Gaming

Final Fantasy VII Remake review: A fresh experience of a timeless tale

Nostalgic and new at the same time

Published

on

Easily one of the most hyped and anticipated video games over the last five years, Final Fantasy VII Remake has arrived and it is everything I hoped it would be.

It manages to preserve the spirit of the original game while modernizing it in every way imaginable. It feels so close to the Final Fantasy games I grew up playing — those being VII, VIII, IX, and X — while also definitely being a game for 2020. Nostalgic and new at the same time.

Before we proceed, some important declarations: GadgetMatch received an official copy of the game specifically for the purpose of this review. This article will have no spoilers — just a general overview and assessment of the Final Fantasy VII Remake experience.

The devil is in the details

One of the more obvious differences is how the game looks. In 1997, Final Fantasy VII, was a visual breakthrough. It was the first time for a Final Fantasy game of this scale to switch from 2D to 3D.

Being preceded by games like God of War, Horizon Zero Dawn, and Uncharted 4: A Thief’s End just to name a few, the Remake won’t have the same kind of video game graphics impact. But make no mistake, it serves up a visual experience that is utterly breathtaking.

LADIES’ MAN. Cloud is pretty popular with the ladies. A true visual 😉

It starts with the little things. The way the game treats light when you go indoors or outdoors is reminiscent of how your eyes would behave when doing the same. It takes a second before your eyes fully adjust to your surroundings. And this treatment of light is consistent throughout the game.

The cinematography is also a masterclass in visual storytelling. There’s a sequence during the beginning of the game where Cloud Strife and Tifa Lockhart (two of the main characters) were interacting and the way they were positioned in relation to each other and to the environment tells you a lot about the current standing of their relationship.

SOCIAL DISTANCING? Cloud and Tifa meet again after 5 years

It’s a classic show-don’t-tell technique and it works wonders. It’s also pretty consistent throughout the game. The shots used for each scene were carefully and meticulously thought out. It adds not only to the cinematic flair, but also to the emotion of the game.

Midgar feels alive 

This level of attention to detail is present all over Midgar — the place where most of the game will take place. The way the camera zooms in and out of the city during certain scenes gives you a good grasp of the life and status of Midgar and its people.

The class divide between those living in the upper levels versus those relegated to the slums is very evident in one of the earlier missions. Not just with how the levels are designed, but also with the dialogue of the NPCs (non-playable characters).

There’s a stark contrast between how people from the upper level reacted to the bombing of the first Mako reactor to how the people in the slums reacted. People in the upper levels mostly support the authoritarian Shinra — the city’s ruling organization. They also happen to be direct benefactors of Shinra’s exploits.

Meanwhile, the people in the slums are a mixed bag — some are indifferent, only caring about how they will get through the next day. Some are rightfully afraid of how they will be affected by the ensuing conflict.

By the way, for the uninitiated, the story basically kicks-off with a radical group called Avalanche carrying out the first of a series of bombing missions. The group believes Shinra is syphonying off the planet’s life through the Mako reactors. Mako is the planet’s lifestream. If it runs out, the planet will most likely wither away.

Action-RPG combat with turn-based feel is extremely satisfying

One of the biggest points of discussion is how the Remake will handle combat. The original game — in true JRPG fashion — was turn-based. That was 23 years ago, and outside of Persona 5, the turn-based style hasn’t really attracted plenty of gamers.

What Final Fantasy VII Remake did is fuse that turn-base feel to the more popular Action-RPG type. Something that a lot of gamers today prefer. I wouldn’t say it’s perfect, but it’s pretty darn close.

Here’s how it works: When you go into battle, you have direct control over moving around as well as the character’s physical attacks. Dealing physical damage raises your ATB meter. Your ATB meter then gives you access to using Abilities, Spells, Items, and whenever they become available — Summons and Limit Breaks.

When you trigger the use of your ATB meter the game goes into this slo-mo mode. It sort of reminds me of “bullet time” from Max Payne or that brief slo-mo in Marvel’s Spider-Man that gives you enough time to plan your next move. Except in Final Fantasy VII Remake, that slo-mo is longer, giving you ample time to issue commands for every character in your party.

The whole combat system might also remind you of Kingdom Hearts III, but unlike that game, there’s no way you can just charge in and button mash to win fights. Each enemy has to be dealt with differently and you’ll have to be very careful and tactical in your approach to win battles.

A great way to jump into Final Fantasy

Another thing that Final Fantasy VII Remake masterfully does is not overwhelm you with all the Final Fantasy things you need to know. It slowly introduces you to the story and the franchise’s concepts throughout the game.

VR MISSIONS. New summon materia can be acquired through this method

The Final Fantasy franchise is full of lore. While each game is a stand alone story, some items, summons, skills, and magic are consistent across all the games.

If you have zero knowledge going in, you’ll feel right at home. The franchise’s lore is carefully integrated into the main story. If you’re a Final Fantasy veteran, the introduction of these concepts flow well enough that they’re not at all boring.

It perfectly walks the tightrope of keeping franchise fans happy without alienating any potential newcomers.

A fantastic remake

It was the Final Fantasy franchise that first had me dreaming what it would be like when in-game graphics would finally match cutscenes. Final Fantasy VII: Advent Children — the computer-animated film that served as the follow-up to FF7’s story — sparked that dream further.

Final Fantasy VII Remake made that dream come true. The way it transitions from free-roaming to battle to cutscene is seamless. It literally feels like you’re playing a computer-animated film.

While we’ve seen this play out in other games, just the fact that it’s an iconic game with iconic characters given new life by modern technology makes it extra special. Playing it made me feel like a kid again. It’s exactly the jolt that my jaded adult version needed more than anything.

There’s a lot more to this game that can be discussed. So much more can be dissected. Everything from how each character is treated, how the story almost feels like a reflection of society today, the intricacies of its battle system, and many more. I’m excited to have these conversations with fellow gamers.

If you came here looking to find out if you should pick this game up, the answer is a resounding YES. If you pre-ordered (and have already preloaded) the game, let this be a primer for what you’re about to step into — a game that’s carefully crafted to give you a fresh experience of a timeless tale.

Gaming

Steam Machine price, reservation system revealed

Reservations open now

Published

on

Steam Machine

Valve has officially revealed pricing and availability details for the Steam Machine, its living room-focused gaming PC running SteamOS.

The company is launching the device in four configurations. Reservations open immediately through a randomized queue system designed to reduce scalping and bot purchases.

Steam Machine price

The base Steam Machine with 512GB of storage costs USD1,049. A bundle that includes the Steam Controller is priced at USD 1,128.

Meanwhile, the 2TB model costs USD 1,349, while the 2TB bundle with a Steam Controller retails for USD 1,428.

Buyers who opt for either 2TB variant will also receive two additional faceplates: a red fabric finish and a solid walnut option.

Valve says all listed prices already include VAT where applicable.

Why Steam Machine costs more than expected

The pricing announcement comes months after Valve delayed the Steam Machine’s launch.

According to the company, rising component costs and supply chain issues forced it to revisit its original pricing targets.

Valve explained that when development began in 2023, it expected hardware costs to gradually decline over time. Instead, the company encountered significant increases in RAM and storage pricing, alongside periods where some components became difficult to source altogether.

The company added that component shortages also limited the number of units it could manufacture for launch.

Steam Machine was first announced as a compact PC gaming device designed for living room setups. It runs SteamOS and is positioned as an alternative to traditional game consoles while maintaining access to the broader PC gaming ecosystem.

Reservations use randomized queue

Rather than opening direct sales, Valve is implementing a reservation system.

Interested buyers can sign up for their preferred Steam Machine model until June 25 at 10:00 a.m. Pacific Time. After the registration window closes, Valve will randomize all entries and assign customers either a reservation slot or a waitlist position.

Customers selected for the reservation queue will receive an email confirming that a Steam Machine has been reserved in their name. Purchase invitations will begin rolling out starting June 29 as inventory becomes available.

To qualify, users must have a Steam account in good standing and must have made a Steam purchase before April 27, 2026. Valve is also limiting registrations to one entry per household.

Users may sign up for multiple models. If selected for more than one queue, Valve will automatically assign the highest-end model available and remove the user from other reservation lists.

Not a console, says Valve

Despite its console-like form factor, Valve says it does not view Steam Machine as a traditional console.

The company describes the device as an extension of PC gaming rather than a closed ecosystem. Unlike conventional consoles that often subsidize hardware through software sales and subscriptions, Valve says Steam Machine is built around the openness that has long defined PC gaming.

Valve also reiterated plans to expand SteamOS support beyond its own hardware. With the recently released SteamOS 3.8, users can already install the operating system on compatible living room PCs, although support is currently limited to AMD graphics cards.

For users in Japan, Taiwan, and Hong Kong, orders will be handled through regional distributor Komodo. Steam Machine will not be available in South Korea.

Continue Reading

Gaming

Ubisoft co-founder dies in plane crash

Claude Guillemot was one of five brothers that founded Ubisoft.

Published

on

Yasuke, Naoe

Claude Guillemot, one of the four co-founders of Ubisoft, has died last week in a plane crash. He was 69 years old.

As reported via Bloomberg, Guillemot died alongside the plane’s other passenger. They both died in La Baule in France.

Regardless of how you feel about the company today, Ubisoft is still an undeniable reason why RPGs are so popular. In 1984, Guillemot started the company with his four brothers. Since then, it’s become a household name for gaming. Its portfolio includes Assassin’s Creed, Prince of Persia, Splinter CellAnno, and Far Cry. Despite the prolific resume, the company is currently struggling to recreate the magic that made it so popular over a decade ago. Its current efforts include remaking Assassin’s Creed: Black Flag, which launches next month.

Though Claude might not be your first thought when thinking of Ubisoft, the company is still owned by the family, headed by his brother Yves. Claude, however, was the chairman of Guillemot Corp.

“Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident. Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time,” Ubisoft said about his passing.

Continue Reading

Gaming

The Adventures of Elliot: The Millennium Tales out now

Physical edition available in Southeast Asia

Published

on

The Adventures of Elliot: The Millennium Tales is out now for multiple consoles and PC. In addition, a physical edition for PlayStation 5 and Nintendo Switch 2 is available in Southeast Asia.

Those interested in checking out the game before purchasing can also play the free demo available across all platforms. Saved data from the demo can be carried over to the full game.

There is also a physical Collector’s Edition available, which includes the base game, an original soundtrack, and a desk clock statue featuring Faie.

The Adventures of Elliot: The Millennium Tales lets players explore the World of Philabieldia in Iconic HD-2D Graphics.

The duo of Elliott and Faie traverse a vast world across four ages, teeming with enemy hordes, hidden caves, and ancient ruins.

Elliot can wield seven weapon types, ranging from close-quarters swords to versatile chains and sickles that can reel in enemies.

Each weapon is customisable through Magicite, allowing players to tailor their combat style.

Meanwhile, Faie’s powerful Magic is formidable in and out of battle, whether she’s striking enemies, retrieving hard-to-reach items, or aiding in exploration.

The ultimate goal after all the exploration, character progression, and quests in between is to lift a mysterious curse from Princess Heuria of Huther, saving humanity in the process from beast tribes.

Continue Reading

Trending