A few months ago, I took a look at the Lenovo Legion 7i, which was one of Legion’s top gaming laptops when it was released. In my opinion, it had the hardware to rival its contemporaries — even in the RGB department, but some things got in the way. A few months later, a slimmer option arrived into the market.
The Lenovo Legion Slim 7i, on paper, doesn’t particularly change a lot of things from its bulkier counterpart. It still comes in a similar build design, roughly the same set of hardware (with a GPU change), and less RGB. Even on this device, there are less ports to plug in your peripherals and it has the same cooling setup.
So, is this laptop really any different? For starters, here’s what you’re getting with the Legion Slim 7i:
It has a 15.6-inch FHD, anti-glare display with a 144Hz refresh rate
It comes with an NVIDIA RTX 2060 Max-Q inside
The device features a full-size RGB-backlit keyboard
It only comes in a Metal Gray colorway
Handy-dandy performance for the chill times
This device comes with a 10th generation, Intel Core i7-H processor inside, with 16GB of RAM to boot. For every other thing you can possibly do with this device, it obviously stacks up pretty well. From social media browsing and doing some presentations to watching True Beauty and playing games casually, it just worked smoothly.
As far as photo and video editing goes, the NVIDIA RTX 2060 Max-Q helps out quite a lot. Along with a 144Hz refresh rate, anti-glare display, I was able to take the work outdoors without having to reach for shade. Render times were just around how I expected them to, clocking in at around 40-50 minutes for 5 minutes of gameplay.
Now that I’m looking back at how the Legion 7i was, I couldn’t see or feel any difference in this regard — and that’s a good thing. Even in a much slimmer chassis and less RGB, the hardware held up pretty well for anything you throw at it. Honestly, it’s something I love to see when brands scale it down without sacrificing performance.
Gaming performance meant for competition
Much like the Legion 7i, this is a gaming machine after all, and the hardware certainly had its work cut out for it. While I threw some casual games in there, I also wanted to see how well it handles competitive titles especially for 2021. Surely, the Legion Slim 7i didn’t disappoint even with an RTX 2060 Max-Q:
| Title and Settings | Avg. Frame Rate |
| VALORANT (Max. Settings) | 223 FPS |
| Fortnite: Battle Royale (Epic w/ DLSS) | 103 FPS |
| Apex Legends (High) | 99 FPS |
| Star Wars Battlefront II (Max. Settings) | 95 FPS |
| Counter-Strike: Global Offensive (Max. Settings) | 255 FPS |
| Cyberpunk 2077 (High, DLSS at Quality, RTX on) | 42 FPS |
Now to be fair, I wasn’t expecting full 60 FPS when trying to run Cyberpunk 2077 on this GPU. However, with RTX on, it was a great lighting experience to have through and through. For the rest of the games, I honestly felt no drops in frame rates even with longer play times. If there were any drops, it’s probably my internet’s fault.
For more competitive titles, it brings a ton of power to the table. I’m seeing above 200 FPS for games like VALORANT, CS:GO, and even Rocket League (given the frame rate cap at 259 FPS). I felt that this device surely provides the performance necessary for Esports players to compete at a high level.
Improved cooling in some areas
Another improvement I noticed between the Legion 7i and Legion Slim 7i was in how the device remained cooled down. Unlike the Legion 7i, this device doesn’t come with a Vapor Chamber cooling system. Instead, it makes use of Lenovo’s Coldfront cooling system with the four exhaust points at the rear end of the laptop.

Power button with an LED indicator for different fan modes; usually, the first part that feels a ton of heat during gameplay
Throughout my entire usage of the device, I still felt some uncomfortable levels of heat when playing for longer hours. However, it takes a little longer to warm up unlike the Legion 7i, which is a big improvement all things considered. Plus, it cools down a little faster after you exit the game so you can proceed with work as you please.
However, it doesn’t necessarily reduce the amount of noise the fans produce under Performance Mode. In fact, during gameplay, I felt the fans blasting out more air on this device than the Legion 7i. So, I honestly believe it would have helped to ship this device with a dedicated set of headphones to cancel out the noise. Trust me, the fan noise is a little distracting.
Alas, performance that doesn’t last long
Of course, one of the expected disappointments with gaming laptops involves the battery life. With the Legion Slim 7i, I got about six hours using it normally — you know, social media, Netflix, and just gaming on it casually. When you game full time (and you want frame rates above 60 FPS), I was looking at about an hour and 45 minutes before it lost all power.
Charging the laptop didn’t take too long, as it took me about an hour and 35 minutes with Rapid Charge on. Obviously, the upside here is that you can get back to your work or your game quickly. Still, with such an abysmal battery life, I’d rather bring the charging brick around.
Is this your GadgetMatch?
For PhP 99,995, the Lenovo Legion Slim 7i poses nothing spectacularly different from its bulkier predecessor. It manages to provide highly effective and flexible performance for work and play. Plus, it manages to remain a little cooler than the bulkier Legion 7i. If you think it’s a bad thing that it’s not that different, it isn’t.
Of course, there are things that would drive you away from this gaming device like the short battery life. I could even argue that the loud fans blasting out air is a nuisance when trying to play well. Looking past these, however, you still get a gaming device that’s certainly worth your hard-earned money
It isn’t as flashy, nor as colorful, but the Legion Slim 7i gives you power in a lighter form factor. How light can this device go? Apparently, just light enough but just as powerful!
There’s a certain expectation that comes with a My Hero Academia game, especially one billed as the “final chapter.” You expect big emotions, loud battles, and characters pushed to their limits. After spending time with My Hero Academia: All’s Justice, it’s clear Bandai Namco isn’t trying to reinvent the arena fighter formula. Instead, it’s refining what fans already know and framing it around the series’ most climactic arc.
Early on, the game feels immediately familiar. If you’ve played previous My Hero Academia console titles, you’ll know exactly what you’re getting into. Combat rhythms, camera angles, and overall pacing don’t drastically change. For casual fighting game players like myself, the differences feel more granular than transformative, but that familiarity makes the game easy to settle into.
One notable addition is the dual control scheme: “Normal” and “Manual.” Normal mode smooths out inputs, lowering the skill floor, while Manual mode is the classic arena fighter setup. Normal works but reduces player agency in ways that feel unusual. Outside of combat, the game also replaces a standard menu with a city-like hub. Playing as Deku, you pull up a smartphone-style menu to access modes, subtly increasing immersion.
Combat and battle system
Combat feels largely unchanged in speed but leans more aerial than expected. Characters spend a lot of time in the air, creating distance and forcing you to think about positioning. Aggressive players may struggle, as patience and smart movement are rewarded more than constant pressure.
Quirks are intuitive, even for newcomers to 3D arena fighters. Visual indicators clearly communicate cooldowns and power states. Some Quirks are tuned for balance, but they still feel faithful to the anime. Ultimate and cinematic moves are satisfying and feel earned, never spammy.
Character variety is a standout. Deku, Bakugo, and Shoto share similar combat prompts, but their Quirks dictate unique movement, attack patterns, and space control. Deku, in particular, feels beginner-friendly, making him a natural starting point.
Roster and character balance
The roster feels large without overwhelming the player. Final-form characters aren’t instantly dominant; the true power spike comes when a character enters a “Rising” state after being the last fighter, gaining buffs across damage and abilities. Villains are just as enjoyable as heroes, with Dabi proving particularly fun to play. Story mode also presents moments of genuine challenge, such as facing multiple opponents at once.
While it’s early to speak on balance issues, the game seems thoughtfully tuned so far. Beginner-friendly characters include Deku, Bakugo, and Shoto, while other fighters may require more experience to master.
Team Up Missions
Team Up Missions offer shorter, varied challenges that feel like playable mini OVAs. While not essential to the main story, they unlock legacy battles and extra content for fans.
AI allies are competent and punish reckless play, which makes team composition matter more than cosmetic choices. While these missions don’t dramatically expand the fantasy of teamwork, they add fun replayable content for single-player fans.
Story and cinematic presentation
Story mode is where All’s Justice shines. Experiencing the Final War interactively delivers the same giddy excitement as watching those moments unfold in the anime. It evokes memories of the Naruto Ninja Storm series, balancing spectacle and fan service. Transitions between gameplay and cutscenes are serviceable—neither jarring nor groundbreaking.
The game assumes familiarity with the story, so newcomers may feel lost without prior anime knowledge. Battles often carry emotional weight, effectively allowing players to relive key moments of the Final War.
Visuals, performance, and audio
The game runs smoothly on PS5, even during effects-heavy fights. Character models are adequate, though not as sharp as hoped, while facial animations during story moments are expressive and well-done. The UI does enough to keep combat readable without distracting from the action.
Audio stands out. Voice acting delivers intensity, hit sounds feel impactful, and music consistently elevates big moments. The game is loud, but in a way that matches the over-the-top energy of the series.
Should you play My Hero Academia: All’s Justice
My Hero Academia: All’s Justice feels like a proper final chapter. It doesn’t overreach but delivers where it matters most. Competitive players will find depth, while anime fans can relive beloved battles interactively.
It may not redefine the genre, but it understands exactly what kind of game it wants to be—and it delivers that confidently.
The combination of familiar combat, a large and varied roster, cinematic story moments, and thoughtful extras like Team Up Missions makes it a satisfying experience for anyone looking to step into the shoes of their favorite heroes and villains.
It’s been a while since GPU companies focused on making chips for consoles. With how the industry is going now, chips feel like they’re destined to end up in the suffocating deluge of AI servers. Now, however, AMD is showing signs of healing by teasing the next-generation Xbox.
In the latest earnings call (via Engadget), AMD CEO Lisa Su teased that the next-gen Xbox, built with a custom AMD SoC, is “progressing well to support a launch in 2027.”
The subtle tease is vague enough to obscure any details about the upcoming console but clear enough to confirm that it’s coming. Since the Xbox Series X|S has been out for several years now, it’s not surprising that Microsoft is thinking about what’s coming next.
However, it’s still intriguing that Microsoft is going for another console. Previous reports have speculated that the company might focus on delivering games, especially through the Game Pass. Lately, both the PlayStation and the Switch have thoroughly dominated the console market ahead of the Xbox. Handheld consoles are likewise impressive, too.
Other reports have speculated that the upcoming generation will focus on delivering both a gaming and a PC experience. With the Steam Machine coming soon, it seems natural that the next consoles will be usable PCs as well.
SEE ALSO: Match Pulse: ROG Xbox Ally X
Gaming
Overwatch reinvents itself with a new story and five new heroes
And it’s not “Overwatch 2” anymore.
Overwatch 2 was not a disaster for the popular multiplayer shooter franchise. It did, however, make the game more polarizing. For 2026, Blizzard is shaking things up once again, starting by dropping the “2” from Overwatch 2.
During its scheduled showcase, the new-and-improved Overwatch will feature annual storylines that will keep the game fresh for years to come. The system will go live on February 10. By then, the year-long event called Reign of Talon will start with Season 1.
As the name suggests, this year will be all about the villain-coded Talon organization, and it’s going to be more story-driven. Right off the bat, a new cinematic sees Vendetta seemingly kill Doomfist and take over the leadership of Talon.
Blizzard says that the year will see ten new characters introduced to the roster. In fact, five of those will already be playable starting in Season 1.
Without a doubt, the highlight character for this round is the formerly cancelled Jetpack Cat. The character was first rumored all the way back in 2017 but will now be fully playable this season. The flying feline hero is a support character that can hook another hero to a location while healing them. Their ultimate reverses this by having them crash land onto enemies and then hooking one to, ideally, drop them off the map.
Jetpack Cat will join four other heroes. Anran, who is also affiliated with the Overwatch faction, deals fire damage. Domina, who, along with the next three heroes, works with Talon, is a shield-based tank. Emre imagines an evil version of Soldier: 76. Finally, Mizuki is a Talon-affiliated healer.
Besides a new story and heroes, Overwatch will feature new game modes and improvements across the board. The new Season 1 starts on February 10.
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