Gaming

Destiny 2 Review: A Superior Smorgasbord of a Sequel

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The first Destiny was one of the biggest games in 2014, but with its massive following also came plenty of complaints among critics, consumers, and even from the most diehard fans. Destiny 2 aims to address each problem, and succeeds more often than it fails.

Destiny 2 is an online-only sci-fi first person shooter. Its release comes with a ton of baggage. Despite winning awards and garnering a large, dedicated fanbase, the first Destiny took a lot of criticism for its non-existent story, lacking content, convoluted level progression, and tedious grinding. The expansions alleviated some of those of problems, but expectations were understandably high for a full-blown sequel to improve on those aspects and then some.

There’s a lot from the first game directly carried over, with a couple of tweaks. You still have the three classes to choose from: the tanky Titan, the agile Hunter, and the spell-casting Warlock. Each one has the same three subclasses based on the familiar elements of Arc, Solar, and Void. You’re fighting the same alien races: the scavenging Fallen, the mystical Hive, the AI Vex, the militaristic Cabal, and the intradimensional Taken. It’s a bit disappointing to see nothing majorly new in these departments, but at least the essence of playing as those classes and battling those enemies still feels good.

More story to see

Destiny 2 makes it loud and clear from the start that Bungie, the series’ developers, heard the gripes about the storytelling in the first game. You’re thrown right into action the moment you start playing. As one of the virtually immortal, superpowered Guardians of the Last City on Earth, you have to stave off a surprise invasion of your home from an alien army seeking to control the source of your celestial strength; Light, as the game calls it.

It’s a whole spectacle filled with characters firing off rounds and dramatic dialogue alongside you, spaceships doing battle across a laser-lit skyline, and a big bad boss alien that’s half-Bane and half-Darth Vader, speechifying as it robs you of your power. That opening sequence alone feels like more than anything the first game showed story-wise in its entirety.

The premise of depowering the Guardians, the gifted group tasked with defending the solar system from hostile forces, would have been an interesting setup for a game that’s not a blockbuster tentpole title. Like a lot of AAA action games, Destiny 2 at its core is a power fantasy. So it’s no surprise that this initial conflict for the player is resolved immediately. It wouldn’t be much of a high-octane adventure if you couldn’t access your supernatural abilities and wield an arsenal of guns and explosives and blades ASAP!

As for the rest of the non-player characters robbed of their Light, their doubts and vulnerabilities are relegated to small moments and aren’t explored past your early interactions with them. It’s a shame, really, as the plot would have felt more meaningful if it didn’t wrap up so cleanly and conveniently.

The campaign’s saving grace is that it has awesome set pieces sprinkled throughout the levels. You’ll be gawking at the expansive landscapes and elaborate interiors of the outer space worlds you go to, that is, when you’re not running and jumping around machine-gunning legions of baddies and flinging lightning storms or burning hammers at gigantic bosses.

Satisfying side activities

If you’re still hankering for bits of narrative to chew on, the whole new Adventures are meaty little side stories. These mini missions flesh out the NPCs of the level you’re in, and you also learn more about the Destiny universe. They take you to sections of the sprawling levels the campaign doesn’t lead you through.

Whether it’s crashing a demonic chanting Hive concert or preventing the Taken from assimilating the time-traveling Vex, you discover separate plot threads that weave into the bigger narrative tapestry of the series. Along with the many Lost Sectors hidden in every area that contain loot guarded by powerful enemies, the Adventures give you more reasons to explore.

Making your way to tackle these content, you’re likely to come across Public Events. These are live timed combat encounters with unique objectives that happen in public spaces. Since Destiny 2 is an always-online game, you’ll see other players roaming the areas doing their own thing. While story content is limited to three players partying up, anyone within proximity of an ongoing Public Event can seamlessly join the action. And boy are these events bursting with action.

Apart from just being a joy to play with their challenge tuned for multiple people, Public Events also dole out substantial rewards, especially when optional goals are accomplished, incentivizing participation. This leads to chaotic firefights that can then lead to impromptu coordinated firing squads against alien hordes. Blasting rockets at spider tanks and destroying mining drills in tandem with strangers is exciting with the unspoken camaraderie.

Post-game play

If you’re looking for something more mechanically and tactically demanding, Strikes and their Nightfall versions await you after you beat the campaign. These are equal to the length and scale of the biggest story missions, but surpass them in terms of complexity and difficulty. Such operations will have you running through cordoned off dungeons and arenas, completing tasks like hacking terminals or smashing magic crystals while fighting off waves of enemies, and culminating in multi-stage boss fights. Nightfalls are modified Strikes, adding layers like damage multipliers and time extensions for a more challenging experience.

While you can finish the campaign by yourself, Strikes and Nightfalls require teamwork. The former automatically groups you with two other players if you’re not already in a party of three. For the latter, you need to either find two people to join your group or start up Guided Games.

Guided Games lets you matchmake with players from a Clan. Clans are basically communities players can set up and join, making it easier for like-minded Guardians to help each other and gain rewards.

For the hardcore

Rounding out Destiny 2’s cooperative content is the Raid. It’s the biggest, most intricate, and most difficult mission in the game, needing six players actively communicating and playing specific roles to complete. It can take hours spread across numerous gaming sessions. Only the most dedicated gamers will finish it, as the coordination, time commitment, and skill it demands are leagues above everything else in the game. For those who can answer that call, it’s worth the effort to see its visual splendor, conquer its challenges, and forge bonds with friends and even total strangers.

Lastly, there are player-versus-player modes for those looking to test their mettle against fellow Guardians. In the Crucible, two teams of four face off in dedicated PVP maps, with different objectives to achieve victory. There’s a more relaxed Quick Play mode if you just want to fight other people. Competitive mode sets goals that ask for more teamwork, while the Trials of the Nine invites the best of the best with fixed match setups for less randomness and more skillful play.

Overall, it’s a much slower version of Destiny’s Crucible, with the smaller maps and teams encouraging methodical collaboration over individual ability.

Loot lust

Tying all of this content together is the drive to get loot. Stronger weapons, tougher armor, and just cooler looking gear; Destiny 2 showers you in loot no matter what you’re doing. The rate at which you get high-tier equipment is vastly increased from the first game. How you get better loot is way more streamlined too, cutting down the dizzying number of currencies and upgrade materials from Destiny to a more manageable number.

You’ll be reaching the upper limits of your power level so much faster, and doing so gives you access to endgame content earlier. Being locked out of Nightfalls and Raids in the first game because of the boring grind and poor loot drop rates has been completely remedied in this sequel.

The only glaring problem is how shaders, the color modifiers for your gear, are used up when you apply them. You can earn them through a slow drip-feed from just playing the game. However, it’s easy to get tempted to pay real money for the blind boxes containing these cosmetics. Options are welcome, but you’ll feel the effect of these microtransactions soon enough. When you start hesitating to customize your character, fearing that you’ll have to grind to find those shaders again, it just sucks.

Destiny 2 is a behemoth of a game. It’s chockful of content with more to come in the free updates and the two major expansions. Casual players will have more than enough to consume over 25 hours, while hardcore gamers can easily spend upwards of 50+ hours taking on recurring weekly challenges and optimizing their gear. Either way, it’s a great time that can be made all the more memorable with friends to play with.

Destiny 2 is out now on the PlayStation 4 and Xbox One, with a PC version coming out on October 24. PlayStation Plus and Xbox Live Gold are necessary for 90 percent of the game.

SEE ALSO: 8 PS4 multimedia features you must try out

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Gaming

PlayStation declares AI as “foundational piece” in future

The brand, however, sees it more as a tool than a cost-cutting measure.

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Being the gaming company that they are, Sony has embarked on a speedrun of its own: to deliver as much eyebrow-raising decisions as it can in a short span of time. Last week, PlayStation announced that the company will stop producing physical copies of its games in 2028. Now, the brand has confirmed that it will rely on AI for future game development.

In an interview with CEO Hideaki Nishino, via TweakTown, PlayStation has stated that AI will be a “foundational piece” in the company’s future game development. It is, however, some consolation that Nishino is adamant that it’s only a tool, rather than a cost-cutting measure.

Nishino says that AI usage can cut out repetitive tasks which frees developers up for more critical tasks. Interestingly, he also confirms that it will be used for asset placeholders and synthetic voices.

AI in game development isn’t completely new. In fact, some developers already use the technology just as how PlayStation describes it. However, it’s relatively uncommon for companies to essentially push AI to the forefront of development. Also, to be fair to Nishino, AI isn’t as maligned in Japan as it is in the Western world.

That said, it’s still an interesting decision to make, especially coming after Sony’s decision to cut off physical copies in 2028. PlayStation’s upcoming AI usage will surely raise some eyebrows.

SEE ALSO: PlayStation clarifies discs will still exist (somewhat) after 2028

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Accessories

UGREEN x Honkai: Star Rail is a complete charging kit

More than just a collab

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UGREEN Honkai Star Rail

Most brand collaborations usually lean on one thing: aesthetics.

That’s not necessarily a bad thing. If you’re already a fan of the franchise, seeing your favorite character on something you use every day is reason enough to pick it up.

The UGREEN x Honkai: Star Rail collection certainly delivers on that front. Inspired by Yao Guang, each accessory gets a distinct look without sacrificing the clean, minimalist design UGREEN is known for.

After spending some time with the collection, however, another idea stood out.

Rather than treating each accessory as a standalone product, the lineup makes the most sense as a complete charging kit.

UGREEN Honkai Star Rail

Built around everyday carry

Inside the limited-edition gift box are four of UGREEN’s everyday essentials: the MagFlow Air Magnetic Power Bank, Nexode Air 65W Charger, Nexode Retractable USB-C Cable, and FineTrack Mini 2 tracker. The package also comes with exclusive Yao Guang collectibles, including an acrylic stand, badge, holographic ticket, and a matching pouch.

UGREEN also sent over the Nexode Pro Power Bank Honkai: Star Rail Edition. While it isn’t included in the collector’s gift box, it naturally rounds out the entire collection. Its built-in USB-C cable, compact size, and smart display make it feel like it belongs alongside the rest of the lineup.

Looking at everything together, the collection already covers most everyday charging needs.

There’s a compact GaN wall charger for laptops and tablets. Two power banks for different situations. A retractable USB-C cable that cuts down on cable clutter. And a tracker for bags, keys, or anything else you don’t want to misplace.

It’s a practical combination before the collaboration artwork even enters the conversation.

Familiar products with fresh personalities

That familiarity is also part of what makes this collaboration work.

We’ve already spent time with the standard versions of both the Nexode Air Charger 65W and the MagFlow Air Power Bank. Their biggest strengths weren’t flashy gimmicks. They were reliable accessories that earned a place in an everyday carry setup.

That doesn’t change here.

The Nexode Air remains a compact 65W GaN charger that’s easy to slip into a backpack or travel pouch. Meanwhile, the MagFlow Air continues to offer the flexibility of wired and wireless charging in a compact package.

Instead of reinventing the hardware, UGREEN simply gave the products a little more personality.

For Honkai: Star Rail fans, that’s probably exactly what they’re looking for.

The little things make a difference

Another pleasant surprise is how cohesive everything feels.

The included pouch makes it easy to keep most of the essentials together, whether they’re headed into a backpack, messenger bag, or carry-on luggage.

UGREEN Honkai Star Rail

Even the color ended up being more practical than expected.

Most chargers, cables, and power banks tend to disappear into a sea of black accessories inside a bag. The light blue finish used throughout this collection makes each item surprisingly easy to spot at a glance.

They’re small details.

But they’re the kinds of conveniences that make these accessories feel like they’re meant to be used every day instead of staying inside the collector’s box.

More than a collector’s item

UGREEN Honkai Star Rail

There’s no question that Honkai: Star Rail fans are the primary audience here.

The artwork alone gives the collection plenty of appeal.

What makes it interesting, though, is that the collaboration doesn’t rely on aesthetics alone.

Instead of creating a single themed accessory, UGREEN assembled products that naturally complement one another. Whether it’s charging a laptop, topping up a phone during the day, carrying a single cable, or keeping track of everyday essentials, each product has a clear role within the lineup.

That’s what ultimately makes this collection stand out.

The Honkai: Star Rail collaboration gives the accessories their personality. The complete charging kit gives them lasting value.

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Gaming

PlayStation clarifies discs will still exist (somewhat) after 2028

Only games released before 2028 can still re-order physical discs.

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The top headline last week was Sony’s universally panned decision to end physical discs in 2028. Today, PlayStation is clarifying its stance by confirming that physical discs will still exist past 2028 but only for games released before that year.

Last week, PlayStation announced that, starting in 2028, newly released games will no longer receive a physical copy, placing the concept of ownership into jeopardy. Naturally, everyone hated the decision, from those mourning the nostalgia of owning discs to those concerned over digital ownership.

Now, via Game File, the company reportedly messaged developers to clarify that they can still re-order physical discs past 2028 for existing games. Taken plainly, this means that PlayStation won’t just let the current stock run out. However, at the same time, the continuation of discs will depend on developers ordering more copies in the future.

Sadly, this is only a small consolation for the wider decision to kill of the physical disc. Though gamers can save some of the nostalgia, the future of physical media is still bleak. Without a release on physical media, it becomes a question of whether or not gamers actually own the game they paid for, especially since publishers can easily pull a game for whatever reason.

SEE ALSO: Everyone’s angry at PlayStation’s new no-disc policy, and this is why

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