There’s this idea that the best camera is the one you have with you. Perhaps, the same can be said for gaming. With smartphones and mobile gaming advancing rapidly in the last five years, that’s never been more true than today.
While touch controls are the norm in this space, there’s still something about physical buttons that make gaming feel more tangible. That’s where GameSir comes in. And they’re taking things further by partnering with Xbox to give us the GameSir X2 Pro-Xbox edition of their controller.
Here’s what the box looks like.
Inside the box is what every GameSir package has — a carrying case to protect this precious gadget.
Open the case and you’ll be greeted by this packet and the device itself.
Inside you’ll find the user manual, replacement grips for the thumbsticks, and a GameSir sticker.
There’s also an Xbox Game Pass Ultimate subscription code valid for one month.
This is one of the main draws of this gadget as it works seamlessly with Xbox Game Pass. All games in the service with controller support will work immediately with the GameSir X2 Pro-Xbox.
You also get a USB to USB-C cable.
And here’s the GameSir X2 Pro Xbox in black.
It’s also available in white but we opted for black to match the color of the Xbox Series X. The official colorway names are Midnight Black and Moonlight White.
The device expands once you slot in a phone. It supports most Android phones if they are 110-179mm long. The largest phone we’ve used this with is the Samsung Galaxy Z Fold 3. We also regularly used it with the HONOR Magic4 Pro and the OnePlus 10T.
Here’s a closer look at the right-hand side.
The face buttons matches that of the Xbox controller both in layout and in colors. The Xbox logo there is actually a button. It functions as a ‘Home’ button. Initially, we thought it would launch the Game Pass app, but that’s not the case.
The ABXY buttons are also customizable. You can use it as is or change is to the Switch layout. You just need to select the correct layout on the GameSir App to make sure the configuration is correct.
The USB-C connector is still flexible.
Not shown in the photo above, but the USB-C connector is flexible enough to bend a little bit to make connecting your smartphone easier.
The left hand side has the thumbstick, D-Pad, and a couple more buttons.
You also have the usual shoulder and trigger buttons.
And they’re about just as satisfying as any shoulder and trigger buttons we’ve used. There’s enough depth and feel here to satisfy most people’s controller needs.
Mappable buttons at the back.
Lastly, you get two mappable buttons at the back. One on each side of the controller.
GameSir App
The GameSir app is better than ever. The companion app immediately detects the your GameSir gadget once you’re connected to your phone. Upon firing it up, you’ll also be shown a list of the games you have installed. There’s even a shortcut to the Game Pass app from there.
It’s advisable to install the app right away as soon as you get whatever GameSir gadget you have. While the GameSir X2 Pro-Xbox will work immediately on Game Pass games and mobile games with controller support, you’ll need the app to map controls for popular games like Genshin Impact and Call of Duty: Mobile.
Game Pass gaming
But let’s just straight to what this whole thing is for — playing with games on Game Pass. There isn’t much to say except it really does feel like you’re playing AAA games while on the go.
With the Xbox Game Pass Ultimate subscription, you get access to a wide library of games ranging from AAA to indie ones. As long as they’re on Game Pass, you’ll be able to play them as you please.
Naturally, this comes with a caveat. Game Pass Ultimate isn’t exactly available in all territories. For markets without Game Pass Ultimate support, your next best option is to use a VPN. If you’re not sure which one to use, we recommend ExpressVPN.
Once you’re all setup, it’s just a matter of picking the games you like and playing to your heart’s content. If you’re used to actual console controllers like the ones that come with the Xbox Series X|S or the PlayStation 5/4, you’ll definitely need a little bit of adjustment.
It shouldn’t take longer than a couple of hours though. Any gamer who’s used any controller should be able to adapt to its size rather quickly thanks to its general layout.
Cloud gaming
Just because it has the Xbox branding doesn’t mean it only works with Game Pass. This is still very much a GameSir controller. And like most other GameSir controllers, it will work with other cloud gaming services.
We connected this with Steam Link and had no troubles whatsoever. We also fired up the PS Remote Play app although that’s a little trickier since it requires mapping.
Mobile gaming
We also played our fair share of mobile games using the GameSir X2 Pro-Xbox. We especially spent a significant time playing Tower of Fantasy which surprisingly had controller support. Although, you’re gonna have to feel your way through this to start because the buttons aren’t labeled.
Should you buy the GameSir X2 Pro-Xbox?
We skipped on doing an entirely full review because we already did that for this device. Just go check our GameSir X2 review for something more thorough. But to answer the question, it really depends on the type of games you play.
As mentioned in our review, it works best on sports and driving games. But as of writing, the mobile gaming as a whole is rapidly maturing. So much so that we’re seeing open world, action-RPG type games have more support for controllers. You also have remastered classics like Final Fantasy VII, VIII, and IX, available to play and with controller support too.
Like mobile gaming, cloud gaming is also starting to gain ground especially in territories with fast internet connection. This opens up your smartphone into a whole new world of gaming that wasn’t exactly easy to recommend three or so years ago. But as of right now, the GameSir X2 Pro-Xbox is a nice add-on device for any gamer.
It also doesn’t hurt that for its price (US$ 79.99), you get quite a few additions in the box not present in its pricier competitors. The carrying case and the Game Pass subscription are nice value-add items that GameSir offers.
You can BUY the GameSir X2 Pro-Xbox here, When you checkout, use the coupon code GadgetMatchX2P for an 8% discount. The code is valid until October 31, 2022.
Game Freak is set to release a new action RPG in August called Beast of Reincarnation. It is the developer’s first title outside of the Pokémon series. It arrives August 4th on PlayStation 5, with pre-orders now available.
The physical edition will include the same DLC content as the Digital Deluxe Edition as a purchase bonus:
- Brown Shiba Skin
- Black Shiba Skin
- Oni’s Hat
- Big Dipper
- Amber x 100,000
- Multiple crop seedlings
Beast of Reincarnation is a fusion of real-time and turn-based combat. It is dubbed as a “one-person, one-dog action RPG” set in a beautiful yet harsh post-apocalyptic, Year 4026 Japan.
In the game, humanity’s only hope lies with Emma, an outcast shunned from society for her affliction. Joining her is the blighted dog, Koo.
Together, they embark on an expansive adventure — alone yet together. Relying on each other is all they have as they journey through a world of impermanence, where forests suddenly burst forth amidst the wasteland.
As players progress, Emma and Koo’s bond and abilities blossom. They can customize the playstyle with unique skill trees, gear, and spirit stones to survive the world. They can also choose a preferred loadout which includes ranged, stealthy, and aggressive combat.
The duo fights as a unit, with Emma’s sword abilities leading the charge while commanding Koo to unleash various techniques in a hybrid combat system. This is integral as players will discover a brutal narrative, as well as dangerous truths hidden behind every character.
As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.
As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.
Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.
Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.
Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.
Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.
SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series
Gaming
Saros review: Returnal’s difficulty is back and better than ever
Although, it loses the memorable storywriting.
In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.
Turn back time over and over again
Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.
Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.
It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.
A smoother, hypnotic fight
Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.
There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.
Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.
As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.
That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.
Variability that eventually runs out
The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.
At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.
However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.
Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.
Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.
Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.
What story?
Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.
The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.
Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.
The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.
It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.
Is Saros your GameMatch?
If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.
However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.
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