Two gamers. One Gaming smartphone. We put the ROG Phone 5 on the hands of our two resident gamers Gab and Leez. Here, the two share their takes and overall experience using the latest and greatest in mobile gaming from ASUS ROG.
Thoughts on how the ROG Phone 5 looks and overall packaging
Gab: It’s sleek, and the interactive packaging was a nice touch. Essentially, you can create your own AR selfie from the little comic strip in the box. It’s pretty cool that they were able to incorporate something like this into the unboxing experience, plus the visual effects show off some of the camera’s capabilities to some extent.
For the most part, this is a wide gaming phone and the screen covers most of the front space. The ROG logo at the back lights up, and it’s customizable too so it gives you that bit of personalization similar to their ROG laptops and desktops. They retained the headphone jack and placed it in a position that doesn’t get in the way of your hands when you’re playing, so that’s considerate of them.
Leez: The packaging screamed gaming phone without doubling down on being obscenely gimmicky. It was good, sleek, and simple with instant feature brags. This isn’t the first iteration of the ROG Phone (obviously from the name alone) but it stuck to the line-up’s fundamental design–just with a little bit more bells and whistles.
There’s a lot of thought in the phone’s design besides just showing off being part of the Republic of Gamers with its flashy customizable logo. From the headphone jack’s placement to it’s improved Aero Active Cooler, the ROG Phone 5 feels pragmatically designed. It does get rid of miniscule discomforts when playing on an average phone.
What mobile games do you usually play?
Gab: League of Legends: Wild Rift, Mobile Legends: Bang Bang, PUBG Mobile, Call of Duty Mobile, Fortnite BR Mobile, NBA Live Mobile, Superstar (JYP, SM)
Leez: I usually play League of Legends: Wild Rift, Mobile Legends: Bang Bang, DOTA Underlords, Call of Duty Mobile, Cat Bird, and whatever indie game is available on mobile. Very Little Nightmares is the newest addition to my list of mobile game installs and play.
What game were you most excited to play on the ROG Phone 5?
Gab: Fortnite BR Mobile (to see what the experience would be), Asphalt 9, NBA 2K21.
Leez: The Gardens Between, Black Desert Mobile, and Sky. As you can probably tell, I love plot-driven games and stunning graphics. I can handle the usual mobile moba but, I sometimes like sticking to gripping graphics from indie games instead of fostering toxic team blaming.
Did you play any game that you normally wouldn’t be able to play because of your current phone’s specs? If yes, did that game make you want to secure an ROG Phone 5 for yourself?
Gab: On some of my devices, I normally can’t play the Superstar games, Fortnite, NBA 2K, and even PUBG Mobile. For the Superstar ones, it’s mostly on the delayed responsiveness of my inputs, especially when hitting the notes properly. For Fortnite and even PUBG, graphics settings are low on my devices so I was hoping that using the ROG Phone 5 would improve the experience.
When I played these on the ROG Phone 5, with the Cooler attached because of how hot the phone gets when trying to play at the best quality, I see the improvement. Sure, some of the delays I had were just because of me (lol haha) but I’ve seen the improvements in graphic quality and responsiveness. Although, for Fortnite it still capped everything at 30 FPS despite running at a 144Hz refresh rate display but it didn’t feel as jittery as it does on my own phone. At the very least, it made me consider getting the ROG Phone 5.
Leez: When I got the phone, I already had a list of graphics-heavy mobile games I wanted to play on it. My everyday phone conks out alot when I try to play Sky or The Gardens Between so, I was looking forward to a whole new clarity and detail on the ROG Phone 5 when it came to gaming.
I think graphics-heavy games aside, another component that gives me a bit more breathing space is storage. In the series line-up, you get to pick from 128GB with 8GB RAM, 256GB with 12GB RAM, or 256GB with 16GB RAM. All of which is more than enough and way beyond the storage I have on my regular phone.
Does this make me want an ROG Phone 5 of my own? yes and no. Yes, because I’d end up having a bunch of games on my phone like a regular Steam account. And, no because homegirl doesn’t have that kind of expendable money. With everything going on in the world, I’m more than likely to stick to subpar phones playing at the lowest setting unless I decide to dedicate my life to competitive mobile gaming.
Do you think having the ROG Phone 5 gives you a competitive advantage for MOBAs and Shooters?
Gab: Personally, I felt that it does give me a little advantage for both MOBAs and shooters. Particularly for shooter games, increasing the detail to the maximum allowable quality settings allows you to see some enemy silhouettes from a mile away. It gives you that extra level of detail that will influence your decision to attack or avoid the fights. With MOBAs, there is just that added detail given to make the experience a bit better, plus less lag when the fights are intense in one lane of action.
Leez: Yes. Hands down; no cap; yes. The ROG Phone 5 delivers on details and specs that don’t necessarily improve your gaming capacity but gives you all the more leverage to play better.
This is going to be out of left field but hang tight. Gaming phones are like F1 cars. A better car gives you an advantage in a race but it doesn’t account for a bad driver. It’s like a balancing act. It’s the same for gaming phones. A gaming phone that delivers on no stutters, delays, and sharp smooth graphics won’t account for garbage gameplay. When you optimize non-human elements, it isolates and highlights both human skill and error. Basically, you have less excuse to blame the phone or your teammates with the ROG Phone 5–even if it won’t stop you from being toxic by finding other things to blame.
What do you think of the Air Triggers? Does it really elevate the mobile gaming experience?
Gab: The AirTriggers are pretty great and responsive, plus fairly easy to set up but I usually did it in game so I can map the controls out properly. I tried doing it across all the games I played — casually or competitively — and the AirTriggers elevate the shooter experience the best out of all of them. It actually frees your other fingers to either reload, jump, or crouch while you use the triggers to aim and shoot. Although, it takes a bit of a while to get used to the feel of using the triggers when you’re already used to touching the controls yourself.
With MOBAs, honestly it really depends on your play style and the champions you pick. I usually pick either ranged champions or those with blades, so the AirTriggers only really helped in me spamming the primary attacks. Same goes for some sports games that don’t have dedicated buttons for sprinting or dribble moves. You’re somewhat better off pressing and swiping.
Leez: Air Triggers are extremely useful for shooters but can be a bit of a strange feature to add to other mobile games. There’s not much use for it outside the first-person shooter (fps) genre since the air triggers are basically for quick and easy aim and shoot.
For mobile mobas, it’s a good second trigger for main attacks and gives you a quick view of the map. For League of Legends: Wild Rift specifically, the left trigger is your ultimate and the right, for your regular attacks. For mobile platformers like Dadish or Cat Bird, the Air Triggers are absolutely useless. They don’t work. Like, at all–which made me giggle in disappointment but, it is what it is.
The Air Triggers are built for competitive play but especially so for competitive mobile fps. I don’t see much use for it with a mobile moba since most people are used to having their index finger rest on that corner of the phone. It would just take a lot of getting used to. Whereas, for mobile fps, it mimics a console controller.
Did you experience any heating during your time with the device?
Gab: As with any gaming device, this also heats up. Sometimes, it heats up faster than the usual smartphone would when you’re playing games at such high quality. It mostly has something to do with the gaming profile you set in Armoury Crate when you’re playing games, and this is something you normally expect anyway.
Leez: Yes. But, it’s good to note that most phones heat up when you’re optimizing gameplay. And, while the ROG Phone 5 has separate peripherals dedicated for that, heating just comes with every gaming phone in existence.
Since the AeroActive Cooler 5 is now a separate purchase, would you consider it a must-buy to go along with the phone itself?
Gab: Given my sentiments on the previous question, I felt that the AeroActive Cooler 5 is indeed a must-buy to fully maximize your experience with the phone. Apart from the cooling it brings, it also comes with standard triggers at the bottom that you can also use in-game if you really want your thumbs to focus on other things. Plus, it comes with a headphone jack as well at the bottom, so nothing will get in the way of your hands at the side of the phone.
But obviously, you need this to keep the device relatively cooler and using up less battery power than usual. Without the cooler, the device uses up a ton of your battery power to keep games at the highest quality, so it depletes much faster. With the cooler, and based on my usage of it, the battery still depletes quite fast but doesn’t deplete at the same right without it. Like without the cooler, going from 80 to 20 percent while playing at the highest settings happened in a matter of an hour. With the cooler, 80 to 20 percent took an average of an hour and 45 minutes — still fast, but it still affords you another round before reaching for the charger.
Leez: What Gab said. Also, unless you want to buy baking gloves that work while you play, the answer is an obvious yes. It’ll help keep your ROG Phone 5 from literally imploding and frying itself while keeping your gamer fingertips from chafing.
On days you weren’t playing, how did the ROG Phone handle other tasks you did on the phone?
Gab: Truth be told, I used this phone for 80 percent gaming, 5 percent social media, 5 percent Netflix, and 5 percent YouTube, 5 percent waiting for Wendy’s solo stuff to drop (hehe). On the times I wasn’t gaming, it handled all of those quite well and I made sure to use a different gaming profile in Armoury Crate to maximize battery life. I did this mostly because if you plan on using this as a more all-around device, treat it like a gaming laptop: only go full throttle when you’re playing. You don’t need to go full throttle on tasks like browsing social media or watching YouTube or Netflix, so you’re better off preserving your battery life.
Leez: The phone managed well with everyday use. But to be fair, everyday phone use for me is mostly playing games, watching Netflix, and keeping up with friends and family. Gaming aside, the ROG Phone 5 is a great phone to watch Netflix on and have podcasts on speaker. It delivers on stunning graphics and speaker quality, giving you the best immersive experience in-game and out.
Otherwise, there’s just really no point in overclocking the phone when you’re doing little to nothing that requires the phone’s full potential.
Cameras were largely unchanged, but do you think they’re good enough for quick snaps and daily use?
Gab: The cameras were pretty great in terms of producing high image quality without sacrificing details too much. Although, I don’t recommend this for macro images because for some reason, the images ended up completely grainy. But, for quick selfies or just images of your set ups, rooms, pets, or even the abundance of nature in the garden, it’s great!
Leez: The triple rear camera set-up and 24MP selfie camera deliver on quality photos. It’s good to note that you will struggle to capture stunning shots if you don’t have consistent and quality lighting. But, that should go without saying for most mobile phone photography.
Seeing as camera quality isn’t one of the main features mobile gamers necessarily gravitate towards, this is a decent set of lenses.
Any other thoughts on the ROG Phone 5 you’d like to share?
Gab: Honestly, if you want to have this much gaming power for you to be at your very best in mobile games, this phone suits you. As a semi-casual player, I often asked myself “Why would I need this much power if I’m not going to try and compete in the games I want to play?” I feel like this is what the ROG Phone 5 is all about: giving you the kind of gaming power to compete at such a high level. You can game on any smartphone out there, even the one you currently own; but if you want the full competitive experience and power, this phone changes the way you play, for real.
Plus, it is a gaming phone so don’t expect it to have long-lasting battery power when you’re in full-gamer mode. But, whenever you charge it for 30 minutes from 0 percent, it does give you about 45-48 percent back. It isn’t much when you have the device on X/X+ Mode when you use it, but it is enough to keep you playing for just a little longer.
Also, quick side note: if you have any ROG peripherals (headsets mostly) that connect via USB-C and are Aura Sync compatible, you can pretty much sync the lighting on X/X+ Mode. It’s a neat aesthetic that they brought in from their gaming PCs and laptops that some of you will enjoy — especially the RGB enthusiasts hehe
Leez: The ROG Phone 5 won’t save you from feeding or being bad at a game. It’ll help you get better at games but, it can only optimize the game for you. You still need to put in the work for it. So if you’re a competitive gamer or one who’s pursuing taking on mobile esports, this is a must-buy for you. If you’re a casual gamer who dabbles into try-hard plays now and again or just has expendable cash for a gaming phone, this is definitely something to mull over buying.
The phone delivers on all fronts and is the best buddy to help you get good. But, if you want a phone that captures stunning photos in low-lighting on top of everything else the ROG Phone 5 hits the nail on, you’ll be looking elsewhere.
Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.
When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.
And the special preview from Xbox alone has already surpassed initial expectations in my book!
Hot like rising sun
Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.
As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.
Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.
Exploring Tokyo with ease
Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.
Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.
Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!
A furious Tokyo drift over the horizon
So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.
Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.
So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!
Gaming
PlayStation can now scan you and put you inside a game
The limited feature will be available for Gran Turismo 7 for now.
A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.
Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.
Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.
Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.
The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.
Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.
There’s a moment when a new piece of gear stops feeling new. You stop thinking about it. You stop noticing it. It just becomes part of your setup. That’s what happened with the GameSir G7 Pro ZZZ Edition.
I keep saying this about GameSir controllers that I’m starting to sound like a paid shill—but I’m not. The truth is, this is a spectacular controller. It has quietly become my default whenever I game on PC.
And for someone who tends to overthink setups, that says a lot.
I’ve been playing my usual rotation—Sleeping Dogs for quick pick-up sessions, and NBA 2K26 when I just want to zone out. Nothing too hardcore. Nothing too technical. But enough to get a real feel for what a controller is like to actually live with.
And the G7 Pro? It just works.
Familiar, but better
I actually first held this controller at Gamescom in Cologne while playing Honor of Kings: World. At the time, I didn’t even realize it wasn’t a standard Xbox controller. That’s how natural it felt.
It was only during a lull in the demo that I noticed the GameSir branding and went, “Wait, this isn’t first-party?”
That first impression stuck.
Back home, using it on my own setup, that same feeling carried over. It doesn’t scream premium in the way some flashy controllers do, but it feels solid, balanced, and intentional. The weight distribution is right. The grips feel secure. Nothing about it feels cheap.
There are small touches here that go a long way, too. I’m a big fan of the orange accents around the sticks—it gives the controller just enough character without going overboard.
Even the ZZZ collaboration design, which could have easily gone full loud and chaotic, feels surprisingly restrained. It still has personality, but it doesn’t scream for attention.
And if you do get tired of how it looks, you can just swap things out. Switching from the default black faceplate to a clear version gives it a completely different vibe. It’s a small thing, but it helps the controller feel fresh over time—like it can evolve with your setup instead of being stuck as one look forever.
It’s the kind of controller you don’t have to adjust to.
Just works, right out of the box
I’ve already broken down everything included in the package in our unboxing reel. But what matters more is this: you don’t actually need to touch most of it to enjoy the controller.
And that’s a good thing.
I like my gear to be great by default. Not something I have to tweak before it becomes usable.
The G7 Pro nails that.
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Clicks you can trust
The buttons are one of those things you don’t think about—until they’re bad. Here, they’re not.
They’re not loud. Not distracting. You can play comfortably without feeling like you’re announcing every input to the room. I wouldn’t necessarily game beside someone sleeping, but it’s not something I’d worry about either.
What you do notice is how smooth everything feels.
Not necessarily faster than a standard Xbox controller, but more precise. More consistent. There’s a sense of durability to every press, like it’s built to take repeated inputs without wearing down. It’s subtle. But it adds up.
The only thing I didn’t vibe with was the default circular D-pad. It’s not bad—it’s just not for me. Good thing there’s a more traditional option in the box. I swapped that out eventually– after these photos were taken.
When control actually matters
If there’s one moment that sold me on the G7 Pro, it wasn’t in a shooter. It was in NBA 2K26. I usually play a more system-heavy game. Move the ball. Run plays. Keep things controlled.
But with this controller, I found myself leaning into isolation. More dribble-heavy possessions. More one-on-one situations. Not because I had to—but because I felt like I could.
The sticks felt reliable enough to handle it. No hesitation. No second guessing. No fear of drift creeping in. That confidence changes how you play.
And that’s when you realize a controller is doing something right.
Triggers built for a specific kind of player
The triggers are interesting. They come with locks that turn them into near-instant inputs—perfect for competitive shooters. And to be fair, they work. But for me, they feel a little too shallow.
There’s barely any travel, to the point where it almost feels like you’re not pressing anything at all. That’s great if you’re chasing faster reaction times. Not so great if you prefer a bit more feedback.
This is one of those features that will either click with you immediately or not at all. If you play a lot of shooters, you’ll probably love it. If you don’t, it’s easy to ignore.
More control than I actually use
Customization is a big part of the G7 Pro’s appeal. Swappable D-pads. Magnetic faceplates. Extra buttons. Back paddles. It’s all there.
You can see everything included in our unboxing, but the short version is this: it gives you a lot of control over how you want to play.
Personally, I didn’t use most of it.
I tend to stick to default layouts, especially since I jump between platforms and want to keep my muscle memory consistent. The extra buttons can feel a bit overwhelming if you’re not into tinkering.
But that’s the thing—you don’t have to use them.
You can explore at your own pace. Or ignore them completely. And the controller still feels complete.
Seamless where it matters
I mostly used the G7 Pro wired on my Legion 7i. Setup was easy. Plug it in, press the Xbox button, and it just works. No weird pairing issues. No friction.
Any hiccups I ran into were more on Windows than the controller itself. That reliability matters more than any spec sheet.
A controller that fits into your routine
Battery life was never really a concern for me.
Partly because my gaming sessions have been shorter lately—quick bursts here and there. But also because it just didn’t feel like something I had to constantly think about.
I didn’t use the charging dock much yet since I’m still reworking my setup. But I do want to make space for it eventually. It looks good, and it fits the kind of “drop and go” routine I prefer.
For now, I’ve just been using my UGreen Nexode charger alongside everything else on my desk. Not ideal, but it works.
Not perfect—but close
If I had to nitpick, it really comes down to two things.
The default circular D-pad isn’t for everyone. And the extra buttons might feel like overkill if you just want a straightforward experience.
That’s it.
Everything else feels dialed in.
Is the GameSir G7 Pro ZZZ Edition your GamingMatch?
I think the reason I enjoyed using the G7 Pro so much is simple. I’ve already assigned it a role. This is now my go-to PC gaming controller.
As someone who leans PlayStation, the DualSense is still king for me overall. That’s years of muscle memory and familiarity. It’s hard to replace.
But having a dedicated controller for each platform removes friction. It clears space in your head. And the G7 Pro does that effortlessly. From here on out, it’s going to be the standard I measure other PC gaming controllers against.
And that might be the biggest compliment I can give it.
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