SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

Gaming

SHINOBI: Art of Vengeance scratched my ‘Zero in Megaman X4’ itch

And then some

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Allow me to frame this properly. Megaman X4, specifically Zero’s campaign, is one of my all-time favorites. I can’t recall every detail anymore, but I’ll never forget the feeling — chaining that three-slash combo, jump-dashing, wall-hopping, and pulling off special moves. Playing SHINOBI: Art of Vengeance brought all of that flooding back.

This game didn’t just scratch my itch for a good 2D action platformer — it satisfied it. From the action to the platforming to the presentation, everything clicked in a way that made me feel right at home, while still giving me something new.

Vengeful combat

SHINOBI: Art of Vengeance

The starting moveset is strong. You don’t feel like the character was held back — from the get-go, you already feel like a badass ninja. Combos are fluid, chaining light and heavy strikes with kunai throws, and you can cancel into dashes to keep the flow going. By the time you unlock new skills, the enemies have already ramped up in ways that make each addition feel necessary rather than just flashy.

What really sold me was how layered the combat becomes. Beyond standard combos, you can pull off executions once an enemy’s stagger gauge fills, rewarding you with bursts of health or ammo. Ninpo skills add another dimension — special moves that let you clear space or punish groups when things get hectic. Later on, amulets and traversal tools fold into combat as well, letting you customize your approach, whether that’s aggressive, defensive, or a balance of both.

Even with all that, fights never felt overwhelming. Deaths were on me, not the game. The enemy variety kept me on my toes, and boss fights in particular made sure I used every tool I had learned up to that point. Each one felt like a proper exam on my ninja training.

SHINOBI: Art of Vengeance

What sealed it for me was one of the early boss fights. On paper, it wasn’t the toughest, but I played it jetlagged on a flight — not exactly ideal ninja conditions. I knew I had the tools to win, but it still took me close to ten tries before I finally nailed the rhythm. I landed the finishing blow just as the pilot asked us to prepare for landing. That mix of stubborn challenge and sweet payoff is what this game nails so well.

Challenging platforming

SHINOBI: Art of Vengeance

Jumping, double jumping, and air-dashing felt second nature right away. If you’ve played other 2D action platformers, you’ll slide right into the rhythm. Wall-hopping and wall-running took me longer to get a handle on — about two and a half hours before I stopped second-guessing my inputs — but once it clicked, it opened up the game in the best way.

Stages always kept things fresh. One level had moving platforms over bottomless pits that punished sloppy timing. Another leaned on vertical climbs, forcing me to chain wall runs and dashes in rapid succession. Later on, environmental hazards like lasers and collapsing floors made traversal feel like puzzles as much as platforming tests.

I fell plenty of times, but I never felt lost or cheated. The level design does a great job of pointing you in the right direction without handholding. And when new abilities unlocked, they didn’t just add flair — they gave me access to hidden rooms and shortcuts in earlier stages, rewarding exploration without dragging the pace.

Artful presentation

SHINOBI: Art of Vengeance

The hand-drawn look nails the vibe. Sharp character sprites and backgrounds pop without being too busy, and it sells the whole cyberpunk-ninja aesthetic. Each stage feels distinct — neon-soaked cityscapes, industrial factories, and eerie temples keep things from blending together. Enemy designs also play into the theme, mixing traditional ninja motifs with futuristic twists.

The soundtrack does a lot of heavy lifting. Pulsing synth beats push you forward during combat, while moodier tracks give boss arenas real weight. It matches the action so well that I found myself nodding along mid-slash.

Voice acting is solid across the board. The lead only communicates through grunts and battle cries, which is equal parts funny and fitting, but the supporting cast delivers their lines with enough conviction to carry the story beats. Speaking of story, it’s serviceable — a classic tale of revenge and corruption. You won’t be dissecting it years from now, but it does enough to keep the momentum going.

You also don’t need to have played past Shinobi games to enjoy this one. It stands tall on its own, even if you’re coming in fresh.

Is SHINOBI: Art of Vengeance your GameMatch?

A quick note: starting with this title, we’re gonna carry over our playful way of saying what’s worth your time — a seal of approval of sorts — into game reviews.

  • Swipe Up means it’s highly recommended.
  • Swipe Right means recommended, but maybe not for everyone.
  • Swipe Left means not recommended.

SHINOBI: Art of Vengeance is an easy Swipe Up. The action, platforming, and presentation come together to make for a riveting experience — the kind of game that respects your time while still pushing you to master its systems. It’s a classic case of the whole being greater than the sum of its parts.

And if you grew up chasing that Zero slash-combo high like I did, SHINOBI: Art of Vengeance is the modern revival you didn’t know you needed.

It’s available now on PlayStation 4 and 5, Xbox One, Xbox Series X|S, Steam, and Nintendo Switch.

Gaming

HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups

Closed beta begins April 21st, introduces more features

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HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.

This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.

The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.

HoYoverse has also dropped Petit Planet’s latest trailer:

In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.

As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.

You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.

Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.

Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.

In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.

Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.

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Gaming

Forza Horizon 6 already hits the mark

And it’s only just the preview build in the Tokyo area

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Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.

When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.

And the special preview from Xbox alone has already surpassed initial expectations in my book!

Hot like rising sun

Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.

As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.

Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.

Exploring Tokyo with ease

Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.

Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.

Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!

A furious Tokyo drift over the horizon

So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.

Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.

So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!

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Gaming

PlayStation can now scan you and put you inside a game

The limited feature will be available for Gran Turismo 7 for now.

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Gran Turismo 7

A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.

Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.

Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.

Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.

The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.

Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.

SEE ALSO: PlayStation will stop releasing its games on PC

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