You’ve preloaded, have snacks on hand, and are now ready to head to Midgar. Before you do, here are some tips that might be helpful in your Final Fantasy VII Remake (FF7R) journey.
Before we jump in, here’s a mandatory spoiler warning. While I won’t discuss anything story-specific here, some things might hint on stuff that maybe you want to find out for yourself.
Feel free to come back here in case you’re feeling a little lost in combat.
1. Mix up blocking, running, and dodging
I’ve been pretty anxious and angry lately which is why my initial approach when I started was to charge in and just unleash a flurry of melee attacks. While this works for some random encounters, you’ll find that it’s not effective at all for half the battles you’ll be in.
Some enemies will deal massive damage if you don’t guard or run and dodge. Yes, you need to run AND dodge. Dodging alone isn’t effective especially against the monster-types with field of area attacks. To minimize the scratches you take, you have to keep moving.
Blocking physical attacks at the last second also helps decrease damage. If you choose to do so, there’s a bit of side quest where the rewards build on blocking abilities. A lot of these really come in handy even during boss battles.
2. Switch characters during battle
I had the tendency to stick with either Cloud and Tifa too much because their attacks are really fun to look at. I especially like Tifa’s speed and combos. But you’ll soon learn that switching characters is a necessary skill.
I didn’t try this as much until I was midway through the game, but I encourage you to get used to it as soon as possible. For one, whichever character you control fills-up their ATB meter faster, so switching up frequently means faster access to abilities, spells, and items.
The enemies will also frequently target whoever you’re controlling. If you’re too bullish about controlling just one character, you might end up having to use a Phoenix Down sooner than you’d hope.
3. Max as many materia as you can
I really like the materia system because it gives you flexibility on the loadouts you have no matter who you have on your party. Which is why you should level up as many of these as you can.
Levelling up a materia doesn’t involve having to use them frequently. Just make sure they are equipped with active party members.
If you want to prioritize, definitely try to max Fire, Ice, and Light materia right away. A lot of the enemies you’ll face will have one of the three as their weakness.
4. Give everyone a healing materia
You’ll pick up at least two of these right away early on in the game. If you have Gil to spare, make sure you get at least one more.
You would want to have the Cure spell on every party member. Some bosses and mini bosses have these absurd attacks that deal heavy damage. If one of your members is low on HP, they could be taken out with one hit.
With cure equipped on every member, you can save yourself a lot of trouble by healing characters right away, especially when their health bar turns yellow.
Bonus: Aerith has a Pray ability that heals all party members. You don’t spend MP but it costs two ATB gauges. You can opt to equip her with ATB boosts materia to speed-up the ATB fill-up.
5. Don’t push the Side Missions aside
Especially the ones that come during the first half of the game. The side missions have a bit of a story in them and fleshes out some characters more. A lot of them also teach you more about the mechanics of the game.
Other than that you’ll also encounter key missions like the one with Materia researcher and developer Chadley. He even has his own Battle Intel option in the menu screen so you can track your progress.
Each task from Chadley corresponds to the development of different materia. Some pretty useful ones are the Dodge Attack, Counter after Blocking, ATB Boosts, and many others.
Some summons are also only attainable through VR Battles via Chadley’s research.
6. Learn new abilities from weapons right away
Every weapon for every character comes with a new ability. To be able to use them even when you switch weapons, you have to reach 100% proficiency. To get there, you have to keep using that particular ability in battle.
The fastest way to do it is by: First, assigning that character as the party leader. This way, you take control of the character as the battle starts. This means your ATB will fill-up faster the more you attack.
Second, equip the character with any ATB boost materia. Even just the first basic ATB boost will do. The faster you fill-up your ATB gauge, the more chances you’ll have to use the ability in battle. The more you use it, the faster your character will learn it and carry it over to the next weapon.
7. Time your ATB-use properly
If you take damage while trying to perform an ability, cast a spell, or use an item, the action will be canceled out but it will still consume ATB. Which is why timing is key.
Certain abilities take time to wind-up so make sure you’re using them when an opponent is in range and is not halfway through launching an attack on you.
Same is true when casting spells and using items. When you’re trying to heal or revive a party member, be sure to create some distance between you and the enemy first so the action isn’t interrupted.
Bonus: Don’t get lost in Tifa’s eyes.
I totally failed here. 😅
There are plenty more I can share, but these are the ones that stuck out to me as I was going through the second half of the game. Most of these I wish I knew right away. Hopefully this helps you have a smoother first playthrough. Enjoy!
Gaming setups don’t have to look like dedicated gaming rooms. IKEA and Xbox are making that easier with their new YXSTABY collection.
The nine-piece collection combines IKEA’s furniture design expertise with Xbox’s understanding of gaming. It brings together functional furniture and playful accessories inspired by Xbox controllers.
IKEA launched the collection in the Philippines on November 4 at its Pasay showroom. The event featured interactive room setups that demonstrated how the furniture fits into everyday homes.
The launch also included a cosplay runway inspired by IKEA’s iconic blue and yellow FRAKTA bag. Guests explored immersive gaming stations and experienced the collection firsthand.
Gaming furniture designed for everyday homes
YXSTABY addresses the challenges of fitting gaming setups into shared living spaces. Its furniture supports different gaming positions while keeping accessories organized.
The gaming lounge chair accommodates both forward-leaning gameplay and relaxed reclining positions. A rolling side table keeps gaming accessories within reach.
The collection also includes flexible storage for cables and accessories. Its felt inserts protect stored items, while its foldable design doubles as a laptop stand.
Families can also move their gaming setups between rooms. A TV stand with castors makes it easier to relocate equipment without dedicating an entire room to gaming.
Xbox controller-inspired accessories
Xbox’s influence extends beyond the collection’s gaming furniture. Several accessories take inspiration from familiar controller elements.
The Gaming D-pad cushion recreates the controller’s distinctive directional button. A stainless steel platter also borrows its design from the D-pad.
Another standout is the tilting thumbstick stool, which takes inspiration from an Xbox controller’s analog stick. A mirrored display box gives collectors a dedicated space for controllers and other gaming memorabilia.
Bringing gaming into Filipino homes
IKEA Philippines Sales Leader May Castillo highlighted the collection’s relevance to local households.
She pointed to the Philippines’ strong gaming culture and the country’s high engagement with video games across different devices.
IKEA Philippines Selling Manager Sarah Cox said the collection draws inspiration from Xbox controllers and how gamers actually play. It also incorporates IKEA’s playful approach to furniture design.
The collaboration brings together two brands with different strengths. IKEA understands how people use their living spaces, while Xbox understands what players need from their gaming setups.
The result is furniture that makes gaming more convenient without making the rest of the home feel like a gaming room.
Can you believe that it’s been over eight years since Bethesda announced The Elder Scrolls VI. Since then, we’ve seen neither hide nor hair of the upcoming title. Today, the studio has mercifully revealed a tiny bit more about the game including its title and setting.
Historically, the Elder Scrolls franchise is not known for its numbering. It’s not The Elder Scrolls III, IV, and V; it’s Morrowind, Oblivion, and Skyrim. Now, we know what The Elder Scrolls VI will be called — Sentinel.
The name is also a huge clue as to where the game will take place. Besides being the name of the game itself, Sentinel is also the capital of Hammerfell, a region in northwest Tamriel. The teaser, which shows a sword being uncovered from a pile of sand, confirms this. After all, the Alik’r Desert is one of the region’s highlights.
Now, Hammerfell is not a new region for players. The region, especially the titular Sentinel, was previously featured in The Elder Scrolls II: Daggerfall. Obviously, not a lot of gamers would have played this classic game before, so a return will introduce the region to a lot more modern players.
Unfortunately, despite throwing us a bone with the name and the setting, Bethesda did not reveal when the title is coming. Given that Grand Theft Auto VI is launching very soon, the time is ripe for the launch of another much-awaited title.
SEE ALSO: The Elder Scrolls IV: Oblivion Remastered is out now
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
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