Gaming
Unpacking a multitude of things from The Outer Worlds 2
Now set in another colony far, far away
We waited six years for this to happen, and it can’t arrive soon enough. On October 29th, Obsidian Entertainment will take us through a new journey within another colony in alternate Earth and its own set of disasters to mitigate. As a sworn peacekeeper of the Earth and its colonies, you will partake in a grand mission filled with twists, turns, and all-out action into The Outer Worlds 2.
Right before that, though, they were gracious enough to give us a glimpse on the action and chaos to experience in The Outer Worlds 2. In the near 20-25 minutes worth of gameplay, here’s my initial two cents on the much awaited sequel:
Fight or flight, do or die
The Outer Worlds 2 returns to its 2019 roots in terms of how you play it — role-playing, NPC shooting, and witty dialoguing. In this game, you play as a member of the Earth Directorate whose main objective is to make sure nothing is amiss between Earth and its colonies. Your task at hand takes you another colony in the realm, Arcadia where you are not particularly welcomed, but a job has to be done.
Throughout the whole preview, it covered all the basic gameplay mechanics: overworld movement, combat, stealth, and inventory management, just to name a few. It didn’t feel any different from how the prequel did it, which is a good thing so as to avoid alienating long-time players too much. Plus, they retained the Tactical Time Dilation module to give you an opportunity to make decisions on the fly with precision.
Conversing with the different characters in the game is also still as dynamic and witty as they could be. Of course, they brought back the skill-based dialoguing in which you can respond to prompts differently depending on your expertise.
Even in the preview, this was a highlight as you can provide insightful observations or simply sweet-talk your way to turn things in your favor. Other skill-based overworld activities are present, so it’s important that players choose their skillsets and upgrades wisely.
More ways to identify yourself
After the opening sequence in the preview, the customization start screen appears and immediately, there are a lot of things to tinker with. Compared to the first game, adjusting every little feature on your character looks and feels more personal and true-to-scale. From facial features to even aging your character ever so slightly, it allows for a ton of creativity to the overall design that wasn’t present before.
Another thing they improved from its predecessor was assigning a background and, subsequently, traits and set of skills for your desired being. Similar to The Outer Worlds, you dictate your character’s background prior to joining the main faction or entity they represent and the buffs they get along with it.
However, not only did Obsidian expand the backgrounds to account for more potential career paths to get out of, but they made it completely agnostic to the traits you assign. I found that to be a nice touch so that you can’t get locked down to a specific set per career!
Speaking of those traits, you actually get to choose either one or two positive traits this time around. These positive traits heavily influence the skills you will get at the start, which as mentioned earlier is an integral part of the overworld gameplay.
Along with this, the game also introduced the choice of a negative trait to balance you out whenever you opt to have two positive traits. It’s just their way of reminding you that even in futuristic Earth, nobody’s perfect!
A glimpse of Arcadia
The whole preview takes place in a command outpost in Arcadia, another future Earth colony handled by megacorporations. From the tech rooms to the battle stations, Obsidian made sure to include just a big enough space to battle-test a lot of the mechanics in one go.
The only thing though is that it isn’t as open of a world just yet, especially as the first couple of scenes are held inside your carrier to Arcadia. However, that didn’t stop me from exploring the level as much as possible to find all sorts of ammo, useful items and information to use against the enemies.
While there really isn’t much to show just yet, the game showcases the dreary and techonlogical motifs quite nicely. They did a fantastic job bringing in the Unreal Engine 5 to improve on the overall aesthetic compared to its predecessor. You will also enjoy a ton of the combat sequences without so much as drastically affecting the background.
However, I would like to see more greenery, or at the very least different locations within Arcadia to fully appreciate the graphical work done.
So many features, and more to come?
Admittedly, The Outer Worlds 2 presents itself with the delicate balance of having a lot of features, old and new, intertwined with a faimiliar feel to the frontier you play in. While gameplay options were highly limited, it didn’t stray away too much from its predecessor. Also, customization right out of the box looks a lot more robust, while already making you be a lot more choiceful.
It’s still too early to tell, but there’s still a lot to be excited about the game in the coming weeks. Hopefully the full length version of it will continue the exhilerating action while touching on some hard-hitting social commentary like its predecessor.
The Outer Worlds 2 will be available on October 29, 2025 for the Playstation 5, Xbox Series X|S, and PC on Steam.
Gaming
SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3
Face off against legendary SEGA bosses from different franchises
The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.
The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.
An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.
There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.
In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.
Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.
Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
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