Gaming
Assassin’s Creed Shadows is a step in the right direction for the series
Despite some strange gameplay loops
Despite how similar each game in the series plays, the Assassin’s Creed franchise always tries to do something different with every iteration. For example, the past three mainline games focused on the RPG elements of the franchise. Meanwhile, the more recent Mirage successfully reemphasized the game’s stealth roots. Now, Assassin’s Creed Shadows, the first mainline game since Valhalla, finds itself with a complex balancing act between an RPG and a stealth game.
Two assassins in one
Assassin’s Creed Shadows takes place in 16th-century Japan during the military campaigns of daimyo Oda Nobunaga. Naoe, a vital member of a resistance movement, fights against the incursions of the daimyo. On the other hand, Yasuke, a respected samurai under the Nobunaga regime, tries to find his place in a foreign society. Both suddenly find themselves on a collision course with one another after a political conspiracy threatens to upheave the country. It’s one of the most anime stories I’ve seen in a game.
For the first time since Syndicate, Shadows will feature two playable protagonists: Naoe, the female shinobi, and Yasuke, the male samurai. However, unlike the older game, there are significant reasons to choose one over the other.
Naoe, a much nimbler shinobi, favors stealthier approaches to an objective and avoids fights. She represents the classic Assassin’s Creed experience, albeit with a weaker constitution, so direct fights can get deadly. Meanwhile, Yasuke, a stronger samurai, prefers fights and mostly fails at masking his movements. In fact, he doesn’t have access to Eagle Vision and can destroy haystacks when falling into them from too high up.
Over time, you’ll likely prefer one character over the other. Personally, I prefer balancing the two: Naoe for when I want a more surgical assassination, and Yasuke for when I want to fight everyone. I appreciate how the choice between the two isn’t just cosmetic.
However, do take note that the game is absurdly long. It took me 15 hours of Naoe time before I could finally play as Yasuke freely.
Webs of intrigue
In past games, the Assassin’s Creed franchise faced a problem with side quests. The series tended to bloat its gameplay with endless fetch quests and lackluster side stories. Shadows tries to fix this problem by turning most of the side quests into small webs of assassination targets.
Throughout the game, characters will share the ills of their respective communities. Often, these problems stem from a group of evildoers scattered around the map. It’s your job to find and assassinate these targets, while uncovering their motivations and who their leader is.
For me, this system works so much better than a downpour of fetch quests and stories which I’ll forget immediately after completing them. For one, the quests have more involvement. You have to find the targets yourself using a few clues. Though you can always use Eagle Vision or Scouts to narrow your search down, allowing players to find the targets themselves harkens back to how the original game wanted you to uncover who the target is by yourself.
It feels meaningful to complete a full web. In some cases, it’s even personal for the characters. For example, one web consists of traitorous samurai who went against Yasuke’s daimyo, Lord Nobunaga.
In the center of these smaller webs is a larger board called the Shinbakufu, the main group behind the events of Shadows. For a main story, the bigger web feels like a well-balanced approach between allowing players to accomplish targets in chunks at their own leisure and compelling them to go through the plot.
A gameplay loop that can test your patience
As with all open-world games, part of Shadows’ gameplay loop involves exploring the entire map to check off points of interest. In the quest to address criticisms of the past, the game no longer turns the map into a checklist of chores to do. Rather, the game now wants you to explore everything organically.
As intended, I don’t feel obsessed to collect every single point of interest anymore. However, I still think that there is a lot of room for improvement. The map still has some vestiges of the past lying around: Viewpoints and enemy-heavy bases called castles.
Let’s talk about Viewpoints first. Introduced in the very first game, Viewpoints are climbable points which can reveal more of the map once climbed. The feature has been an important part of the series since its inception. These points are back in Shadows, but they just don’t have the same gravitas as they did.
They don’t reveal the map as much anymore, for one. Instead, they just give users a bird’s eye view of objectives around the area. Players can still use them as fast travel points, but this feature is mostly obsolete because of assassin hideouts. These are unlockable fast travel points — 800 mon to unlock — that allow players easy access within urban centers. Because these hideouts already spawn you in the ground, it’s a lot better than Viewpoints which spawn you way high up and often cause you to land in inconveniently placed haystacks.
Castles are tedious
The other returning mechanic is the enemy base. Like other games, enemies will pool around concentrated areas ripe for infiltration. These castles can be “conquered” by eliminating a number of samurai daisho, or heavily armed minibosses lurking inside the premises. Eliminating all of them unlocks a huge chest with a legendary item inside.
I’m not a fan of this system. The daisho aren’t marked, so you have to find them yourselves but without any clues. Like other targets, you can use Eagle Vision to find them. However, if the castle is too big for Eagle Vision to cover the entire area, you still have to run around aimlessly, and this can take a long time.
Additionally, most of the daisho aren’t killable in a single assassination, especially in lower levels. Even if you play in the stealthiest way, you’re forced to engage in combat. Plus, they’re usually surrounded by minions, so you’ll end up outnumbered in a fight.
Completing a castle also does not make it non-hostile. To make matters worse, main and optional objectives can show up inside castles even if you’ve completed them previously. Since the area remains hostile, it’s as if you have to approach them from scratch again. It disincentivizes early exploration.
Should you play Assassin’s Creed Shadows?
Though I’m not a fan of the gameplay loop, Assassin’s Creed Shadows still manages to shine with an interesting story and fairly gripping side quests. It’s also the most graphically beautiful games I’ve played in the entire series.
There is room for improvement, but Ubisoft has discovered a true path to rekindle the spark and excitement from way back in the Ezio Auditore era. If you’re a fan of the franchise, Shadows is a worthy play, especially if you have the time to explore its vast map.
Gaming
Assassin’s Creed Black Flag Resynced comes to life at Skypark Macau
Themed event lets fans experience the game in real life from July 17 to 26
Assassin’s Creed fans are invited to celebrate the launch of Black Flag Resynced through a limited-time themed experience at the Skypark Macau Tower.
The experience will run from July 17 to 26, and will feature elements from the title brought into a real-world setting. There’s themed installations, photo opportunities, and exclusive event rewards.
Aside from that, there is a concept art gallery and replica props inspired by the action-adventure.
The experience opens to the public from 11:00 A.M. on Friday, and will remain available until the last Sunday of the month.
It will be more fulfilling to come on the first day, as there will be exclusive merchandise sold only on July 17.
Guests who purchase the game on-site, or present proof of purchase of the game at the event will be eligible to redeem an exclusive item, available only until supplies last.
Moreover, those who complete an eligible activity during the Assassin’s Creed event period at Skypark Macau will receive a paper scroll replica of the “Letter for Duncan Walpole”, while supplies last.
Assassin’s Creed Black Flag Resynced is a faithful remake of 2013’s Assassin’s Creed IV Black Flag. Rebuilt from the ground up and powered by the latest Anvil engine, the game features updated visuals, enriched gameplay, and new narrative content.
Set during the Golden Age of Piracy, the game invites players to sail the Caribbean as Edward Kenway. The rebellious pirate captain is drawn into the centuries-old conflict between Assassins and Templars.
As the protagonist pursues glory and fortune, he crosses paths with legendary figures such as Blackbeard, Anne Bonny, and Calico Jack. All this while the fate of everything the pirates have built hangs in the balance.
The game is available on PlayStation 5, Xbox Series X|S, and PC.
Bandai Namco’s new action RPG Echoes of Aincrad is now available on consoles and PC. The title is set in the breathtaking floating castle of Aincrad from the Sword Art Online universe.
Along with the Standard Edition, the Deluxe and Ultimate Editions are now available on PlayStation 5, XBOX Series X|S, and PC via Steam.
The Deluxe Edition includes the base game, plus an expansion pack and Death Game Mode early unlock.
Meanwhile, the Ultimate Edition comes with all inclusions from the Deluxe Edition. Plus, players will get the game’s “Unanswered//butterfly” Bonus Contents App that features a Special Anime, Digital Artbook, and Digital Soundtrack. They’ll also secure an Armor Pack.
Echoes of Aincrad starts with players being trapped inside a deadly medieval MMORPG. Here, dying in the game means dying in the real world.
Players will enter a vast living world to shape their fate, customizing avatars with unique skills, gear, and abilities to transform how they fight and survive.
In the process, they will be able to master a fluid combat system to adapt to choices, explore epic quests, and join forces with those who share the same peril.
A launch trailer has also been released to celebrate the availability of the game.
Gaming
Microsoft dictates that a new Fallout game is coming
Microsoft cancelled an Avowed sequel to focus on Fallout.
Bethesda used to be a bastion for RPG experiences. Today, however, the company prefers living off its older properties such as Elder Scrolls Online and Fallout 76. For a while now, the question has been: When will Bethesda release a new game in either of their two biggest franchises? Well, according to a report, a new Fallout game might be coming soon.
As of late, Microsoft has been restructuring its studios. In fact, the company might shut down the studio behind the Dishonored series and the upcoming game based on Marvel’s Blade. Now, as part of that reshuffling (via Bloomberg), Obsidian Entertainment has been told to cancel a sequel to Avowed and focus on a new Fallout game.
It’s a huge change. Microsoft has notably stayed away from its more popular franchises for a while now. The latest Fallout game is still Fallout 76. The latest Elder Scrolls game has been in development for a long, long time now. Only DOOM, via last year’s The Dark Ages, got a new title recently.
To be clear, it’s unknown whether we’re getting the true Fallout 5 or another iteration of the online 76. If it’s really the fifth mainline entry in the franchise, it’s coming at a very opportune time. The franchise is currently on a high, riding the popularity of the TV series of the same name. Fans will surely enjoy a follow-up.
To fuel things further, Josh Sawyer, the director behind the universally lauded New Vegas, is reportedly spearheading the production of the new game.
SEE ALSO: Fallout on Prime Video: What inspired producers to create series
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