I’ll try my best not to overhype this, but God of War is an easy, early entry for 2018’s game of the year.
Okay, I may have failed that hyping part, but that’s exactly how you’ll feel too after getting your ass kicked by the first semi-boss battle thinking this is the same game you conquered years back. After trying, and failing, to hack-and-slash your way through that battle, you’ll quickly realize how much more depth this game has compared to the God of War games that came before it.
The first thing that jumps out at you is the series-lead Kratos. He’s now bearded, looks older, and definitely acts wiser. Going through the first hour or so of the game, you’ll see that this is not the same vengeance-seeking beast that unleashed a vicious assault for one Greek god after another.
Kratos is now more measured. Retribution is no longer his single driving force. It’s more a sense of duty — duty to fulfill a promise to his wife who had passed and a duty to raise their son Atreus, who’s a key part both in the story and the gameplay.
Atreus is the man
The idea of a vengeful Spartan warrior fueled by rampage having a son seemed unimaginable at first, but bringing Atreus into the fold proved to be the perfect way to expand God of War. The passing of his wife leaves Atreus in his care; Atreus adds depth to Kratos.
At the beginning of the game, he teaches the child how to hunt. You can hear the frustration in his voice as the boy fails in his first attempt. Instead of going ballistic, he reigns himself in before providing stern and sound advice.
The interplay between father and son is present nearly the entire duration of the game. Their dialogue goes on not only in cinematic scenes but even as you go through the game whether you’re searching for clues, solving puzzles, or just trying to figure out where to go next.
Atreus aids you in battle. His arrow can stun opponents or take their attention off of you, and his proficiency and power grow as the game progresses. However, that’s not the only area where Atreus proves helpful. The boy is able to read ancient writings that provide clues on how you can solve puzzles or move on from a certain point.
One shot is all it takes
One of the biggest technical accomplishments of the game is how it’s a one-shot story, which means there’s absolutely zero loading screens. That’s a challenge both in game production and storytelling. From the get-go, it puts you right in the heart of the action being in the shoes of the central figures of the story. It makes for an ultra-immersive experience that will leave you invested in how their relationship develops.
It doesn’t feel like a straight-up tutorial, but the game uses the first 8 to 10 hours to show you the ropes. From attacking, using Atreus, upgrading your equipment, and many others. After that, it opens up to a slew of side quests that can be as satisfying as pushing the story forward. While it is by no means a true open-world game, it’s wide enough that it lets you explore, but not too wide that you feel overwhelmed by all the possibilities.
It’s still about Kratos
With all of that said, this is still a God of War game, meaning Kratos is still at the heart of it. In many ways, this new Kratos mirrors the game’s growth. In the previous era wherein he unapologetically laid waste to the Greek gods, Kratos seemed more one-dimensional. He had one goal and that was to exact revenge and the games’ hack-and-slash approach reflected that.
This older Kratos appears to have grown as he is forced into a situation where he has to care for his child. Fatherhood puts the Spartan warrior in an unfamiliar place. While there is still rage within him, he appears more subdued. At times he struggles with how to speak with Atreus and it’s that very struggle that shows a side of Kratos we likely have never seen before: a tenderness that’s somehow out of character.
Don’t let that fool you, though. There’s still plenty of raging Kratos here. What this game has masterfully done is retain the identity and history of the previous God of War games while infusing it with learnings from the games that have come during the franchise’s hiatus.
The easiest comparison you’ll see is how it’s a more casual-gamer-friendly version of Dark Souls. And while I did think that, the approach feels more derivative rather than a direct recreation.
Nothing communicates that experience better than Kratos’ new weapon: the Leviathan axe. Gone are the chain blades that devastated draugrs and gods alike. Kratos’ axe is infused with ice magic, able to stun opponents. One of the most badass parts of the game is how you can throw the axe and summon it right back. But don’t think for a second that Kratos will be helpless without the axe. You still have his shield and his bare hands, and that’s sometimes required to defeat certain foes.
The battle system still feels as satisfying as ever. It requires more thinking than straight-up slashing which should be a welcome challenge whether you’re a veteran of the franchise or you’re being introduced to it through this game.
God of War
Even though Kratos has aged, nothing about this game feels old. There’s still enough God of War oomph that endeared it to its long-time fans while adding elements that can easily be embraced by a newer generation of gamers looking to dig into the lore of the franchise.
This is by far the easiest single-player, story-driven game to recommend to anyone this year. If you have time to play only a handful of games on the PS4 this year, God of War should be on that list.
Razer now has its own gaming finger sleeves
Keeping your thumbs dry
Razer has somehow transformed into the ruler of gaming lifestyle accessories. After releasing treasure troves of peripherals and devices, the company has slowly branched off into stranger and stranger niches including toasters and SUVs. Razer is now blending peripheral with accessory in its latest product: Razer Gaming Finger Sleeves.
If you haven’t heard of finger sleeves before, think gloves but only for your fingers — or, in this case, finger. The Razer Gaming Finger Sleeves are meant to be worn on your thumbs. It’s specifically made for mobile gamers.
Made with a mixture of sliver fiber fabric, nylon, and spandex, the sleeves can keep your thumbs dry for serious gaming on your phone. Despite wrapping your thumbs, Razer says that the fabric is still breathable at 0.8 millimeters. They’re also a universal fit for any type of thumb.
Mobile gaming is one of the most popular forms of entertainment especially in Asian countries like the Philippines. Playing on your phone can easily whittle away the time spent in traffic or outdoors. However, since some countries are too warm and humid, sweat can just as easily accumulate and create an unsightly portrait on our otherwise pristine phone screens.
The Razer Gaming Finger Sleeves are out now and retails for US$ 9.99.
The Pulse 3D Wireless Headset now sports Midnight Black
Nicely paired with the DualSense controller and your “Midnight Black” PS5
Back in June, Sony announced two additional colorways for its next-generation DualSense controller. Apart from the classic white, the PlayStation 5’s newest controller also received a Midnight Black and Cosmic Red. This time around, they’ve extended the invitation to another PS5 peripheral, the Pulse 3D Wireless Headset.
Much like the DualSense controller, the headset will also come in Midnight Black. Other than this, everything else is pretty much the same for the Pulse 3D Headset. In essence, it still gives you deeper, more immersive 3D sounds to games that fully take advantage of this. It’s just that now, you have other color options to choose from. Whether or not this also comes in Cosmic Red, Sony has yet to announce that.
It’s worth noting that included in the PS5’s second major update is an equalizer for the 3D Pulse. It adds another layer of control for players. This lets them enjoy the game precisely the way they want to. But if tweaking isn’t your thing, there are also three presets: Standard, Bass Boost, or Shooter.
The Pulse 3D Wireless Headset in Midnight Black will be available on October 29 for PhP 5,590/ SG$ 149 / MYR 469/ DR1,699,000 / THB3,490 / VND2,699,000.
Nintendo Switch gets Bluetooth audio compatibility
Update rolling out today
The Nintendo Switch is one of the most versatile consoles available today. Besides being a home console, commuters and travelers can easily take their favorite games with them. However, for all its bells and whistles, the console lacks a key feature present in today’s traveling tech: Bluetooth audio support. In a surprise move, Nintendo is finally bringing the Switch into the wireless fold.
Today, an official software update is rolling out to Switches everywhere. The update adds in support for Bluetooth audio output. Gamers can now play their favorite games through the wireless earbud of their choice. The system’s settings screen now has a Bluetooth Audio setting to pair the console with wireless audio devices.
There are some caveats, though. The new feature is a single-player one. Users can’t attach Bluetooth microphones using the update. Though some games thrive in multiplayer, Nintendo won’t allow the feature yet.
Further, only on audio device can be paired at a single time, adding more complications for local multiplayer. Likewise, pairing an audio device will limit the console’s wireless controller connections to just two at a time. There might be some latency issues as well, according to the official support page.
The update is already rolling out now. Switch users should have access to the feature as soon as they get it.
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