Rollerdrome Rollerdrome

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Rollerdrome Review: Trick, shoot, repeat

Challenging, fun, and never boring

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The best way I can describe Rollerdrome to anyone curious about trying it is that it’s a cross between Tony Hawk Pro Skater and the shooting of Max Payne. You get shades of those two games in a unique art style along with a gameplay that demands hours to be mastered. 

The game has a pretty simple premise. You play as Kara Hassan making her way through the tough, violent sport called Rollerdrome.

The opening area tells you a little bit about the world Kara is in. But after that, it’s pretty much one challenge after the other. 

Basic tutorial 

Rollerdrome

Like any other game, you’ll be put through some relatively easy tutorials. You’ll first be taught the easy movements and then progress to more advanced ones as you beat each level. 

It’s a good idea to spend some time trying out the various trick combinations during the tutorial stages. Things can get quite hectic during the actual levels so, the more you’re familiar with the controls, the better chance you’ll have at getting high scores.

That’s not what I did. I took some of the tutorial stages for granted and had to learn on the fly. Not being too familiar with the controls while advancing through stages is hard as the game will really challenge you.

Advancing gameplay

Rollerdrome

Each stage has a number of different challenges you have to meet. This includes doing specific tricks on a trick marker, killing enemies a certain way, and having to do specific maneuvers on an area in the stage. 

There are also high score challenges which are the hardest to beat in each stage. These are the ones that require some level of mastery of the tricks and the shooting. 

The tricks and shooting are tied to each other. You only have a limited number of ammo and you’ll need to perform tricks to reload. So, the primary gameplay loop is having to do tricks while dodging enemy attacks, and then unleashing your own attacks all while transitioning to the next trick to reload. 

It’s easy enough to understand conceptually, but it’s in the execution where it can be extremely challenging. Enemies spawn in waves and they get tougher and more aggressive as you progress.

Precision required

Rollerdrome

My consistent thought throughout each stage is how I wished I had more time to be familiar with all the controls. I keep thinking back to how I just know NBA 2K controls by heart, having played it for years, despite a few changes here and there in the core gameplay. 

It was frustrating not being able to apply that same level of mastery. Especially since I had to go on a work trip in the middle of this review process so I couldn’t spend as much time with the game as I wanted. 

Regardless, it’s a game I’ll probably keep coming back to. More skilled players will likely have an easier time, but Rollerdrome does demand you put in the hours.

The controls are pretty tight and precise too. You won’t get through this by randomly pressing buttons. Your mastery of doing tricks while controlling the camera to properly aim will all be tested.

Overall presentation

Other than the gameplay, it’s the art style and its bombastic and frenetic animations that really caught my attention when the game was first announced. It simply looked fresh and unique.

There are instances where there is a lot going on during a stage. Other than the characters and items on screen, you also have markers alerting you if a sniper has you on lock or if you have projectiles tailing you. 

Despite this, the screen never gets too busy to a point where you no longer know what’s going on. The design of each stage makes it so you can easily tell which areas you can perform tricks on without it standing out too much from the rest of the stage. 

The soundtrack largely stays in the background but does a good job of not being distracting. Which is great because having something blasting too loudly could give you sensory overload with everything that’s going on. 

Overall, this game is stylish AF without going overboard. I’m personally a big fan of the art style and it works well in this kind of game. 

Is this your GameMatch?

Rollerdrome

Rollerdrome is a day one pick-up. If the preview videos intrigued you at all, I guarantee you’ll have a grand time playing. This is especially true if you’re fond of challenging yourself. 

Figuring out how to smoothly go from attacking, to doing tricks to reload, and dodge in the process can be really challenging. Unless you’re super skilled, there’s no way you’ll get all of it in one go.

But despite needing to repeat stages, it never feels stale because the core gameplay loop is engaging. It can get frustrating, sure, but the feeling of beating each stage all while crossing off specific challenges is extremely rewarding. 

Rollerdrome

Rollerdrome retails for US$ 29.99 both on Steam and the PlayStation store. But it will be discounted on both platforms until August 29, 2022.

Gaming

Call of Duty drops the PlayStation 4 starting with its next game

Is this the beginning of the end for the PlayStation 4?

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When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?

Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)

As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.

Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.

With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.

SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming

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Stranger Than Heaven is a Yakuza prequel with Snoop Dogg

The story spans different eras and regions across half a century in Japan.

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In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.

First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.

Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.

Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.

Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.

Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.

SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties

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Star Wars: Galactic Racer launches October 6

Pre-orders now live

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Star Wars: Galactic Racer

Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.

Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.

A different kind of Star Wars story

Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.

There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.

Multiplayer supports online races where players can test their builds and driving skills against others.

Pre-order bonuses and editions

All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.

The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.

Collector’s Edition for dedicated pilots

For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.

Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.

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