Gaming

Destiny 2 Review: A Superior Smorgasbord of a Sequel

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The first Destiny was one of the biggest games in 2014, but with its massive following also came plenty of complaints among critics, consumers, and even from the most diehard fans. Destiny 2 aims to address each problem, and succeeds more often than it fails.

Destiny 2 is an online-only sci-fi first person shooter. Its release comes with a ton of baggage. Despite winning awards and garnering a large, dedicated fanbase, the first Destiny took a lot of criticism for its non-existent story, lacking content, convoluted level progression, and tedious grinding. The expansions alleviated some of those of problems, but expectations were understandably high for a full-blown sequel to improve on those aspects and then some.

There’s a lot from the first game directly carried over, with a couple of tweaks. You still have the three classes to choose from: the tanky Titan, the agile Hunter, and the spell-casting Warlock. Each one has the same three subclasses based on the familiar elements of Arc, Solar, and Void. You’re fighting the same alien races: the scavenging Fallen, the mystical Hive, the AI Vex, the militaristic Cabal, and the intradimensional Taken. It’s a bit disappointing to see nothing majorly new in these departments, but at least the essence of playing as those classes and battling those enemies still feels good.

More story to see

Destiny 2 makes it loud and clear from the start that Bungie, the series’ developers, heard the gripes about the storytelling in the first game. You’re thrown right into action the moment you start playing. As one of the virtually immortal, superpowered Guardians of the Last City on Earth, you have to stave off a surprise invasion of your home from an alien army seeking to control the source of your celestial strength; Light, as the game calls it.

It’s a whole spectacle filled with characters firing off rounds and dramatic dialogue alongside you, spaceships doing battle across a laser-lit skyline, and a big bad boss alien that’s half-Bane and half-Darth Vader, speechifying as it robs you of your power. That opening sequence alone feels like more than anything the first game showed story-wise in its entirety.

The premise of depowering the Guardians, the gifted group tasked with defending the solar system from hostile forces, would have been an interesting setup for a game that’s not a blockbuster tentpole title. Like a lot of AAA action games, Destiny 2 at its core is a power fantasy. So it’s no surprise that this initial conflict for the player is resolved immediately. It wouldn’t be much of a high-octane adventure if you couldn’t access your supernatural abilities and wield an arsenal of guns and explosives and blades ASAP!

As for the rest of the non-player characters robbed of their Light, their doubts and vulnerabilities are relegated to small moments and aren’t explored past your early interactions with them. It’s a shame, really, as the plot would have felt more meaningful if it didn’t wrap up so cleanly and conveniently.

The campaign’s saving grace is that it has awesome set pieces sprinkled throughout the levels. You’ll be gawking at the expansive landscapes and elaborate interiors of the outer space worlds you go to, that is, when you’re not running and jumping around machine-gunning legions of baddies and flinging lightning storms or burning hammers at gigantic bosses.

Satisfying side activities

If you’re still hankering for bits of narrative to chew on, the whole new Adventures are meaty little side stories. These mini missions flesh out the NPCs of the level you’re in, and you also learn more about the Destiny universe. They take you to sections of the sprawling levels the campaign doesn’t lead you through.

Whether it’s crashing a demonic chanting Hive concert or preventing the Taken from assimilating the time-traveling Vex, you discover separate plot threads that weave into the bigger narrative tapestry of the series. Along with the many Lost Sectors hidden in every area that contain loot guarded by powerful enemies, the Adventures give you more reasons to explore.

Making your way to tackle these content, you’re likely to come across Public Events. These are live timed combat encounters with unique objectives that happen in public spaces. Since Destiny 2 is an always-online game, you’ll see other players roaming the areas doing their own thing. While story content is limited to three players partying up, anyone within proximity of an ongoing Public Event can seamlessly join the action. And boy are these events bursting with action.

Apart from just being a joy to play with their challenge tuned for multiple people, Public Events also dole out substantial rewards, especially when optional goals are accomplished, incentivizing participation. This leads to chaotic firefights that can then lead to impromptu coordinated firing squads against alien hordes. Blasting rockets at spider tanks and destroying mining drills in tandem with strangers is exciting with the unspoken camaraderie.

Post-game play

If you’re looking for something more mechanically and tactically demanding, Strikes and their Nightfall versions await you after you beat the campaign. These are equal to the length and scale of the biggest story missions, but surpass them in terms of complexity and difficulty. Such operations will have you running through cordoned off dungeons and arenas, completing tasks like hacking terminals or smashing magic crystals while fighting off waves of enemies, and culminating in multi-stage boss fights. Nightfalls are modified Strikes, adding layers like damage multipliers and time extensions for a more challenging experience.

While you can finish the campaign by yourself, Strikes and Nightfalls require teamwork. The former automatically groups you with two other players if you’re not already in a party of three. For the latter, you need to either find two people to join your group or start up Guided Games.

Guided Games lets you matchmake with players from a Clan. Clans are basically communities players can set up and join, making it easier for like-minded Guardians to help each other and gain rewards.

For the hardcore

Rounding out Destiny 2’s cooperative content is the Raid. It’s the biggest, most intricate, and most difficult mission in the game, needing six players actively communicating and playing specific roles to complete. It can take hours spread across numerous gaming sessions. Only the most dedicated gamers will finish it, as the coordination, time commitment, and skill it demands are leagues above everything else in the game. For those who can answer that call, it’s worth the effort to see its visual splendor, conquer its challenges, and forge bonds with friends and even total strangers.

Lastly, there are player-versus-player modes for those looking to test their mettle against fellow Guardians. In the Crucible, two teams of four face off in dedicated PVP maps, with different objectives to achieve victory. There’s a more relaxed Quick Play mode if you just want to fight other people. Competitive mode sets goals that ask for more teamwork, while the Trials of the Nine invites the best of the best with fixed match setups for less randomness and more skillful play.

Overall, it’s a much slower version of Destiny’s Crucible, with the smaller maps and teams encouraging methodical collaboration over individual ability.

Loot lust

Tying all of this content together is the drive to get loot. Stronger weapons, tougher armor, and just cooler looking gear; Destiny 2 showers you in loot no matter what you’re doing. The rate at which you get high-tier equipment is vastly increased from the first game. How you get better loot is way more streamlined too, cutting down the dizzying number of currencies and upgrade materials from Destiny to a more manageable number.

You’ll be reaching the upper limits of your power level so much faster, and doing so gives you access to endgame content earlier. Being locked out of Nightfalls and Raids in the first game because of the boring grind and poor loot drop rates has been completely remedied in this sequel.

The only glaring problem is how shaders, the color modifiers for your gear, are used up when you apply them. You can earn them through a slow drip-feed from just playing the game. However, it’s easy to get tempted to pay real money for the blind boxes containing these cosmetics. Options are welcome, but you’ll feel the effect of these microtransactions soon enough. When you start hesitating to customize your character, fearing that you’ll have to grind to find those shaders again, it just sucks.

Destiny 2 is a behemoth of a game. It’s chockful of content with more to come in the free updates and the two major expansions. Casual players will have more than enough to consume over 25 hours, while hardcore gamers can easily spend upwards of 50+ hours taking on recurring weekly challenges and optimizing their gear. Either way, it’s a great time that can be made all the more memorable with friends to play with.

Destiny 2 is out now on the PlayStation 4 and Xbox One, with a PC version coming out on October 24. PlayStation Plus and Xbox Live Gold are necessary for 90 percent of the game.

SEE ALSO: 8 PS4 multimedia features you must try out

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Gaming

My Hero Academia: All’s Justice: A familiar Final War, made playable

Reliving the Final War

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My Hero Academia: All's Justice

There’s a certain expectation that comes with a My Hero Academia game, especially one billed as the “final chapter.” You expect big emotions, loud battles, and characters pushed to their limits. After spending time with My Hero Academia: All’s Justice, it’s clear Bandai Namco isn’t trying to reinvent the arena fighter formula. Instead, it’s refining what fans already know and framing it around the series’ most climactic arc.

Early on, the game feels immediately familiar. If you’ve played previous My Hero Academia console titles, you’ll know exactly what you’re getting into. Combat rhythms, camera angles, and overall pacing don’t drastically change. For casual fighting game players like myself, the differences feel more granular than transformative, but that familiarity makes the game easy to settle into.

My Hero Academia: All's Justice

One notable addition is the dual control scheme: “Normal” and “Manual.” Normal mode smooths out inputs, lowering the skill floor, while Manual mode is the classic arena fighter setup. Normal works but reduces player agency in ways that feel unusual. Outside of combat, the game also replaces a standard menu with a city-like hub. Playing as Deku, you pull up a smartphone-style menu to access modes, subtly increasing immersion.

Combat and battle system

Combat feels largely unchanged in speed but leans more aerial than expected. Characters spend a lot of time in the air, creating distance and forcing you to think about positioning. Aggressive players may struggle, as patience and smart movement are rewarded more than constant pressure.

Quirks are intuitive, even for newcomers to 3D arena fighters. Visual indicators clearly communicate cooldowns and power states. Some Quirks are tuned for balance, but they still feel faithful to the anime. Ultimate and cinematic moves are satisfying and feel earned, never spammy.

Character variety is a standout. Deku, Bakugo, and Shoto share similar combat prompts, but their Quirks dictate unique movement, attack patterns, and space control. Deku, in particular, feels beginner-friendly, making him a natural starting point.

Roster and character balance

The roster feels large without overwhelming the player. Final-form characters aren’t instantly dominant; the true power spike comes when a character enters a “Rising” state after being the last fighter, gaining buffs across damage and abilities. Villains are just as enjoyable as heroes, with Dabi proving particularly fun to play. Story mode also presents moments of genuine challenge, such as facing multiple opponents at once.

While it’s early to speak on balance issues, the game seems thoughtfully tuned so far. Beginner-friendly characters include Deku, Bakugo, and Shoto, while other fighters may require more experience to master.

Team Up Missions

My Hero Academia: All's Justice

Team Up Missions offer shorter, varied challenges that feel like playable mini OVAs. While not essential to the main story, they unlock legacy battles and extra content for fans.

AI allies are competent and punish reckless play, which makes team composition matter more than cosmetic choices. While these missions don’t dramatically expand the fantasy of teamwork, they add fun replayable content for single-player fans.

Story and cinematic presentation

My Hero Academia: All's Justice

Story mode is where All’s Justice shines. Experiencing the Final War interactively delivers the same giddy excitement as watching those moments unfold in the anime. It evokes memories of the Naruto Ninja Storm series, balancing spectacle and fan service. Transitions between gameplay and cutscenes are serviceable—neither jarring nor groundbreaking. 

The game assumes familiarity with the story, so newcomers may feel lost without prior anime knowledge. Battles often carry emotional weight, effectively allowing players to relive key moments of the Final War.

Visuals, performance, and audio

My Hero Academia: All's Justice

The game runs smoothly on PS5, even during effects-heavy fights. Character models are adequate, though not as sharp as hoped, while facial animations during story moments are expressive and well-done. The UI does enough to keep combat readable without distracting from the action.

Audio stands out. Voice acting delivers intensity, hit sounds feel impactful, and music consistently elevates big moments. The game is loud, but in a way that matches the over-the-top energy of the series.

Should you play My Hero Academia: All’s Justice

My Hero Academia: All's Justice

My Hero Academia: All’s Justice feels like a proper final chapter. It doesn’t overreach but delivers where it matters most. Competitive players will find depth, while anime fans can relive beloved battles interactively.

 It may not redefine the genre, but it understands exactly what kind of game it wants to be—and it delivers that confidently. 

The combination of familiar combat, a large and varied roster, cinematic story moments, and thoughtful extras like Team Up Missions makes it a satisfying experience for anyone looking to step into the shoes of their favorite heroes and villains.

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AMD teases next-gen Xbox coming in 2027

It might double as a usable PC, too.

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It’s been a while since GPU companies focused on making chips for consoles. With how the industry is going now, chips feel like they’re destined to end up in the suffocating deluge of AI servers. Now, however, AMD is showing signs of healing by teasing the next-generation Xbox.

In the latest earnings call (via Engadget), AMD CEO Lisa Su teased that the next-gen Xbox, built with a custom AMD SoC, is “progressing well to support a launch in 2027.”

The subtle tease is vague enough to obscure any details about the upcoming console but clear enough to confirm that it’s coming. Since the Xbox Series X|S has been out for several years now, it’s not surprising that Microsoft is thinking about what’s coming next.

However, it’s still intriguing that Microsoft is going for another console. Previous reports have speculated that the company might focus on delivering games, especially through the Game Pass. Lately, both the PlayStation and the Switch have thoroughly dominated the console market ahead of the Xbox. Handheld consoles are likewise impressive, too.

Other reports have speculated that the upcoming generation will focus on delivering both a gaming and a PC experience. With the Steam Machine coming soon, it seems natural that the next consoles will be usable PCs as well.

SEE ALSO: Match Pulse: ROG Xbox Ally X

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Overwatch reinvents itself with a new story and five new heroes

And it’s not “Overwatch 2” anymore.

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Overwatch 2 was not a disaster for the popular multiplayer shooter franchise. It did, however, make the game more polarizing. For 2026, Blizzard is shaking things up once again, starting by dropping the “2” from Overwatch 2.

During its scheduled showcase, the new-and-improved Overwatch will feature annual storylines that will keep the game fresh for years to come. The system will go live on February 10. By then, the year-long event called Reign of Talon will start with Season 1.

As the name suggests, this year will be all about the villain-coded Talon organization, and it’s going to be more story-driven. Right off the bat, a new cinematic sees Vendetta seemingly kill Doomfist and take over the leadership of Talon.

Blizzard says that the year will see ten new characters introduced to the roster. In fact, five of those will already be playable starting in Season 1.

Without a doubt, the highlight character for this round is the formerly cancelled Jetpack Cat. The character was first rumored all the way back in 2017 but will now be fully playable this season. The flying feline hero is a support character that can hook another hero to a location while healing them. Their ultimate reverses this by having them crash land onto enemies and then hooking one to, ideally, drop them off the map.

Jetpack Cat will join four other heroes. Anran, who is also affiliated with the Overwatch faction, deals fire damage. Domina, who, along with the next three heroes, works with Talon, is a shield-based tank. Emre imagines an evil version of Soldier: 76. Finally, Mizuki is a Talon-affiliated healer.

Besides a new story and heroes, Overwatch will feature new game modes and improvements across the board. The new Season 1 starts on February 10.

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