Gaming
‘Hinokami Chronicles 2’ is great before AND after watching ‘Infinity Castle’
Demon Slayer fans are spoiled!
When a feature film comes out with an accompanying game, the game usually suffers in overall quality. That was the case, at least, in the PS2 to PS3/ Xbox to Xbox 360 era. And while Demon Slayer -Kimetsu no Yaiba- Hinokami Chronicles 2 isn’t exactly marketed as an accompanying game to Demon Slayer: Infinity Castle, the events of the two pieces of media lead directly to each other.
The story mode of Hinokami Chronicles 2 (This is what we’ll call the game henceforth) covers the Entertainment District, Swordssmith Village, and Hashira Training Arcs. All these lead up to the events of Infinity Castle (This is what we’ll call the feature film henceforth). Suffice to say, if you’re a Demon Slayer -Kimetsu no Yaiba- fan, you’re eating well.
Before AND after?
Yes, you read that right. Hinokami Chronicles 2 is great both before and after watching Infinity Castle despite the events of the game being those that directly preceded the film.
I say this because this is exactly how I experienced the two Demon Slayer offerings. I was in the middle of my Story Mode playthrough when I received an early screening invitation for Infinity Castle.
For the film, it’s important that you’re at least caught up with the anime. That’s really all you need to fully enjoy both Demon Slayer things.
READ: Now Playing: Demon Slayer: Kimetsu no Yaiba Infinity Castle
I’ve been quite busy preparing for a couple of overseas coverages when I received the code to review Hinokami Chronicles 2. That’s why when the invite to watch the film came, I was still very early on in the story mode.
I had hoped to finish the game prior but my schedule just didn’t allow for it. Fortunately, it didn’t sour my experience of either the game nor the film.
After seeing Infinity Castle, I was even more hyped to immerse myself in more Demon Slayer things. Thankfully, Hinokami Chronicles 2 was right there to satisfy my craving.
Hinokami Chronicles 2: Visual stunner
The game is stylish and visually striking! Aniplex and CyberConnect2 is top-of-the-hill when it comes to presentation of anime in games. Hinokami Chronicles 2 is just another testament to that.
Each move, every attack, and all the specials scream “Sakuga” with how much of a feast to the eyes they are. With over 40 characters to choose from -each one feeling mostly unique- you’ll find yourself burning a few hours on the game pretty easily.
The game also added Dual Ultimates. These are extra flashy finishing moves if you pair the right characters together. Finding the right pairs and executing their specials is one of the many thrills of the game.
Better than Hinokami Chronicles 1?
I never really got to play the first game so I can’t comment substantially about the changes. I will say, though, that the Story Mode does feel robust.
To keep players engaged, some key moments offer some changes that will certainly elicit a reaction from the player. Won’t spoil any of them here. It’s best experienced while playing!
Based on what I’ve read and seen from other reviews so far, it appears that Hinokami Chronicles 2 is an excellent refinement of the first game. That’s usually the case with good sequel games – especially with those that you already know the story of.
The game does mix things up when you get to the Hashira Training Arc. It offers a roguelike mode which is perfect for upping the game’s replayability.
Core gameplay
If you’ve played arena fighting games before, then this game will feel familiar. I, for one, have spent significant time playing the My Hero Academia: One’s Justice and Naruto Storm games, among others.
Hinokami Chronicles 2 offers technical differences but the general gameplay will be relatively easy to pick up if you’ve played similar games before.
Crowding, when to attack, when to pull-back, and when to unleash your devastating special attacks will all be determined by your innate action fighting game timing.
It’s easy to feel that you’re pretty good at the game early on. However, there are a handful of mini bosses and boss level battles in the story mode that will truly test you.
Infinity Castle DLC?
Many are already speculating that there will be some Infinify Castle DLC down the line. After all, I’m sure many Demon Slayer fans will be itching to recreate the match-ups in the film.
While I am personally hopeful, my gut tells me that the entire Infinity Castle Arc will be a third game that will come out at around the same time that the third film in the Infinity Castle trilogy will be released in theaters.
I would point to My Hero Academia which is doing exactly just that. It’ll certainly build up anticipation for both the game and the ending of the story if they execute it this way.
Should you play Demon Slayer -Kimetsu no Yaiba- Hinokami Chronicles 2?
If you’re a Demon Slayer fan AND a gamer, this isn’t even a question. It’s an easy Super Swipe. The game lets you relive key battles in the anime while also letting you play out ‘fantasy matches’ in the versus fighting mode.
The game is now available on PlayStation 4 and 5, Nintendo Switch, Xbox Series X|S, and Xbox One. If you can get it on the current generation platforms, definitely go for that. If you’re on the Nintendo Switch 2, maybe wait for a version that’s actually made for the platform. The current one available on the Switch just isn’t as visually good as the current gen version.
All told, it’s a fantastic anime arena fighting game that will have you conjuring your own breathing forms as you play.
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
Razer has officially unveiled the 2026 version of its Blade 16, doubling down on what it does best: squeezing high-end performance into an ultra-slim chassis.
This year’s refresh focuses on meaningful internal upgrades. That includes a new Intel Core Ultra 9 processor, faster LPDDR5X memory, and NVIDIA’s latest RTX 50 Series laptop GPUs — all while keeping the Blade 16 as the thinnest gaming laptop in Razer’s lineup.
Performance gets a serious bump
At the core of the new Blade 16 is the Intel Core Ultra 9 386H, featuring 16 cores and up to 4.9GHz boost clock. Razer claims a 33% increase in core count versus the previous generation, translating to stronger performance across gaming, content creation, and AI workloads.
There’s also an integrated NPU capable of up to 50 TOPS, enabling faster on-device AI tasks like image generation and live translation.
Memory gets a notable upgrade too. The Blade 16 now supports up to 64GB of LPDDR5X-9600MHz RAM, which Razer positions as the fastest available in a laptop today. The result: quicker responsiveness for heavy multitasking, creative apps, and AI-assisted workflows.
On the graphics side, NVIDIA’s GeForce RTX 50 Series (Blackwell architecture) brings DLSS 4 and enhanced AI capabilities for both gaming and creator use cases.
Display and design stay premium
Razer isn’t fixing what isn’t broken. The Blade 16 retains its signature CNC-milled aluminum chassis, measuring just 14.9mm thick and weighing around 2.14kg.
The display remains a highlight. You get a 16-inch QHD+ OLED panel with a 240Hz refresh rate, now brighter and certified for VESA DisplayHDR TrueBlack 1000. It supports full DCI-P3 coverage, Calman calibration, and NVIDIA G-SYNC, making it just as suited for creators as it is for competitive gaming.
Battery life and efficiency improve
Despite the performance gains, Razer is also pushing efficiency. Thanks to Intel’s newer architecture and system-level optimizations, the Blade 16 can hit up to 13 hours of productivity use and up to 15 hours of video playback under ideal conditions.
That’s a notable improvement for a machine in this class, especially given its slim form factor.
Connectivity and audio step up
The 2026 Blade 16 gets a future-ready connectivity suite, including Thunderbolt 5, Wi-Fi 7, and Bluetooth 6.0. There’s also a full set of ports, from USB-A to HDMI 2.1 and an SD card reader.
Audio gets an upgrade too. The six-speaker system now supports THX Spatial Audio+ with virtual 7.1.4 surround, aiming to deliver more immersive sound both on speakers and headphones.
Price and availability
The Razer Blade 16 configured with an NVIDIA GeForce RTX 5080 (16GB VRAM) and 32GB LPDDR5X-9600MHz RAM is priced at US$3,499.99 / €3,599.99 MSRP.
It is available now, exclusively via Razer.com and select RazerStores worldwide.
Still the Blade, just sharper
At a glance, the 2026 Blade 16 doesn’t reinvent the formula. But under the hood, it pushes performance, memory speed, and efficiency forward in ways that matter.
It’s still the same idea: a no-compromise gaming laptop that looks like it belongs in a minimalist workspace — just faster, smarter, and a bit more future-proof this time around.
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