Gaming
Marathon review: You will lose everything but queue again
Brutal runs, high-stakes firefights, and a loop that punishes you into coming back.
You don’t drop into Marathon expecting mercy. You drop in expecting silence—broken only by the scrape of boots on alien metal and the echo of your own breath inside a suit that feels one size too tight. Every run is a gamble. Every corridor feels like a question you aren’t ready to answer.
In Marathon, you’re not the hero. You’re a runner—hungry, ambitious, expendable. Extraction isn’t guaranteed. Survival is never promised. What you carry out is what you earn.
First taste? Yeah, it bites back
A quick disclaimer: Marathon is my first extraction shooter. I’ve spent plenty of time with first- and third-person hero shooters, so I’m not new to the “shooter with abilities” formula—but this is a different beast entirely.
My first few runs were brutal. Extraction shooters introduce a level of tension I wasn’t prepared for. Losing everything on death raises the stakes in a way few other genres do. Fighting UESC bots alone is already challenging—their AI is surprisingly aggressive and reactive—but once you factor in other players who will shoot you on sight, the experience quickly becomes overwhelming.
First run, first lesson: Nothing is yours
My first deployment was on Perimeter with two random teammates. We spawned near the Hauler, a massive land vehicle on the west side of the map. Not knowing what we were getting into, we went inside—only to find it packed with UESC bots.
Our team’s Destroyer, the tank of the group, went down first, though not without taking a few enemies with him. As the Triage—Marathon’s support/healer role—it fell on me to revive him. I managed to clear the remaining bots, but burned through all my ammo and consumables in the process.
My reboot ability, which allows for ranged revives, wasn’t ready yet, so I attempted a manual revive. That’s when a UESC ghost appeared out of nowhere and dropped me in two shots from behind.
With both of us down—reduced to loot bags—it was up to our Assassin, who had been lurking nearby. He popped a smoke screen, revived me first, and dropped a couple of patch kits. I immediately used my reboot ability on the Destroyer, grabbed a kit, and deployed my healing drone. Somehow, we stabilized.
We cleared the Hauler, looted better gear, and decided to extract early. But on the way to exfil, another team ambushed us. The fight wasn’t even close—we were wiped instantly.
Then came that dreaded screen: elimination, along with a breakdown of everything we’d just lost.
That moment defined Marathon for me.
The game doesn’t need to cheat—you’ll die anyway
The UESC bots are no joke. Some strafe and dodge gunfire, others rush you down with melee attacks, and some will snipe you from rooftops with lethal precision. There are grenadiers that bombard you relentlessly, shielded elites that soak damage, and ghosts that move quickly and unpredictably.
Each map also features a Warden boss—something you absolutely shouldn’t underestimate. I learned that the hard way.
Beyond bots, there are additional threats like Ticks, turrets, and drones. Environmental hazards are just as dangerous: toxin plants, explosive claymores, heat cascades, and frost rooms can all end a run if you’re careless.
Loud, neon, and unapologetically weird
As a fan of cyberpunk and utilitarian sci-fi, I love Marathon’s visual style. It won’t appeal to everyone, but it’s undeniably distinct.
Where many shooters lean into muted palettes and desolate landscapes, Marathon goes in the opposite direction—bold, high-contrast visuals with rich neon tones. It’s a risky choice, but it pays off. The aesthetic not only stands out but also reinforces the game’s tone and identity.
If you’re not listening, you’re already dead
The audio design is one of Marathon’s strongest elements. The soundtrack is filled with high-energy tracks that heighten tension, and subtle shifts in music often signal danger before you even see it.
Sound cues are everything here. Sprinting produces loud, unmistakable footsteps. Even walking can give you away if you’re not careful. Crouch-walking is quieter, but not silent—nearby players can still hear you.
Everything makes noise. Opening containers, interacting with objects, even doors—especially doors. The larger they are, the louder they sound. I’ve never paid this much attention to audio in a shooter before, and Marathon trains you to listen or die.
The guns? Yeah, they carry this game
Gunplay is easily the highlight of the experience.
At launch, Marathon features 28 weapons across eight categories, covering everything from close-quarters combat to long-range engagements. Standouts include the M77 Assault Rifle, V75 Scar, Bully SMG, V22 Volt Thrower, Demolition LMG, WSTR Combat Shotgun, Longshot sniper, Ares RG Railgun, and the V11 Punch pistol.
Weapons can be heavily customized with mods and attachments that don’t just tweak stats—they fundamentally change how guns behave. Putting a stack overflow mod chip on a WSTR Combat Shotgun suddenly gives you four bullets instead of two. Unique gold mods like the Overcharge Lens for the V22 Volt Thrower turn the SMG into Halo’s Needler.
The result is a system that rewards experimentation and mastery. PvP encounters feel incredibly satisfying once you get the hang of it—landing headshots, timing abilities, and outplaying opponents creates moments that keep you coming back.
Great style, messy menus
Visually, the UI aligns well with the game’s aesthetic. The UX, however, needs improvement.
Inventory management can be frustrating. Many items look nearly identical, and mods often differ only slightly in appearance. You’re forced to hover over items and read tooltips to distinguish them—something that feels at odds with the game’s fast-paced, high-risk nature.
In a game where every second matters, clarity is crucial. I’ve lost runs simply because I was stuck comparing item tooltips mid-loot.
Additionally, some font choices feel inconsistent and occasionally jarring, which further impacts readability.
It punishes you—and that’s the point
Marathon is not a game that welcomes you—it tests you. It punishes hesitation, rewards awareness, and demands that you learn quickly or lose everything.
As a first-time extraction shooter player, the experience was overwhelming at first, even frustrating. But beneath that harsh learning curve is something deeply compelling. The tension of every run, the satisfaction of a successful extraction, and the adrenaline of unpredictable encounters create a loop that’s hard to walk away from.
Its strengths are clear: tight, satisfying gunplay, exceptional audio design, and a bold visual identity that sets it apart from its peers. At the same time, it isn’t without flaws. The UI/UX friction, particularly around inventory management, can actively work against the player in critical moments.
But maybe that friction is part of what defines Marathon. It’s not just about surviving the map—it’s about managing risk, making fast decisions, and accepting that sometimes, you’ll lose it all anyway.
And yet, you queue up again.
Not because it’s forgiving—but because it isn’t.
Gaming
Call of Duty, Aston Martin unveil Dreadnought for Modern Warfare 4
A mobile fortress available to locate in key areas
Call of Duty and Aston Martin revealed the Aston Martin Dreadnought, a bespoke, in-game SUV concept specially created for Call of Duty: Modern Warfare 4.
Developed by Aston Martin’s design team in collaboration with the game’s developers and publishers, the Dreadnought pairs supercar-level performance and a full-blooded V12 engine with a military-grade armored exterior.
This configuration makes it the most aggressive all-wheel drive vehicle in the title.
Built as a mobile fortress rather than a joyride, it is designed to push objectives, save teammates under fire, and drive straight through contested ground while its armor plating absorbs heavy incoming damage.
Ground in the physics of the Modern Warfare universe, the unapologetic, uncompromising tactical SUV delivers a stunning exploration of extreme visual language. At the same time, it brings an engaging and dynamic player experience.
Its striking form has been imaged for elite tactical performance, with optimized aerodynamics and fully integrated digital command interfaces.
The exquisite design details emphasize the Dreadnought’s high luxury heritage. There’s the herringbone weave of the exterior carbon fiber, as well as the Oxford Tan leather dashboard, door panel details, and metallic gold gear lever.
Players will be able to locate the Dreadnought in key points of interest within both DMZ and Call of Duty: Warzone modes.
Fans got to see a full-size physical interpretation of the Dreadnought at Fanatics Fest NYC, ahead of its in-game debut on 23 October.
In other news, Call of Duty movie director and co-writer Peter Berg revealed that the film will be set in the Modern Warfare universe.
Capcom is celebrating the arrival of Yasmine, the first-ever Filipina character in the Street Fighter series, with an official community event in the Philippines this August.
The Official Street Fighter 6 ‘Yasmine’ Community Event takes place on August 9, 2026 at Salud! by Primera Bar & Restaurant in Palanan, Makati. Doors open at 2:00 PM, with tournament matches, community activities, giveaways, and free play sessions scheduled throughout the day.
Meet Yasmine, Street Fighter 6’s first Filipina fighter
Yasmine joins Street Fighter 6 as the first playable character in the game’s Year 4 roster.
According to Capcom, she learned to fight alongside her older brother under the guidance of her grandfather. After her brother’s disappearance, she returns to combat using high-speed Eskrima techniques while wielding a Karambit knife.
She is joined in the Year 4 lineup by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also coincides with balance updates for the entire Street Fighter 6 roster.
Yasmine becomes available on August 3, 2026 for players who own the Year 4 Character Pass or Year 4 Ultimate Pass.
Community tournament and exclusive merchandise
The Makati event will feature a double-elimination tournament, beginning with Best-of-3 matches before switching to Best-of-5 during the Top 8 Finals.
The schedule includes:
- 2:00 PM: Doors Open, Player Check-in, Controller Button Checks, and Free Play Warmups
- 3:00 PM – 3:15 PM: Welcome Speech & Official Street Fighter 6 Yasmine Gameplay Showcase
- 3:15 PM – 5:00 PM: Tournament Pools
- 5:00 PM – 6:30 PM: Top 8 Finals (Main Stage Broadcast) & Prize Presentation Ceremony for Champion, 2nd and 3rd Placements.
- 6:30 PM – 7:00 PM: Premium Community Giveaways, Group Photo Ops, and Closing Remarks
- 7:00 PM – 9:00 PM: Free Play and Community Networking
Attendees can also receive exclusive event merchandise while supplies last, including a Yasmine-themed T-shirt, lanyard, keychains, and themed food and refreshments.
Capcom says admission is subject to venue capacity and will be handled on a first-come, first-served basis.
Watch the event online
Fans who cannot attend in person can watch the tournament live through the Capcom Asia Official YouTube Channeland the Enduins Games Official YouTube Channel.
Capcom also teased additional announcements, including appearances from cosplay personalities, fighting game veterans, and content creators, which will be revealed closer to the event.
Street Fighter 6 Yasmine community event details
- Date: August 9, 2026
- Time: 2:00 PM – 9:00 PM
- Venue: Salud! by Primera Bar & Restaurant, Palanan, Makati City
- Tournament: Double-elimination (FT2, Top 8 FT3)
- Livestream: Capcom Asia Official YouTube Channel and Enduins Games Official YouTube Channel
Gaming
Most of the world’s PlayStations will be officially useless by 2028
PlayStation’s disastrous no-disc policy is now a lot worse than you thought.
Last week, we lamented the loss of the PlayStation disc. As we described, the loss isn’t just a major blow to nostalgia for aging gamers, but it also puts a huge question mark on game ownership. Well, there’s another wrinkle that the world is slowly realizing. By deleting physical discs, PlayStation has effectively blockaded their entire service from countries without an official online store.
If you haven’t heard, PlayStation is ceasing the production of physical discs for new games starting 2028. The console will become an all-digital platform. Now, we can blather on and on about how this sucks for ownership, but all gamers will still have access to games online at the very least. Right?
Wrong.
Not every country has an official PlayStation Store or the ability to create a PSN account. In fact, a staggering amount don’t; 121 countries (or 62 percent of the entire world) don’t have official access to the online storefront.
If you live in any of these countries, you’re likely familiar with some unofficial solutions: that is, setting your country elsewhere where the store exists. But, because it’s an unofficial solution, doing this is technically against PlayStation’s policies and can result in bans.
That being said, as noted by users on Reddit, this means that, on a very technical and legal level, these 121 countries will no longer be able to buy physical or digital games starting 2028. Because of a clarified policy, you can still play older games, but if you want to play the latest Call of Duty or NBA 2K, you are out of luck.
There’s no official list of affected countries, other than those collated by others manually. But if you’ve never been able to set your own country on the PlayStation Network, you’re a part of it.
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