Gaming

Persona 5 review: Can style override substance?

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Persona 5, the biggest JRPG release of 2017, has been out for weeks. Clear of the game’s launch hype, is it deserving of stealing the public’s heart or is it merely a bombastic masked pretender that needs exposing?

Art design is aces

Bold red, black, and white serve as its visual foundation. This arresting palette kip-ups to life and sweeps you off your feet with the gentleman thief/punk rock/latex fetish design of the main cast. It bumps and bounces in the menus, shaking up the UI when you button through. All-out attacks culminate in wallpaper-worthy graphics, and it’s never not satisfying.

There’s elegance to every transition. From winning battles to navigating between areas, the colors slink and slide across the screen, and you can’t help but smile at every context-sensitive swipe of the display.


 

Smooth-grooving audio

Pressing O or X to cancel or confirm actions gives a satisfying squee. That precision glass shatter of a critical hit jolts of excitement. Every gunshot crackles staccato.

Series composer Shoji Meguro matches the rebel imagery with a super-slick soundtrack. The music effortlessly switches from sweeping jazzy strings and keys to grinding hard guitar riffs, all the while riding funky bass licks and finger-snapping percussion.

Criminally good opening animation:

Rebellious spirit restricted 

It’s technically not part of Persona 5’s overall design, and I wrote about it in an earlier article, but the irrationality of Atlus in restricting capturing footage of the game bears repeating. I enjoy archiving my playthroughs on the PS4 with screenshots and videos. Atlus denies me and millions of other players that simple pleasure of keeping our own memories of an enjoyable experience. It’s harsh and petty, and I pray that future installments aren’t shackled by this backwards mentality.

Atlus has softened its stance on streaming since the game’s release, but the restrictions on the sharing features of the PS4 still stand.

Regressive representation

Persona 4 took on the issue of gender identity head on with two of its main characters, shining a light on the struggles teens go through when reconciling their sexuality with society’s expectations on masculinity and femininity. It wasn’t perfect, but at least it had some nuance.

Persona 5’s “contribution” to the issue? A homophobic scene showing an age old stereotype of gay men as predatory pedophiles played solely for laughs. It’s one moment in a 100+ hour journey, and that might make it easy for some to wave off, but it only stands out even more to me as an inexcusable stain on an otherwise inspiring epic adventure of resistance.

Heavy topics done halfway right

While previous titles focused on personal turmoil, this latest entry serves up larger social issues like institutionalized abuse, labor exploitation, and political corruption for the good guys to take down.

It’s admirable and reflective of the large-scale “wokeness” we’re seeing in the youth now, but the shonen anime trappings, which Persona 5 indulges a little too much in, hamper the serious messages with long-winded exposition and, at times, clunky English translations from the original Japanese text. The always impressive voice acting performances do manage to carry most scenes, but not all of them.

The old-school, turn-based battles are now layered with shooting, enemy negotiation, and more team synergy that allow you to combo more attacks for quicker ends to fights. The year-long slice of high school life where you bond with schoolmates and strangers is as rewarding as ever with its weird, wacky, and intimate tales, while also being more exploratory as you can hang out with your friends all over Tokyo, too.

The most significant improvement is in the dungeons, or as the game calls them, the Palaces, that your gang of Phantom Thieves have to infiltrate and steal the treasures within to overcome the main antagonists. Each one is a fantastical psychological tableau that comes alive through unique puzzles and ways of navigation. What felt like a chore in the earlier Personas plays like a dream in Persona 5.

That is until you hit the last couple of areas that feel like they just go on forever for no reason other than to pad length and difficulty, which is especially egregious in the last couple of dungeons.

Supreme style and stunted substance

If you’re up for committing around 70 to 120 hours to complete one game, I do think Persona 5 is worth the time for its cool creativity, thematic ambitions, and irresistible gameplay hooks. Just steel your heart for the obnoxious narrative failings, and don’t expect to have much of a shared experience with your friends.

SEE ALSO: Persona 5’s developer doesn’t want you doing this — it’s nonsense

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Gaming

TNC Predator, Afreeca Freecs Fatal win Predator League APAC 2019

For Dota 2 and PUBG

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After three long days of battle in Bangkok, Thailand from February 15 to 17, two champions have emerged from the two featured games of the Predator League in Asia Pacific 2019.

For Dota 2, it’s TNC Predator from the Philippines; and for PUBG, the champ is none other than Afreeca Freecs Fatal from South Korea.

Their winnings come from a prize pool worth US$ 250,000. Each champion receives US$ 75,000 for their efforts, while the runners-up split the remaining pot.

The grand event concluded after over 3,500 competing teams from 16 countries were eventually reduced to only 26 groups in Bangkok for the finals.

This was the Predator League’s second event in the APAC region. In 2018, it was held in Indonesia. Next year’s event will take place in the Philippines.

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Gaming

Nintendo reveals upcoming games for the Switch

Featuring some old favorites!

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Throughout the year, the world’s biggest tech companies host the most lavish events to promote new launches and announcements. Most of the time, these massive events have redefined their respective industries. Alternatively, some companies rely on subtler means for their launches. Regardless, the industry-defining effects remain the same.

Nintendo typifies this strategy to perfection, boasting their chops through online-only Nintendo Direct events. Today, in the first Nintendo Direct of the year, the company unveiled its slew of strong contenders going into 2019. Here’s a taste of Nintendo’s upcoming heavy-hitters:

Super Mario Maker 2

In 2015, Nintendo released its most revolutionary retooling of the Mario formula — Super Mario Maker. Exclusive to the 3DS and the Wii U, the highly customizable Mario game was a beloved hit. This June, Nintendo finally releases a follow-up featuring new tools, elements, and a lot more playability on the Switch.

The Legend of Zelda: Link’s Awakening

By no means a new game, Link’s Awakening brings the Game Boy classic to the Switch. This time, Nintendo has remastered the game in a top-down, 3D engine. Further, the remastered game features similar side-scrolling segments from the old game.

Marvel Ultimate Alliance 3: The Black Order

The current Marvel fever has also infected the gaming world. The Black Order brings a four-player co-op brawler experience to the Switch. Featuring a wide array of characters from the universe, the game features an original story, pitting your favorite heroes against Thanos and the Black Order.

Tetris 99

Out today, Tetris 99 is the most shocking iteration of the time-honored series. Why? It’s a battle royale. The free online block-building game pits you against 98 other players in a race to become the last man standing.

Besides these four, Nintendo will also launch a flurry of updates and ports. In the coming months, the company will release substantial updates to Super Smash Bros. Ultimate and Captain Toad: Treasure Tracker. It will also launch Assassin’s Creed 3 Remastered, Final Fantasy VII, Final Fantasy IX, and Hellblade: Senua’s Sacrifice.

SEE ALSO: Pokémon: Let’s Go gets its own Nintendo Switch bundles

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Apps

EA is looking into making a mobile version of Apex Legends

To battle with Fortnite

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Image credit: EA

EA‘s battle royale game is a certified hit. Apex Legends, which was developed by Titanfall makers Respawn, has no fewer than 25 million registered players in just one week. The game is playable for free on multiple platforms (PC, PS4, and Xbox One), but why not make it available on mobile as well?

Early reports don’t indicate mobile plans for the game, although during the Electronic Arts Q3 2019 earnings call, EA Games CEO said that they are looking into bringing Apex Legends to mobile devices.

Fortnite‘s userbase ballooned when it became available on Android and iOS, so it’s a no brainer than EA also wants mobile gamers to join the fun.

“We are looking at how to take the game to mobile and cross-play over time, and I also expect that this game will have tremendous value in Asia, and we’re in conversations about that,” EA Games CEO Andrew Wilson said during the conference call.

There’s no definite timeline for the release of Apex Legends on mobile, but it’s certainly on the drawing board. For now, EA plans to introduce direct purchase options for players to buy items and new legends or heroes. They will also offer the so-called Apex Packs or simply loot boxes for more random items.

Apex Legends is not a pay-to-win game, so these items are purely cosmetic and can be used to customize your hero’s looks in the game.

SEE ALSO: Apex Legends hits 25 million players after one week

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