Gaming

Helldivers 2 review: SIP ON SOME LIBER-TEA!

A thrilling co-op experience

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A highly dynamic multiplayer shooter is hard to come by. Most of the main suspects today revolve around the same formulas popular today, such as Counter Strike and Fortnite. Every so often, though, a gem emerges and sparkles through the usual fare. Enter the gem: Helldivers 2.

A lesson in simplicity

Without a doubt, Helldivers 2 is one of those rare games that captures the needs and wants of millions of gamers worldwide. Its success is reminiscent of last year’s Baldur’s Gate 3, a title from a smaller developer that still outshines most of its big-budgeted competitors.

Despite its effect on the market, Helldivers 2’s premise is surprisingly simple: fight against hordes of bug-like aliens or rouge robots. Think of Starship Troopers and Star Wars. Players can team up with up to three more fighters or go at it solo. There are guns, grenades, abilities, and a battle pass. If you’ve seen other shooters these days, the title should look familiar to you.

Players choose their mission from a map, recruit up to three teammates, and drop into a set map filled with enemies. Once there, they can simply accomplish their objective or optionally explore to obtain more goodies.

A lesson in dynamism

Even if it looks similar to other games out there, Helldivers 2 just manages to breathe fresh air into a tired formula. For one, the game does not pull any punches. It’s insanely difficult. Playing as a solo, I could only get to the third highest difficulty (Medium) with some reliability. The rest were practically impossible without teammates. Even then, a co-op session is still difficult and needs strategy.

Additionally, the game has a less traditional way to use abilities. While other games use simple hotkeys to unleash useful abilities, Helldivers 2’s Stratagems need more precise inputs (with directional buttons) to execute. Imagine putting in something like the Konami code before calling in an airstrike. Though annoying at first, the method adds to how frenetic the heat of battle is.

Oh, and these Stratagems aren’t just your typical off-the-shelf abilities either. Sure, you have the usual air strikes and carpet bombings, but the game also locks more essential abilities behind the system, such as ammunition refills and teammate respawn. There’s pure unadulterated adrenaline in trying to revive a fallen teammate while being chased by an army of gigantic bugs.

There’s also an amazing layer of creativity associated with the system. I’ve seen players automate the command sequences on their Elgato Stream Decks (which I absolutely want to try for myself). I’ve also seen one add direction buttons to their Deck and tape it to their wrists for an authentic experience. I don’t normally try hardware mods for games, but the experiments with this one make me want to get into it.

An evolving story

Most shooters today try to introduce the semblance of a story. Call of Duty, for example, has its oft-lackluster story mode. Fortnite has its evolving world. These storytelling methods are often just ways to pad out gameplay, so players can quickly get back into the more active (and more lucrative) multiplayer modes.

Helldivers 2 does away with a story. Players can still grasp at what happened through environmental cues and small lore pickups, but it’s mostly straight to the action. Additionally, there are hilarious recruiting videos done in the style of Starship Troopers.

One of the voice options also has Yuri Lowenthal (a.k.a. Spider-Man in the PlayStation series) screaming frantically every time he takes damage. It’s glorious.

Though the game lacks a conventional story, it has so much flavor to set it apart from other shooters. It feels fun to play, even if it’s just to hear Spider-Man going Spider-Ham on the mic.

An evolving world

It’s impossible to tell what the endgame of Helldivers 2 is. The game has a lot of planets available for conquering. However, the system only allows players to conquer a few at a time. Once enough players win enough missions (which is a staggering number), more sectors will unlock. It’s a collaborative effort between millions of players to unlock the next area.

Currently, there are two “branches.” One involves Bugs, a race of sentient insects that look like a cross between mantises and lobsters. The other involves Cyborgs, cybernetic enemies capable of shooting back. A third “branch” featuring an undetermined faction is still forthcoming.

Additionally, the studio also plans to introduce more ways to traverse the landscape and kill aliens. One such example is a future update to bring in mechs and vehicles.

It’s a grind

Though I’ve sung the game’s praises for a while, it’s time to focus on what might bring the game down a notch. For one, it’s a terrible grind.

There are four different currencies for players in Helldivers 2. The first are Requisition Slips. The easiest to gain, these Slips are meant for obtaining new Stratagems. Players get a substantial amount per mission. Simple enough.

The second are Medals. Players get a scant few per mission. These are used to unlock new items in the season’s Warbonds, the game’s version of battle passes. Unfortunately, this system includes more than just cosmetics. Sometimes, powerful weapons and armor are unlockable.

The third are Super Credits, the currency you can buy with real money. There’s a shop that refreshes often. Thankfully, you can occasionally grab a few Super Credits during missions.

The fourth are Samples. Arguably the most tedious of the bunch, Samples are only obtainable by exploring and looting (and extracting successfully with the Samples) during missions. Higher tiers of Samples are also locked behind higher difficulties. These are all used to unlock significant upgrades including adding more ammo to weapons and reducing cooldowns.

Because of this complex system, it will take a while before you can unlock new toys to play with. Dozens of hours in, and I’m still relying heavily on the default weapons. Of course, you can play enough hours, at high enough difficulties, with enough teammates to grind money consistently. However, it’s still a grind. Thankfully, the base kit is still a load of fun. It’s not a huge loss to miss out on weapons and new Stratagems.

Should you play Helldivers 2?

Helldivers 2 is currently capturing the gaming world, just as Baldur’s Gate 3 did last year. Being in the position it’s in, the game is insanely fun to play solo, with randoms, or with friends. Don’t let the grind scare you; it’s a thrilling experience just on its own.

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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