The best way I can describe Rollerdrome to anyone curious about trying it is that it’s a cross between Tony Hawk Pro Skater and the shooting of Max Payne. You get shades of those two games in a unique art style along with a gameplay that demands hours to be mastered.
The game has a pretty simple premise. You play as Kara Hassan making her way through the tough, violent sport called Rollerdrome.
The opening area tells you a little bit about the world Kara is in. But after that, it’s pretty much one challenge after the other.
Basic tutorial
Like any other game, you’ll be put through some relatively easy tutorials. You’ll first be taught the easy movements and then progress to more advanced ones as you beat each level.
It’s a good idea to spend some time trying out the various trick combinations during the tutorial stages. Things can get quite hectic during the actual levels so, the more you’re familiar with the controls, the better chance you’ll have at getting high scores.
That’s not what I did. I took some of the tutorial stages for granted and had to learn on the fly. Not being too familiar with the controls while advancing through stages is hard as the game will really challenge you.
Advancing gameplay
Each stage has a number of different challenges you have to meet. This includes doing specific tricks on a trick marker, killing enemies a certain way, and having to do specific maneuvers on an area in the stage.
There are also high score challenges which are the hardest to beat in each stage. These are the ones that require some level of mastery of the tricks and the shooting.
The tricks and shooting are tied to each other. You only have a limited number of ammo and you’ll need to perform tricks to reload. So, the primary gameplay loop is having to do tricks while dodging enemy attacks, and then unleashing your own attacks all while transitioning to the next trick to reload.
It’s easy enough to understand conceptually, but it’s in the execution where it can be extremely challenging. Enemies spawn in waves and they get tougher and more aggressive as you progress.
Precision required
My consistent thought throughout each stage is how I wished I had more time to be familiar with all the controls. I keep thinking back to how I just know NBA 2K controls by heart, having played it for years, despite a few changes here and there in the core gameplay.
It was frustrating not being able to apply that same level of mastery. Especially since I had to go on a work trip in the middle of this review process so I couldn’t spend as much time with the game as I wanted.
Regardless, it’s a game I’ll probably keep coming back to. More skilled players will likely have an easier time, but Rollerdrome does demand you put in the hours.
The controls are pretty tight and precise too. You won’t get through this by randomly pressing buttons. Your mastery of doing tricks while controlling the camera to properly aim will all be tested.
Overall presentation
Other than the gameplay, it’s the art style and its bombastic and frenetic animations that really caught my attention when the game was first announced. It simply looked fresh and unique.
There are instances where there is a lot going on during a stage. Other than the characters and items on screen, you also have markers alerting you if a sniper has you on lock or if you have projectiles tailing you.
Despite this, the screen never gets too busy to a point where you no longer know what’s going on. The design of each stage makes it so you can easily tell which areas you can perform tricks on without it standing out too much from the rest of the stage.
The soundtrack largely stays in the background but does a good job of not being distracting. Which is great because having something blasting too loudly could give you sensory overload with everything that’s going on.
Overall, this game is stylish AF without going overboard. I’m personally a big fan of the art style and it works well in this kind of game.
Is this your GameMatch?
Rollerdrome is a day one pick-up. If the preview videos intrigued you at all, I guarantee you’ll have a grand time playing. This is especially true if you’re fond of challenging yourself.
Figuring out how to smoothly go from attacking, to doing tricks to reload, and dodge in the process can be really challenging. Unless you’re super skilled, there’s no way you’ll get all of it in one go.
But despite needing to repeat stages, it never feels stale because the core gameplay loop is engaging. It can get frustrating, sure, but the feeling of beating each stage all while crossing off specific challenges is extremely rewarding.
Rollerdrome retails for US$ 29.99 both on Steam and the PlayStation store. But it will be discounted on both platforms until August 29, 2022.
Global K-pop sensation LE SSERAFIM is returning to BlizzCon.
Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.
The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.
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LE SSERAFIM returns to Blizzard
LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.
The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.
This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.
BlizzCon 2026 is sold out
BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.
Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.
Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.
Gaming
AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series
Update drops earlier than expected, powering more than 300 supported games
PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.
Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.
By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.
(The driver can be downloaded here.)
The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.
Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.
Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.
Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.
if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.
Gaming
GTA VI: New images unveiled as pre-order details, price finally announced
Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S
Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.
Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.
The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.
Here are some newly-released exclusive images:
Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.
This is a collection of items that flash back to when the neon burned brightest:
Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.
The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.
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