Enterprise
Huawei is building an ecosystem of connected devices
A smart phone is at the center of it all
Huawei is making a strong push towards building an ecosystem built on the backbone of their success in the mobile computing space.
At the APAC Huawei Developer Day, the company unveiled a roadmap to demonstrate their transition from a phone maker to a complete ecosystem of devices. We’ve previously seen similar concepts from Apple, Google, and Samsung, and now Huawei plans on having a piece of the pie.
Huawei is the world’s second-largest phone maker today and aims to develop a wide array of smart applications for day-to-day usage. Obviously, Huawei Mobile Services (HMS) will be at the center of it all and consists of eight nodes. These nodes will offer extended hardware capability to the phone, and in return, provide more IoT and AI-based applications for the end-user.
These nodes include televisions, speakers, glasses, watches, vehicles, earbuds, laptops, and tablets. These devices can complement the phone and offer various use-case scenarios like smart homes, smart offices, next-gen mobility, and advances health tracking.
Smartphones are credited to be one of the most revolutionary inventions because a palm-sized device can completely replace appliances like televisions, computers, the radio, and more. Phones are always connected to the internet today and this opens up an abundance of new opportunities for everyone.
For developers, it can be an ideal platform to launch their services across a wide array of devices. Huawei claims it has 570 million HMS users, a figure that will be extremely enticing for developers because an audience is easily available.
HMS also includes software-based add-ons like AppGallery, Huawei Browser, Huawei Assistant, and Huawei Mobile Cloud. These services also act as a backup option for the brand because its recent flagship does not ship with Google apps out-of-the-box and requires an alternative.
By 2020, Huawei intends to open up access to 24 HMS Core kits, 55 services, and 997 APIs for the APAC region. To further encourage developers, the company has announced an investment of US$ 1 billion in the Shining-Star Program to train them on AI, AR/VR, and IoT.
Enterprise
Paramount wins bid for HBO Max, plans to merge streaming apps
It’s all part of the deal to acquire the Warner Bros. library.
Last year ended with the bombshell announcement that Netflix might buy the entire Warner Bros. library. However, after some finagling and a rocky start, Paramount has now emerged as the main suitor for the lucrative library.
At the end of last year, it seemed all but confirmed that the gigantic Warner Bros. library was coming to Netflix as part of a huge buyout deal. This became even clearer when Warner Bros. Discovery rejected Paramount’s initial bid to counter Netflix. However, Paramount recently revised its offer to an astounding US$ 110 billion, or US$ 31 per share, which Warner Bros. Discovery signed off on. Netflix passed on the opportunity for a counteroffer, making Paramount the sole bidder.
Today, Paramount has announced that, if the deal pushes through, they will merge Paramount+ and HBO Max into one streaming service. This means that Paramount’s CBS, Comedy Central, and MTV will be under the same roof as DC, Game of Thrones, Harry Potter, and Mission: Impossible.
The value of the above names alone makes this into one of the most lucrative deals for Paramount. However, it’s not without its drawbacks. The combined entity will reportedly carry US$ 79 billion in net debt for both purchasing Warner Bros. and refinancing the newly purchased property.
Currently, the deal is expected to go through regulatory approval ending in the second half of 2026.
Enterprise
ACMobility Launches ChargeFleet: Seamless solution for businesses
B2B solution for corporate fleets and transport groups
Ayala Group’s ACMobility has launched ChargeFleet, a new B2B digital solution for corporate fleets and transport groups.
The new service introduces a shareable digital wallet that streamlines charging expenses, reduces manual tracking, and improves cost control.
As more organizations explore electrifying their mobility operations, many continue to face operational challenges — including fragmented payment systems, reimbursement delays, and limited visibility over charging usage.
ChargeFleet addresses these gaps by introducing a centralized, shareable digital wallet. Here, fleet managers can allocate and monitor charging credits across multiple drivers across a single platform.
The system is a seamless process designed for long-term usage and easy deployment across any organization.
Once integrated, ACMobility assigns charging credits to the client’s fleet manager. The manager then can distribute these to multiple drivers. Meanwhile, the latter will be able to see and use their assigned credits via the Evro app.
ChargeFleet is available as a prepaid product through the ChargeFleet Store. Users can buy offers via GCash or credit card. No application process is required.
Looking ahead, ACMobility will continue to enhance the ChargeFleet experience with exclusive value-added perks integrated through Evro and Power on Wheels.
The upcoming features highlight ACMobility’s ongoing push to provide a future-proof support system for the evolving needs of their customers’ businesses.
Enterprise
Sony teams up with 13 companies for sustainable global supply chain
Sustainability through introduction of renewable plastics
Sony, along with several companies, have established the world’s first global supply chain for the production of renewable plastics that can be used in Sony’s high-performance audiovisual products.
The supply chain consists of 14 companies across five countries and regions. The various plastic materials manufacture through this supply are slated for use in Sony’s products that will launch worldwide.
High-performance products such as audiovisual equipment involve a wide variety of plastics. The result is a complex supply chain that makes it difficult to visualize and manage the entire flow.
Additionally, plastic components that require high performance in terms of flame resistance and optical properties cannot be fully replaced with plastics from material recycling.
To address these challenges, these 14 companies have collaborated to visualize the existing supply chain for Sony’s products:
- Sony Corporation
- Mitsubishi Corporation
- ADEKA CORPORATION
- CHIMEI Corporation
- ENEOS Corporation
- Formosa Chemicals & Fibre Corporation
- Hanwha Impact Corporation
- Idemitsu Kosan Co., Ltd.
- Mitsui Chemicals, Inc.
- Neste Corporation
- Qingdao Haier New Material Development Co.
- Ltd., SK Geo Centric Co., Ltd.
- Toray Industries, Inc.
- Toray Advanced Materials Korea Inc.
Sustainability through renewable plastics
The new supply chain created will enable the production of multiple types of renewable plastics from biomass resources with a mass balance approach.
This allows Sony to proactively source raw materials for its products with quality, as well as properties equivalent to virgin fossil-based plastics.
Defining the supply chain also helps the companies track and document GHG (Greenhouse Gas) emissions data in a verifiable way.
This allows participating companies to leverage the data to advance efforts to reduce their carbon footprint going forward.
Sony’s initiative with a wide range of global partners is part of the “Creating NEW from reNEWable materials” jointly launched by the electronics giant and Mitsubishi.
It aims to achieve zero usage of virgin fossil-based plastics through the introduction of renewable plastics.
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