I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.
For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)
But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.
So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.
If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.
You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.
Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.
FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.
The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.
You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.
The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.
Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.
You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.
In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.
It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.
Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?
Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)
Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.
I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.
Sometimes, cutting straight to the chase feels more rewarding.
Apps
Honor, Xiaomi are working on their own Privacy Displays
Samsung’s Privacy Display is apparently very popular.
Normally, a smartphone brand’s blatant copying of another brand’s feature is not a good practice. Today, however, there is a new feature that we wish other brands would copy: Samsung’s Privacy Display. Thankfully, some brands, like Honor, have finally gotten the message and are working on version of the feature.
As reported by Digital Chat Station on Weibo, Honor is reportedly working on a privacy screen for its smartphones. Likewise, Xiaomi is working on the same thing, potentially launching the feature for the Xiaomi 18 Pro.
For the uninitiated, the Samsung Privacy Display is a built-in feature that blocks visibility of the screen at certain angles. If you’re not looking at the screen from the front, all you’ll see is a black void. It’s a built-in version of those protective screens that you can buy separately. Besides adding a nice layer of protection against scratches, it’s also meant to prevent snooping from your shoulder.
Samsung’s take was widely acclaimed for being insanely useful. When it arrives, this feature will be a godsend to more brands. Even better, users will no longer need to rely on third-party screen just to enjoy the privacy.
That said, there’s still no indication as to when these features will arrive on either Honor or Xiaomi.
SEE ALSO: LE SSERAFIM Chaewon flexes Galaxy S26 Ultra Privacy Display
Meta does not have the most stellar of reputations. Despite offering the world’s most popular social media platforms, the company, through its various experiments throughout the years, continuously proves that it has other priorities than just providing the best for its users. Today, another reported experiment wants to take Meta to a new market that its users might fall into: the prediction market.
If you haven’t heard of the prediction market, consider yourself lucky. These apps, such as Kalshi, are basically just gambling platforms without the glitz of playing cards or the rigor of the stock market. Users gamble on mundane circumstances like the weather and more serious ones like war.
Today, as reported by The New York Times, Mark Zuckerberg is reportedly asking Meta to develop a prediction app of its own. Interestingly, the experimental app, supposedly called Arena, will use virtual points, rather than real money. However, Meta has not ruled out real money — and hence, real gambling — in the future.
Meta is entering the industry at an extremely volatile time. The world is starting to crack down on prediction markets. Some users, for example, have been accused of using insider information to get easy wins on these platforms. Some markets have also accused these platforms of subverting anti-gambling laws.
SEE ALSO: Meta adds subscriptions for Facebook, Instagram, and WhatsApp
Apps
foodpanda relaunches cult-favorite roast chicken brand after 8 years of persistent search queries
Heritage chain Andok’s returns to the platform, driven entirely by long-term user analytics.
In the world of e-commerce and food delivery, platform algorithms usually dictate what consumers see. But occasionally, consumer behavior is so relentless that it shapes the platform’s strategy.
In a move driven entirely by long-term user analytics, foodpanda has officially relaunched Andok’s, one of the Philippines’ most iconic heritage rotisserie chains, back onto its platform after an eight-year absence.
The search bar as a digital wishlist
The decision to ink the partnership wasn’t just a marketing play. It was a response to an ongoing data anomaly. Despite being offline from the foodpanda platform for eight years, Andok’s consistently ranked as one of the most-searched merchants on the app.
Year after year, users treated the empty search results page as an unofficial wishlist. This persistent search intent gave foodpanda a clear, data-backed signal of pent-up demand.
Prior to the official digital rollout, teaser campaigns on social media validated this demand, generating thousands of organic interactions from users anticipating the return.
Bridging heritage flavor with digital infrastructure
For foodpanda, onboarding a merchant with this level of built-in demand fits its broader strategy of marketplace optimization and hyper-local network expansion, turning a heritage brand into another data point for how legacy retail plugs into delivery infrastructure.
For Andok’s, the integration works as a fast track to digital scale. A legacy quick-service chain skips years of independent app development and reaches customers already using foodpanda’s existing logistics network, on a platform they already check daily.
Andok’s built its following on charcoal spit-roasted chicken, a slow-cooked technique that’s stayed largely unchanged since the brand’s early days, alongside seasoned grilled pork belly.
More recently, the Dokito line extended that following into crispy fried chicken and chicken burgers, broadening the brand’s appeal beyond its original rotisserie format and giving foodpanda a menu with both heritage pull and everyday fast-food convenience.
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