Gaming
Lenovo upgrades Legion Y740, Y540, and Y7000p, adds L340 and Y7000
Come with newest CPUs and GPUs
Now that Intel and NVIDIA have newer, better chipsets to offer, manufacturers like Lenovo are taking advantage with their own upgrades to existing laptops.
Three notebooks from Lenovo’s Legion gaming sub-brand are the first to see improved performance. These are the Legion Y740, Y540, and Y7000p. In addition, Lenovo is introducing the Legion Y7000 and IdeaPad L340 Gaming as worthy alternatives.
The most powerful of this set is the Legion Y740, which comes in 15- and 17-inch options. It can be equipped with up to a 9th-gen Intel Core i7 and GeForce RTX 2080 Max-Q, as well as a 144Hz 1080p display with G-Sync. Alternatively, you may opt for the more affordable yet still capable GeForce GTX 1660 Ti if medium-high graphics settings on AAA games is enough.
Next up are the Legion Y540 and freshly released IdeaPad L340 Gaming. Both offer 15- and 17-inch versions and prices targeted at the more budget-conscious. Interestingly, the Legion Y540 may still power up to a 9th-gen Intel Core i7 and GeForce RTX 2060, while the IdeaPad L340 Gaming settles for a 9th-gen Intel Core i7 and GeForce GTX 1650 to keep the cost down — although you can add Intel Optane memory for an added boost.
Finally, we have the Legion Y7000p and its new sibling the Y7000. Both models can go up to a 9th-gen Intel Core i7 and GeForce RTX 2060, with the choice of a lower-end GeForce GTX 1660 Ti or GTX 1650 as well. While the two laptops have an aluminum design, it’s the latter that flaunts a 15-inch 144Hz 1080p display — perfect for fast-paced gaming.
Pricing and availability go like this:
- Legion Y740 17-inch starts at US$ 1,669
- Legion Y740 15-inch starts at US$ 1,609
- Legion Y540 17-inch starts at US$ 1,269
- Legion Y540 15-inch starts at US$ 1,209
- Legion Y7000p 15-inch starts at US$ 1,199
- IdeaPad L340 Gaming 17-inch starts at US$ 919
- IdeaPad L340 Gaming 15-inch starts at US$ 869
All are available beginning late May 2019, except the 17-inch Legion Y540 which will come out in June 2019. There are no prices or dates for the 15-inch Legion Y7000 just yet.
Arc System Works has announced that MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PlayStation 5 and PC.
The new trailer debuted during State of Play. It revealed the game’s first character team spotlight: the Unbreakable X-Men. It also detailed Episode Mode and confirmed pre-order bonuses and premium editions.
Unbreakable X-Men take the spotlight
The trailer introduces a reborn X-Men squad formed in response to a looming global threat. After a recent battle sidelines several core members, Storm steps up under the guidance of Charles Xavier to lead a new frontline team.
The Unbreakable X-Men roster includes:
- Storm – A mutant leader who commands wind and lightning.
- Magik – A sorceress wielding the Soulsword.
- Wolverine – The battle-hardened mutant with Adamantium claws.
- Danger – The sentient AI of the Danger Room in physical form.
The story centers on mutants facing renewed hostility from humanity. Despite persecution, the X-Men fight to protect the very world that fears them.
Episode Mode blends comics and manga
In collaboration with Marvel Games, the team created an original narrative tailored for the game.
Episode Mode presents the story through motion comics. It combines American comic book aesthetics with Japanese manga-style artwork. A writer from the original Marvel comics contributed to the scenario.
The mode features full voice acting in 10 languages, including English and Japanese. On PS5, it supports Tempest 3D AudioTech and uses the DualSense controller’s haptic features for a more tactile experience.
Multiple editions and pre-order bonuses
Pre-orders open February 19, 2026 across participating retailers, the PlayStation Store, and PC storefronts.
All pre-orders include exclusive lobby items:
- Infinity Gauntlet (Lobby Equipment)
- Baby Groot (Lobby Pet)
- Cosmic Surfboard (Lobby Ride)
The Standard Edition retails for $59.99 USD.
The Digital Deluxe Edition includes the base game, pre-order incentives, and a Year 1 Characters & Stage Pass. The pass adds four post-launch playable characters and one new stage. It also includes Howard the Duck as a lobby avatar and Cosmo as a lobby pet.
The Ultimate Edition adds all Digital Deluxe content plus bonus cosmetics. These include costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man. Spider-Man’s outfit draws inspiration from the Advanced Suit 2.0 seen in Marvel’s Spider-Man 2. Players also receive an Animated Chromatic color unlock for all 20 launch characters.
MARVEL Tōkon: Fighting Souls launches August 6, 2026 on PS5 and PC.
Gaming
CM Punk headlines WWE 2K26 Showcase: Punked
Relive, rewrite, and reimagine CM Punk’s career in WWE 2K26.
WWE 2K26 puts CM Punk front and center.
Following the debut of the Showcase trailer, 2K dropped a new Ringside Report. It dives deeper into 2K Showcase: Punked. CM Punk narrates the mode himself. The report also outlines major gameplay upgrades coming to this year’s title.
2K Showcase: Punked lets players step into Punk’s boots. It traces his rise across WWE. It blends real milestones with alternate timelines and fantasy matchups.
Relive the highlights
The Showcase opens at WrestleMania 41. Players control Punk in a triple-threat match against Seth “Freakin’” Rollins and Roman Reigns. Paul Heyman stands in Punk’s corner.
From there, the mode jumps across Punk’s career. Players can recreate iconic bouts. That includes Randy Orton at WrestleMania 27. It features The Undertaker at WrestleMania 29. It also includes Drew McIntyre at Bad Blood 2024.
Punk provides candid commentary throughout. He shares behind-the-scenes insight. Players face WWE Legends and World Champions such as The Rock, Rey Mysterio, JBL, John Cena, and more.
Rewrite history
2K Showcase: Punked does more than revisit the past. It asks bold questions.
What if CM Punk never left WWE in 2014? What if key rivalries ended differently?
Players can change pivotal outcomes. They can reshape Punk’s legacy. One alternate-history match features CM Punk and AJ Lee versus The Miz and Maryse. More “what if” scenarios will follow.
Enter Fantasy Warfare
The mode also introduces Fantasy Warfare.
Players can book dream matches. Punk steps into the ring with Superstars he never faced in WWE. That includes “Stone Cold” Steve Austin and Eddie Guerrero. More names will be revealed soon.
These battles take place in a new arena called the CM Punkvillion. It serves as the backdrop for these crossover showdowns.
Survive The Gauntlet
WWE 2K26 adds a new optional challenge called The Gauntlet.
Players can choose CM Punk or AJ Lee. They must defeat all 20 Showcase opponents in consecutive matches. There are no shortcuts.
Clear The Gauntlet and you complete the Showcase instantly. You also unlock every reward in the mode. That includes playable Legends, alternate attires, managers, championships, and arenas.
Gameplay upgrades detailed
Last week’s Ringside Report focused on core gameplay improvements.
WWE 2K26 adds new match types. The game introduces interactive environments and objects. It expands surprise attacks and start-of-match actions. It also upgrades A.I. sequences and rivalries.
The game features a new commentary team and interactive entrances. 2K plans more deep dives ahead of launch.
WWE 2K26 releases March 6, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam.
Four editions are now available for pre-order. The King of Kings Edition, Attitude Era Edition, and Monday Night War Edition launch March 6, 2026. The Standard Edition follows on March 13, 2026.
Nothing can beat the burden of being a remake or a remaster. Besides providing an enjoyable experience by itself, a remake or a remaster constantly has to justify its own existence: Why did this piece of media need to be rereleased? For some, it’s a no-brainer, such as the ongoing Final Fantasy VII remake series. For others, it’s a lot less clear, such as the many, many times there’s been an uber-mega-definitive edition of The Last of Us and Skyrim.
Now the third of its kind, Yakuza Kiwami 3 is inching perilously close to a point where it’s hard to justify why we need another remade Yakuza.
Continuing the series
Yakuza Kiwami 3 is a remake of the third entry in the Like a Dragon series. The original Yakuza 3 was the first one in the entire series to be developed for the PlayStation 3 era. Compared to the first two games, it features a lot more content and, on its own, can be considered a modern RPG by today’s standards.
Story-wise, it’s also a turning point for the series. Though Kazuma Kiryu already took the young Haruka under his wing by this point, Yakuza 3 is the first where the series protagonist tasted a life outside of the criminal underworld.
Being such an important milestone for the franchise, a Kiwami remake seems like the best or the worst idea.
(For reference, “Kiwami” refers to an ongoing series of remakes that rebuilds the classic Yakuza games with a new engine that began in Yakuza 0.)
When a new coat of paint doesn’t really help
Yakuza 0 came out in 2015. That means the studio has been using the same engine for over ten years. The engine is starting to overstay its welcome, especially in the Kiwami series.
Despite being built with PlayStation 3 technology, Yakuza 3 still had its limitations. For one, 1080p was just becoming a standard by then. Cutscenes had to be smaller and, thus, more tightly shot. But ultimately, the limits resulted in a more cohesive game that maximized what it worked with. Yakuza 3’s Kamurocho feels alive, and you never know what’s waiting behind the next corner.
Sadly, Yakuza Kiwami 3 does not take advantage of better hardware to update how the game feels. Cutscenes were splashed with a new coat of paint, but the composition remains the same. As a result, they look so empty with so much white space.
The “improved” Kamurocho also doesn’t feel all that updated. There’s a palpable sense of sameness as you explore through the game. Even Okinawa looks like just an extension of Tokyo. In the more modern games, exploring was rewarding. Even if the game tells you where missions are, there are new sights and new stores to just look at.
Kamurocho is a central piece of every Like a Dragon game. But I don’t think it has to be static, even if it’s just a remake.
That, and I’m just tired of seeing the same character models every time I boot up a Yakuza game.
A few controversial model changes
To be completely fair, the main characters did get some updates. And, of course, there are a few elephants in the room.
First up is Rikiya, the upstart yakuza from Okinawa. From other media, Rikiya is listed as being around 20 to 21 years old. Now, I’m not a good judge of age based on looks, but the old Rikiya from the original game really doesn’t look like he’s in his early 20s.
Yakuza Kiwami 3 has a new model for Rikiya, one based on Japanese actor Sho Kasamatsu. Others have criticized this decision because the new models looks so different from the original. In my opinion, the change just makes sense; he looks much younger and brasher, just as his character dictates.
The other change, however, goes beyond just narrative disagreements. Hamazaki, one of the main antagonists in the game, also received a dramatic change. In contrast to his more thug-like looks in the original, the new Hamazaki looks smarmier and more cunning. The problem lies in their choice of actor, Teruyuki Kagawa, who’s had sexually charged issues in the past.
Strangely, the studio hasn’t responded in a way that’s consistent with how they responded to similar issues in the past. Previously, they halted sales just to deal with an issue with a voice actor. This time, the studio’s response boils down to: “Hamazaki is a creep, so we got a creep to play him.”
*shrug*
A pared down experience
Anyway, on to the gameplay.
Despite the concerns I’ve had with how this remake played out, I still had so much fun. My total playtime, according to Steam, is just a little less than 60 hours. This is also the first review game that I’ve earned all achievements for, before its release. It’s inaccurate to say that it’s a bad game because it hasn’t justified itself as a remake.
Compared to the original, Yakuza Kiwami 3 offers a shorter but tighter experience. While the old one had over a hundred and a dozen substories, the remake has only 31 substories to its name.
The remake is perfectly paced. There are hardly any points when I felt that the game was an endless grind.
Dark Ties, the secondary game focused on Yoshitaka Mine, is just as balanced. It has only three main chapters, 13 longer substories, and around 50 bite-sized activities. The story itself just tells how Mine got into the yakuza life and his relationship with Tsuyoshi Kanda (but we’ll get into the story later).
Mine’s fighting style feels smoother than Kiryu’s. He uses quick jabs, kicks, and grapples, similar to Judgment’s Yagami. For me, it’s more enjoyable to beat people up, compared to Kiryu’s slower beat-em-up approach.
Character-wise, Mine is also much colder. Seeing him go through the usual shenanigans of Yakuza’s insane substories is funnier and is much more refreshing because I’ve seen Kiryu go through the same schtick so many times in the past. It’s even funnier that his main goal is to help Kanda rebuild his reputation by doing good deeds around town while pretending to be him.
The side content is much better
As with every Yakuza game, Yakuza Kiwami 3 has secondary game modes that can suck in hours of your time. This time, the main game has two new ones: Morning Glory and Bad Boy Dragon.
Morning Glory is a Stardew-Valley-type mode where Kiryu manages the orphanage of the same name. By doing various minigames, such as sewing and cooking, he increases his reputation as a dad with the kids under his wing.
In the past, I’ve had problems with the franchise’s more laidback game modes, such as Infinite Wealth’s awful Animal Crossing island game. This one, however, is a perfect length. There’s a bit of a grind, but it’s short enough to be completed in one or two sittings.
The same goes for Bad Boy Dragon. In this one, Kiryu helps a female biker gang become the best biker gang in all of Japan. The gameplay is very similar to Pirate Yakuza’s Pirate Showdowns. It’s all about beating stronger and stronger gangs in combat.
Dark Ties has its own side content called Survival Hell, a dungeon crawler mode. Enemies get stronger with every level, so you have to collect “Gospels” that bolster your strength while inside the dungeon. Once again, it’s much shorter than previous modes of the same type.
All of them are enjoyable without dragging too much of your time. It also helps that you can earn big money by completing these modes. For example, completing Survival Hell’s hardest dungeon can net you over 25 million yen at least.
But, again, do we need the remake?
These are all well and good, but we still haven’t answered whether or not Yakuza 3 really needed a remake.
As I played through the game, it became clearer why we’ve gotten to this point. There are subtle to not-so-subtle changes to the story.
Ultimately, it helps with the continuity between games. It’s like the Rebuild of Evangelion but for the Yakuza franchise. However, I can’t help but wonder if fan service was a stronger motivator than building a more cohesive story.
For example, one of the new substories in the main game involves a fortune teller. When she tells Kiryu’s fortune, she references a major plot point in Infinite Wealth, a game that’s set so far into the future from the events of Yakuza 3. It feels a reference just for the sake of making a reference.
The franchise is getting to the point where there are more references and tapping into old wells than introducing new stories and characters.
Is Yakuza Kiwami 3 your PlayMatch?
As its own game, Yakuza Kiwami 3 & Dark Ties works well as its own game. By now, the franchise has perfected the Yakuza formula. It knows how to deliver an enjoyable experience. I wouldn’t have spent 60 hours on it, if it was a bad game.
However, with a reskin that doesn’t stand out from its predecessors and all the self-references, the game struggles as a remake. If you haven’t played the original, the remake is good to get you up to speed with the franchise’s story. However, if you enjoyed the original, there’s hardly any compelling reason to play through this pared-down version again.
Well, except maybe for the Dark Ties content.
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