Gaming

Players finally meet as HoYo FEST kicks off in SEA this November

It’s a grand meetup!

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hoyo fest

miHoYo, the global interactive entertainment developer and publisher behind hit multiplayer games such as Honkai Impact 3rd, Tears of Themis, and Genshin Impact, announced that HoYo FEST is coming to Southeast Asia this November.

The interactive festival shall be held in six countries: Singapore, Philippines, Thailand, Indonesia, Malaysia, and Vietnam.

The annual celebration will allow for fellow players to finally convene and meet each other off their screens and in real life, allowing for an opportunity to relive memorable, happy, and touching moments in the game together.

Gaming world-themed cafés

All HoYo FEST-related events will be held at collaboration cafés themed after Honkai Impact 3rd, Tears of Themis, and Genshin Impact between November 5 and December 14.

These specific cafés will offer special set menus on dine-in, takeout, and delivery options. Ordering via takeout and delivery also gives customers an additional printed tote bag and cup sleeve.

The interiors will be furnished in the styles of Honkai Impact 3rd, Tears of Themis, and Genshin Impact in order, which is accompanied by photography zones.

That way, fans and players will be able to enjoy exquisite foods and immerse themselves in a real-life feel of the game worlds while bonding with new friends they’ve only previously met in-game.

Mystery gifts and exciting merchandise

Ordering collaboration combos or spending a certain amount of money at a café also entitles guests to an exciting mystery gift box.

The pop-up stores found only at specific cafés will also sell a variety of exclusive Honkai Impact 3rd, Tears of Themis, and Genshin Impact merchandise, to be distributed only by the staff of the collaboration cafés.

Preparations for the celebration are underway, so Captains, Travelers, and Attorneys should brace themselves for upcoming surprises.

Festival Schedule

  • Honkai Impact 3rd: November 5 to November 16
  • Tears of Themis: November 19 to November 30
  • Genshin Impact: December 3 to December 14

Collaboration Cafés

  • Singapore: Aniplus Cafe
  • Malaysia: my Burger Lab
  • Thailand: NANA Coffee Roasters Ari
  • Philippines: Moon Rabbit Café + Restaurant
  • Indonesia: Warung Koffie Batavia
  • Vietnam: To Be Announced

For more event details and pandemic precautions, please visit the miHoYo official website: https://mhy.link/686SLBA6.

Gaming

Nintendo might be working on an Ocarina of Time remake

It will reportedly launch in the second half of 2026.

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What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.

According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.

The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.

If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.

There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.

SEE ALSO: The Legend of Zelda film gets its first official photos

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Gaming

Life is Strange: Reunion now available on consoles and PC

Max and Chloe return for an emotional finale

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Life is Strange: Reunion

Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.

The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.

A long-awaited reunion

Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.

Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.

The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.

Dual perspectives, new gameplay dynamics

For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.

Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.

This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.

A character-driven finale

Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.

As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.

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Nintendo will make it cheaper to buy digital games than physical

Physical releases will have the same price.

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The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.

Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.

The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.

The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.

To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.

Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.

SEE ALSO: Nintendo sues the United States

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