Gaming
Ninja Gaiden 4 helped me get a much needed sanity break
All that hacking and slashing on a quest to free Tokyo
Sometimes playing action games allow people to relieve their stress from their day-to-day. Whether it’s the type to shoot weapons or wield swords to slay enemies, it’s always good to just mindlessly press buttons to get through a game. That much is true for the games within the Ninja Gaiden series dating all the way back to 1988.
However, Team Ninja didn’t simply stick with just having gruesome hack-and-slash games and instead gave it some lore fans will adore. Throughout the first three canonical games of the remade series starting in 2004, the ninja protagonists go on missions to deal with world-ending threats to maintain order. Much would be the same for the latest installment in the franchise: Ninja Gaiden 4.
Is this game something both new and older fans of the series will enjoy? Will it just be another generic hack-and-slash title with little plot points to hold it together? Judging by my playthrough, there’s a lot to uncover that will surely make it an interesting play.
Freeing Tokyo from the rain
Ninja Gaiden 4 follows the events of the 2012 release of Ninja Gaiden 3, as Ryu Hayabusa was unable to fully rid Tokyo of the evil that surrounds it. Even with the defeat of the Dark Dragon, the city plunged into a state fit for the undead due to the husk emitting cursed rain. As the years went by, a new protagonist in Yakumo aims to rid the city of the curse while defying authorities in the process.
As Yakumo goes about his mission to rid Tokyo of the Dark Dragon’s curse, he encounters unexpected allies and enemies in bizzare twists till the end. Despite all the setbacks and even a crucial betrayal at the end (you’ll just have to play to find out), he remains steadfast in his mission for redemption of his clan and the release of Tokyo from the darkness.
At first, I felt that the story seemed a lot quicker to get through and finish without focusing on the details. Because you spend a ton of the game fighting through waves of enemies, it felt like that became the priority over revealing every little piece of lore leading up to the big fights. In my opinion, the plot felt a bit rushed in its development even though it made a lot of sense in reference to its predecessor.
Button-mashing combat at its best
For the entirety of the game, hack-and-slash combat served as both your primary offense and defense against all your enemies. Early on, the tutorial for first timers proved to be useful when balancing light and strong attacks with proper blocking, parrying and dodging. Also, you have the choice to simply auto-lock into enemies or precisely take them down on your own through a series of combos.
As you progress deeper into the game, enemies come in bigger hordes and also become a lot tougher, so levelling up your skills and weapons are essential. In between several parts of a main chapter or stage, you have chances to learn or improve on certain skills at the cost of NinjaCoins you earn through combat. These are put in place between crucial points in the level, so best to take advantage of them.
When you put these together, you end up in combat sequences that are oozing with action and blood, of course. Racking up combos and pressing specific buttons also grant access to some of the sickest dismemberment animations that rivals gruesome fighting games. Honestly, you can’t go wrong with incredible combat mechanics like that!
Open world-esque environment
What’s interesting about Ninja Gaiden games is how immensely dense the overwolds can be, that these often encourage exploration. In Ninja Gaiden 4‘s case, each stage feels larger than life with how you interact with certain elements, especially for the movement tools between stages that you can use even in combat. As you progress further, there is a greater purpose in doing so — especially as you prepare for all the challenges ahead.
Exploration feels like an integral part when you do it to retrieve valuable items for all the fighting to be done. There were a ton of item chests within each stage that would give you healing or combat-boosting items that you will need to stock up on. In some cases, you will find these chests in high-up or obscure places that your advanced movement mechanics can reach, so explore as much as you can.
Also, in some stages, you will find these temple-like entrances to a place called Purgatory. In this place, you will basically go through waves of enemies to test your combat mastery and enemy crowd control. However, these gates are often found tucked into branching pathways that, again you will need to explore in a more open-world setting.
Is Ninja Gaiden 4 your GameMatch?
As far as standalone hack-and-slash games go, Ninja Gaiden 4 truly ranks high up on the list. Its battle mechanics blended in with simple exploration keeps the action flowing as smoothly as possible. Not once did I feel the need to take a break mid-fight to look up combos when button-mashing and auto-locking helped immensely.
With regards to it being a proper sequel to Ninja Gaiden 3, it felt more like a shorter epilogue for the former protagonist in Ryu than retribution for Yakumo and his clan. Honestly, you can breeze through the whole game and its story elements quickly given the intense combat. However, your focus doesn’t drift into the plot so much, leading to think that this wasn’t as heavily prioritized.
Even with this in mind, Ninja Gaiden 4 is still a great enough of a title to sit through and enjoy for both new and old fans of the series. Overall mechanics feel satisfying to master and play through when you just need to unwind and slash your way through enemies to let the stress go!
Verdict: It’s a Swipe Right!
Gaming
SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3
Face off against legendary SEGA bosses from different franchises
The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.
The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.
An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.
There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.
In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.
Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.
Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
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