Entertainment
Plunge into a dark world in Resident Evil: Infinite Darkness
A thriller series based on Capcom’s beloved franchise
Resident Evil proved to be one of the most popular game franchises of all time, spanning different console generations. For over 25 years, Capcom produced some of the most jaw-dropping, horrifying game releases that shake people to their core. Just last May, they released Resident Evil: Village to a fanfare of everybody simping for Lady Dimitrescu.
Apart from the games, Resident Evil also received several television and movie adaptations, bringing the same horror to the big screen. From live-action movies to animated TV series, these provide a good amount of fan service to long-time fans of the games. For 2021, Capcom has a new series that I believe fans will also appreciate upon release in RESIDENT EVIL: Infinite Darkness.
A series of unfortunate events
The world of RESIDENT EVIL: Infinite Darkness still revolves around the whole zombie encounter-theme the games follow, but on a rather global scale. In the year 2000, U.S. special forces were sent to intervene in the ongoing civil war in the region of Penamstan. However, tragedy struck when the helicopter fell from the sky, and the special forces were annihilated. At least, that’s what they believe happened.
Fast forward to 2006, back in the United States, a hacking incident occurs within the White House. To avert more disaster, the government invited four agents to investigate but were met with strange circumstances. As it turns out, a horde of zombies infiltrates the building and the agents, along with the U.S. S.W.A.T. team, fight them off.
It’s an anime series that tackles a ton of mystery about the events of the past, and how they catch up in present time. In essence, the agents seek to unravel what truly happened that day in 2000, and how they could avert another disaster from happening.
A familiar face returns to the scene
Remember how I mentioned that there are four agents assigned to the investigation? Well, one of them is Leon S. Kennedy, one of the main playable characters in Resident Evil 2. In this series, he looks a bit older and wears a more formal attire than a police uniform. In an interview with Director Eiichiro Hasumi, he explained to me why they picked him in the first place.
According to him, Leon’s character provides a “lot of freedom to move around” in terms of the storytelling aspect. Compared to someone like Chris Redfield, for example, Leon’s character doesn’t necessarily tie him down to any specific roles or places in the story.
As seen in his character design, Leon looks a bit more tired — as if the youth in his aura was sucked out of him. Director Eiichiro notes that he is “in a slightly bitter position” compared to his younger self. How exactly will this version of Leon deal with the crisis of Resident Evil: Infinite Darkness? We’ll find out soon enough.
Managing your expectations a bit
So, what can you expect from RESIDENT EVIL: Infinite Darkness when it comes? For starters, it’s a fully animated TV series that Director Eiichiro hopes would be easily digestible for everyone. It’s a series that reveals everything slowly, and eases you in on what’s happening with every bit of new information.
Secondly, while I’ve already mentioned Leon’s presence, you will also see Claire Redfield, another protagonist from Resident Evil 2. In the series, she serves as a volunteer for TerraSave based in Penamstan, and even does her own set of investigations. Where these investigations will take her, you’ll have to find out on your own!
Finally, there will be zombies and zombie killing, like a lot of it. I mean, it’s par for the course for the games to have zombie killing, so the anime series should include it. As for the zombies they will be killing, again, you have to watch the series to find out.
RESIDENT EVIL: Infinite Darkness will arrive on Netflix on July 8, 2021.
Entertainment
One Piece: Into the Grand Line unveils final trailer ahead of premiere
All 8 episodes dropping on Netflix this March 10
Netflix has revealed the final trailer for One Piece: Into the Grand Line, exactly one week before its March 10 premiere.
The clip opens with a monologue from Monkey D. Luffy, reminding the Straw Hat crew of how far they’ve come to make it to the gates of the legendary Grand Line.
He mentions that it is time for the pirates to see what’s in store for them in the legendary stretch of sea.
Of course, that’s the treasure they’re seeking albeit encountering bizarre islands, new enemies, and unpredictable danger.
The clip then again features the larger-than-life scale of Season 2, including the towering Red Line, giant whale Laboon, Little Garden’s dinosaurs, and the giant, Brogy.
For a brief moment, the protagonist is also shown in an encounter with Smoker. Tony Tony Chopper, shown in the official trailer, once again made a quick appearance.
Just as action-packed as previous trailers, this 1:44 clip then culminates with more combat. There’s Zoro defending the crew at Whisky Peak.
Wapol and his metal-transforming Munch-Munch powers was shown in the end against Monkey D. Luffy.
The entire trailer is also set to an upbeat remix of “Come Sail Away” in the background, continuing the excitement from Season 1.
All eight episodes of One Piece: Into the Grand Line will be made available by March 10.
Entertainment
ITZY’s YUNA is Infinix’s first ever global brand ambassador
Infinix is in with YUNA in the scene
Infinix is entering a new era — and the brand is bringing one of K-Pop’s most sought-after stars along the ride.
A first for Infinix
In line with the launch of the latest NOTE 60 series, Infinix has also named YUNA of ITZY as its very first Global Brand Ambassador. The company calls this a bold step forward for both innovation and style.
For the record, this is the first time Infinix has tapped a global ambassador — and the choice makes sense. YUNA is known for her confidence, vibrant energy, and unapologetic self-expression. These qualities align closely with Infinix’s “Joy Tech, Beyond Limits” philosophy.
In a statement, YUNA shared her excitement about the partnership. She said she’s looking forward to connecting with fans in a new way and creating meaningful stories together with the brand.
For Infinix, this collaboration is more than just a celebrity endorsement. It signals a shift in how the company wants to position itself globally — not just as a smartphone maker, but as a lifestyle tech brand for expressive, tech-savvy youth.
The more, the merrier
The partnership goes along the debut of the NOTE 60 Series, further fueling Infinix’s move toward a more premium smartphone experience.
Like YUNA, the NOTE 60 line also brings notable names in the table:
- Powered by Snapdragon from Qualcomm
- Design collaboration with Pininfarina
- Audio tuned with JBL
It’s a clear attempt that Infinix wanted to elevate both performance and design by blending in flagship-level specs, more refined aesthetics, and immersive sound altogether.
Infinix says this launch also marks its expansion into more premium international markets.
With YUNA as the face of the brand, the company hopes to strengthen its appeal among younger users who want both powerful hardware and a device that matches their personality.
Rather than focusing purely on specs, Infinix is leaning into storytelling — highlighting how technology can spark creativity, joy, and individuality.
With the NOTE 60 Series and YUNA front and center, Infinix appears ready to redefine its brand identity on a global scale.
I’m starting to think that cosmic horror is near-impossible to adapt to the big screen. Often, the point of this subgenre of horror is to showcase the unfathomable, a horror so unknowable that it’s impossible to describe. Now, for a medium that thrives on “show, don’t tell,” a full-length movie doesn’t seem like the best format for this type of horror. I’ve seen so many cosmic horror films, and a majority of them fail to land the satisfaction of a more traditional horror film.
Iron Lung, directed by and starring Markiplier, takes a stab at this elusively complex genre.
After the sudden disappearance of stars and planets in the universe, a lone space station explores a nearby moon to search for a way to save humanity. The catch is that the entire moon is covered in an ocean of blood. A convict, played by Markiplier, is tasked with exploring the moon in a one-man submersible, in exchange for his freedom.
Naturally, an ocean of blood isn’t the best place to be. The moon’s ocean hides mysteries and monsters beneath all the gore.
On the impossibility of cosmic horror
Though a movie is all about showing and not telling, Iron Lung navigates through these intricacies by not showing anything.
Because everything is just blood outside, the submarine needs a special camera that takes only grainy photos directly in front of the submersible. There’s always a sense of claustrophobic dread. What’s outside the submarine? What were those sounds? Did the camera really take a photo of something alive?
The film’s premise alone is a perfect source of horror. This is where cosmic horror thrives: on the questions, on the tiny sneak peeks of a monster lurking around the corner.
But, then again, this is also where the subgenre can paint itself into a corner. Eventually, audiences ask for more. They need to see and know the beast for real. Think Cloverfield, when the massive alien finally shows its face, or The Nun with… well, The Nun.
It’s an unwritten rule in horror films that the monster must make an appearance. It becomes a paradox for cosmic horror because the beast must also be unknowable.
When the beast finally shows up in Iron Lung, the audience never learns an understandable reason why it’s stalking the submarine. It’s not hungry, it doesn’t want revenge, and it doesn’t want to take over the world. It just is.
Is that a satisfying enough conclusion? If you’re a fan of cosmic horror, then it’s par for the course. However, if you’re more used to the more traditional horror film, it might leave you wanting more.
On madness
A mysterious monster isn’t the only thing that cosmic horror is known for. It’s also about madness and how the protagonist goes insane after seeing the unknown.
It’s apropos, then, that the convict starts hallucinating right after seeing a glimpse of the ocean’s beast. He starts to lose track of what’s real and what’s not.
In other movies, madness is an effective tool in subverting expectations and amplifying the horror. For example, in The Lighthouse, Winslow, the protagonist, also loses his sanity and questions reality. The film is all about this descent into madness and the questionable actions as a result from it. In Shutter Island, madness is a punchline, a plot twist that invites the audience to revisit the entire film and question their own perception.
Iron Lung, however, is neither a complete descent nor a plot twist. Rather, it’s a clear third act stemming from the convict’s encounter with the monster.
Since it’s clearly delineated in the third act, it’s hard to empathize with the convict’s plight. There’s a sense of vertigo moving from a creature feature into, in the convict’s own words, “alien shit” where you’re not sure of what’s real. Likewise, it’s not a plot twist either. You don’t reevaluate whether the entire movie was a hallucination.
Madness is understandably a major plot point of the original game that the movie is based on. However, its translation into film isn’t the smoothest. It’s both too short and too long.
But is it a good film?
Despite its struggle with the format, Iron Lung is still a spirited attempt at a one-room horror film. Markiplier melds into his role and doesn’t just showcase his on-screen YouTube personality.
The premise is, at once, frightening. It’s eerie and creepy. There is always a pervasive need to figure out what comes next. That’s pretty much what you want from a movie anyway. Yes, the ending might be polarizing, especially to those more used to the usual horror film, but the journey is still worth the price of admission.
And, at the very least, the film got me interested in watching Mark’s original playthroughs.
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