Gaming

The Razer DeathAdder V4 Pro made me believe in wireless mice

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I used to turn my nose up at ultra-light wireless mice. I preferred the heft of a traditional mouse. The tactile sensation of pushing a heavier mouse makes me feel that my efforts are mechanically moving the cursor on the screen. In contrast, a lighter mouse eradicates that connection, making itself invisible. You no longer feel connected to your PC via a mouse; your hand itself becomes the cursor. I needed that connection.

It wasn’t until the Razer DeathAdder V4 Pro that I realized how silly it is to keep that extra weight.

As if nothing was there

The Razer DeathAdder V4 Pro is built for pro gamers. It’s extremely lightweight and impressively fast through its wireless connection.

To be more accurate, the mouse itself, minus the wire and the dongle, weighs only 56 grams. Coming from a chunkier mouse, my hand just flies through my desk mat. It’s like taking off ankle weights and suddenly feeling the weightlessness of a run.

Despite the reduced resistance, I never felt disconnected from the cursor on the screen. The mouse has a maximum polling rate of 8,000Hz. Personally, I didn’t go beyond the default 1,000Hz much. It’s more than enough for casual to slightly more competitive gaming. And in any case, the higher settings are just there for those rare times I want to dabble in more intense games.

Immediately, the DeathAdder V4 Pro’s weight and polling rate were enough to melt my worries over ultra-light and wireless mice.

A simple, no-frills layout

As a competitive mouse, the DeathAdder V4 Pro sheds off any extemporaneous buttons that some gaming mice have.

For input, the mouse has the two traditional left-and-right mouse buttons, a scroll wheel and middle mouse button, and two extra buttons near the thumb. For non-gaming purposes, the two extra buttons can act as the back and next buttons.

Right near the bottom’s optical sensor, you can find a button that doubles for turning the mouse off and changing the sensitivity. I adore this layout. My previous mouse had its DPI button near my grip, leading to a lot of accidental presses. Now, I understand that the layout might favor some types of games, but it just wasn’t it for me. The DeathAdder V4 Pro keeps it out of sight and out of mind.

 

A remarkably useful app

Initially, I bristled at needing another seemingly unnecessary for a new peripheral. However, the Razer Synapse app is surprisingly useful.

It’s remarkably good with fine-tuning. In the traditional DPI settings, you can adjust all the way down to the last digit. It’s all about making the experience as tailored to your tastes as is possible.

Besides the sensitivity, the app also has settings for mouse mat surface calibration for when you lift the mouse off the mat. It also has dynamic sensitivity and rotation calibration to tailor mouse movement based on what angle you hold the mouse with.

Even the dongle is useful

Traditionally, a mouse dongle is just to ensure that the mouse is well connected to the PC. The DeathAdder V4 Pro’s dongle is more useful. For one, it uses the same USB-A to USB-C wire to charge the mouse, so you don’t need to take off the wire every single time.

Secondly, it has three LED lights for three customizable displays. By default, it shows connection quality, battery level, and polling rate. You can rearrange these three, take out one to add DPI stage, or turn them off altogether. To me, these displays are very useful. They even use multiple colors and shades, so it’s not just red, orange, and green to show the battery, for example.

Most importantly, it’s small enough to keep out of the way. Since the wire is long, you can just hide the entire thing.

Optional grip tape

This is such a small thing to add, but I love it so much. The box includes grip tape for the left-and-right mouse buttons and both sides.

Besides adding grip, the tape also keeps the main body clean from the dirt on your hands over time.

The best part is that it’s replaceable. Some mice have the rubber built in. So, in those other mice, when your finger inevitably rub them smooth, you’re stuck with a slippery rubber piece until you replace the entire mouse. The replaceable grip tape is such a godsend against this problem.

Battery for weeks

The DeathAdder V4 Pro lasts an absurdly long time. It took me two weeks before the dongle showed a color that hovered perilously closer to red. Even then, it still had juice to keep going on. For reference, I usually keep my PC on the entire day for five to six days a week. I also don’t turn the mouse off with the PC because it has a low-power state that preserves battery life.

If you keep the mouse at the default 1,000Hz, Razer promises that a full charge can last 150 hours. If you’re more diligent in turning the mouse off after every use, you can probably squeeze out a bit more, too. Alternatively, the lifespan at the maximum 8,000Hz is reportedly 22 hours, which isn’t too bad if you need the mode for long competitive sessions.

Regardless, it’s not too much of a big deal to charge the mouse. It can still work perfectly when connected to the included cable.

Is the Razer DeathAdder V4 Pro your GadgetMatch?

The Razer DeathAdder V4 Pro made me eat humble pie. After years of snobbery towards ultra-light wireless mice, Razer’s latest peripheral mended my ways and convinced me to drop the weightier mouse.

But that’s just me. If you’re already a fan of wireless mice, the DeathAdder V4 Pro is a no-frills gaming mouse that brilliantly prioritizes function over form. It’s simple, fast, and reliable as a plug-and-play peripheral. But when it needs to be better, it can tailor your entire experience to give you a competitive edge.

The only aspect that might make you think twice is its price. At US$ 169.99, the DeathAdder V4 Pro asks you to pay for a bit more than other alternatives. It’s still within the range of its contemporaries, but the price tag is a heavy ask.

It’s still a Super Swipe for me, though. Price aside, it’s a perfect mouse for all occasions.

Gaming

Beast of Reincarnation coming to PS5 this August

One-person, one-dog action RPG

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Game Freak is set to release a new action RPG in August called Beast of Reincarnation. It is the developer’s first title outside of the Pokémon series. It arrives August 4th on PlayStation 5, with pre-orders now available.

The physical edition will include the same DLC content as the Digital Deluxe Edition as a purchase bonus:

  • Brown Shiba Skin
  • Black Shiba Skin
  • Oni’s Hat
  • Big Dipper
  • Amber x 100,000
  • Multiple crop seedlings

Beast of Reincarnation is a fusion of real-time and turn-based combat. It is dubbed as a “one-person, one-dog action RPG” set in a beautiful yet harsh post-apocalyptic, Year 4026 Japan.

In the game, humanity’s only hope lies with Emma, an outcast shunned from society for her affliction. Joining her is the blighted dog, Koo.

Together, they embark on an expansive adventure — alone yet together. Relying on each other is all they have as they journey through a world of impermanence, where forests suddenly burst forth amidst the wasteland.

As players progress, Emma and Koo’s bond and abilities blossom. They can customize the playstyle with unique skill trees, gear, and spirit stones to survive the world. They can also choose a preferred loadout which includes ranged, stealthy, and aggressive combat.

The duo fights as a unit, with Emma’s sword abilities leading the charge while commanding Koo to unleash various techniques in a hybrid combat system. This is integral as players will discover a brutal narrative, as well as dangerous truths hidden behind every character.

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Gaming

Assassin’s Creed Black Flag Resynced launches on July 9

New characters and quests await!

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As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.

As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.

Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.

Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.

Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.

Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.

SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series

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Gaming

Saros review: Returnal’s difficulty is back and better than ever

Although, it loses the memorable storywriting.

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In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.

Turn back time over and over again

Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.

Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.

It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.

A smoother, hypnotic fight

Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.

There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.

Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.

As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.

That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.

Variability that eventually runs out

The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.

At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.

However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.

Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.

Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.

Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.

What story?

Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.

The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.

Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.

The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.

It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.

Is Saros your GameMatch?

If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.

However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.

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