Gaming
ASUS ROG Phone review: A true gaming phone done right?
Undeniably a phone built for mobile gamers
Finally, the ROG Phone from ASUS is out in the market! We first saw the gaming smartphone back in Computex 2018 last June, and we waited a long time (four months to be exact) to take one home.
We received a lot of questions about this phone. Is it the best gaming smartphone today? How is it different from other flagship phones with similar specs? And, how much value are you getting out of it?
To answer all those, here’s my review of the ROG Phone. You know the drill, let’s start with the phone’s physique.
Its AMOLED display measures 6 inches diagonally

With a Full HD+ resolution and 18:9 aspect ratio
It features stereo front-facing speakers

It’s not exactly borderless, but you get great loudspeakers
The physical buttons are on the right side

They are made of metal
The left has the card tray and side-mounted USB-C port

The phone doesn’t support expandable storage via microSD
Another USB-C at the bottom along with a 3.5mm jack

This phone doesn’t sacrifice wired connectivity
The back looks aggressive with the ROG logo

The logo lights up!
The phone is pretty angular with lots of unusual shapes

The ROG persona goes mobile
In case you’re wondering what ROG means…

It’s definitely for gamers
There are two rear cameras and a fingerprint reader

Almost forgot about those!
Obviously designed with gaming in mind
One look at the ROG Phone and it already screams that it’s a gaming smartphone. Unlike other game-centric phones from Honor and Razer which have subtle gaming looks, the ROG Phone belongs with the rest of the ROG laptops and peripherals that are made by ASUS.
When there are a number of phones on the table like in our office, it’s not difficult to differentiate the ROG Phone from the rest. The front of the phone has a distinct copper accent on its front stereo speakers, and the back is uniquely ROG. If you own an ROG laptop or desktop and use ROG-branded peripherals, the ROG Phone should be part of your collection.

Like with other 2018 phones, the ROG Phone has a glass back using Corning’s tough Gorilla Glass. Don’t expect things to be symmetrical here because the dual rear cameras and the LED flash are housed in an unusual shape. Even the fingerprint reader is slightly positioned to the right of the phone, but don’t worry, it’s still reachable using either index fingers.
The ROG Phone’s bold design doesn’t end there. The back also has a futuristic styling using lines and an ROG logo that lights up in virtually any color you want. To top things off, the phone even has an exterior for its cooling system.

Encased in a metal frame, the ROG Phone is premium all around. It certainly feels more well-built than its ZenFone cousins. But of course, the loud design is not everyone’s cup of tea. Some gamers might even find it too much, but ASUS is not following Razer’s design choices.
Apart from the phone’s body, there is also a lot to talk about the phone’s display. The 6-inch display is not just your ordinary AMOLED panel. Apart from producing deep blacks and vibrant colors, the display is capable of a 90Hz refresh rate with 1ms pixel response time. Basically, you can play with the phone in uber-smooth motion. On top of that, it supports HDR and has a wide color gamut that’ll please professionals.
The fastest Android gaming phone today
The ROG Phone is powered by a Snapdragon 845, which is practically found on all high-end Android phones that came out this year. To place this gaming smartphone ahead of them, ASUS threw in an overclocked variant of the already-powerful chip and paired it with lots of memory and speedy flash storage. The result is one of the fastest Android phones available today.
Android Oreo runs the show, but it’s customized by ASUS to make it one of their own. Being an ROG device, it comes with a combative theme. Turning on the “X Mode” will even make everything red, which means that the ROG Phone is performing at its peak.
Like with ROG notebooks and desktops, the phone has a command center where you can closely monitor the phone’s condition. The Game Center is as aggressive-looking as the phone’s body. Here you can check the CPU and GPU speeds, the battery’s temperature and remaining power, the setting for the RGB light customization, and the fan speed control for the external cooler.
The configuration I have for review has 8GB of memory and 128GB of storage. If you find 128GB not enough for all your games and personal files, there’s also a 512GB model. Without a doubt, the ROG Phone is insanely fast. Coupled with a 90Hz display, this will be your smoothest Android experience. The 120Hz display of the Razer Phone 2 is more fluid, but the eyes can already appreciate what the ROG Phone has.
Keep in mind that not all games take advantage of the high refresh rate, but popular titles already do. My all-time favorite, Asphalt 9: Legends, is more enjoyable when it’s rendered in 90fps. Other graphics-intensive titles like Free Fire (which comes pre-installed) is fully supported and PUBG: Mobile is playable in the highest settings without lag, as well.
Also, the AirTriggers, which are ROG’s virtual shoulder buttons, aid in mobile gaming. Basically, the sides of the phone are touch-sensitive. They are kind of gimmicky in a way because they are pretty difficult to reach during gameplay. When you get used to it, you’ll have an edge against other players using regular phones.
It even comes with fun cameras
The ROG Phone is not just fun in gaming, but it’s also a good picture taker. It won’t match the likes of the Pixel 3 and Mate 20 Pro, yet I am impressed with the phone’s cameras. Maybe because I wasn’t expecting it to be this good?
It’s got dual rear shooters. The main one is a 12-megapixel sensor with f/1.8 lens, optical image stabilization, and Dual Pixel autofocus. Of course, the phone’s camera is powered by AI that detects the scenes and adjusts the settings accordingly. Thankfully, there’s no over processing going on like with other AI-enabled shooters.
Here are some photos taken using the main sensor in Auto mode:
They aren’t bad, right? Although, ASUS didn’t put much attention on the 8-megapixel secondary shooter with an ultra wide-angle lens. I’m a fan of wide-angle secondary cameras, so I enjoyed shooting GoPro-like shots. Too bad it’s got no autofocus and the quality isn’t at the level of the main sensor.
Here are some samples taken using the main sensor and the wide-angle camera for comparison:
- Normal
- Ultra wide-angle
- Normal
- Ultra wide-angle
- Normal
- Ultra wide-angle
- Normal
- Ultra wide-angle
- Normal
- Ultra wide-angle
- Normal
- Ultra wide-angle
Moving to the front, we have another 8-megapixel shooter but it’s just wide enough to take spacious selfies. It comes with an f/2.0 aperture, so low-light shots shouldn’t be a problem — at least on paper. You can also apply bokeh effects to your selfies for added depth.
- No effect
- With bokeh
- With bokeh
- Low-light with bokeh
No one is buying the ROG Phone for photography purposes, but those who are interested in it will be able to take great photos. The use of an ultra wide-angle secondary lens is also a good choice by ASUS. Why? Because it’s more fun to take wide shots.
Incredible power takes a toll on battery
With all the features the ROG Phone has, a trusty 4000mAh battery keeps the lights on. But, it is enough? Based on my usage, no. If you wish to enable the phone’s highlighted features such as the 90Hz refresh rate, you should make sure to have a power bank around.
The phone didn’t last a full day as my daily driver. I usually get fewer than three hours of screen-on time. My usage includes typical work duties with the phone constantly connected to either Wi-Fi or LTE, and lots of gaming in X Mode.

When I set the refresh rate back to default (60Hz), I was able to get better battery life. The ROG Phone was my secondary device during my four-day business trip to Singapore and I only had to charge it twice. I mainly used the phone for taking photos, checking out web pages, uploading IG stories, and, of course, for playing mobile games once in a while.
Speaking of charging, the ROG Phone comes with a super-fast charger in the box. In just 15 minutes, I was able to charge the phone from zero to 26 percent. The charging rate slows down when you’re nearing 100 percent, so a full charge takes about an hour and 40 minutes. That is still very impressive, though.
Is this your GadgetMatch?
The ROG Phone is a premium device from ASUS with all the bells and whistles of a gaming smartphone. Some might argue that regular flagship phones are already good at gaming. Yes, that’s true but they are not meant for it. That’s where gaming smartphones, such as the ROG Phone, come in.
It has the fastest available processor, super-smooth refresh rate, loud front speakers, optimized software, and extra hardware features such as shoulder triggers and both passive and active cooling systems.

But, everything comes at a price. When the ZenFone 5Z came out earlier this year, we were in awe at how ASUS is offering a flagship-specced phone at an affordable price. It’s even cheaper than OnePlus in some regions, but not as affordable as a Xiaomi flagship. Things are different with the ROG Phone and ASUS is asking quite a lot of money for it, but at least it’s not your usual Android phone.
The ROG Phone has an official starting price of US$ 899 for the 128GB model. In the Philippines, it goes for PhP 49,995, which is not far from the international pricing. If you want more storage, you can get the 512GB model for US$ 1,099. You can also get the top-tier model for PhP 61,995 in the Philippines, SG$ 1,598 in Singapore, and NT$ 31,990 in Taiwan where it’s the cheapest.
If you wish to complete the set, the ROG Phone is being sold along with all of its accessories but the asking price puts it in the league of gaming laptops, so you might want to think carefully before purchasing any of them.
There’s a certain expectation that comes with a My Hero Academia game, especially one billed as the “final chapter.” You expect big emotions, loud battles, and characters pushed to their limits. After spending time with My Hero Academia: All’s Justice, it’s clear Bandai Namco isn’t trying to reinvent the arena fighter formula. Instead, it’s refining what fans already know and framing it around the series’ most climactic arc.
Early on, the game feels immediately familiar. If you’ve played previous My Hero Academia console titles, you’ll know exactly what you’re getting into. Combat rhythms, camera angles, and overall pacing don’t drastically change. For casual fighting game players like myself, the differences feel more granular than transformative, but that familiarity makes the game easy to settle into.
One notable addition is the dual control scheme: “Normal” and “Manual.” Normal mode smooths out inputs, lowering the skill floor, while Manual mode is the classic arena fighter setup. Normal works but reduces player agency in ways that feel unusual. Outside of combat, the game also replaces a standard menu with a city-like hub. Playing as Deku, you pull up a smartphone-style menu to access modes, subtly increasing immersion.
Combat and battle system
Combat feels largely unchanged in speed but leans more aerial than expected. Characters spend a lot of time in the air, creating distance and forcing you to think about positioning. Aggressive players may struggle, as patience and smart movement are rewarded more than constant pressure.
Quirks are intuitive, even for newcomers to 3D arena fighters. Visual indicators clearly communicate cooldowns and power states. Some Quirks are tuned for balance, but they still feel faithful to the anime. Ultimate and cinematic moves are satisfying and feel earned, never spammy.
Character variety is a standout. Deku, Bakugo, and Shoto share similar combat prompts, but their Quirks dictate unique movement, attack patterns, and space control. Deku, in particular, feels beginner-friendly, making him a natural starting point.
Roster and character balance
The roster feels large without overwhelming the player. Final-form characters aren’t instantly dominant; the true power spike comes when a character enters a “Rising” state after being the last fighter, gaining buffs across damage and abilities. Villains are just as enjoyable as heroes, with Dabi proving particularly fun to play. Story mode also presents moments of genuine challenge, such as facing multiple opponents at once.
While it’s early to speak on balance issues, the game seems thoughtfully tuned so far. Beginner-friendly characters include Deku, Bakugo, and Shoto, while other fighters may require more experience to master.
Team Up Missions
Team Up Missions offer shorter, varied challenges that feel like playable mini OVAs. While not essential to the main story, they unlock legacy battles and extra content for fans.
AI allies are competent and punish reckless play, which makes team composition matter more than cosmetic choices. While these missions don’t dramatically expand the fantasy of teamwork, they add fun replayable content for single-player fans.
Story and cinematic presentation
Story mode is where All’s Justice shines. Experiencing the Final War interactively delivers the same giddy excitement as watching those moments unfold in the anime. It evokes memories of the Naruto Ninja Storm series, balancing spectacle and fan service. Transitions between gameplay and cutscenes are serviceable—neither jarring nor groundbreaking.
The game assumes familiarity with the story, so newcomers may feel lost without prior anime knowledge. Battles often carry emotional weight, effectively allowing players to relive key moments of the Final War.
Visuals, performance, and audio
The game runs smoothly on PS5, even during effects-heavy fights. Character models are adequate, though not as sharp as hoped, while facial animations during story moments are expressive and well-done. The UI does enough to keep combat readable without distracting from the action.
Audio stands out. Voice acting delivers intensity, hit sounds feel impactful, and music consistently elevates big moments. The game is loud, but in a way that matches the over-the-top energy of the series.
Should you play My Hero Academia: All’s Justice
My Hero Academia: All’s Justice feels like a proper final chapter. It doesn’t overreach but delivers where it matters most. Competitive players will find depth, while anime fans can relive beloved battles interactively.
It may not redefine the genre, but it understands exactly what kind of game it wants to be—and it delivers that confidently.
The combination of familiar combat, a large and varied roster, cinematic story moments, and thoughtful extras like Team Up Missions makes it a satisfying experience for anyone looking to step into the shoes of their favorite heroes and villains.
It’s been a while since GPU companies focused on making chips for consoles. With how the industry is going now, chips feel like they’re destined to end up in the suffocating deluge of AI servers. Now, however, AMD is showing signs of healing by teasing the next-generation Xbox.
In the latest earnings call (via Engadget), AMD CEO Lisa Su teased that the next-gen Xbox, built with a custom AMD SoC, is “progressing well to support a launch in 2027.”
The subtle tease is vague enough to obscure any details about the upcoming console but clear enough to confirm that it’s coming. Since the Xbox Series X|S has been out for several years now, it’s not surprising that Microsoft is thinking about what’s coming next.
However, it’s still intriguing that Microsoft is going for another console. Previous reports have speculated that the company might focus on delivering games, especially through the Game Pass. Lately, both the PlayStation and the Switch have thoroughly dominated the console market ahead of the Xbox. Handheld consoles are likewise impressive, too.
Other reports have speculated that the upcoming generation will focus on delivering both a gaming and a PC experience. With the Steam Machine coming soon, it seems natural that the next consoles will be usable PCs as well.
SEE ALSO: Match Pulse: ROG Xbox Ally X
Gaming
Overwatch reinvents itself with a new story and five new heroes
And it’s not “Overwatch 2” anymore.
Overwatch 2 was not a disaster for the popular multiplayer shooter franchise. It did, however, make the game more polarizing. For 2026, Blizzard is shaking things up once again, starting by dropping the “2” from Overwatch 2.
During its scheduled showcase, the new-and-improved Overwatch will feature annual storylines that will keep the game fresh for years to come. The system will go live on February 10. By then, the year-long event called Reign of Talon will start with Season 1.
As the name suggests, this year will be all about the villain-coded Talon organization, and it’s going to be more story-driven. Right off the bat, a new cinematic sees Vendetta seemingly kill Doomfist and take over the leadership of Talon.
Blizzard says that the year will see ten new characters introduced to the roster. In fact, five of those will already be playable starting in Season 1.
Without a doubt, the highlight character for this round is the formerly cancelled Jetpack Cat. The character was first rumored all the way back in 2017 but will now be fully playable this season. The flying feline hero is a support character that can hook another hero to a location while healing them. Their ultimate reverses this by having them crash land onto enemies and then hooking one to, ideally, drop them off the map.
Jetpack Cat will join four other heroes. Anran, who is also affiliated with the Overwatch faction, deals fire damage. Domina, who, along with the next three heroes, works with Talon, is a shield-based tank. Emre imagines an evil version of Soldier: 76. Finally, Mizuki is a Talon-affiliated healer.
Besides a new story and heroes, Overwatch will feature new game modes and improvements across the board. The new Season 1 starts on February 10.
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