Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

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Clair Obscur: Expedition 33 review: Beautifully haunting

‘For those who come after’

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Let’s get one thing straight. None of the words I string together will be enough to adequately describe the breadth and depth of Clair Obscur: Expedition 33. It is visually arresting, the combat is engaging, the characters are fleshed out, and the story will have you hooked. I can confidently say that you will come out of this experience absolutely enthralled. 

But what is Clair Obscur: Expedition 33? It’s the debut game of Sandfall Interactive. They’re a team of developers from France who come from more well-known publishers but decided to band together to deliver a game that truly speaks to their sensibilities. 

That sensibility is a love and reverence for JRPGs. And you’ll immediately see that influence if you care to check a few of the marketing they have already put out for the game. 

Gustave, The Paintress, and Lumiere

Speaking of the game, you’re thrust into a world at the mercy of The Paintress. Year after year, she paints a number on the Monolith. The number indicates the age that will succumb to The Gommage. Think Thanos-type of being dusted away. And boy, it does not feel good. 

You play as Gustave who is voiced by Daredevil himself, Charlie Cox. Gustave is a respected engineer in Lumiere and one of the key members of Expedition 33. Lumiere appears to be a piece of land that broke off away from the main content where The Paintress is. 

Clair Obscur: Expedition 33

Right before you embark on the Expedition, you immediately see Gustave suffer a loss. As do the rest of Lumiere as The Paintress erases 34, dusting away people of that age. 

Expedition 33, as with the expeditions that preceded it, are mostly composed of people who only have a year to live. They embark on the journey to prevent The Gommage by slaying The Paintress. 

It’s a harrowing task but one that must be taken to give hope, as Gustave says, “for those who come after.” 

Visually arresting

Clair Obscur: Expedition 33

Despite the gloomy and melancholic premise, the world of Clair Obscur: Expedition 33 isn’t drab and devoid of color. Quite the opposite, really. 

The environments are vibrant, captivating, and imaginative. You go from what appears to be a typical ‘fantasy game’ forest to an area that appears to be submerged in water with creatures floating around and proceed to a village whose populace seem to want to do nothing but fight.

In between these areas is an even more breathtaking overworld. Yes, it’s a similar kind of overworld prominent in 90s period JRPGs where you roam around until you get to the next area of interest. 

This is a great evolution of the overworld present in games like Final Fantasy VII, VIII, and IX

In the overworld, the perspective shifts from your typical third-person view to one that’s more isometric. Encounters, however, aren’t random. You’ll see enemies lying in wait which you could either fight or avoid.

The characters also look very distinct. The art style is unique. Human but not quite photorealistic. Animated but not cartoony. 

Outside of some lip-syncing issues, you’ll likely find yourself enamored with how the game looks. 

Active Turn-based combat 

Clair Obscur: Expedition 33

I’ve already gone in quite some detail on combat in my preview. To reiterate and summarize, the base of the combat is turn-based. But the game adds a few wrinkles to keep you engaged. There’s a parry, dodge, and jump mechanic as response to the enemies’ attacks. 

When launching your own turns, you can perform a base attack, use items, free aim, or use a skill. Free aim and skills consume action points or AP. Performing a base attack, parrying, and more lets you gain AP. 


Learning each enemy type’s attack pattern to dodge or parry can be tough. But once you do, it’s extremely satisfying. The window to dodge is generous but parrying can be unforgiving. Impeccable timing is absolutely required.

Each character also has their own mechanic. Gustave is your sword and pistol weilder. Your typical damage-dealing protagonist. His mechanic is Overcharge where some of his skills and attacks build-up which then let’s him unleash a powerful attack. 

The next two characters you’ll control are Lune and Maelle. Lune is your mage with the Stains mechanic while Maelle is a fencer with the Stances mechanic. 

You have the usual skill tree.

Planned carefully, you can string together moves that can help set up your party members to do more damage, thus ending the encounter much more hastily.

Each skill also has QTE which plays more like a rhythm game. Time your button presses, and you will increase damage or the effect of that particular skill. 

Pictos and Lumina

Clair Obscur: Expedition 33

Then you have Pictos and Lumina. Pictos are essentially equippable items you can acquire through exploration. These items contain buffs or combat effects. If equipped after four fights, the Pictos are then ‘learned.’ 

Once they are learned, other characters can then have the same buffs by spending Lumina. Every Pictos has a corresponding fixed Lumina number. This lets you know which ones you can equip to a character. Each character also has a corresponding Lumina number that can be increased as you play the game.

And that’s not even all of it. Hours into the game and you’ll be introduced to more mechanics but not before you’ve already become familiar with its base concepts. 

When not in full health after combat, characters will look like this in the game.

Overall, the combat is extremely layered without being overcomplicated. It will test how well you prepare and strategize as well as how good your reflexes are.

Fleshed-out characters 

Clair Obscur: Expedition 33

Cosmetic changes appear even in cutscenes. This one looks a little silly, but it fits the moment.

A common pitfall of many JRPGs are one-dimentional characters that act more like caricatures than actual characters. That is not the case with Clair Obscur: Expedition 33.

In the early part of the game, you barely know anything about any of the characters. You’re also just as lost and confused as they are after a major incident. 

The way they react to the situation already tells you who they are as people. You see how they respond to a desperate situation, arguing over what to do but still coming across as people who still genuinely care about each other and their cause. 

This is one of the more impactful early scenes that display this game’s strength in writing, voice acting, and cutscene animation.

This extends to the rest of the characters you meet along the way. What’s brilliant is it’s not all gloom and doom. Despite knowing the dangers they face and the unpredictability of their situation, they still find time for some playful banter that feels warm and not out of place. 

Gustave, the team, and the rest of the characters are people who have known and experienced love, loss, joy, pain, grief, and more. You see it by how they act and interact. Which makes every emotional turn of the game even more impactful. 

Gripping story 

Clair Obscur: Expedition 33

From the get go, Clair Obscur: Expedition 33 already has an unusual premise. But it keeps the intrigue going as you go through the main campaign. 

Lune, one of your main party members, says it best during the latter part of Act I: “The more we learn, the more questions I have.” 

That’s the general feeling of the game’s story. You’re just eager to find out what happens next. And what happens next is… well, that’s for you to know on your first playthrough. 

It’s a beautifully haunting tale set in a visually rich but broken world. 

Should you play Clair Obscur: Expedition 33?

Until further notice, Clair Obscur: Expedition 33 is my Game of the Year for 2025. So, yes. It is a must-play. 

The game will lure you in with its stunning visuals, grab you with its inciting incident, keep you focused during combat, endear you to its characters, and deliver gut-wrenching and awe-inspiring moments that will make you yearn for more. 

Thankfully, it’s a 30–50-hour campaign with late game content that could double if you’re the completionist type. 

Clair Obscur: Expedition 33 is out on April 24. It’s available on PlayStation 5, Xbox Series X|S, and Windows PC. It will also be available Day One on Game Pass.

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CRISIS CORE -FINAL FANTASY VII- REUNION physical edition now available for Switch 2

Zack Fair’s story comes to Switch 2.

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Crisis Core

Bandai Namco Entertainment Asia and SQUARE ENIX have released the physical edition of CRISIS CORE -FINAL FANTASY VII- REUNION for Nintendo Switch 2 in Southeast Asia.

Players can also purchase the game digitally on the platform. Availability may vary by region and retailer.

Zack Fair’s story returns

Set in the mako-powered metropolis of Midgar, CRISIS CORE -FINAL FANTASY VII- REUNION follows Zack Fair, a young operative in Shinra’s elite SOLDIER unit.

Zack investigates the mysterious disappearance of SOLDIER operatives alongside his mentor, Angeal, and the legendary Sephiroth. His journey reveals the events that shaped the world of FINAL FANTASY VII and his connection to Cloud Strife.

The game revisits Zack’s story with an HD graphical overhaul of its character models, user interface, and environments. It also features fully voiced dialogue in English and Japanese, alongside an updated action-combat system.

Players can trigger Limit Breaks and Summons as they battle their way through the story. The game also supports handheld and docked play on Nintendo Switch 2.

A look back at Zack’s legacy

Originally released as a remaster of the PSP classic, CRISIS CORE -FINAL FANTASY VII- REUNION offers a refreshed take on one of the franchise’s most significant prequel stories.

In our GadgetMatch review, we explored how the remaster brings Zack Fair’s journey to modern platforms while preserving the emotional core of his story.

The release also gives players another way to experience the events leading into FINAL FANTASY VII, ahead of the upcoming FINAL FANTASY VII REVELATION, the third and final entry in the FINAL FANTASY VII Remake series.

For more information about CRISIS CORE -FINAL FANTASY VII- REUNION and other Bandai Namco Entertainment Asia titles, visit the official website.

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Dune: Awakening makes it way to the PS5 and Xbox Series X

Surviving the harsh land of Arrakis one sandstorm and bloodlust at a time

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Back in June of 2025, Funcom released its multi-nominated open world survival game, Dune: Awakening. Inspired by the renowned movie franchise, the game takes place within the deserts of Arrakis as players survive and thrive through intense combat and strategic decision making. Now, in the big 2026, Funcom is finally bringing that experience to PlayStation 5 and Xbox Series X|S players as Dune: Awakening officially launches on console!

For the newbies finally getting it on console, here’s all you need to know:

Take the lead or do it together

Dune: Awakening takes you into the desolate land of Arrakis, and gives you the option to do it on Single Player or Multiplayer upfront. Through your own bidding in strategy, combat, and resource management, your goals are simple: survive the terrain, make more allies than enemies, and conquer the land through your affiliation to the powers that be.

This version of the game is as exact and as one-to-one as it possibly could with the PC version released last year, down to the story arcs, quests, and PvE/PvP areas you take on. Since launch, Funcom has introduced new weapons, areas, and cosmetics through DLCs that will be available to console players, as well. Also, several key features in story and mission progression that have changed on the PC version will take into effect.

If you want to engage with multiplayer, it is still a viable option when you want to gather more resources and reinforce your bases against other players and the natural elements. However, you still won’t be able to host your own server on a console just yet, as it is more stable to do so on the PC version.

Become whoever and whatever to survive

Character customization became the game’s bread and butter through its extensively library of features and unique take on story progression. As you begin your journey, Lady Jessica welcomes you in and asks you on your origin story, mentorship, and initial skill set — all of which are to your choosing based on your play style. Honestly, none of these completely influence the difficulty in progressing the story too much but it will give you full control of the experience.

As you progress further into the game, you will unlock more skills and abilities to aid you in your quest for power and survival. These will help you earn XP, along with accomplishing tasks, gathering resources and researching newer technologies, plus engaging in combat both within the PvE and PvP areas. Ultimately, you and, potentially, other players must build enough rapport and influence to shape the world of Arrakis to your liking.

Consistent visual expectations

For most players on the PC version, graphical fidelity relied heavily on the hardware of choice. When transitioning the game into a console-friendly environment, Funcom worked out the details seamlessly by adding a Performance and Quality mode. In this fashion, you can opt for crystal-clear graphics at a decent 30 FPS or go for a constant 60 FPS to keep up with the action.

Left: Performance | Right: Quality

No matter which mode you choose, the overall visual identity of the game doesn’t change drastically. Environments look rich and vibrant, while the tiniest of details within character models are preserved. Although, given frame rate differences, rendering of background elements also reflects that but it won’t ruin the gaming experience.

Dune: Awakening will be available on the PlayStation 5 and Xbox Series X|S on September 22. For Xbox Game Pass owners, this will also be a Day One release with Play Anywhere support and cross-play within Xbox and PC players upon launch.

Funcom has also planned an exciting map update later this year plus potential DLC tie-ins to the upcoming Dune: Part Three theatrical release in December.

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Valve unveils price of the Steam Frame

The VR headset starts at US$ 1,059.

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The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.

Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.

Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.

This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.

If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.

SEE ALSO: Valve announces its own console called the Steam Machine

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