Two gamers. One Gaming smartphone. We put the ROG Phone 5 on the hands of our two resident gamers Gab and Leez. Here, the two share their takes and overall experience using the latest and greatest in mobile gaming from ASUS ROG.
Thoughts on how the ROG Phone 5 looks and overall packaging
Gab: It’s sleek, and the interactive packaging was a nice touch. Essentially, you can create your own AR selfie from the little comic strip in the box. It’s pretty cool that they were able to incorporate something like this into the unboxing experience, plus the visual effects show off some of the camera’s capabilities to some extent.
For the most part, this is a wide gaming phone and the screen covers most of the front space. The ROG logo at the back lights up, and it’s customizable too so it gives you that bit of personalization similar to their ROG laptops and desktops. They retained the headphone jack and placed it in a position that doesn’t get in the way of your hands when you’re playing, so that’s considerate of them.
Leez: The packaging screamed gaming phone without doubling down on being obscenely gimmicky. It was good, sleek, and simple with instant feature brags. This isn’t the first iteration of the ROG Phone (obviously from the name alone) but it stuck to the line-up’s fundamental design–just with a little bit more bells and whistles.
There’s a lot of thought in the phone’s design besides just showing off being part of the Republic of Gamers with its flashy customizable logo. From the headphone jack’s placement to it’s improved Aero Active Cooler, the ROG Phone 5 feels pragmatically designed. It does get rid of miniscule discomforts when playing on an average phone.
What mobile games do you usually play?
Gab: League of Legends: Wild Rift, Mobile Legends: Bang Bang, PUBG Mobile, Call of Duty Mobile, Fortnite BR Mobile, NBA Live Mobile, Superstar (JYP, SM)
Leez: I usually play League of Legends: Wild Rift, Mobile Legends: Bang Bang, DOTA Underlords, Call of Duty Mobile, Cat Bird, and whatever indie game is available on mobile. Very Little Nightmares is the newest addition to my list of mobile game installs and play.
What game were you most excited to play on the ROG Phone 5?
Gab: Fortnite BR Mobile (to see what the experience would be), Asphalt 9, NBA 2K21.
Leez: The Gardens Between, Black Desert Mobile, and Sky. As you can probably tell, I love plot-driven games and stunning graphics. I can handle the usual mobile moba but, I sometimes like sticking to gripping graphics from indie games instead of fostering toxic team blaming.
Did you play any game that you normally wouldn’t be able to play because of your current phone’s specs? If yes, did that game make you want to secure an ROG Phone 5 for yourself?
Gab: On some of my devices, I normally can’t play the Superstar games, Fortnite, NBA 2K, and even PUBG Mobile. For the Superstar ones, it’s mostly on the delayed responsiveness of my inputs, especially when hitting the notes properly. For Fortnite and even PUBG, graphics settings are low on my devices so I was hoping that using the ROG Phone 5 would improve the experience.
When I played these on the ROG Phone 5, with the Cooler attached because of how hot the phone gets when trying to play at the best quality, I see the improvement. Sure, some of the delays I had were just because of me (lol haha) but I’ve seen the improvements in graphic quality and responsiveness. Although, for Fortnite it still capped everything at 30 FPS despite running at a 144Hz refresh rate display but it didn’t feel as jittery as it does on my own phone. At the very least, it made me consider getting the ROG Phone 5.
Leez: When I got the phone, I already had a list of graphics-heavy mobile games I wanted to play on it. My everyday phone conks out alot when I try to play Sky or The Gardens Between so, I was looking forward to a whole new clarity and detail on the ROG Phone 5 when it came to gaming.
I think graphics-heavy games aside, another component that gives me a bit more breathing space is storage. In the series line-up, you get to pick from 128GB with 8GB RAM, 256GB with 12GB RAM, or 256GB with 16GB RAM. All of which is more than enough and way beyond the storage I have on my regular phone.
Does this make me want an ROG Phone 5 of my own? yes and no. Yes, because I’d end up having a bunch of games on my phone like a regular Steam account. And, no because homegirl doesn’t have that kind of expendable money. With everything going on in the world, I’m more than likely to stick to subpar phones playing at the lowest setting unless I decide to dedicate my life to competitive mobile gaming.
Do you think having the ROG Phone 5 gives you a competitive advantage for MOBAs and Shooters?
Gab: Personally, I felt that it does give me a little advantage for both MOBAs and shooters. Particularly for shooter games, increasing the detail to the maximum allowable quality settings allows you to see some enemy silhouettes from a mile away. It gives you that extra level of detail that will influence your decision to attack or avoid the fights. With MOBAs, there is just that added detail given to make the experience a bit better, plus less lag when the fights are intense in one lane of action.
Leez: Yes. Hands down; no cap; yes. The ROG Phone 5 delivers on details and specs that don’t necessarily improve your gaming capacity but gives you all the more leverage to play better.
This is going to be out of left field but hang tight. Gaming phones are like F1 cars. A better car gives you an advantage in a race but it doesn’t account for a bad driver. It’s like a balancing act. It’s the same for gaming phones. A gaming phone that delivers on no stutters, delays, and sharp smooth graphics won’t account for garbage gameplay. When you optimize non-human elements, it isolates and highlights both human skill and error. Basically, you have less excuse to blame the phone or your teammates with the ROG Phone 5–even if it won’t stop you from being toxic by finding other things to blame.
What do you think of the Air Triggers? Does it really elevate the mobile gaming experience?
Gab: The AirTriggers are pretty great and responsive, plus fairly easy to set up but I usually did it in game so I can map the controls out properly. I tried doing it across all the games I played — casually or competitively — and the AirTriggers elevate the shooter experience the best out of all of them. It actually frees your other fingers to either reload, jump, or crouch while you use the triggers to aim and shoot. Although, it takes a bit of a while to get used to the feel of using the triggers when you’re already used to touching the controls yourself.
With MOBAs, honestly it really depends on your play style and the champions you pick. I usually pick either ranged champions or those with blades, so the AirTriggers only really helped in me spamming the primary attacks. Same goes for some sports games that don’t have dedicated buttons for sprinting or dribble moves. You’re somewhat better off pressing and swiping.
Leez: Air Triggers are extremely useful for shooters but can be a bit of a strange feature to add to other mobile games. There’s not much use for it outside the first-person shooter (fps) genre since the air triggers are basically for quick and easy aim and shoot.
For mobile mobas, it’s a good second trigger for main attacks and gives you a quick view of the map. For League of Legends: Wild Rift specifically, the left trigger is your ultimate and the right, for your regular attacks. For mobile platformers like Dadish or Cat Bird, the Air Triggers are absolutely useless. They don’t work. Like, at all–which made me giggle in disappointment but, it is what it is.
The Air Triggers are built for competitive play but especially so for competitive mobile fps. I don’t see much use for it with a mobile moba since most people are used to having their index finger rest on that corner of the phone. It would just take a lot of getting used to. Whereas, for mobile fps, it mimics a console controller.
Did you experience any heating during your time with the device?
Gab: As with any gaming device, this also heats up. Sometimes, it heats up faster than the usual smartphone would when you’re playing games at such high quality. It mostly has something to do with the gaming profile you set in Armoury Crate when you’re playing games, and this is something you normally expect anyway.
Leez: Yes. But, it’s good to note that most phones heat up when you’re optimizing gameplay. And, while the ROG Phone 5 has separate peripherals dedicated for that, heating just comes with every gaming phone in existence.
Since the AeroActive Cooler 5 is now a separate purchase, would you consider it a must-buy to go along with the phone itself?
Gab: Given my sentiments on the previous question, I felt that the AeroActive Cooler 5 is indeed a must-buy to fully maximize your experience with the phone. Apart from the cooling it brings, it also comes with standard triggers at the bottom that you can also use in-game if you really want your thumbs to focus on other things. Plus, it comes with a headphone jack as well at the bottom, so nothing will get in the way of your hands at the side of the phone.
But obviously, you need this to keep the device relatively cooler and using up less battery power than usual. Without the cooler, the device uses up a ton of your battery power to keep games at the highest quality, so it depletes much faster. With the cooler, and based on my usage of it, the battery still depletes quite fast but doesn’t deplete at the same right without it. Like without the cooler, going from 80 to 20 percent while playing at the highest settings happened in a matter of an hour. With the cooler, 80 to 20 percent took an average of an hour and 45 minutes — still fast, but it still affords you another round before reaching for the charger.
Leez: What Gab said. Also, unless you want to buy baking gloves that work while you play, the answer is an obvious yes. It’ll help keep your ROG Phone 5 from literally imploding and frying itself while keeping your gamer fingertips from chafing.
On days you weren’t playing, how did the ROG Phone handle other tasks you did on the phone?
Gab: Truth be told, I used this phone for 80 percent gaming, 5 percent social media, 5 percent Netflix, and 5 percent YouTube, 5 percent waiting for Wendy’s solo stuff to drop (hehe). On the times I wasn’t gaming, it handled all of those quite well and I made sure to use a different gaming profile in Armoury Crate to maximize battery life. I did this mostly because if you plan on using this as a more all-around device, treat it like a gaming laptop: only go full throttle when you’re playing. You don’t need to go full throttle on tasks like browsing social media or watching YouTube or Netflix, so you’re better off preserving your battery life.
Leez: The phone managed well with everyday use. But to be fair, everyday phone use for me is mostly playing games, watching Netflix, and keeping up with friends and family. Gaming aside, the ROG Phone 5 is a great phone to watch Netflix on and have podcasts on speaker. It delivers on stunning graphics and speaker quality, giving you the best immersive experience in-game and out.
Otherwise, there’s just really no point in overclocking the phone when you’re doing little to nothing that requires the phone’s full potential.
Cameras were largely unchanged, but do you think they’re good enough for quick snaps and daily use?
Gab: The cameras were pretty great in terms of producing high image quality without sacrificing details too much. Although, I don’t recommend this for macro images because for some reason, the images ended up completely grainy. But, for quick selfies or just images of your set ups, rooms, pets, or even the abundance of nature in the garden, it’s great!
Leez: The triple rear camera set-up and 24MP selfie camera deliver on quality photos. It’s good to note that you will struggle to capture stunning shots if you don’t have consistent and quality lighting. But, that should go without saying for most mobile phone photography.
Seeing as camera quality isn’t one of the main features mobile gamers necessarily gravitate towards, this is a decent set of lenses.
Any other thoughts on the ROG Phone 5 you’d like to share?
Gab: Honestly, if you want to have this much gaming power for you to be at your very best in mobile games, this phone suits you. As a semi-casual player, I often asked myself “Why would I need this much power if I’m not going to try and compete in the games I want to play?” I feel like this is what the ROG Phone 5 is all about: giving you the kind of gaming power to compete at such a high level. You can game on any smartphone out there, even the one you currently own; but if you want the full competitive experience and power, this phone changes the way you play, for real.
Plus, it is a gaming phone so don’t expect it to have long-lasting battery power when you’re in full-gamer mode. But, whenever you charge it for 30 minutes from 0 percent, it does give you about 45-48 percent back. It isn’t much when you have the device on X/X+ Mode when you use it, but it is enough to keep you playing for just a little longer.
Also, quick side note: if you have any ROG peripherals (headsets mostly) that connect via USB-C and are Aura Sync compatible, you can pretty much sync the lighting on X/X+ Mode. It’s a neat aesthetic that they brought in from their gaming PCs and laptops that some of you will enjoy — especially the RGB enthusiasts hehe
Leez: The ROG Phone 5 won’t save you from feeding or being bad at a game. It’ll help you get better at games but, it can only optimize the game for you. You still need to put in the work for it. So if you’re a competitive gamer or one who’s pursuing taking on mobile esports, this is a must-buy for you. If you’re a casual gamer who dabbles into try-hard plays now and again or just has expendable cash for a gaming phone, this is definitely something to mull over buying.
The phone delivers on all fronts and is the best buddy to help you get good. But, if you want a phone that captures stunning photos in low-lighting on top of everything else the ROG Phone 5 hits the nail on, you’ll be looking elsewhere.
There’s a point where mobile gaming stops feeling like a compromise and starts feeling intentional. For the iPad mini, that moment usually comes when you stop treating it like a stretched-out phone and start using it like the compact gaming console that it can be. The GameSir G8+ MFi is designed precisely for that shift.
Designed like it belongs
At first glance, the G8+ MFi looks like a premium console controller that’s been split down the middle. The gray-and-white colorway feels clean and understated, more lifestyle accessory than gamer toy.
It doesn’t scream for attention, but once your iPad mini snaps into place, it immediately reframes the entire experience. This isn’t just an add-on. It feels like a missing piece.
Plug-and-play, the iOS way
What makes the G8+ MFi instantly approachable is its official MFi certification. There’s no pairing process to fuss over, no settings rabbit hole to fall into. You plug it in through the built-in Type-C connector and it just works.
Inputs register instantly, games recognize it properly, and latency simply isn’t part of the conversation. That plug-and-play reliability is a big deal on iOS, where controller support can feel inconsistent depending on the accessory.
Built to fit more than phones
The ultra-wide stretch design is the other quiet hero here. With support for devices from 125mm to 215mm, the G8+ MFi holds the iPad mini securely without feeling overextended or awkward. It will work with any Type-C device that fits within that range, whether it’s a compact tablet or a larger smartphone.
Weight distribution matters when you’re gaming for longer sessions, and GameSir gets this right. The controller grips take the strain off your hands, so the iPad mini never feels top-heavy or uncomfortable, even after extended play.
Console-grade comfort and control
Once you start playing, the console-grade ambition of the G8+ MFi becomes obvious. The laser-textured grips add just enough friction to feel secure without being abrasive. The mechanical D-pad is crisp and responsive, especially noticeable in fighting games and platformers where precise inputs matter.
This made playing Zenless Zone Zero and NBA 2K26 Apple Arcade Edition even more engaging. Everything feels deliberate, as if the controller was tuned for real gameplay rather than quick demos.
Hall Effect precision, no drift
The Hall Effect sticks and triggers are the standout feature, and not just on paper. In use, the sticks feel smooth and consistent across their full range of motion, with none of the dead-zone uncertainty that cheaper mobile controllers suffer from.
Because they rely on non-contact magnetic sensors, stick drift isn’t something you have to worry about creeping in months down the line. The triggers mirror that same philosophy. They’re analog, smooth, and responsive, and with hair-trigger mode enabled, they snap into instant-response territory that works especially well for shooters and racing games.
Customization that actually matters
Customization is another area where the G8+ MFi leans into enthusiast territory without becoming overwhelming. The magnetic faceplate pops off easily, letting you swap ABXY layouts or thumbsticks depending on your preference.
Two rear buttons sit right where your fingers naturally rest, and they’re fully remappable for quick actions or shortcuts. It’s the kind of flexibility you appreciate more over time, especially when you start tailoring controls to specific games.
Immersion without compromise
GameSir also didn’t skimp on immersion. Dual asymmetric vibration motors provide feedback that feels purposeful rather than noisy. Explosions, collisions, and subtle environmental cues come through clearly, adding texture to gameplay without becoming distracting.
Combined with the wired connection and pass-through charging, it encourages longer sessions without the usual battery anxiety.
After spending time with the GameSir G8+ MFi, it’s hard to go back to touch controls or generic Bluetooth pads. It turns the iPad mini into something closer to a dedicated handheld console—one that feels focused, comfortable, and capable.
For anyone serious about mobile gaming on iOS, this controller doesn’t just improve the experience. It completes it.
2025 has been a banger year in terms of quality and variety of games that have been launched. There’s literally too many to mention so here’s a list of Favorite Games of 2025 from the GadgetMatch team!
Clair Obscur: Expedition 33
Rodneil: If the 9 trophies it bagged from The Game Awards 2025 wasn’t enough to convince you that Clair Obscur: Expedition 33 is a must-play, I don’t know what will.
The game will lure you in with its stunning visuals, grab you with its inciting incident, keep you focused during combat, endear you to its characters, and deliver gut-wrenching and awe-inspiring moments that will make you yearn for more.
Thankfully, it’s a 30–50-hour campaign with late game content that could double if you’re the completionist type.
Also, this scene:
Ghost of Yotei
Rodneil: Ghost of Yotei builds on the gameplay and visuals established by Ghost of Tsushima. It’s an extension, refinement, and a bit of a remixed experience of Jin Sakkai’s tale. Except this time, you walk the path of vengeance with Atsu.
The game leaves you with something sharper than spectacle. Where Tsushima gave you the weight of history, Yotei carves its mark with intimacy. Revenge doesn’t need armies or nations to matter—it just needs a blade and a target.
That’s why Ghost of Yotei stands on its own. It may lack the grandeur of its predecessor, but it’s more cohesive, more personal, and more daring in how it tells its story. Atsu’s journey isn’t about how the world remembers her; it’s about how far vengeance will take her—and how much of herself she’ll lose along the way.
NBA 2K26
Rodneil: Consider this a sneak but NBA 2K is consistently my top played game year after year. You can say it’s my form of therapy – my way to relax and decongest.
Sure, the microtransactions still aren’t great and there’s always a missing historic player here and there. However, NBA 2K26 feels the most refined since the pandemic. The core gameplay feels fantastic and game modes like MyNBA, while largely unchanged, continue to deliver the kind of basketball video game simulation that I crave.
So, yeah. This one’s part of the list. It’s ‘favorite’ after all and not necessarily ‘best’.
SHINOBI: Art of vengeance
Rodneil: SHINOBI: Art of vengeance is one of the premiere side-scrolling action games in 2025. It scratched my “Zero in Megaman X4” itch and then some.
The art style is phenomenal. If you’re into that hand-drawn vibe, then this game is right up your alley. The gameplay also presents plenty of challenges and replayability. Even after clearing some stages, you’ll find yourself wanting to go back to make sure you get all the collectibles.
Overall, it’s just a downright good time. And it’s especially enjoyable on a gaming handheld.
Digimon Story: Time Stranger
Rodneil: Playing Digimon Story Time Stranger feels like reliving a summer memory — the excitement of discovery, the satisfaction of raising Digimon, and the pull of wanting to see what comes next.
It isn’t trying to reinvent anything, and that’s part of its charm. Instead, it offers a polished, nostalgia-driven JRPG that rewards the time you sink into it. The story pulls you in even without a standout cast. The monster-collecting systems are rich and addictive. And the combat strikes a balance between old-school comfort and modern convenience.
Hollow Knight: Silksong
Luigi: Silksong was the holy grail of Metroidvania fans like me for years. Imagine our collective surprise when the mythical title was finally announced (and launched only a few weeks after the announcement). Silksong is real, and it’s here.
Silksong continues the saga started by the original Hollow Knight. Initially conceptualized as a second playable character for the first game, Hornet grew into her own game, filled with new enemies, abilities, and a much larger map. It retains the same formula that made the first great: tough fights but rewarding difficulty. There’s nothing more satisfying than figuring out how a boss here works and finally beating them after a hard fight.
Despite how huge it is, it only costs around US$ 20. At its core, it’s a true indie darling, and it still has free DLC coming!
Hades II
Luigi: In 2020, I played the first Hades. During a tenuous time like the pandemic, it was a huge lifesaver that helped me keep my sanity. Five years later, Hades 2 is here, and it’s just as epic.
A newly awakened Chronos has held Hades and his family captive. It’s up to Melinoë, Hades’s daughter, to rescue them from their prison. Much like the first one, the sequel has players go on runs to carve a little deeper into the Underworld.
Besides new weapons and tools to help go further, each run also unlocks new stories and relationships with other characters. It makes the game much more endearing, because you actually care for the characters and how they interact with Melinoë. Whether it’s a long marathon or just a run before bed, Hades II is the perfect game for a cozy time.
Death Stranding 2: On the Beach
Luigi: The original Death Stranding is a polarizing title, earning persistent japes of being just a glorified Uber simulator. Regardless of what you think of the first game, the sequel is much grander but has a tighter story.
Sam Porter Bridges is back to connect the entirety of Mexico and Australia. Familiar faces and new ones help (and hinder) Sam’s quest. And… that’s basically it. Recapping the story of Death Stranding 2 takes more than an essay. It’s just that epic.
Besides looking like an art film on steroids, Death Stranding 2 also features cozy gameplay where you can just sit back and deliver goods across Australia in between the bombastic setpieces. It’s definitely an experience worth playing.
Two Point Museum
Luigi: I always find management games relaxing. It’s nice to unwind and help build a museum from the ground up. It also helps if the game has the quirky humor to break the monotony of just management.
Two Point Museum is simple, then. Build a series of museums with differing themes. Every single exhibit is wacky, which adds to the flavor: literally frozen cavemen, actual ghosts, fish shaped like sushi. It has the same irreverent themes of the whole Two Point franchise.
And yet, it still has its challenges. For example, sometimes certain fish hate being paired with others, so it’s like a jigsaw puzzle of finding the best way to lay out your entire museum.
Sid Meier’s Civilization VII
Luigi: To be clear, Civilization VII didn’t launch in the most complete way. Even now, the game is still getting updates that tweak entire mechanics. Still, I can’t deny that I had fun trying out the seventh strategy game in the series. I recently got back into it, and I’m still having a blast for a run or two.
Civilization VII redefines the mechanics of the franchise by introducing eras that can drastically change how you take your chosen leader through the test of time. And as always, there’s so many ways to win: scientific, economic, cultural, and military. It suits all playstyles.
If you didn’t like Civilization VII on launch, Firaxis is thankfully making it so much better and more enjoyable. It’s time to take one more turn.
Donkey Kong Bananza
Luigi: In Super Mario Odyssey, players are dropped into fresh maps where there’s a set path and a few creative ways to get there. In contrast, Donkey Kong Bananza drops players intoa sandbox filled with beautiful sandcastles and tells them “go crazy.”
Making use of the Switch 2’s new hardware, Donkey Kong’s first 3D platformer in the modern age is a beautiful game with so many picturesque maps. What sets it apart from other platformers is the ability to destroy everything. Featuring destructible terrain, Donkey Kong Bananza wants you to have fun destroying all the pretty maps it built.
At first, I thought I was going to tire of this mechanic quickly, but every map has its own quirks that every level still feels like the first time.
R.E.P.O.
JP: R.E.P.O. is widely loved for its chaotic, funny co-op moments brought by a perfect mix of scary and goofy design. The strongest element for me, though, is sound design. Every audio cue feels satisfying.
The game’s systems thrive on repetition, with escalating threats and clear rules for how monsters behave and how they can be dealt with. That loop feels engaging, especially as the difficulty ramps up. The physics-driven interactions add another layer of enjoyment, often creating chaotic, genuinely funny moments when played in a full six-player lobby.
That said, I also enjoy playing R.E.P.O. solo, especially when friends are in the mood for other games, even though it can be quite challenging. My only real wish is for a roguelike-style progression system, where failed runs still contribute to long-term progress instead of a complete reset.
R.E.P.O. is clever in maintaining its simplicity, leans into its strengths, and listens to community feedback. Despite my one wish, it’s a game I keep coming back to, whether with a full lobby or on my own.
Gaming
PRAGMATA release date, Nintendo Switch 2 availability confirmed
Preorders now open, free demo available too
Capcom has announced the official release date for upcoming sci-fi action game PRAGMATA. The title will be available on April 24, 2026 on multiple platforms.
Aside from launching on PlayStation 5, Xbox Series X|S, and Steam, PRAGMATA will also be available on Nintendo Switch 2, as confirmed in a new trailer exploring the lunar cityscape.
Preorders are now available as well on all platforms. In addition, the Sketchbook Demo is now available on Steam and is coming to consoles soon.
The free public demo provides the opportunity to experience the title’s immersive setting and thrilling gameplay for the first time. It also includes fun extra surprises to challenge players.= and encourage repeat playthroughs.
As a preorder bonus, players will receive Hugh’s samurai-styled Neo bushido outfit and Diana’s ninja-inspired Neo Kunoichi costume.
Alongside the standard version, a Deluxe Edition will be available. This includes the Shelter Variety Pack, an assortment of alternate outfits for the two characters.
The Deluxe Edition also includes a weapon skin, emotes, extra background music, and an in-game library with 75 digital artwork pieces.
The new trailer expands what players know of the game’s environment so far, with the protagonists in what seemingly looks like a futuristic dystopian city. It shows Hugh and Diana both being chased by various opponents, as well as a bit of their dynamic together.
As for its gameplay, PRAGMATA will feature a dual-character control, enabling players to control both Hugh and Diana simultaneously.
Central to the action is a “hacking” mechanic but Capcom will enrich combat with a more strategic and exciting element unique to the title.
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