GameSir G8+ MFi GameSir G8+ MFi

Gaming

Unlocking the iPad Mini’s gaming potential with the GameSir G8+ MFi

Gaming handheld feel

Published

on

There’s a point where mobile gaming stops feeling like a compromise and starts feeling intentional. For the iPad mini, that moment usually comes when you stop treating it like a stretched-out phone and start using it like the compact gaming console that it can be. The GameSir G8+ MFi is designed precisely for that shift.

Designed like it belongs

GameSir G8+ MFi

At first glance, the G8+ MFi looks like a premium console controller that’s been split down the middle. The gray-and-white colorway feels clean and understated, more lifestyle accessory than gamer toy.

It doesn’t scream for attention, but once your iPad mini snaps into place, it immediately reframes the entire experience. This isn’t just an add-on. It feels like a missing piece.

Plug-and-play, the iOS way

GameSir G8+ MFi

What makes the G8+ MFi instantly approachable is its official MFi certification. There’s no pairing process to fuss over, no settings rabbit hole to fall into. You plug it in through the built-in Type-C connector and it just works.

Inputs register instantly, games recognize it properly, and latency simply isn’t part of the conversation. That plug-and-play reliability is a big deal on iOS, where controller support can feel inconsistent depending on the accessory.

Built to fit more than phones

The ultra-wide stretch design is the other quiet hero here. With support for devices from 125mm to 215mm, the G8+ MFi holds the iPad mini securely without feeling overextended or awkward. It will work with any Type-C device that fits within that range, whether it’s a compact tablet or a larger smartphone.

Weight distribution matters when you’re gaming for longer sessions, and GameSir gets this right. The controller grips take the strain off your hands, so the iPad mini never feels top-heavy or uncomfortable, even after extended play.

Console-grade comfort and control

Once you start playing, the console-grade ambition of the G8+ MFi becomes obvious. The laser-textured grips add just enough friction to feel secure without being abrasive. The mechanical D-pad is crisp and responsive, especially noticeable in fighting games and platformers where precise inputs matter.

GameSir G8+ MFi | Zenless Zone Zero

This made playing Zenless Zone Zero and NBA 2K26 Apple Arcade Edition even more engaging. Everything feels deliberate, as if the controller was tuned for real gameplay rather than quick demos.

Hall Effect precision, no drift

GameSir G8+ MFi

The Hall Effect sticks and triggers are the standout feature, and not just on paper. In use, the sticks feel smooth and consistent across their full range of motion, with none of the dead-zone uncertainty that cheaper mobile controllers suffer from.

Because they rely on non-contact magnetic sensors, stick drift isn’t something you have to worry about creeping in months down the line. The triggers mirror that same philosophy. They’re analog, smooth, and responsive, and with hair-trigger mode enabled, they snap into instant-response territory that works especially well for shooters and racing games.

Customization that actually matters

GameSir G8+ MFi

Customization is another area where the G8+ MFi leans into enthusiast territory without becoming overwhelming. The magnetic faceplate pops off easily, letting you swap ABXY layouts or thumbsticks depending on your preference.

Two rear buttons sit right where your fingers naturally rest, and they’re fully remappable for quick actions or shortcuts. It’s the kind of flexibility you appreciate more over time, especially when you start tailoring controls to specific games.

Immersion without compromise

GameSir G8+ MFi

GameSir also didn’t skimp on immersion. Dual asymmetric vibration motors provide feedback that feels purposeful rather than noisy. Explosions, collisions, and subtle environmental cues come through clearly, adding texture to gameplay without becoming distracting.

Combined with the wired connection and pass-through charging, it encourages longer sessions without the usual battery anxiety.

After spending time with the GameSir G8+ MFi, it’s hard to go back to touch controls or generic Bluetooth pads. It turns the iPad mini into something closer to a dedicated handheld console—one that feels focused, comfortable, and capable.

For anyone serious about mobile gaming on iOS, this controller doesn’t just improve the experience. It completes it.

Gaming

Horizon Hunters Gathering is an upcoming co-op roguelite spinoff

If you liked Nightreign, you might like this.

Published

on

Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!

Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.

The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.

Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.

Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.

Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.

SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe

Continue Reading

Gaming

Valve is delaying the launch of the Steam Machine

But it’s still scheduled for the first half of 2026.

Published

on

Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.

Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.

In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.

On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.

The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.

Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.

SEE ALSO: Valve announces its own console called the Steam Machine

Continue Reading

Gaming

No new NVIDIA GPUs this year, report says

Once again, it’s because of AI.

Published

on

Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.

This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.

Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.

Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.

According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.

SEE ALSO: NVIDIA is the world’s first $4 trillion company

Continue Reading

Trending