Eiyuden Chronicles: Rising Eiyuden Chronicles: Rising


So, I played 3 hours of Eiyuden Chronicle: Rising

Fun, side-scrolling action



Over the past few weeks, I have been getting my ass handed to me by Sifu and Ghostrunner. I needed a break from all the frustration so when 505 Games offered a preview of Eiyuden Chronicle: Rising, I happily obliged. 

What is Eiyuden Chronicle: Rising

It’s a side-scrolling action RPG with an art style that’s reminiscent of JRPGs from another lifetime. The game is set in the same world as Eiyuden Chronicle: Hundred Heroes. If that’s unfamiliar to you, then… same. I came into this completely blind. 

505 Games says while this is a companion game, it still offers a rich and exciting glimpse into the world of Eiyuden. I certainly didn’t feel like I was jumping into something where I need a whole lot of context. The opening section teaches you a lot both in the game’s world and the game mechanics.

Here’s a brief synopsis:

The story of Eiyuden Chronicle: Rising takes place on the continent of Allraan in a small mining town called New Neveah. From there you begin the journey of the Eiyuden Chronicle to overturn and combat the evil Galdean Empire that casts a pall over the entire world. Rally companions to your side, equip and upgrade them, take a stand and defeat evil.

How it plays 

Eiyuden Chronicles: Rising

Although it’s only a preview, I feel like I already got a good grasp of the game. It’s a classic RPG in the sense that you get into a town and cross off a few tasks. They play like side quests but are tied into the story and help introduce you to several mechanics of the game.

The movements are mostly left to right and vice versa. Certain parts of the screen lead to other areas but the movement remains mostly 2D and sideways.


Eiyuden Chronicles: Rising

This extends to combat. Initially, you only control CJ. She is quick, uses a sickle, and is the primary protagonist. Within the first few hours, you will be joined by Garoo. A talking Kangaroo who wields a big sword. He offers more powerful melee attacks. The third playable character is Isha. While you interact with her in the beginning, she doesn’t join your party right away. 


Eiyuden Chronicles: Rising

There are buttons that trigger each character’s attack. To perform multiple attacks with the same character, simply hit that character’s assigned button multiple times. But as soon as Garoo joins the party, you’ll be introduced to party combos that offer more damage. It works by simply properly timing the attacks between characters.

The characters also have special moves. There’s only one button for the special move. Whoever character is active will perform the special move. 

Eiyuden Chronicles: Rising

Enemies are mostly easy to deal with. They come in different shapes and sizes to give enough variety. There are both ground and flying types. There are also big sword wielders as well as those that throw projectiles.

The bosses, there are two in the preview, are also fun to play against. It was refreshing to see what you can do in a side-scrolling action RPG. 

Charming and for everyone

Eiyuden Chronicles: Rising

My first thought after playing for a few hours is that Eiyuden Chronicle: Rising is the type of game every gamer should tangle with at least once in their lifetime. It feels like a modern throwback, if that makes sense. 

It has the look and charm of 90s RPGs while trimming the unnecessary stuff and making the experience flow more smoothly. If you’re a gamer parent and want to introduce your child to the wonderful world of gaming, I think this is a great place to start.  

Eiyuden Chronicle: Rising is charming. It’s easy to pick-up and play and is a nice break from more challenging and frustrating games. I’m looking forward to playing more of it.

Update as of April 13

Full game is coming out on May 11. It will be available on PlayStation 4|5, Xbox Series X|S, Xbox One, Nintendo Switch and PC via Steam, Epic and GOG for US$ 14.99/€ 14.99/ £ 12.99


Razer introduces two new Ornata V3 keyboards

Slim, clicky, and ergonomic



Ornata V3

Razer is releasing two new entry-level gaming keyboards in the Ornata V3 and Ornata V3 X, which will both have Razer’s Mecha-membrane switches.

The new keyboards come with all the basics expected of an affordable gaming accessory. That’s everything from their keycaps design, RGB backlight, and more.

The two low-profile gaming keyboards come with smaller footprint and slimline keycap designs. The ABS keycaps are UV-coated for scratch resistance, while the Ornata V3 X’s keycaps are spill-resistant.

The keyboards also feature Razer Chroma RGB with 10 lighting zones. The V3 X has four lighting effects: Breathing, Spectrum Cycling, Static, and Wave.

Aside from these, they have backlit dedicated media keys for more convenient controls such as playing and pausing, skipping, or adjusting brightness or volume.

Adding value to the Ornata V3 and V3 X is their magnetic soft-touch wrists rest. These are not often included for keyboards in their price range.

Pricing, availability

The Razer Ornata V3 and Ornata V3 X keyboards are now available on Razer’s official website, Shopee, Lazada, and through their authorized sellers.

The Ornata V3 will retail for PhP 2,590 while the Ornata V3 X is priced at PhP 4,199.

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SteelSeries unveils Arctis Nova Pro series

The almighty future of audio



Arctis Nova Pro

SteelSeries has released the Arctis Nova Pro series. It’s latest and most advanced gaming and esports headsets yet from the company.

The series has two variants — the Arctis Nova Pro and Arctis Nova Pro Wireless. The new series is enhanced by SteelSeries’ Sonar Audio Software Suite. It helps deliver the ultimate sound quality and clarity.

The software is the first in-gaming Pro-grade Parametric EQ which gives gamers even more control over sound across games, team chat, and the microphone and allows them to adjust individual frequencies on the fly seamlessly.

Both variants come with immersive 360° Spatial Audio which is fully compatible with Tempest 3D audio for PS5 or Microsoft Spatial Sound.

They also feature Multi-System Connect which allows users to switch between platforms easily. Complementing the next-level sound experience is an AI-powered noise cancelling and broadcast-quality bidirectional microphone.

Price and availability

The Arctis Nova Pro will retail for US$ 279.99 for both the PC/PlayStation and Xbox options, while the Arctis Nova Pro Wireless is priced at US$ 379.99.

In Singapore, pricing are as follows:

  • Arctis Nova Pro – SG$ 439
  • Arctis Nova Pro (Xbox) – SG$ 449 (available in Sep 2022)
  • Arctis Nova Pro Wireless – SG$ 599 (available in Sep 2022)
  • Arctis Nova Pro Wireless (Xbox) – SG $620

There are also booster packs for users to be able to customize the headsets with headbands and metallic color speaker plates of their choice.

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Final Fantasy XVI producer reveals game details in interview

Things just got more exciting



Final Fantasy XVI

Ever since the announcement of Final Fantasy XVI a few years back, enthusiasts have been on the edge of their seats in anticipation how exactly the latest installment in the popular video game franchise would look like.

Now, no less than producer Naoki Yoshida is teasing us all with even more details for what is there to expect before FFXVI releases officially in the summer of 2023 exclusively on PS5.

Here’s a quick rundown of the highlights of his latest interview regarding FFXVI.

FFXVI won’t be traditional open world

Unlike previous iterations of Final Fantasy, the upcoming video game is going in a different direction as it will not be open world, surprisingly.

Instead, it will be an “independent area-based game design”. Still, Yoshida did give away that it will take a lot of inspiration from “triple-A open world RPGs” to allow players to experience the game on a “global scale”.

Clive’s got company — making battles more interesting

Prior to Yoshida’s interviews, players have been expecting FFXVI’s protagonist, Clive, to be a solo fighter which meant that the game would have been a single-player type for the first time.

But apparently, Clive’s got company — other characters who will fight alongside him but will be AI-controlled, according to Yoshida.

Something that will also resonate uniquely with players will be the Eikon-versus-Eikon battles. Players will be able to control an Eikon in real-time and engage with another Eikon.

Yoshida recalled the original Final Fantasy in making XVI

Citing the importance of making each of Final Fantasy’s releases true to its essence, Yoshida mentioned that he went to as far as thinking about the original Final Fantasy and remembering how it felt like while playing the lead role.

He said that he “wanted to recapture that feeling in XVI”, plus the advancements in technology and modern game design.

This is something Yoshida hopes could turn into reality for people to look forward to.

The game is almost ready as of the moment

Yoshida also mentioned that in terms of progress, the game is “fully playable from start to finish” already. 

As it stands, it looks like voice-overs in different languages are currently the focus as of the moment, as well as finetuning to make sure there are no bugs or glitches.

Since FFXVI is full of action, it is only natural for the developers to have it undergo several tests to ensure smooth gameplay.

A third trailer will drop later in 2022

Lastly, a third trailer that will succeed the “Dominance” trailer released a month ago will drop this fall.

That will surely excite players even more as they get closer and closer to Final Fantasy XVI’s launch next year.

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