Gaming
Here are all the trailers you missed from The Game Awards 2024
The Witcher IV, Elden Ring Nightreign, Intergalactic
There are two reasons why gamers watch the annual Game Awards. The first reason is, of course, to see if their favorite game earned recognition. However, the second reason is to watch all the latest trailers for next year’s upcoming games. In case you missed the recently concluded celebration, here’s a handy recap of what you need to watch.
The Witcher IV
The main portion of The Game Awards started off with a bang. After completing Cyberpunk 2077’s redemption arc, CD Projekt Red has finally unveiled our first look at the upcoming sequel to The Witcher 3: Wild Hunt. As expected, an all-grown-up Ciri is ready to take on the life of a witcher.
The cinematic trailer shows a village about to sacrifice a girl to a monster, presumably to prevent more death. Ciri, however, takes matters into her own hands and kills the monster herself. The village remain ungrateful and still kills the girl, prompting Ciri to call them monsters too.
Elden Ring Nightreign
No one expected this. Earlier this year, FromSoftware confirmed that the critically acclaimed Elden Ring will no longer get more DLC or a sequel after this year’s Shadow of the Erdtree. Bully for us, FromSoftware meant those words in a literal sense.
Technically, Elden Ring Nightreign is not a sequel or a DLC to the original. Instead, it’s a co-op survival standalone. Though set in the Lands Between, the game will feature a tighter game cycle comprised of three day-night cycles with minor bosses for the first days and a major boss at the end.
Intergalactic: The Heretic Prophet
Though announced before the end of the show, Intergalactic: The Heretic Prophet deserves a spot up top. The game kicks off the next franchise from Naughty Dog, the studio behind the Last of Us series.
Reminiscent of dark sci-fi stories like Alien, Intergalactic features Jordan A. Mun, a bounty hunter. However, while pursuing her quarry (a target who looks suspiciously like Kumail Nanjiani ), she finds herself stranded in a desolate planet.
Fumito Ueda’s Project Robot
Are you prepared to cry again? Fumito Ueda, the mind behind Shadow of the Colossus and The Last Guardian, has announced his next project, an untitled game codenamed Project Robot.
Though the trailer doesn’t really show what the game is about, it confirms a sci-fi setting filled with giant robots you can climb.
The Outer Worlds 2
Last year, Starfield opened to a tepid response, owing to a repetitive tedium. Underrated from the years prior, the studio who came up with Fallout: New Vegas already developed a sci-fi game in the same vein as Bethesda’s formula. That game, The Outer Worlds, is about to get a sequel.
The Outer Worlds 2 got its first trailer. The game will retain the humorous flavor enjoyed by its predecessor. Now, the trailer doesn’t really show much of the story, but there are clearly more weapons and more action in the upcoming sequel.
Mafia: The Old Country
Already announced previously, the upcoming prequel to the entire Mafia franchise just got a first look. Though we don’t see much of the gameplay, the trailer previews what’s coming for the narrative-driven game.
Focusing on the origin of the mafia, Enzo finds himself joining an underground crime family in 1900s Sicily. Instead of the open-world nature of the original trilogy, Mafia: The Old Country is more linear, offering a tighter story.
Split Fiction
After dominating the Game Awards with It Takes Two a few years prior, Josef Fares is back to announce his next upcoming game. Split Fiction will once again offer a co-op experience with a compelling narrative.
It’s a genre-bending game, too. In a futuristic world where people can go on realistic simulations of stories they dream up with, two writers find themselves stuck in the same simulation. One is recreating a sci-fi world, while the other is in a fantasy. They must work together to escape the simulation.
Dispatch
A game that came out of nowhere, Dispatch is a smaller title that mixes This is the Police with superheroes and visual novels. Mecha Man, a superhero, loses work after his mech-suit gets destroyed. He finds a job at a dispatch center which assigns superheroes to problems around the city.
The game features a star-studded cast. It has Aaron Paul, Laura Bailey, Matt Mercer, and Jeffrey Wright. Oh, and it has content creators like Jacksepticeye and Moistcr1tikal.
Borderlands 4
Announced earlier, Borderlands finally got a brief preview for its gameplay. Though we still don’t know much of the story, we got sneak peeks at the improved and smoother graphics — which still features Borderlands’s unique design.
We also got glimpses of a few enemies and, of course, Claptrap.
Virtua Fighter 5 R.E.V.O.
Though Mortal Kombat, Tekken, and Street Fighter are getting all the love for fighting games, Virtua Fighter is one of the original franchises that defined the genre. Today, the classic series is finally getting some modern-day love.
Ryu Ga Gotoku Studio has announced that Virtua Fighter 5 R.E.V.O. is coming early next year. The sequel is bringing back arcade-style fighting to modern systems.
Project Century
Virtua Fighter isn’t the only announcement from Ryu Ga Gotoku Studio. The studio also announced Project Century, an untitled new IP from the creators of Yakuza. Featuring the latter franchise’s trademark beat-em-up gameplay, Project Century will take players to 1915 Japan.
Though untitled, it looks like the new project features a story outside of the Yakuza and Like a Dragon franchise.
Okami 2
One of the grander announcements of the night, Okami 2 came with a full orchestra at the Game Awards to debut its coming. The upcoming sequel will once again be helmed by Hideki Kamiya and will continue the adventures of Amaterasu.
To celebrate, Capcom will offer a bundle with the original Okami and Kunitsu-Gami: Path of the Goddess.
There’s a point where mobile gaming stops feeling like a compromise and starts feeling intentional. For the iPad mini, that moment usually comes when you stop treating it like a stretched-out phone and start using it like the compact gaming console that it can be. The GameSir G8+ MFi is designed precisely for that shift.
Designed like it belongs
At first glance, the G8+ MFi looks like a premium console controller that’s been split down the middle. The gray-and-white colorway feels clean and understated, more lifestyle accessory than gamer toy.
It doesn’t scream for attention, but once your iPad mini snaps into place, it immediately reframes the entire experience. This isn’t just an add-on. It feels like a missing piece.
Plug-and-play, the iOS way
What makes the G8+ MFi instantly approachable is its official MFi certification. There’s no pairing process to fuss over, no settings rabbit hole to fall into. You plug it in through the built-in Type-C connector and it just works.
Inputs register instantly, games recognize it properly, and latency simply isn’t part of the conversation. That plug-and-play reliability is a big deal on iOS, where controller support can feel inconsistent depending on the accessory.
Built to fit more than phones
The ultra-wide stretch design is the other quiet hero here. With support for devices from 125mm to 215mm, the G8+ MFi holds the iPad mini securely without feeling overextended or awkward. It will work with any Type-C device that fits within that range, whether it’s a compact tablet or a larger smartphone.
Weight distribution matters when you’re gaming for longer sessions, and GameSir gets this right. The controller grips take the strain off your hands, so the iPad mini never feels top-heavy or uncomfortable, even after extended play.
Console-grade comfort and control
Once you start playing, the console-grade ambition of the G8+ MFi becomes obvious. The laser-textured grips add just enough friction to feel secure without being abrasive. The mechanical D-pad is crisp and responsive, especially noticeable in fighting games and platformers where precise inputs matter.
This made playing Zenless Zone Zero and NBA 2K26 Apple Arcade Edition even more engaging. Everything feels deliberate, as if the controller was tuned for real gameplay rather than quick demos.
Hall Effect precision, no drift
The Hall Effect sticks and triggers are the standout feature, and not just on paper. In use, the sticks feel smooth and consistent across their full range of motion, with none of the dead-zone uncertainty that cheaper mobile controllers suffer from.
Because they rely on non-contact magnetic sensors, stick drift isn’t something you have to worry about creeping in months down the line. The triggers mirror that same philosophy. They’re analog, smooth, and responsive, and with hair-trigger mode enabled, they snap into instant-response territory that works especially well for shooters and racing games.
Customization that actually matters
Customization is another area where the G8+ MFi leans into enthusiast territory without becoming overwhelming. The magnetic faceplate pops off easily, letting you swap ABXY layouts or thumbsticks depending on your preference.
Two rear buttons sit right where your fingers naturally rest, and they’re fully remappable for quick actions or shortcuts. It’s the kind of flexibility you appreciate more over time, especially when you start tailoring controls to specific games.
Immersion without compromise
GameSir also didn’t skimp on immersion. Dual asymmetric vibration motors provide feedback that feels purposeful rather than noisy. Explosions, collisions, and subtle environmental cues come through clearly, adding texture to gameplay without becoming distracting.
Combined with the wired connection and pass-through charging, it encourages longer sessions without the usual battery anxiety.
After spending time with the GameSir G8+ MFi, it’s hard to go back to touch controls or generic Bluetooth pads. It turns the iPad mini into something closer to a dedicated handheld console—one that feels focused, comfortable, and capable.
For anyone serious about mobile gaming on iOS, this controller doesn’t just improve the experience. It completes it.
2025 has been a banger year in terms of quality and variety of games that have been launched. There’s literally too many to mention so here’s a list of Favorite Games of 2025 from the GadgetMatch team!
Clair Obscur: Expedition 33
Rodneil: If the 9 trophies it bagged from The Game Awards 2025 wasn’t enough to convince you that Clair Obscur: Expedition 33 is a must-play, I don’t know what will.
The game will lure you in with its stunning visuals, grab you with its inciting incident, keep you focused during combat, endear you to its characters, and deliver gut-wrenching and awe-inspiring moments that will make you yearn for more.
Thankfully, it’s a 30–50-hour campaign with late game content that could double if you’re the completionist type.
Also, this scene:
Ghost of Yotei
Rodneil: Ghost of Yotei builds on the gameplay and visuals established by Ghost of Tsushima. It’s an extension, refinement, and a bit of a remixed experience of Jin Sakkai’s tale. Except this time, you walk the path of vengeance with Atsu.
The game leaves you with something sharper than spectacle. Where Tsushima gave you the weight of history, Yotei carves its mark with intimacy. Revenge doesn’t need armies or nations to matter—it just needs a blade and a target.
That’s why Ghost of Yotei stands on its own. It may lack the grandeur of its predecessor, but it’s more cohesive, more personal, and more daring in how it tells its story. Atsu’s journey isn’t about how the world remembers her; it’s about how far vengeance will take her—and how much of herself she’ll lose along the way.
NBA 2K26
Rodneil: Consider this a sneak but NBA 2K is consistently my top played game year after year. You can say it’s my form of therapy – my way to relax and decongest.
Sure, the microtransactions still aren’t great and there’s always a missing historic player here and there. However, NBA 2K26 feels the most refined since the pandemic. The core gameplay feels fantastic and game modes like MyNBA, while largely unchanged, continue to deliver the kind of basketball video game simulation that I crave.
So, yeah. This one’s part of the list. It’s ‘favorite’ after all and not necessarily ‘best’.
SHINOBI: Art of vengeance
Rodneil: SHINOBI: Art of vengeance is one of the premiere side-scrolling action games in 2025. It scratched my “Zero in Megaman X4” itch and then some.
The art style is phenomenal. If you’re into that hand-drawn vibe, then this game is right up your alley. The gameplay also presents plenty of challenges and replayability. Even after clearing some stages, you’ll find yourself wanting to go back to make sure you get all the collectibles.
Overall, it’s just a downright good time. And it’s especially enjoyable on a gaming handheld.
Digimon Story: Time Stranger
Rodneil: Playing Digimon Story Time Stranger feels like reliving a summer memory — the excitement of discovery, the satisfaction of raising Digimon, and the pull of wanting to see what comes next.
It isn’t trying to reinvent anything, and that’s part of its charm. Instead, it offers a polished, nostalgia-driven JRPG that rewards the time you sink into it. The story pulls you in even without a standout cast. The monster-collecting systems are rich and addictive. And the combat strikes a balance between old-school comfort and modern convenience.
Hollow Knight: Silksong
Luigi: Silksong was the holy grail of Metroidvania fans like me for years. Imagine our collective surprise when the mythical title was finally announced (and launched only a few weeks after the announcement). Silksong is real, and it’s here.
Silksong continues the saga started by the original Hollow Knight. Initially conceptualized as a second playable character for the first game, Hornet grew into her own game, filled with new enemies, abilities, and a much larger map. It retains the same formula that made the first great: tough fights but rewarding difficulty. There’s nothing more satisfying than figuring out how a boss here works and finally beating them after a hard fight.
Despite how huge it is, it only costs around US$ 20. At its core, it’s a true indie darling, and it still has free DLC coming!
Hades II
Luigi: In 2020, I played the first Hades. During a tenuous time like the pandemic, it was a huge lifesaver that helped me keep my sanity. Five years later, Hades 2 is here, and it’s just as epic.
A newly awakened Chronos has held Hades and his family captive. It’s up to Melinoë, Hades’s daughter, to rescue them from their prison. Much like the first one, the sequel has players go on runs to carve a little deeper into the Underworld.
Besides new weapons and tools to help go further, each run also unlocks new stories and relationships with other characters. It makes the game much more endearing, because you actually care for the characters and how they interact with Melinoë. Whether it’s a long marathon or just a run before bed, Hades II is the perfect game for a cozy time.
Death Stranding 2: On the Beach
Luigi: The original Death Stranding is a polarizing title, earning persistent japes of being just a glorified Uber simulator. Regardless of what you think of the first game, the sequel is much grander but has a tighter story.
Sam Porter Bridges is back to connect the entirety of Mexico and Australia. Familiar faces and new ones help (and hinder) Sam’s quest. And… that’s basically it. Recapping the story of Death Stranding 2 takes more than an essay. It’s just that epic.
Besides looking like an art film on steroids, Death Stranding 2 also features cozy gameplay where you can just sit back and deliver goods across Australia in between the bombastic setpieces. It’s definitely an experience worth playing.
Two Point Museum
Luigi: I always find management games relaxing. It’s nice to unwind and help build a museum from the ground up. It also helps if the game has the quirky humor to break the monotony of just management.
Two Point Museum is simple, then. Build a series of museums with differing themes. Every single exhibit is wacky, which adds to the flavor: literally frozen cavemen, actual ghosts, fish shaped like sushi. It has the same irreverent themes of the whole Two Point franchise.
And yet, it still has its challenges. For example, sometimes certain fish hate being paired with others, so it’s like a jigsaw puzzle of finding the best way to lay out your entire museum.
Sid Meier’s Civilization VII
Luigi: To be clear, Civilization VII didn’t launch in the most complete way. Even now, the game is still getting updates that tweak entire mechanics. Still, I can’t deny that I had fun trying out the seventh strategy game in the series. I recently got back into it, and I’m still having a blast for a run or two.
Civilization VII redefines the mechanics of the franchise by introducing eras that can drastically change how you take your chosen leader through the test of time. And as always, there’s so many ways to win: scientific, economic, cultural, and military. It suits all playstyles.
If you didn’t like Civilization VII on launch, Firaxis is thankfully making it so much better and more enjoyable. It’s time to take one more turn.
Donkey Kong Bananza
Luigi: In Super Mario Odyssey, players are dropped into fresh maps where there’s a set path and a few creative ways to get there. In contrast, Donkey Kong Bananza drops players intoa sandbox filled with beautiful sandcastles and tells them “go crazy.”
Making use of the Switch 2’s new hardware, Donkey Kong’s first 3D platformer in the modern age is a beautiful game with so many picturesque maps. What sets it apart from other platformers is the ability to destroy everything. Featuring destructible terrain, Donkey Kong Bananza wants you to have fun destroying all the pretty maps it built.
At first, I thought I was going to tire of this mechanic quickly, but every map has its own quirks that every level still feels like the first time.
R.E.P.O.
JP: R.E.P.O. is widely loved for its chaotic, funny co-op moments brought by a perfect mix of scary and goofy design. The strongest element for me, though, is sound design. Every audio cue feels satisfying.
The game’s systems thrive on repetition, with escalating threats and clear rules for how monsters behave and how they can be dealt with. That loop feels engaging, especially as the difficulty ramps up. The physics-driven interactions add another layer of enjoyment, often creating chaotic, genuinely funny moments when played in a full six-player lobby.
That said, I also enjoy playing R.E.P.O. solo, especially when friends are in the mood for other games, even though it can be quite challenging. My only real wish is for a roguelike-style progression system, where failed runs still contribute to long-term progress instead of a complete reset.
R.E.P.O. is clever in maintaining its simplicity, leans into its strengths, and listens to community feedback. Despite my one wish, it’s a game I keep coming back to, whether with a full lobby or on my own.
Gaming
PRAGMATA release date, Nintendo Switch 2 availability confirmed
Preorders now open, free demo available too
Capcom has announced the official release date for upcoming sci-fi action game PRAGMATA. The title will be available on April 24, 2026 on multiple platforms.
Aside from launching on PlayStation 5, Xbox Series X|S, and Steam, PRAGMATA will also be available on Nintendo Switch 2, as confirmed in a new trailer exploring the lunar cityscape.
Preorders are now available as well on all platforms. In addition, the Sketchbook Demo is now available on Steam and is coming to consoles soon.
The free public demo provides the opportunity to experience the title’s immersive setting and thrilling gameplay for the first time. It also includes fun extra surprises to challenge players.= and encourage repeat playthroughs.
As a preorder bonus, players will receive Hugh’s samurai-styled Neo bushido outfit and Diana’s ninja-inspired Neo Kunoichi costume.
Alongside the standard version, a Deluxe Edition will be available. This includes the Shelter Variety Pack, an assortment of alternate outfits for the two characters.
The Deluxe Edition also includes a weapon skin, emotes, extra background music, and an in-game library with 75 digital artwork pieces.
The new trailer expands what players know of the game’s environment so far, with the protagonists in what seemingly looks like a futuristic dystopian city. It shows Hugh and Diana both being chased by various opponents, as well as a bit of their dynamic together.
As for its gameplay, PRAGMATA will feature a dual-character control, enabling players to control both Hugh and Diana simultaneously.
Central to the action is a “hacking” mechanic but Capcom will enrich combat with a more strategic and exciting element unique to the title.
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