Maybe it was already my mindset heading into this review. But I’d like to think I really gave it a chance. Despite that, every time I launched Death Stranding Director’s Cut on PS5, I felt burdened instead of excited.
That said, I don’t think this is a bad game by any stretch of the imagination. Full disclosure, due to the burdensome feeling I only managed to get to about 30-40 percent of the game. That, on top of other responsibilities for this publication.
So yeah, I think it’s a combination of things. The generally slow pace of the game, the premise of avoiding enemies you can’t see, and just the grind work of having to lug around packages — these all contributed to an experience that I cannot describe as fun.
You can say, that isn’t the point of the game. After all, it’s set in a post-apocalyptic America and you make your way around the open world wary of enemies you can’t see. But isn’t that something we’re already kind of going through. I guess I could just never wrap my head around my form of escape mirroring bleak real world situations a little too much.
Early game additions
Death Stranding Director’s Cut goes out of its way to make sure players feel less strained. About five to seven hours into the game and you’ll gain access to two key additions: the Maser Gun and the Support Skeleton.
The Maser Gun is essentially a high-powered stun gun. It electrocutes MULEs (human enemies) you’ll encounter in deliveries. And immediately after acquiring it, you’ll also gain access to another addition in the Director’s Cut — the shooting range.
At the shooting range, you’ll be faced with various challenges in taking down MULEs. Most importantly, you’ll be able to practice your aim while dealing with multiple MULEs.
Meanwhile, the Support Skeleton is as straightforward as it sounds. It’s equipped on your lower body to help with traversal. It’s an especially helpful tool early in the game when you don’t have access yet to vehicles and other support items.
Overall good game design
Death Stranding pulls off many interesting ideas and presents them in ways that undeniably gives it the feel of a AAA (Triple-A) game. The character models and environments, as you may have seen on trailers, are brilliant and blockbuster-worthy.
In terms of gameplay, I was particularly impressed by how you can traverse every single element in the open world. Whether that’s a dirt road, grassy fields, and rocky terrain, the game doesn’t make any completely inaccessible.
Of course, sometimes you have to get creative. Crossing waterways and rock formations may require that you use ladders. You’ll also sometimes find yourself looking down on a cliff. Thankfully, you can also carry items that will let you rappel.
Social Strand System
But perhaps the most unique game mechanic is the Social Strand System. If you play online, this means you’ll gain access to ladders and other structures that other players have built. If any of these structures were particularly helpful for you, you can smash likes to show the other player your appreciation.
It’s such a creative way to include some form of community building in a single player game. It’s a fantastic idea and one I hope we see some iteration of in other games in the future.
In-game interface
If I had a bone to pick with the visual presentation, it would probably be the mail. The text is incredibly tiny, even if you choose the large option. It’s no fun having to read blocks of text and the game encourages you to read the emails as part of the story. I mean, I already read tons of emails daily. I don’t need that in games I play. I think this is another part of the game that really lowered the fun meter for me.
Other improvements
Death Stranding Director’s Cut also comes with plenty of the usual next-gen improvements on PS5 games. You get the usual upgrades in haptic feedback and adaptive triggers on the DualSense controller. Although, I would argue that they could’ve been utilized better especially for sensing BTs (the ghost-life figures you have to avoid) nearby.
I’ve already gushed about the visuals but playing this in 4K 60fps was really a treat for the eyes. I personally am not a fan of the graphics setting that prioritizes refresh rate. I’m always after a more cinematic feel which I think is what this game suits best. So my recommendation is to play the game prioritizing resolution.
Other in-game additions include the Cargo Catapult and Buddy Bot. Both will help you complete deliveries and quests faster. They are helpful tools that improve the pace of the game.
Should you play Death Stranding Director’s Cut?
Firing up this game felt like work after I’ve already done my work for the day. That just isn’t the experience I long for in games. But maybe, that’s just me.
I think most gamers know exactly what they want to play. But if you’re only now dipping your toes into Death Stranding Director’s Cut because you missed the first launch and you’re a Hideo Kojima fan, it’s definitely worth picking up. But my recommendation is to get the physical copy so you can flip it for cash as soon as you find that it’s not for you.
Death Stranding Director’s Cut is brilliant. However, it’s not for everybody.
Gaming
Resident Evil Requiem will get a story expansion
There’s no word yet on when the story expansion will drop.
Resident Evil Requiem, Pokémon Pokopia, and Slay the Spire 2. Between these three, gamers today are eating well and good. Or rather, they’re not, because of how addicting of a time sink these titles are. The latter two especially are built to be played over and over for weeks and months. Now, Resident Evil Requiem is working on something, so you also won’t forget about it in a few months’ time.
Via an official post on Resident Evil’s social media platforms, Capcom has confirmed that a story expansion is coming to the horror game. Currently, the base game doesn’t take long to beat, especially when compared to other RPGs today. The expansion should add more content to explore the story’s world.
Right now, Capcom can’t share a timeline for the update’s launch. However, in the meantime, the developers are cooking up a few minor updates to keep the game alive. For one, the game will receive performance updates to improve the smoothness of gameplay and fix bugs. It will also get a photo mode for all you Leon-holics out there.
Finally, in May, the base game will get a “minigame” added to the main game. There’s no word as to what this minigame is, so we’ll have to wait for when it drops.
Resident Evil Requiem is out now on all major platforms. The game features the survival horror style of the modern Resident Evil games, while serving up the classic action gameplay with the return of Leon S. Kennedy as a co-protagonist with Grace Ashcroft.
SEE ALSO: Resident Evil Requiem is out now
GIGABYTE and Capcom have collaborated for a limited time Resident Evil Requiem-inspired custom PC giveaway.
The setup is inspired by the title, which recently released, and includes an exclusive monitor game bundle to bring players closer to the experience.
Headlining the collaboration is the Umbrella Corporation — Level 3 Access custom rig giveaway. It is one of a kind, fully-built desktop featuring a Z890M AORUS ELITE WIFI7 ICE motherboard and RTX 5080 AERO OC SFF graphics.
Of course, it draws inspiration from the visual identity and atmosphere of Resident Evil Requiem. It also features a GIGABYTE C102 GLASS ICE chassis design and custom GIGABYTE MO27Q28G gaming monitor to complete the setup.
The giveaway runs from March 2 to March 31 via the official campaign website. Fans can enter for a chance to win the custom rig, with no purchase necessary. The only caveat is that they have to be a United States or Canada resident.
Such experience is designed to invite players and PC enthusiasts alike to engage with the collaboration while highlighting GIGABYTE’s premium hardware craftmanship and attention to detail.
In addition to the giveaway, GIGABYTE is also offering a Resident Evil Requiem game bundle with select gaming monitors. Included are AORUS brand monitors, ranging from 27 to 55 inches in size.
This bundle is available until March 31. Customers who purchase eligible models can redeem a digital game code through GIGABYTE’s official redemption platform.
The featured monitor is the MO27Q28G, which has fourth generation WOLED panel with 280Hz refresh rate and 0.03ms response time. It is an ideal monitor to experience the spine-chilling terror and death-defying action of the title.
Gaming
Where Winds Meet Hexi expansion now available
Explore massive new maps, fight new bosses, and claim exclusive rewards and bonuses
The first major expansion for Where Winds Meet, the Hexi expansion, is now available. The open world action RPG’s most ambitious free-to-play expansion since its release is now accessible across PC, PlayStation, and mobile.
The Hexi expansion invites players to leave the familiar heartlands behind and step into a breathtaking, unforgiving new frontier.
Included are three major maps and nearly 20 sub-regions, urging players explore vast and diverse environments.
These massive new areas are divided into three chapters: the ancient ruins of Jade Gate Pass, the snow-capped mountain region Liangzhou, and a vast grassland area Qinchuan.
The expansion takes players back to the Tang Dynasty, which exists outside of the main game’s premise.
Here, players can battle 11 unique bosses and take part in several side quests. New gameplay mechanics will also allow them to surf on sand faster or reverse time to rebuild ruins and solve puzzles.
To celebrate the massive milestone, the title is also giving away a wave of exclusive free rewards and in-game bonuses. There’s 30+ Lingering Melodies and 90+ Resonating Melodies.
Furthermore, there is a wide range of cosmetics, including outfits, accessories, and even emotes. These rewards will be spread out from March to May.
Players simply have to log in and claim their launch gifts and gear up for the desert.
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