Gaming

Civilization VII review: Reinventing the wheel to make it better

Play how you want

Published

on

Civilization VII is the latest entry in a strategy game series that has existed for decades. As with every entry, the new game reinvents the wheel by introducing new systems and streamlining old ones from the past. If you’re a fan of the series or are curious about all the commotion surrounding this game (especially after the announcement of Jose Rizal as playable leader), Civilization VII is an absolute must-play, and this is why.

What’s new in Civilization VII?

The Civilization franchise is all about building a chosen civilization from the ancient times all the way to the modern period. It’s all about rewriting history to favor yours. However, unlike previous games, Civilization VII is not a straight shot to the finish.

Traditionally, the end of each era flows seamlessly into the next, creating a flowing tapestry across one game. Civilization VII breaks the game into three distinct eras: Antiquity, Exploration, and Modernity. These ages do not flow into one another, though they build each other up. The end of each age comes with its own report. You can take each era as its own game, ending only with victory conditions during the Modern Age.

At the start of a game, you pick a leader, which won’t change after every age. However, you also pick a Civ separately, which does change after an age. This allows for a lot of mixing and matching, depending on your playstyle.

Of course, you can always keep it historical. For example, you can pick three historical dynasties from China through a whole game. You can, however, go in different directions. One of my Jose Rizal runs, for instance, had the Filipino hero lead Native Americans for the first two ages before transitioning into the French Empire for the final one.

Are the Ages a good system?

A common reaction to the new Ages is comparing the system to Humankind, a strategy game that also got inspiration from the Civilization franchise. Personally, it’s hardly a comparison. The new system parses down an absurdly long game into bite-sized chunks I can take one at a time.

Each age also feels like its own game. They all focus on different things. Longtime fans of the franchise will likely find the most familiarity with the Antiquity Age. The goal is to build your Civ in all the traditional ways: founding starting settlements, researching the most tech, and building the biggest army.

Everything changes starting the Exploration Age, though. The game really wants you to engage as a colonial power.

For context, the game has four Legacy Paths: Cultural, Economic, Military, and Scientific. Fulfilling a Path in the first two ages grant significant boons for the next age. On the other hand, fulfilling a Path during the last age unlocks the respective victory condition. Conversely, failing to do anything significant for a Path at the end will result in a corresponding dark age and a boon that comes with a drawback.

Because each Path has a success condition, it follows that there are ways to win. Unfortunately, this can turn into a limiting factor for some playstyles. For example, two out of four Paths in the Exploration Age rely on colonizing distant lands. If you prefer playing an isolationist, you’re forced to succumb into a dark age for the Modern Age.

It pays to explore and fight

That said, it is a lot of fun to engage in the different systems of Civilization VII. Capturing settlements in distant lands is fun. Managing resources in colonies is fun. Evangelizing your religion to other continents is fun.

Though it feels limiting that turtling playstyles aren’t as incentivized as confrontational ones, it doesn’t feel like a chore to become a warlord or a colonial power. It also helps that the combat has been reworked.

While you can still throw as many units as you can towards a desired settlement, the key to achieving military greatness in Civilization VII is by using trainable army commanders. A replacement for Civilization VI’s Great Generals, the army commander is a unit that can grant bonuses to surrounding units. It is also the only type of unit that can earn experience. Therefore, a seasoned commander provides better bonuses.

Unit and commander placement become necessary strategic options. It’s not enough to completely surround a city. You need to have the right commanders surrounding the right units.

Additionally, war weariness is no longer an afterthought. A poorly supported war results in crippling unhappiness penalties which can (and will) turn your cities against you. Entering a war is now takes more involvement.

Traditionally, I prefer peaceful playstyles. But the complexity of warfare in Civilization VII makes it worthwhile to engage in wars if the time is right.

It also pays to stay and build

Now, city management also takes more involvement. In the past game, it was all about district placement. In Civilization VII, building placement is still important but you can maximize your yields more by managing how your citizens grow.

For me, this is a much better system, as it forces you to actually look at how your city is growing. Is it maximizing its land area? Should you sacrifice rural growth for urban specialists. Does your city look aesthetically pleasing? It does feel like growing more with your cities, rather than just placing districts for maximized outputs.

A race to the finish

On to the Modern Age. Contrary to the more confrontational Exploration Age, the Modern Age balances it all out with more peaceful ways to win. Except for the Military Legacy Path, all of the Paths don’t need wars to finish.

However, the pace does become frenetic. The game turns into an all-out race to finish a single victory condition. The other players will spam explorers to accumulate enough artifacts for a cultural victory. You’ll need to counter their efforts with your own explorers or rush to get a scientific victory by launching the first manned spaceflight. Alternatively, an economic victory needs a lot of city management, so you’ll need to focus on only that if you’re going for a win in that way.

Regardless, warfare becomes a foregone conclusion. Differing ideologies are the primary causes of war in the Modern Age. A warmongering AI with a different ideology from yours will easily paint you as a military target.

Excited for the future

On its own, Civilization VII is a well-made game. Each age lets different playstyles breathe and have their time in the sun. However, I do wonder if this is the end.

It feels odd that the victory conditions in the Modern Age are chronologically distant. In previous entries to the series, winning a science victory means launching the first mission to an exoplanet. Late game wars also ended with deadly nukes and even death robots.

Civilization VII, on the other hand, does not have nukes. A science victory also stops at sending a manned spaceflight.

All these oddities feel like a foreshadowing for more content and more ages. Currently, the studio has not announced plans for such, but it does make me excited for future updates.

Is Civilization VII your GameMatch?

As a long-time Civilization fan, it’s a no-brainer to suggest this game to other fans of the franchise. However, is it appealing to newcomers?

My answer is yes! Because of the new Legacy Paths, it’s never been easier to get into the franchise. It points players towards the right direction to make the most out of the game’s intricate systems.

Swipe left if you don’t particularly like strategy games. The genre requires a lot of commitment and learning, so those who are more used to plug-and-play mechanics, a Civilization game might not be for you.

Swipe right if you’re looking to sink your teeth into your very first strategy game. Learning labyrinthine systems is rewarding in its own right. Pair it with the feeling of ruling your own kingdom throughout history, and you have a match made in heaven.

Super swipe if you’re a fan of the Civilization franchise and 4X games. Civilization VII is the latest refining of a formula tried and tested for decades. There’s so much familiar with this new game, but there’s also a lot of new mechanics to understand and love.

Gaming

Horizon Hunters Gathering is an upcoming co-op roguelite spinoff

If you liked Nightreign, you might like this.

Published

on

Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!

Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.

The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.

Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.

Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.

Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.

SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe

Continue Reading

Gaming

Valve is delaying the launch of the Steam Machine

But it’s still scheduled for the first half of 2026.

Published

on

Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.

Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.

In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.

On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.

The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.

Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.

SEE ALSO: Valve announces its own console called the Steam Machine

Continue Reading

Gaming

No new NVIDIA GPUs this year, report says

Once again, it’s because of AI.

Published

on

Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.

This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.

Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.

Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.

According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.

SEE ALSO: NVIDIA is the world’s first $4 trillion company

Continue Reading

Trending