The first Destiny was one of the biggest games in 2014, but with its massive following also came plenty of complaints among critics, consumers, and even from the most diehard fans. Destiny 2 aims to address each problem, and succeeds more often than it fails.
Destiny 2 is an online-only sci-fi first person shooter. Its release comes with a ton of baggage. Despite winning awards and garnering a large, dedicated fanbase, the first Destiny took a lot of criticism for its non-existent story, lacking content, convoluted level progression, and tedious grinding. The expansions alleviated some of those of problems, but expectations were understandably high for a full-blown sequel to improve on those aspects and then some.
There’s a lot from the first game directly carried over, with a couple of tweaks. You still have the three classes to choose from: the tanky Titan, the agile Hunter, and the spell-casting Warlock. Each one has the same three subclasses based on the familiar elements of Arc, Solar, and Void. You’re fighting the same alien races: the scavenging Fallen, the mystical Hive, the AI Vex, the militaristic Cabal, and the intradimensional Taken. It’s a bit disappointing to see nothing majorly new in these departments, but at least the essence of playing as those classes and battling those enemies still feels good.
More story to see
Destiny 2 makes it loud and clear from the start that Bungie, the series’ developers, heard the gripes about the storytelling in the first game. You’re thrown right into action the moment you start playing. As one of the virtually immortal, superpowered Guardians of the Last City on Earth, you have to stave off a surprise invasion of your home from an alien army seeking to control the source of your celestial strength; Light, as the game calls it.
It’s a whole spectacle filled with characters firing off rounds and dramatic dialogue alongside you, spaceships doing battle across a laser-lit skyline, and a big bad boss alien that’s half-Bane and half-Darth Vader, speechifying as it robs you of your power. That opening sequence alone feels like more than anything the first game showed story-wise in its entirety.
The premise of depowering the Guardians, the gifted group tasked with defending the solar system from hostile forces, would have been an interesting setup for a game that’s not a blockbuster tentpole title. Like a lot of AAA action games, Destiny 2 at its core is a power fantasy. So it’s no surprise that this initial conflict for the player is resolved immediately. It wouldn’t be much of a high-octane adventure if you couldn’t access your supernatural abilities and wield an arsenal of guns and explosives and blades ASAP!
As for the rest of the non-player characters robbed of their Light, their doubts and vulnerabilities are relegated to small moments and aren’t explored past your early interactions with them. It’s a shame, really, as the plot would have felt more meaningful if it didn’t wrap up so cleanly and conveniently.
The campaign’s saving grace is that it has awesome set pieces sprinkled throughout the levels. You’ll be gawking at the expansive landscapes and elaborate interiors of the outer space worlds you go to, that is, when you’re not running and jumping around machine-gunning legions of baddies and flinging lightning storms or burning hammers at gigantic bosses.
Satisfying side activities
If you’re still hankering for bits of narrative to chew on, the whole new Adventures are meaty little side stories. These mini missions flesh out the NPCs of the level you’re in, and you also learn more about the Destiny universe. They take you to sections of the sprawling levels the campaign doesn’t lead you through.
Whether it’s crashing a demonic chanting Hive concert or preventing the Taken from assimilating the time-traveling Vex, you discover separate plot threads that weave into the bigger narrative tapestry of the series. Along with the many Lost Sectors hidden in every area that contain loot guarded by powerful enemies, the Adventures give you more reasons to explore.
Making your way to tackle these content, you’re likely to come across Public Events. These are live timed combat encounters with unique objectives that happen in public spaces. Since Destiny 2 is an always-online game, you’ll see other players roaming the areas doing their own thing. While story content is limited to three players partying up, anyone within proximity of an ongoing Public Event can seamlessly join the action. And boy are these events bursting with action.
Apart from just being a joy to play with their challenge tuned for multiple people, Public Events also dole out substantial rewards, especially when optional goals are accomplished, incentivizing participation. This leads to chaotic firefights that can then lead to impromptu coordinated firing squads against alien hordes. Blasting rockets at spider tanks and destroying mining drills in tandem with strangers is exciting with the unspoken camaraderie.
If you’re looking for something more mechanically and tactically demanding, Strikes and their Nightfall versions await you after you beat the campaign. These are equal to the length and scale of the biggest story missions, but surpass them in terms of complexity and difficulty. Such operations will have you running through cordoned off dungeons and arenas, completing tasks like hacking terminals or smashing magic crystals while fighting off waves of enemies, and culminating in multi-stage boss fights. Nightfalls are modified Strikes, adding layers like damage multipliers and time extensions for a more challenging experience.
While you can finish the campaign by yourself, Strikes and Nightfalls require teamwork. The former automatically groups you with two other players if you’re not already in a party of three. For the latter, you need to either find two people to join your group or start up Guided Games.
Guided Games lets you matchmake with players from a Clan. Clans are basically communities players can set up and join, making it easier for like-minded Guardians to help each other and gain rewards.
For the hardcore
Rounding out Destiny 2’s cooperative content is the Raid. It’s the biggest, most intricate, and most difficult mission in the game, needing six players actively communicating and playing specific roles to complete. It can take hours spread across numerous gaming sessions. Only the most dedicated gamers will finish it, as the coordination, time commitment, and skill it demands are leagues above everything else in the game. For those who can answer that call, it’s worth the effort to see its visual splendor, conquer its challenges, and forge bonds with friends and even total strangers.
Lastly, there are player-versus-player modes for those looking to test their mettle against fellow Guardians. In the Crucible, two teams of four face off in dedicated PVP maps, with different objectives to achieve victory. There’s a more relaxed Quick Play mode if you just want to fight other people. Competitive mode sets goals that ask for more teamwork, while the Trials of the Nine invites the best of the best with fixed match setups for less randomness and more skillful play.
Overall, it’s a much slower version of Destiny’s Crucible, with the smaller maps and teams encouraging methodical collaboration over individual ability.
Tying all of this content together is the drive to get loot. Stronger weapons, tougher armor, and just cooler looking gear; Destiny 2 showers you in loot no matter what you’re doing. The rate at which you get high-tier equipment is vastly increased from the first game. How you get better loot is way more streamlined too, cutting down the dizzying number of currencies and upgrade materials from Destiny to a more manageable number.
You’ll be reaching the upper limits of your power level so much faster, and doing so gives you access to endgame content earlier. Being locked out of Nightfalls and Raids in the first game because of the boring grind and poor loot drop rates has been completely remedied in this sequel.
The only glaring problem is how shaders, the color modifiers for your gear, are used up when you apply them. You can earn them through a slow drip-feed from just playing the game. However, it’s easy to get tempted to pay real money for the blind boxes containing these cosmetics. Options are welcome, but you’ll feel the effect of these microtransactions soon enough. When you start hesitating to customize your character, fearing that you’ll have to grind to find those shaders again, it just sucks.
Destiny 2 is a behemoth of a game. It’s chockful of content with more to come in the free updates and the two major expansions. Casual players will have more than enough to consume over 25 hours, while hardcore gamers can easily spend upwards of 50+ hours taking on recurring weekly challenges and optimizing their gear. Either way, it’s a great time that can be made all the more memorable with friends to play with.
Destiny 2 is out now on the PlayStation 4 and Xbox One, with a PC version coming out on October 24. PlayStation Plus and Xbox Live Gold are necessary for 90 percent of the game.
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ASUS ROG Phone receives US pricing
Last piece of the puzzle
For the model with 128GB of storage, you’d have to shell out US$ 899. For the larger 512GB storage variant, the cost goes up to US$ 1,099. Both come with a high-end Snapdragon 845 processor and 8GB of memory.
Of course, there are accessories to go with it. First is the ROG Mobile Desktop Dock, which costs US$ 229; the ROG Phone Case retails for US$ 59; the ROG Professional Dock is valued at US$ 119; you can buy the ROG TwinView Dock for US$ 399; the ROG Gamevice Controller is at US$ 89; and lastly, the ROG WiGig Dock goes for US$ 329.
Those are a lot of accessories for one phone, but that’s what makes the ROG Phone a truly gamer-centric device.
As stated last week, the ROG Phone will hit US shores starting October 18, with other regions to follow soon after.
PlayStation’s PSN Online ID change coming soon
Full rollout coming early 2019!
You’ll soon be able to retire your DarkWarrior1214 PlayStation ID. In a blog post, Sony PlayStation said they will soon begin testing the PSN Online ID change feature as part of their preview program.
Beta testers part of the preview program will be able to change their PSN ID as much as they want. However, once the feature rolls out to everyone, only the first name change will be free. Succeeding name changes will cost US$ 9.99 for regular users.
PS Plus users will be charged a smaller fee of US$ 4.99. The online ID can be changed through the profile page on your PS4 or at the Settings menu. There’s also an option to display your old PSN ID alongside your new one so your friends can recognize you right away.
Not for all games
The feature isn’t available for all games, though. Only PS4 games published after April 1, 2018 along with other most-played titles that were published before that date will have the feature. PlayStation also warns that changing the ID might cause some issues with some games that can be fixed by reverting to the old ID. Here’s to hoping PlayStation finds a way to address those issues some time down the line.
The planned full rollout of the feature is in early 2019. What will be your new PSN Online ID?
Razer Phone 2 is a faster, more streamlined gaming smartphone
Truly flagship all around
Razer has been synonymous with gaming. Last year, they embraced the mobile gaming scene with the launch of their own smartphone simply called the Razer Phone. This paved the way for the popularity of gaming smartphones and other manufacturers, like ASUS and Honor, unveiled their own. Of course, Razer must fight back and now we have the Razer Phone 2.
At first glance, you won’t be able to tell the difference between the new Razer Phone and the old one. The Razer Phone 2 has the same size, same boxy shape, and same thick top and bottom bezels that house the front-facing speakers.
Don’t be fooled, because the Razer Phone 2 has some significant upgrades over its predecessor.
The new Razer Phone offers up to 30 percent better performance with the use of a Snapdragon 845 processor, Adreno 630 graphics processing unit, and an improved vapor chamber cooling system. It also comes with 8GB of memory and 64GB of storage.
As for imaging, it still has dual 12-megapixel rear shooters, but the main sensor is now equipped optical image stabilization. An 8-megapixel front-facing camera takes care of selfies and live-streaming duties.
With a new glass back, the Razer Phone 2 is capable of wireless charging. And to complement this new feature, there’s also a wireless charging accessory with Chroma — Razer’s popular RGB lighting system.
Speaking of Chroma, the Razer Phone 2 also has it. The rear triple-headed snake logo lights up in 16.8 million colors. Let’s also not forget about the added water and dust resistance with an IP67 rating.
The rest of the great specs is carried over from the predecessor including the 5.7-inch IGZO display with 120Hz refresh rate and touch sampling, and the 4000mAh battery with Qualcomm QuickCharge 4+ support.
The Razer Phone 2 is priced at US$ 799 and it’ll be available in Mirror Black and soon in Satin Black. Pre-orders start on October 11 on Razer’s website.
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