Gaming

Persona 5 review: Can style override substance?

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Persona 5, the biggest JRPG release of 2017, has been out for weeks. Clear of the game’s launch hype, is it deserving of stealing the public’s heart or is it merely a bombastic masked pretender that needs exposing?

Art design is aces

Bold red, black, and white serve as its visual foundation. This arresting palette kip-ups to life and sweeps you off your feet with the gentleman thief/punk rock/latex fetish design of the main cast. It bumps and bounces in the menus, shaking up the UI when you button through. All-out attacks culminate in wallpaper-worthy graphics, and it’s never not satisfying.

There’s elegance to every transition. From winning battles to navigating between areas, the colors slink and slide across the screen, and you can’t help but smile at every context-sensitive swipe of the display.


 

Smooth-grooving audio

Pressing O or X to cancel or confirm actions gives a satisfying squee. That precision glass shatter of a critical hit jolts of excitement. Every gunshot crackles staccato.

Series composer Shoji Meguro matches the rebel imagery with a super-slick soundtrack. The music effortlessly switches from sweeping jazzy strings and keys to grinding hard guitar riffs, all the while riding funky bass licks and finger-snapping percussion.

Criminally good opening animation:

Rebellious spirit restricted 

It’s technically not part of Persona 5’s overall design, and I wrote about it in an earlier article, but the irrationality of Atlus in restricting capturing footage of the game bears repeating. I enjoy archiving my playthroughs on the PS4 with screenshots and videos. Atlus denies me and millions of other players that simple pleasure of keeping our own memories of an enjoyable experience. It’s harsh and petty, and I pray that future installments aren’t shackled by this backwards mentality.

Atlus has softened its stance on streaming since the game’s release, but the restrictions on the sharing features of the PS4 still stand.

Regressive representation

Persona 4 took on the issue of gender identity head on with two of its main characters, shining a light on the struggles teens go through when reconciling their sexuality with society’s expectations on masculinity and femininity. It wasn’t perfect, but at least it had some nuance.

Persona 5’s “contribution” to the issue? A homophobic scene showing an age old stereotype of gay men as predatory pedophiles played solely for laughs. It’s one moment in a 100+ hour journey, and that might make it easy for some to wave off, but it only stands out even more to me as an inexcusable stain on an otherwise inspiring epic adventure of resistance.

Heavy topics done halfway right

While previous titles focused on personal turmoil, this latest entry serves up larger social issues like institutionalized abuse, labor exploitation, and political corruption for the good guys to take down.

It’s admirable and reflective of the large-scale “wokeness” we’re seeing in the youth now, but the shonen anime trappings, which Persona 5 indulges a little too much in, hamper the serious messages with long-winded exposition and, at times, clunky English translations from the original Japanese text. The always impressive voice acting performances do manage to carry most scenes, but not all of them.

The old-school, turn-based battles are now layered with shooting, enemy negotiation, and more team synergy that allow you to combo more attacks for quicker ends to fights. The year-long slice of high school life where you bond with schoolmates and strangers is as rewarding as ever with its weird, wacky, and intimate tales, while also being more exploratory as you can hang out with your friends all over Tokyo, too.

The most significant improvement is in the dungeons, or as the game calls them, the Palaces, that your gang of Phantom Thieves have to infiltrate and steal the treasures within to overcome the main antagonists. Each one is a fantastical psychological tableau that comes alive through unique puzzles and ways of navigation. What felt like a chore in the earlier Personas plays like a dream in Persona 5.

That is until you hit the last couple of areas that feel like they just go on forever for no reason other than to pad length and difficulty, which is especially egregious in the last couple of dungeons.

Supreme style and stunted substance

If you’re up for committing around 70 to 120 hours to complete one game, I do think Persona 5 is worth the time for its cool creativity, thematic ambitions, and irresistible gameplay hooks. Just steel your heart for the obnoxious narrative failings, and don’t expect to have much of a shared experience with your friends.

SEE ALSO: Persona 5’s developer doesn’t want you doing this — it’s nonsense

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Gaming

Bloodborne is getting an R-rated animated film adaptation

And it’s going to be produced by Sony and Jacksepticeye.

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FromSoftware fans are eating well these days. Though gamers are still anticipating the arrival of The Duskbloods on the Switch 2, the studio’s other franchises are getting well-deserved nods for adaptations: Sekiro, Elden Ring, and now, Bloodborne.

Sekiro has already been slated for an anime adaptation for a while now. Meanwhile, Alex Garland recently confirmed that he is adapting Elden Ring for A24. Today, Sony Pictures has confirmed that the studio is working on an R-rated animated film based on Bloodborne.

Via Variety, Sony Pictures president Sanford Panitch says that the upcoming adaptation will keep the game’s essence of horror and gore. With a name like “Bloodborne,” you can’t have an adaptation without a heaping of blood.

Besides Sony, the animated project has another big name attached to its production: YouTuber Jacksepticeye. Throughout his career, the creator has been vocal about considering Bloodborne as his favorite game of all time. He even has a tattoo of the Hunter’s Mark on his forearm. For this project, Jack will be a co-producer.

Though the creator’s skill in filmmaking is still a relative unknown, Jack’s love for the game should give the project a gamer’s voice. If anything, Markiplier’s recent Iron Lung adaptation offers optimism that YouTubers can also create decent films.

SEE ALSO: Elden Ring Nightreign is getting a DLC update this December

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Gaming

Honkai: Star Rail 4.2 launching next week

New characters, 3rd anniversary rewards, more

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It hasn’t even been that long since Version 4.1 of Honkai: Star Rail dropped, and now, the space fantasy RPG will launch its Version 4.2 update on April 22.

Called “So Laughed the Masses,” this update continues the Trailblazers’ adventure in Planarcadia. The state of the Phantasmoon Games has grown increasingly complex, following the announcement that the victor will permanently become the Aeon of Elation.

Even more plots and schemes are bound to surface as Research Society of Happy Smiles leader Fulwish invites all Supplicants to a public debate. Trailblazers must successfully navigate every hurdle, obtain more Wishpower, and resolve the hidden crisis.

In Honkai: Star Rail Version 4.2, all-new limited 5-star characters Silver Wolf LV.999 and Evanescia will become playable companions.

Furthermore, limited 5-star characters The Dahlia, Castorice, and Firefly, as well as Tribbie, Sunday, and Feixiao, will all appear respectively in the first and second-phase Warp events.

Trailblazers will also be able to unlock the brand-new Path of Elation.

The Version 4.2 update coincides with the third anniversary of the space fantasy RPG, and the title has prepared a series of special events and generous rewards for players.

Players can get 20 free pulls, Stellar Jade giveaways, and free character redemptions. And for a chance to win a Silver Wolf LV.999-themed car and other surprise gifts, simply participate in the “Aha’s Chosen: Spreading Elation Everywhere” online event.

For more on the update, here’s the latest trailer from HoYoverse:

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Gaming

Honor of Kings: World opens sign-ups for PC Alpha Test

Be among the first to explore Primaera

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TiMi Studio Group has announced the first-ever overseas closed PC Alpha Test for Honor of Kings: World.

Players can register now via this link for a chance to experience the Eastern Fantasy multiplayer action RPG.

The anticipated title is rooted in the globally renowned MOBA game, Honor of Kings, which has 260 million monthly active users.

The RPG counterpart expands the series’ vast lore, turning it into an open world filled with adventure, mystery, and legendary heroes for players to explore.

It is set against the backdrop of Eastern Fantasy and infused with futuristic elements. It introduces players to “the Flow,” a powerful and mysterious force shaping the fate of the world.

In Honor of Kings: World, players begin their journey as students at the prestigious Jixia Academy before venturing across the continent of Primaera.

Along the way, they will encounter iconic heroes, forge alliances, and ultimately challenge the “Chain of Fate” to create their own legend.

Alpha Test details

Participants in the Alpha Test will gain early hands-on access to the game whilst development continues.

This early test will provide valuable insight into core gameplay systems and offer players a first look at the world and features of Honor of Kings: World.

Features include:

  • Free exploration of the Primaera continent
  • Dynamic combat system with dual hero Flow Styles
  • Rich blend of PvE adventure and competitive PvP experiences
  • Skill-based combat with precise parries, perfect dodges, and highly responsive action gameplay
  • Cooperative multiplayer boss encounters with evolving mechanics
  • Social features such as shared world hubs and co-op activities
  • Home building, farming, and crafting systems

The test will be open to select countries in North America, Europe and Southeast Asia. The title will be available only in English for now, but more languages are expected to be added.

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