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Final Fantasy XV: Pocket Edition is for fans with no time

A spoiler-free review

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I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.

For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)

But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.

So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.

If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.

You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.

Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.

FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.

The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.

You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.

The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.

Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.

You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.

In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.

It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.

Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?

Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)

Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.

I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.

Sometimes, cutting straight to the chase feels more rewarding.

Apps

Apple Creator Studio: Creative apps bundled into single subscription

All the tools you need, one payment

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Apple has officially streamlined its popular creative apps into one single subscription suite with the introduction of Apple Creator Studio.

The collection includes some of the most useful apps for today’s creators: Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, and MainStage.

New AI features and premium content in Keynote, Pages, and Numbers also make the Apple Creator Studio an exciting subscription suite. Freeform will eventually be added to the lineup.

The groundbreaking collection is designed to put studio-grade power into the hands of everyone. It builds on the essential role Apple devices play in the lives of millions of creators worldwide.

The apps included cover video editing, music making, creative imaging, and visual productivity to give modern creators the features and capabilities they need.

Final Cut Pro introduces exceptional new video editing tools and intelligent features for Mac and iPad.

For the first time, Pixelmator Pro is also coming to iPad with a uniquely crafted experience optimized for touch and Apple Pencil.

Logic Pro, meanwhile, for Mac and iPad introduces more intelligent features like Synth Player and Chord ID.

Apple Creator Studio will be available on the App Store beginning January 29. In the Philippines, the rates are PhP 399 a month or PhP 3,990 annually.

There is also a free one-month trial which includes access to:

  • Final Cut Pro, Logic Pro, and Pixelmator Pro on Mac and iPad
  • Motion, Compressor, and MainStage on Mac
  • Intelligent features and premium content for Keynote, Pages, Numbers, and later Freeform for iPhone, iPad, and Mac

College students and educators can subscribe for a discounted price of PhP 149 per month or PhP 1,490 per year.

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Apple gives up on making AI, inks a deal with Gemini to power Siri

Gemini gets another feather in its cap.

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In the not-too-long-ago past, the biggest names of the tech industry competed to build their own AI software. Now, though some brands are still on the hunt, it’s easier to name certain software that have more successfully drowned users in a flood of AI-powered features. Today, Google gets another win by adding Apple’s Siri to its Gemini cap.

In the past, Apple peddled Apple Intelligence, an upcoming AI-powered system to compete against the giants of the industry. However, much like other features from other brands, Apple Intelligence came out half baked with features still lacking months after the initial launch.

Now, Apple has signed a deal with Google to use Gemini for a revamped Siri. The former plans to launch a new version of Siri later this year. Because of the deal, the voice assistant will start using Gemini as a foundation for its own services. Currently, Samsung’s Galaxy AI already uses Gemini.

Formerly a battleground between so many competing brands, it’s now looking like a battle between two major companies: Google and OpenAI. Google now has a huge grip, though. Both Samsung and Apple are no slouches when it comes to owning market share in the world’s smartphones.

Now, as consumers, Apple’s deal probably doesn’t mean much besides the continued influx of features that add little to no value to a smartphone.

SEE ALSO: Google paid Samsung a lot of money to install Gemini on Galaxy

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Microsoft continues to shove Copilot where it’s not wanted

This time, it’s reportedly coming to File Explorer.

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If you look at a modern keyboard, you’ll find that the Copilot button is the cleanest one on the entire panel because no one ever willingly presses it. And yet, Microsoft still believes in the feature’s value. To show their odd commitment, the company is reportedly adding Copilot to File Explorer.

According to @phantomofearth from X (via Windows Central), a new Windows 11 preview build will add a button beside File Explorer’s navigation menu. Currently, the button is invisible and doesn’t do anything. However, the report says that the feature is tied to something called “Chat with Copilot.” It’s becoming clear that the system aims to add the AI software right inside the file organization app.

Besides revealing the potential addition of the egregious feature inside File Explorer, @phantomofearth also added mock-ups of a desktop with Copilot right on the taskbar, hinting at a potential nightmare of the feature lording itself over where it’s not wanted.

Thankfully, the preview build doesn’t always represent a final version of the system. There’s still a chance that Microsoft will not add the AI to the File Explorer.

As of late, Microsoft has received a lot of flak for persistently pushing Copilot onto users, regardless of how they feel about the feature. The company is also facing criticisms in the background for being a major proponent of AI data centers in the United States, which, in turn, have caused the prices of tech to skyrocket this year.

SEE ALSO: Dell admits AI PCs were a mistake

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