. According to a new report, the company is once again making first-party PlayStation games exclusive to the console.

During the pandemic, Sony started releasing its critically acclaimed first-party games on PC. The new wave saw gamers get the ability to play titles such as Horizon Zero Dawn, The Last of Us, Marvel’s Spider-Man, and God of War on another platform. Even now, players are still eagerly awaiting the PC launch of Death Stranding 2, due out later this year.

However, as reported by Bloomberg’s Jason Schreier, Sony has just had a change of heart and will no longer release any more games on the PC, beyond those already confirmed for future launches.

This will mean that last year’s Ghost of Yotei and the upcoming Saros will remain PlayStation exclusives for the foreseeable future.

It’s a big change to Sony’s direction. However, it’s not without its precedents. For one, Microsoft has started to compete in the non-exclusive market. The company is already set to launch Fable and Forza Horizon 6 on other platforms, including PC and PlayStation, concurrently with the Xbox launch. To compare, PlayStation still waits a long time before launching exclusive games on PC.

Also, now that rumors have begun to speak of a fabled PlayStation 6, Sony might want to keep things close to its chest for now. After all, selling the console might be its top priority for now.

SEE ALSO: PlayStation 6 reportedly delayed to 2029 because of RAM shortage

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