Gaming
Baldur’s Gate 3: Why you should play the 2023 Game of the Year
Now is the best time to try it out
Last night, Baldur’s Gate 3 won the coveted Game of the Year award at the annual Game Awards for 2023. Though the title rightfully got millions of players this year, getting into the 2023 Game of the Year is still a daunting challenge, especially for those who don’t have experience with the turn-based RPG genre. If you’re also scared to commit to a genre you’re not familiar with, I’m here to tell you that you still absolutely should.
Who am I?
When the year started, Baldur’s Gate 3 was not on my radar at all. In fact, I wasn’t a fan of turn-based games. My only experience with the genre was through Sid Meier’s Civilization VI. Though a turn-based game, it’s hardly similar to Baldur’s Gate 3. And at the end of the day, I’d still prefer a quicker-paced action-adventure over a turn-based slog.
I am, however, a fan of roleplaying games. There’s just something appealing about putting myself in the shoes of a game’s protagonist and taking them through their story. Now, most of the big RPGs today have turned into giant collect-a-thons. Playing through them was a chore. That, and modern games just doesn’t allow for a lot of roleplaying.
When I saw people playing Baldur’s Gate 3, I was captivated. You could play as anything you want. You could roleplay however you choose. Every decision and dice roll absolutely mattered. Even if it was still at full price, I had to get it.
Creating a character
Steam has a two-hour policy for refunds. If you’ve played a game for less than two hours, the platform will grant you a refund automatically if you ask for it, no questions asked. As the logic goes, two hours is enough for players to tell if a game is worth keeping. Two hours, however, is not enough to get to the meat of Baldur’s Gate 3. It’s just enough to dip your toes in and get a feel for the game’s mechanics.
I used to laugh at RPG players who spent hours on the character creation menu. I never fiddled around with sliders and customization options. I wanted to get into the game as soon as possible. That changed with Baldur’s Gate 3.
While the game still has a lot of options to change how your character will look (including, yes, genital size), the character creation screen focuses a lot on how you want your character to be. I spent a good chunk of time figuring out the best race and class for me. Should I be an evil monk or a goody-two-shoes bard? Oh, and do these black horns go well with how I want my tiefling’s junk to be?
The prologue
Right after creating a character, the game quickly catapults you into the fire. A mind flayer — a tentacled humanoid that looks like child of Cthulhu — abducts your character and infects you with a parasitic worm that can turn you into a mind flayer like them. Your first job is to escape the mind flayer’s spaceship.
The introductory prologue teaches players the basics of Baldur’s Gate 3 — moving, fighting, and talking. However, one of the biggest aspects of the prologue is the introduction of two vital characters you can add to your party: Shadowheart, a selfish half-elf cleric, and Lae’zel, a brash githyanki fighter. From the beginning, these two characters are at each other’s throats. Unlike a lot of games that immediately portray teams as well-oiled machines, Baldur’s Gate 3 thrives on conflict. Party members are often at odds with one another. A lot of times, you’ll find yourself playing a mediator. Sometimes, you might even do something that causes them to leave your camp for good.
The focus on character-driven actions makes it so compelling to follow everyone’s stories to their conclusion. Every player will have favorite characters and interesting ways to deal with their conflict. They’re not just warm bodies you can throw at enemies. It also helps that Baldur’s Gate 3 has the best voice action and motion capture I’ve ever seen in a game. After you play the game, every other game will pale in comparison.
The moment everything clicked
After the prologue, the game drops you into the meatiest part of the game. The first act is a vast playground. Though there are goals, players are invited to tackle the game however they want — peacefully or with a sword in hand. This is also when the most important part of the game rears its head: the dice roll.
As with the traditional Dungeons and Dragons experience, everything is determined by the roll of the dice. In battle, the swing of a sword is determined by a dice roll. Planning before engaging is important just to account for the randomness. More importantly, dialogue and actions away from battle are determined by the same dice. Want to pick that locked door? Roll for dexterity. Want to talk down a rampaging barbarian from attacking you? Roll for persuasion.
The moment this is all clicked for me was a moment shortly after the start of the first act. My party runs into a dying mind flayer. The game asks me if I want to explore the monster’s mind. Since it was dying (and I felt that I had enough intelligence), I said yes.
Cue the dice roll.
I rolled a natural 20, the best possible roll because it’s an automatic win. However, this encounter was one of the rare moments when the game asks for a second, more difficult roll right after passing the first.
Cue the next dice roll. I went for it. After all, I rolled a 20 beforehand.
I rolled a 1, the worst possible roll because it’s an automatic failure. Unbeknownst to me, this was a death-saving roll. If you pass, you live. If you fail, you die. And I failed spectacularly.
The mind flayer took control and killed me. Fade to black.
Game over.
Aghast, I could do nothing but applaud. I wasn’t even two hours into the game. Though it was a kick to the gut, I was amazed at how willing the game was to let go of your hand. This isn’t an easy traipse through a fantasy land. It’s a complicated maze that will take you through a lot of unexpected twists and turns. I knew I was in for a good time.
Randomness defines the community
It’s understandable that making randomness a feature might turn some players off. If you can’t rely on pure skill, what’s the point?
However, the concept of failure does not mean an end to the game. Yes, my particular experience ended in a game over screen. Most don’t, though. A lot of times, failing a dice roll often means the opportunity to tackle a problem in a different way. Failed to persuade an enemy to lay down their arms? Maybe you can sneak past them. Failed that? Well, time for a battle.
Baldur’s Gate 3 makes failure fun. Every playthrough is automatically unique. It also adds to the community aspect of the game.
After a lengthy session, my first instinct is to go to the game’s subreddit and read what other players did in their playthroughs. Every single time, I would find an encounter I’ve never seen before or a result I haven’t tried yet. I’d immediately want to hop back on to see if I can replicate how they did with my character.
Outside of the actual game, Baldur’s Gate 3’s biggest appeal is its community. It’s almost like sharing war stories around the campfire. Every experience is valid, no matter how good or evil a playthrough can be.
A generational game
The game’s six awards should speak for themselves. Larian Studios created a once-in-a-lifetime experience. Baldur’s Gate 3 offers a fresh gaming experience, near infinite replayability, unmatched acting, and a supportive community.
Even at full price, the game is worth every penny. If you haven’t tried this year’s Game of the Year yet, there are so many reasons to go for it. It’s one of the best games I’ve ever played.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
Gaming
Street Fighter 6 adds first Filipino fighter Yasmine to its roster
Eskrima fighter joins battle
Street Fighter 6 has officially welcomed Yasmine, making history as the first Filipino martial artist to join the franchise’s playable roster. The new character is now available across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and Nintendo Switch 2 as part of the game’s Year 4 content.
Yasmine practices Eskrima, having learned the Filipino martial art alongside her older brother under their grandfather’s guidance. She wields Karambit knives in battle and embarks on a journey to find her missing brother.
Players can access Yasmine by purchasing the Year 4 Character Pass or Year 4 Ultimate Pass. Her default outfit features traditional Eskrima-inspired combat attire, while a school uniform serves as her second costume. In combat, she specializes in fast, aggressive attacks that build toward an enhanced Bayani Mode.
Yasmine is the first of four Year 4 fighters, followed by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also arrives alongside battle balance adjustments affecting the entire roster.
Onimusha crossover arrives this week
Capcom also announced a limited-time collaboration between Street Fighter 6 and Onimusha. Running from August 7 to August 31, 2026, the event introduces Oni EX character colors, themed Battle Hub decorations, avatar items, and additional rewards for players who log in during the event.
The update also adds new Avatar Arcade courses, additional ending scenes, a Frame Meter option for Avatar Random Match, and refreshed Master ACT rewards.
Philippine launch event set for August 9
Capcom will celebrate Yasmine’s debut with an official Philippine community launch event on Sunday, August 9, at Salud! by Primera Bar & Restaurant in Palanan, Makati. The event runs from 2:00 PM to 9:00 PM and features a double-elimination tournament, gameplay showcases, giveaways, and community activities.
Attendees can also receive limited-edition Yasmine merchandise, including event T-shirts, lanyards, and collectible keychains while supplies last. Special guests and cosplayers are also scheduled to appear. Admission will be on a first-come, first-served basis and is subject to venue capacity.
Gaming
Gangstar Mirage City launches on August 20 with SEA localization
Join a faction now for a chance to win rewards
Gangstar Mirage City is set for a full regional launch on August 20, with localization for the Southeast Asia region.
Published by Level Infinite, the free-to-play multiplayer, urban, open-world action game is available for download on iOS and Android.
The full regional release features an expanded open world, a new PvP Arena mode, and local languages.
In Gangstar Mirage City, players can team up for up to 4-man co-op heists, drive powerful vehicles, customize their arsenal, build an empire, and fight for control of Rooklyn City.
Players can register on gangstarmiragecity.com for in-game rewards.
In Southeast Asia, players can also register as a member of their respective local faction and get an exclusive in-game Avatar to represent their loyalty:
- Philippines: Manila Brigade
- Indonesia: War Kanda
- Malaysia: Taiko Tedung
- Thailand: SIAM APEX
Factions will be ranked based on how many players join and support them. The winning faction will enable all members to get 300 Diamonds, sent directly to their accounts.
Meanwhile, all players, including those who already began their journey in Rooklyn City with the soft launch last July, are invited to join the Global Vault Heist.
Reaching the final Registration Milestone will unlock the Full Tilt Vehicle Pack. These are the rewards up for grabs per milestone:
- 5 million players: 100 Diamonds
- 10 million players: 200 Diamonds
- 20 million players: Vehicle Upgrade Vouchers x5
- 30 million players: Full Tilt Vehicle Pack
All Global Vault Heist and Faction rewards can be claimed via the in-game mail system on August 20.
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