Gaming

Destiny 2 Review: A Superior Smorgasbord of a Sequel

Published

on

The first Destiny was one of the biggest games in 2014, but with its massive following also came plenty of complaints among critics, consumers, and even from the most diehard fans. Destiny 2 aims to address each problem, and succeeds more often than it fails.

Destiny 2 is an online-only sci-fi first person shooter. Its release comes with a ton of baggage. Despite winning awards and garnering a large, dedicated fanbase, the first Destiny took a lot of criticism for its non-existent story, lacking content, convoluted level progression, and tedious grinding. The expansions alleviated some of those of problems, but expectations were understandably high for a full-blown sequel to improve on those aspects and then some.

There’s a lot from the first game directly carried over, with a couple of tweaks. You still have the three classes to choose from: the tanky Titan, the agile Hunter, and the spell-casting Warlock. Each one has the same three subclasses based on the familiar elements of Arc, Solar, and Void. You’re fighting the same alien races: the scavenging Fallen, the mystical Hive, the AI Vex, the militaristic Cabal, and the intradimensional Taken. It’s a bit disappointing to see nothing majorly new in these departments, but at least the essence of playing as those classes and battling those enemies still feels good.

More story to see

Destiny 2 makes it loud and clear from the start that Bungie, the series’ developers, heard the gripes about the storytelling in the first game. You’re thrown right into action the moment you start playing. As one of the virtually immortal, superpowered Guardians of the Last City on Earth, you have to stave off a surprise invasion of your home from an alien army seeking to control the source of your celestial strength; Light, as the game calls it.

It’s a whole spectacle filled with characters firing off rounds and dramatic dialogue alongside you, spaceships doing battle across a laser-lit skyline, and a big bad boss alien that’s half-Bane and half-Darth Vader, speechifying as it robs you of your power. That opening sequence alone feels like more than anything the first game showed story-wise in its entirety.

The premise of depowering the Guardians, the gifted group tasked with defending the solar system from hostile forces, would have been an interesting setup for a game that’s not a blockbuster tentpole title. Like a lot of AAA action games, Destiny 2 at its core is a power fantasy. So it’s no surprise that this initial conflict for the player is resolved immediately. It wouldn’t be much of a high-octane adventure if you couldn’t access your supernatural abilities and wield an arsenal of guns and explosives and blades ASAP!

As for the rest of the non-player characters robbed of their Light, their doubts and vulnerabilities are relegated to small moments and aren’t explored past your early interactions with them. It’s a shame, really, as the plot would have felt more meaningful if it didn’t wrap up so cleanly and conveniently.

The campaign’s saving grace is that it has awesome set pieces sprinkled throughout the levels. You’ll be gawking at the expansive landscapes and elaborate interiors of the outer space worlds you go to, that is, when you’re not running and jumping around machine-gunning legions of baddies and flinging lightning storms or burning hammers at gigantic bosses.

Satisfying side activities

If you’re still hankering for bits of narrative to chew on, the whole new Adventures are meaty little side stories. These mini missions flesh out the NPCs of the level you’re in, and you also learn more about the Destiny universe. They take you to sections of the sprawling levels the campaign doesn’t lead you through.

Whether it’s crashing a demonic chanting Hive concert or preventing the Taken from assimilating the time-traveling Vex, you discover separate plot threads that weave into the bigger narrative tapestry of the series. Along with the many Lost Sectors hidden in every area that contain loot guarded by powerful enemies, the Adventures give you more reasons to explore.

Making your way to tackle these content, you’re likely to come across Public Events. These are live timed combat encounters with unique objectives that happen in public spaces. Since Destiny 2 is an always-online game, you’ll see other players roaming the areas doing their own thing. While story content is limited to three players partying up, anyone within proximity of an ongoing Public Event can seamlessly join the action. And boy are these events bursting with action.

Apart from just being a joy to play with their challenge tuned for multiple people, Public Events also dole out substantial rewards, especially when optional goals are accomplished, incentivizing participation. This leads to chaotic firefights that can then lead to impromptu coordinated firing squads against alien hordes. Blasting rockets at spider tanks and destroying mining drills in tandem with strangers is exciting with the unspoken camaraderie.

Post-game play

If you’re looking for something more mechanically and tactically demanding, Strikes and their Nightfall versions await you after you beat the campaign. These are equal to the length and scale of the biggest story missions, but surpass them in terms of complexity and difficulty. Such operations will have you running through cordoned off dungeons and arenas, completing tasks like hacking terminals or smashing magic crystals while fighting off waves of enemies, and culminating in multi-stage boss fights. Nightfalls are modified Strikes, adding layers like damage multipliers and time extensions for a more challenging experience.

While you can finish the campaign by yourself, Strikes and Nightfalls require teamwork. The former automatically groups you with two other players if you’re not already in a party of three. For the latter, you need to either find two people to join your group or start up Guided Games.

Guided Games lets you matchmake with players from a Clan. Clans are basically communities players can set up and join, making it easier for like-minded Guardians to help each other and gain rewards.

For the hardcore

Rounding out Destiny 2’s cooperative content is the Raid. It’s the biggest, most intricate, and most difficult mission in the game, needing six players actively communicating and playing specific roles to complete. It can take hours spread across numerous gaming sessions. Only the most dedicated gamers will finish it, as the coordination, time commitment, and skill it demands are leagues above everything else in the game. For those who can answer that call, it’s worth the effort to see its visual splendor, conquer its challenges, and forge bonds with friends and even total strangers.

Lastly, there are player-versus-player modes for those looking to test their mettle against fellow Guardians. In the Crucible, two teams of four face off in dedicated PVP maps, with different objectives to achieve victory. There’s a more relaxed Quick Play mode if you just want to fight other people. Competitive mode sets goals that ask for more teamwork, while the Trials of the Nine invites the best of the best with fixed match setups for less randomness and more skillful play.

Overall, it’s a much slower version of Destiny’s Crucible, with the smaller maps and teams encouraging methodical collaboration over individual ability.

Loot lust

Tying all of this content together is the drive to get loot. Stronger weapons, tougher armor, and just cooler looking gear; Destiny 2 showers you in loot no matter what you’re doing. The rate at which you get high-tier equipment is vastly increased from the first game. How you get better loot is way more streamlined too, cutting down the dizzying number of currencies and upgrade materials from Destiny to a more manageable number.

You’ll be reaching the upper limits of your power level so much faster, and doing so gives you access to endgame content earlier. Being locked out of Nightfalls and Raids in the first game because of the boring grind and poor loot drop rates has been completely remedied in this sequel.

The only glaring problem is how shaders, the color modifiers for your gear, are used up when you apply them. You can earn them through a slow drip-feed from just playing the game. However, it’s easy to get tempted to pay real money for the blind boxes containing these cosmetics. Options are welcome, but you’ll feel the effect of these microtransactions soon enough. When you start hesitating to customize your character, fearing that you’ll have to grind to find those shaders again, it just sucks.

Destiny 2 is a behemoth of a game. It’s chockful of content with more to come in the free updates and the two major expansions. Casual players will have more than enough to consume over 25 hours, while hardcore gamers can easily spend upwards of 50+ hours taking on recurring weekly challenges and optimizing their gear. Either way, it’s a great time that can be made all the more memorable with friends to play with.

Destiny 2 is out now on the PlayStation 4 and Xbox One, with a PC version coming out on October 24. PlayStation Plus and Xbox Live Gold are necessary for 90 percent of the game.

SEE ALSO: 8 PS4 multimedia features you must try out

[irp posts=”18428" name=”8 PS4 multimedia features you must try out”]

Gaming

TNC Predator, Afreeca Freecs Fatal win Predator League APAC 2019

For Dota 2 and PUBG

Published

on

After three long days of battle in Bangkok, Thailand from February 15 to 17, two champions have emerged from the two featured games of the Predator League in Asia Pacific 2019.

For Dota 2, it’s TNC Predator from the Philippines; and for PUBG, the champ is none other than Afreeca Freecs Fatal from South Korea.

Their winnings come from a prize pool worth US$ 250,000. Each champion receives US$ 75,000 for their efforts, while the runners-up split the remaining pot.

The grand event concluded after over 3,500 competing teams from 16 countries were eventually reduced to only 26 groups in Bangkok for the finals.

This was the Predator League’s second event in the APAC region. In 2018, it was held in Indonesia. Next year’s event will take place in the Philippines.

Continue Reading

Gaming

Nintendo reveals upcoming games for the Switch

Featuring some old favorites!

Published

on

Throughout the year, the world’s biggest tech companies host the most lavish events to promote new launches and announcements. Most of the time, these massive events have redefined their respective industries. Alternatively, some companies rely on subtler means for their launches. Regardless, the industry-defining effects remain the same.

Nintendo typifies this strategy to perfection, boasting their chops through online-only Nintendo Direct events. Today, in the first Nintendo Direct of the year, the company unveiled its slew of strong contenders going into 2019. Here’s a taste of Nintendo’s upcoming heavy-hitters:

Super Mario Maker 2

In 2015, Nintendo released its most revolutionary retooling of the Mario formula — Super Mario Maker. Exclusive to the 3DS and the Wii U, the highly customizable Mario game was a beloved hit. This June, Nintendo finally releases a follow-up featuring new tools, elements, and a lot more playability on the Switch.

The Legend of Zelda: Link’s Awakening

By no means a new game, Link’s Awakening brings the Game Boy classic to the Switch. This time, Nintendo has remastered the game in a top-down, 3D engine. Further, the remastered game features similar side-scrolling segments from the old game.

Marvel Ultimate Alliance 3: The Black Order

The current Marvel fever has also infected the gaming world. The Black Order brings a four-player co-op brawler experience to the Switch. Featuring a wide array of characters from the universe, the game features an original story, pitting your favorite heroes against Thanos and the Black Order.

Tetris 99

Out today, Tetris 99 is the most shocking iteration of the time-honored series. Why? It’s a battle royale. The free online block-building game pits you against 98 other players in a race to become the last man standing.

Besides these four, Nintendo will also launch a flurry of updates and ports. In the coming months, the company will release substantial updates to Super Smash Bros. Ultimate and Captain Toad: Treasure Tracker. It will also launch Assassin’s Creed 3 Remastered, Final Fantasy VII, Final Fantasy IX, and Hellblade: Senua’s Sacrifice.

SEE ALSO: Pokémon: Let’s Go gets its own Nintendo Switch bundles

Continue Reading

Apps

EA is looking into making a mobile version of Apex Legends

To battle with Fortnite

Published

on

Image credit: EA

EA‘s battle royale game is a certified hit. Apex Legends, which was developed by Titanfall makers Respawn, has no fewer than 25 million registered players in just one week. The game is playable for free on multiple platforms (PC, PS4, and Xbox One), but why not make it available on mobile as well?

Early reports don’t indicate mobile plans for the game, although during the Electronic Arts Q3 2019 earnings call, EA Games CEO said that they are looking into bringing Apex Legends to mobile devices.

Fortnite‘s userbase ballooned when it became available on Android and iOS, so it’s a no brainer than EA also wants mobile gamers to join the fun.

“We are looking at how to take the game to mobile and cross-play over time, and I also expect that this game will have tremendous value in Asia, and we’re in conversations about that,” EA Games CEO Andrew Wilson said during the conference call.

There’s no definite timeline for the release of Apex Legends on mobile, but it’s certainly on the drawing board. For now, EA plans to introduce direct purchase options for players to buy items and new legends or heroes. They will also offer the so-called Apex Packs or simply loot boxes for more random items.

Apex Legends is not a pay-to-win game, so these items are purely cosmetic and can be used to customize your hero’s looks in the game.

SEE ALSO: Apex Legends hits 25 million players after one week

Continue Reading
Advertisement

Gadget Reviews

Trending