Enterprise

Blizzard in deep trouble for supporting China

Update: Blizzard eases sanctions against Blitzchung

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Image source: Overwatch

The American corporate world is in a state of crisis caused by the tension between China and America. In the middle of this heightened Sino-American corporate war, Hong Kong lies in the middle, eagerly awaiting its democratic victory against Chinese authoritarianism. Because of the immensity of the geopolitical issue, individuals have inevitably expressed their opinions on the matter through public avenues.

Recently, individual opinions are getting in the way of corporate profits, especially for the companies that these individuals represent. From slaps on the wrist to outlandish punitive measures, American companies are putting a clamp on anti-China sentiments. The US is discovering where their favorite companies’ loyalties really lie — with the American people or with the Chinese government.

Blizzard: too cool for Hong Kong

Among these controversial companies, Blizzard Entertainment is fueling a significant portion of the dispute. Last weekend, the company held a Hearthstone tournament in Taiwan. The winner, Blitzchung (real name: Chung Ng Wai), expressed pro-HK opinions during his victory speech: “Liberate Hong Kong, revolution of our age.”

Days later, Blizzard Entertainment issued steep punishments against Blitzchung: stripping him of his prize money and banning him from competitive play for a year. The company has also fired the two broadcasters involved in the interview. Blizzard has deleted the official interview from their accounts.

“I don’t regret saying that stuff. And even now, I don’t regret it at all.” In defense of his actions, Blitzchung has expressed the necessity of his opinions. “I shouldn’t be scared. I hope my act can inspire other gamers like me, to continue to support the movement in Hong Kong,” he told AFP.

According to Blizzard, Blitzchung’s voiced opinion “offends a portion or group of the public, or otherwise damages [Blizzard’s] images,” warranting the fine and the ban. Curiously, the company did not say if the ban results from any Chinese intervention.

#BoycottBlizzard

Since then, Blizzard’s actions have sparked global outrage, accusing the company of political favoritism rather than supporting its customers or representatives. Many individual personalities have boycotted the company’s products including the highly popular MMORPG World of Warcraft and the competitive shooter Overwatch.

Some Overwatch players have even started using the game’s Chinese character, Mei, as a pro-HK icon. In the game, Mei — and the other characters — are largely apolitical regarding real-world politics. The game is set in a futuristic world with anthropomorphic gorillas and conscious robots. In creating a pro-HK icon, players hope to cause a larger boycott of Blizzard’s products.

Notably, Blizzard’s employees have also expressed dismay over their company’s actions. After the incident, several employees have walked out of their offices in protest. Also, an employee has supposedly taped over Blizzard’s forward-thing motto displayed on the company’s campus: “Think Globally” and “Every Voice Matters.”

The global outrage has already earned the attention of American lawmakers. Floridian Senator Marco Rubio has tweeted his support against Blizzard. “China using access to market as leverage to crush free speech globally,” he said.

Another senator, Ron Wyden from Oregon, has expressed the same sentiments. “Blizzard shows it is willing to humiliate itself to please the Chinese Communist Party. No American company should censor calls for freedom to make a quick buck,” he said.

Meanwhile, rivaling game companies have shown support for Blitzchung. Gods Unchained, a card game similar to Hearthstone, has promised to pay the tournament winner the full winnings stripped by Blizzard. Fortnite’s Epic Games has proclaimed that it will never penalize players for expressing their right to free speech.

Companies for China

Besides Blizzard, the NBA is also embroiled in a similar controversy. China has recently blacklisted the Houston Rockets because of a tweet from general manager Daryl Morey. Apple is also in trouble for supporting a pro-HK app and censoring the Taiwanese flag.

Slowly, the world is unraveling the curtain draping over the biggest companies today. Underneath, people are discovering a cruel truth: the persistence of money versus integral values.

Update [10/11/19]: At the end of the day on Friday (US time), Blizzard issued a statement in response to the recent controversies. In the lengthy post, the company has decided to ease up on the penalties issued to both Blitzchung and the shoutcasters. For one, Blitzchung will finally receive his full winnings. Further, Blizzard has reduced the bans to only six months.

Explaining their side, Blizzard has reiterated that the decision was made without Chinese intervention. According to the statement, Blizzard acted to ensure the tournament’s status as an inclusive environment for all gamers.

SEE ALSO: Blizzard is taking their other titles to your mobile

Enterprise

New US-China ban might affect 75% of phones, laptops

Companies can no longer use Chinese labs to test their products.

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The United States is continuing its crusade against Chinese technology today. However, the target now isn’t a company from China but a method important to a lot of non-Chinese brands.

Today, via Reuters, the Federal Communications Commission (or FCC) has unanimously voted to prohibit companies from using Chinese labs to test their electronic devices if they are to be sold for use in the United States. Naturally, this includes smartphones and computers.

Notably, the prohibition doesn’t directly target Chinese brands. However, it will still affect a huge swath of the industry. The FCC estimates that around 75 percent of the entire market are devices tested in labs based in China.

This means that companies who wish to sell future products in the country must move their testing to labs in the United States or other countries that it deems secure. At its current iteration, the prohibition will not affect devices that already earned their certification prior. However, it might prevent them from getting recertified once their current one expires.

Now, the prohibition isn’t an absolute lock just yet. The FCC will allow the industry to submit comments about the proposal. But, with a unanimous vote from the FCC, companies might have to start looking for alternative testing sites if they want to stay operation in the United States.

SEE ALSO: TikTok finally gets a buyer in the United States

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Enterprise

OnePlus has reportedly merged with realme

Both brands were previously rumored for restructuring early this year.

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OnePlus 13

OnePlus has a problem. For a while now, rumors have swirled about the company’s dissolution. For their part, the company has continued to deny the reports, citing business as usual. Likely to their dismay, the reports just keep coming. Today, sources have hinted that OnePlus has merged with realme.

Back in January, it was rumored that OnePlus would be closing up shop this year. Since the company very quickly denied the rumors, the report hardly made waves. However, a suspected merger with realme is more difficult to debunk.

For one, realme is itself in a very interesting position. Also back in January, realme was reportedly moving back into being a sub-brand of OPPO. Coupled together with the OnePlus debacle, all this internal restructuring seems par for the course.

According to Digital Chat Station on Weibo, OnePlus and realme have already concluded the merger. The two brands have reportedly united their Chinese and international operations under one roof. Likewise, their marketing will be the same. Pete Lau will still be the main head for this new division.

As with anything of this nature, take this with a grain of salt. OPPO, OnePlus, and realme have not issued any official statements concerning a merger or a shutdown for any brand.

SEE ALSO: realme is reportedly going back to being an OPPO sub-brand

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Enterprise

AGIBOT is turning robots into companions for our everyday routines

The era of robots performing cool tricks is over!

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The era of robots performing “cool tricks” is over.

At its 2026 Partner Conference, AGIBOT moved embodied AI out of the lab and into the real world.

y using a “One Robotic Body, Three Intelligences” architecture, the company launched five new robot platforms and eight AI models to make physical AI a normal part of how we live and work.

Engineering for human environments

AGIBOT believes that for a robot to be a good partner, it first needs a body you can actually rely on.

Take the AGIBOT A3, for example. This 173 cm tall humanoid weighs 55 kg, about the same as a teenager. It uses a magnesium and titanium build to stay strong yet light.

It moves smoothly for 10 hours straight, and if the battery runs low, you can swap it out in just 10 seconds to keep the momentum of your day going.

In the workplace, the AGIBOT G2 Air acts as a single-arm helper that works right alongside people. It navigates narrow doorways and tight office spaces with ease.

This robot actually learns while it works; it records its environment and actions in real-time to help its AI get smarter every single day.

Then there is the D2 Max, the world’s first Level 3 autonomous four-legged robot. It isn’t a toy you control with a remote; it is a partner that explores tough terrain and handles security patrols entirely on its own.

Finally, the OmniHand 3 series brings a human-like touch to these machines. The flagship Ultra-T model mimics almost any hand movement, while the OmniPicker 3 and OmniHand 3 Lite handle the heavy-duty, high-impact jobs that require extra muscle.

8 models driving autonomy

The “brain” of these machines is a closed-loop system that helps them move, think, and talk.

To master movement, the Behavioral Foundation Model (BFM) allows a robot to copy human actions just by watching a short video.

Another model, the GCFM, lets the robot react to your voice or actions in real-time, which makes its movements feel natural instead of stiff.

To tackle complex tasks, AGIBOT uses a massive dataset called AGIBOT WORLD 2026, a library of real-life situations from homes and factories.

This library helps robots plan out long lists of chores without getting confused. They even use a “digital twin” system called Genie Sim 3.0, where robots practice new skills in a virtual world before trying them in the real one.

On top of that, the WITA Omni model helps the robot understand your feelings, allowing it to talk and move like it’s having a true conversation

Scalable deployment

The robots are becoming a part of our daily lives. By using the MEgo system to collect data easily, AGIBOT is making it simpler for these machines to learn how to help us in shops, warehouses, and our own homes.

As these robots start showing up in our lives, the technology feels less like a complicated machine and more like a companion that helps us grow.

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