Gaming
Baldur’s Gate 3: Why you should play the 2023 Game of the Year
Now is the best time to try it out
Last night, Baldur’s Gate 3 won the coveted Game of the Year award at the annual Game Awards for 2023. Though the title rightfully got millions of players this year, getting into the 2023 Game of the Year is still a daunting challenge, especially for those who don’t have experience with the turn-based RPG genre. If you’re also scared to commit to a genre you’re not familiar with, I’m here to tell you that you still absolutely should.
Who am I?
When the year started, Baldur’s Gate 3 was not on my radar at all. In fact, I wasn’t a fan of turn-based games. My only experience with the genre was through Sid Meier’s Civilization VI. Though a turn-based game, it’s hardly similar to Baldur’s Gate 3. And at the end of the day, I’d still prefer a quicker-paced action-adventure over a turn-based slog.
I am, however, a fan of roleplaying games. There’s just something appealing about putting myself in the shoes of a game’s protagonist and taking them through their story. Now, most of the big RPGs today have turned into giant collect-a-thons. Playing through them was a chore. That, and modern games just doesn’t allow for a lot of roleplaying.
When I saw people playing Baldur’s Gate 3, I was captivated. You could play as anything you want. You could roleplay however you choose. Every decision and dice roll absolutely mattered. Even if it was still at full price, I had to get it.
Creating a character
Steam has a two-hour policy for refunds. If you’ve played a game for less than two hours, the platform will grant you a refund automatically if you ask for it, no questions asked. As the logic goes, two hours is enough for players to tell if a game is worth keeping. Two hours, however, is not enough to get to the meat of Baldur’s Gate 3. It’s just enough to dip your toes in and get a feel for the game’s mechanics.
I used to laugh at RPG players who spent hours on the character creation menu. I never fiddled around with sliders and customization options. I wanted to get into the game as soon as possible. That changed with Baldur’s Gate 3.
While the game still has a lot of options to change how your character will look (including, yes, genital size), the character creation screen focuses a lot on how you want your character to be. I spent a good chunk of time figuring out the best race and class for me. Should I be an evil monk or a goody-two-shoes bard? Oh, and do these black horns go well with how I want my tiefling’s junk to be?
The prologue
Right after creating a character, the game quickly catapults you into the fire. A mind flayer — a tentacled humanoid that looks like child of Cthulhu — abducts your character and infects you with a parasitic worm that can turn you into a mind flayer like them. Your first job is to escape the mind flayer’s spaceship.
The introductory prologue teaches players the basics of Baldur’s Gate 3 — moving, fighting, and talking. However, one of the biggest aspects of the prologue is the introduction of two vital characters you can add to your party: Shadowheart, a selfish half-elf cleric, and Lae’zel, a brash githyanki fighter. From the beginning, these two characters are at each other’s throats. Unlike a lot of games that immediately portray teams as well-oiled machines, Baldur’s Gate 3 thrives on conflict. Party members are often at odds with one another. A lot of times, you’ll find yourself playing a mediator. Sometimes, you might even do something that causes them to leave your camp for good.
The focus on character-driven actions makes it so compelling to follow everyone’s stories to their conclusion. Every player will have favorite characters and interesting ways to deal with their conflict. They’re not just warm bodies you can throw at enemies. It also helps that Baldur’s Gate 3 has the best voice action and motion capture I’ve ever seen in a game. After you play the game, every other game will pale in comparison.
The moment everything clicked
After the prologue, the game drops you into the meatiest part of the game. The first act is a vast playground. Though there are goals, players are invited to tackle the game however they want — peacefully or with a sword in hand. This is also when the most important part of the game rears its head: the dice roll.
As with the traditional Dungeons and Dragons experience, everything is determined by the roll of the dice. In battle, the swing of a sword is determined by a dice roll. Planning before engaging is important just to account for the randomness. More importantly, dialogue and actions away from battle are determined by the same dice. Want to pick that locked door? Roll for dexterity. Want to talk down a rampaging barbarian from attacking you? Roll for persuasion.
The moment this is all clicked for me was a moment shortly after the start of the first act. My party runs into a dying mind flayer. The game asks me if I want to explore the monster’s mind. Since it was dying (and I felt that I had enough intelligence), I said yes.
Cue the dice roll.
I rolled a natural 20, the best possible roll because it’s an automatic win. However, this encounter was one of the rare moments when the game asks for a second, more difficult roll right after passing the first.
Cue the next dice roll. I went for it. After all, I rolled a 20 beforehand.
I rolled a 1, the worst possible roll because it’s an automatic failure. Unbeknownst to me, this was a death-saving roll. If you pass, you live. If you fail, you die. And I failed spectacularly.
The mind flayer took control and killed me. Fade to black.
Game over.
Aghast, I could do nothing but applaud. I wasn’t even two hours into the game. Though it was a kick to the gut, I was amazed at how willing the game was to let go of your hand. This isn’t an easy traipse through a fantasy land. It’s a complicated maze that will take you through a lot of unexpected twists and turns. I knew I was in for a good time.
Randomness defines the community
It’s understandable that making randomness a feature might turn some players off. If you can’t rely on pure skill, what’s the point?
However, the concept of failure does not mean an end to the game. Yes, my particular experience ended in a game over screen. Most don’t, though. A lot of times, failing a dice roll often means the opportunity to tackle a problem in a different way. Failed to persuade an enemy to lay down their arms? Maybe you can sneak past them. Failed that? Well, time for a battle.
Baldur’s Gate 3 makes failure fun. Every playthrough is automatically unique. It also adds to the community aspect of the game.
After a lengthy session, my first instinct is to go to the game’s subreddit and read what other players did in their playthroughs. Every single time, I would find an encounter I’ve never seen before or a result I haven’t tried yet. I’d immediately want to hop back on to see if I can replicate how they did with my character.
Outside of the actual game, Baldur’s Gate 3’s biggest appeal is its community. It’s almost like sharing war stories around the campfire. Every experience is valid, no matter how good or evil a playthrough can be.
A generational game
The game’s six awards should speak for themselves. Larian Studios created a once-in-a-lifetime experience. Baldur’s Gate 3 offers a fresh gaming experience, near infinite replayability, unmatched acting, and a supportive community.
Even at full price, the game is worth every penny. If you haven’t tried this year’s Game of the Year yet, there are so many reasons to go for it. It’s one of the best games I’ve ever played.
Gaming setups don’t have to look like dedicated gaming rooms. IKEA and Xbox are making that easier with their new YXSTABY collection.
The nine-piece collection combines IKEA’s furniture design expertise with Xbox’s understanding of gaming. It brings together functional furniture and playful accessories inspired by Xbox controllers.
IKEA launched the collection in the Philippines on November 4 at its Pasay showroom. The event featured interactive room setups that demonstrated how the furniture fits into everyday homes.
The launch also included a cosplay runway inspired by IKEA’s iconic blue and yellow FRAKTA bag. Guests explored immersive gaming stations and experienced the collection firsthand.
Gaming furniture designed for everyday homes
YXSTABY addresses the challenges of fitting gaming setups into shared living spaces. Its furniture supports different gaming positions while keeping accessories organized.
The gaming lounge chair accommodates both forward-leaning gameplay and relaxed reclining positions. A rolling side table keeps gaming accessories within reach.
The collection also includes flexible storage for cables and accessories. Its felt inserts protect stored items, while its foldable design doubles as a laptop stand.
Families can also move their gaming setups between rooms. A TV stand with castors makes it easier to relocate equipment without dedicating an entire room to gaming.
Xbox controller-inspired accessories
Xbox’s influence extends beyond the collection’s gaming furniture. Several accessories take inspiration from familiar controller elements.
The Gaming D-pad cushion recreates the controller’s distinctive directional button. A stainless steel platter also borrows its design from the D-pad.
Another standout is the tilting thumbstick stool, which takes inspiration from an Xbox controller’s analog stick. A mirrored display box gives collectors a dedicated space for controllers and other gaming memorabilia.
Bringing gaming into Filipino homes
IKEA Philippines Sales Leader May Castillo highlighted the collection’s relevance to local households.
She pointed to the Philippines’ strong gaming culture and the country’s high engagement with video games across different devices.
IKEA Philippines Selling Manager Sarah Cox said the collection draws inspiration from Xbox controllers and how gamers actually play. It also incorporates IKEA’s playful approach to furniture design.
The collaboration brings together two brands with different strengths. IKEA understands how people use their living spaces, while Xbox understands what players need from their gaming setups.
The result is furniture that makes gaming more convenient without making the rest of the home feel like a gaming room.
Can you believe that it’s been over eight years since Bethesda announced The Elder Scrolls VI. Since then, we’ve seen neither hide nor hair of the upcoming title. Today, the studio has mercifully revealed a tiny bit more about the game including its title and setting.
Historically, the Elder Scrolls franchise is not known for its numbering. It’s not The Elder Scrolls III, IV, and V; it’s Morrowind, Oblivion, and Skyrim. Now, we know what The Elder Scrolls VI will be called — Sentinel.
The name is also a huge clue as to where the game will take place. Besides being the name of the game itself, Sentinel is also the capital of Hammerfell, a region in northwest Tamriel. The teaser, which shows a sword being uncovered from a pile of sand, confirms this. After all, the Alik’r Desert is one of the region’s highlights.
Now, Hammerfell is not a new region for players. The region, especially the titular Sentinel, was previously featured in The Elder Scrolls II: Daggerfall. Obviously, not a lot of gamers would have played this classic game before, so a return will introduce the region to a lot more modern players.
Unfortunately, despite throwing us a bone with the name and the setting, Bethesda did not reveal when the title is coming. Given that Grand Theft Auto VI is launching very soon, the time is ripe for the launch of another much-awaited title.
SEE ALSO: The Elder Scrolls IV: Oblivion Remastered is out now
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
-
Lifestyle6 days agoYour coffee nook is getting a makeover with Starbucks’ holiday collections
-
Lifestyle1 week agoSticker season is back, and so is the planner your ~friends~ might fill in for you
-
Gaming5 days agoWild Rift Patch 7.3, celebrates K/DA comeback
-
Gaming1 week agoROG G700 review: The best prebuilt PC you can get off the shelf
-
Gaming1 week agoPlayStation unveils Prism Collection
-
News2 weeks agoApple unveils its biggest iPad mini update yet
-
Laptops1 week agoApple unveils MacBook Pro with PROLED XDR display and Touch
-
Gaming1 week agoFromSoftware’s The Duskbloods delayed to 2027
















