News
Xiaomi Mi Mix Alpha appears in public for the first time
Through a Marques Brownlee video
Midway through 2019, Xiaomi unveiled a revolutionary prototype going beyond last year’s deluge of foldable phones. Unlike the foldable phones struggling for popularity today, the Mi Mix Alpha wraps outwardly, revealing a theoretically all-screen smartphone. However, despite the bombast, the surround-screen phone kept things discreet. Since the launch, no one has heard much about the announced project.
Today, things have finally changed. For the first time, the Mi Mix Alpha debuted for real. Popular tech YouTuber Marques Brownlee posted an in-depth (and very real) hands-on of the prototype.
As expected, the Mi Mix Alpha carries one of the biggest screens available to date. The wraparound screen is essentially a 2088 x 2250 resolution display. Except for a camera strip, most of the phone’s surface area is a touchable screen. On paper, Xiaomi claims a 7.9-inch display; however, this was measured from one back end to the other back end. In reality, Brownlee says that it feels more like a Pixel 4.
Regardless, the screen presents a lot of unique opportunities. For one, the phone’s gyroscope detects whether the rear screen or the front screen is facing up. If the rear screen faces up, the phone unlocks a dashboard for quick-access widgets. It can also open the camera app, allowing for main-camera selfies.
However, Brownlee notes a few niggles about the display. For one, the side panel blatantly shows divisions between the connected displays. The obvious vertical line can ruin the illusion of a perfectly wraparound screen.
Under the hood, the Mi Mix Alpha sports the Snapdragon 855 Plus, 12GB of RAM, 512GB of internal storage, and 4050mAh of fast-charging battery.
Unfortunately, the prototype isn’t completely marketable yet. As such, the smartphone doesn’t have a price tag or a launch date outside of China yet. In China, it retails for CNY 19,999.
SEE ALSO: Xiaomi Mi 10 series goes official with 5G support and flagship specs
Gaming
Project Helix is Xbox’s next console, and it plays PC games
It might be as powerful as a modern PC.
Among all the platforms in today’s generation of consoles, the Xbox has to be biggest loser. Compared to the PlayStation 5 and the Switch 2, the Xbox Series X|S isn’t as memorable. To rectify its position in the rankings, Xbox is heavily teasing its next console codenamed Project Helix.
As was hinted before, Xbox is trying something different with its next-generation console. Rather than just a simple iteration over the current-generation console, the upcoming one will reportedly double as a PC. Today, the company itself has confirmed that this is the case for Project Helix.
Through a post on X, Xbox CEO Asha Sharma said that the console will “lead in performance and play your Xbox and PC games.”
Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console.
Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about… pic.twitter.com/Xx5rpVnAZI
— Asha (@asha_shar) March 5, 2026
There are two things to unpack here. Firstly, Project Helix will aim to bridge the perilous divide between console players and PC players. Unlike the past, there will be a way to play both platforms on both devices… except for games exclusive to the PlayStation and the Switch, that is.
Secondly, a “lead in performance” seems to indicate that this isn’t just a mini-PC. Most recently, Valve announced the Steam Machine. Though it offers a convenient way to play Steam games in one device, it doesn’t have the best specs. Project Helix, if Sharma’s words are to be believed, might be as powerful as a modern PC.
Xbox won’t wait long before revealing more details about the console. Sharma, who only recently started her post as CEO, will be at next week’s Game Developers Conference to explain Project Helix more.
SEE ALSO: AMD teases next-gen Xbox coming in 2027
News
Nothing adds color to its wearables with the Headphone (a)
The Pink and Yellow colors look great!
Last year, the Nothing Headphone (1) added a sense of fashion to the drab headphone market. Today, Nothing is adding a splash of color to its stylish lineup of headphones through the newly launched Headphone (a).
As with the (a) series of phones, the Headphone (a) melds fashion with affordability and performance. For quality, the wearable will have intelligent noise cancellation and sharper voice pick-ups with a 3-microphone Environmental Noise Cancellation system. It will also deliver rich immersive sound through Static Spatial Audio.
It’s only 310g light for easy use throughout the day.
For convenience, the Headphone (a) will have tactile gestures, such as a Button, Roller, and Paddle, to easily control the device without need of a phone. Users can integrate features like Channel Hop and Camera Shutter mode straight into the controls.
The headphones are designed for up to five days of battery life. Plus, a five-minute charge time can already provide five hours of playback. Finally, for durability, it is rated for IP52 resistance.
The Headphone (a) is available for preorders now. Starting March 13, it will be available in White, Black, and Pink. It will sell for EUR 159. Meanwhile, a limited-edition Yellow pair will be available starting April 6.
Nothing is not launching the Phone (4) this year. Though the lack of a flagship is certainly disappointing, the brand is still launching the Phone (4a) series, and now that it’s official, there really is no reason to feel like we’re missing out.
Nothing Phone (4a)
The base Nothing Phone (4a) carries over the circular camera island design of the previous Phone (3a). However, this generation will feature the new Glyph Bar, a subtler and more functional take on the brand’s iconic lighting system. It has 63 mini-LEDs in seven square light zones. It provides 3500 nits of brightness, which is 40 percent brighter than the Phone (3a)’s Glyph Interface.
The 6.78-inch AMOLED screen delivers images at 1.5K resolution,120Hz refresh rate, and 440 pixels per inch.
Inside, the Phone (4a) is powered by the Snapdragon 7s Gen 4. This is paired with up to 12GB of RAM and 256GB of internal storage. It can reportedly play Call of Duty: Mobile at up to 90fps.
For cameras, the model carries a Samsung GN9 50-megapixel main camera. It can take in more light and offer a wider field of view. Plus, the camera can zoom by up to 3.5 times using an optical zoom. There’s also 7x lossless zoom and 70x ultra zoom.
Using Qualcomm’s triple Image Signal Processor, the camera can shoot 4K video at 30 frames per second. It can also shoot Full HD videos at 120 frames per second.
Finally, the Phone (4a) has a large 5080mAh battery, capable of charging up to 60 percent in just 30 minutes.
Nothing Phone (4a) Pro
Meanwhile, the Nothing Phone (4a) Pro takes the best parts of the Phone (3) and brings it to life in the (a) series.
For one, the bolder camera island revives the Glyph Matrix of the flagship series and packs in more shooters inside. The three-camera system consists of a Sony LYT-700C 50-megapixel main shooter, a Samsung J5 50-megapixel periscope lens, and a Sony IMX355 ultrawide camera.
The 6.83-inch LTPS AMOLED screen is protected by Gorilla Glass 7i. It can deliver images at 1.5K resolution, 144Hz refresh rate, and 5,000nits peak brightness.
Inside, the Pro model sports the Snapdragon 7 Gen 4. Plus, the RAM Booster can increase the up to 12GB of RAM to 20GB. It will also have 256GB of internal storage.
It still has the large 5080mAh battery of its regular sibling and all the power that promises.
Price, availability
The Nothing Phone (4a) will be available in black, white, blue, and pink. It starts at EUR 349 for the 8+128GB configuration, topping off at EUR 429 for the 12+256GB model.
The Nothing Phone (4a) Pro will be available in black, silver, and pink. It starts at EUR 479 for the 8+128GB model, with the 12+256GB version selling for EUR 549.
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