Gaming

Marvel’s Spider-Man is the open-world superhero game we’ve been waiting for

A spoiler-free hands-on look

Published

on

I can only imagine the excitement the team of developers at Insomniac must have felt when they were given the chance to create Spider-Man’s next adventure. It must have been as much as, if not greater than, the thrill fans experienced when seeing the game’s very first trailer.

Marvel’s Spider-Man is a culmination of three and a half years’ worth of coming up with a whole new universe and building solid gameplay around it. Any hardcore fan can agree that a Spider-Man game’s story has to be handled as well as its web-swinging mechanics — which Insomniac wholeheartedly understands.

I was fortunate enough to play the first three hours of the latest Spider-Man, which is exclusive to the PS4, in an invite-only demo session last month. It was barely enough to fully immerse myself into the newly formed world built by legit Spidey fans, but from what I was able to gather, early impressions are mostly positive.

BOOM! That’s exactly how the game starts. You, the player, are instantly thrust into Spider-Man’s world, filled with action, romance, and constant multitasking. This being an open-world title, there’s so much happening at once, but not without a proper introduction.

Web swinging

Your very first task as the neighborhood’s friendly red-and-blue superhero is to swing all the way to a crime scene using — you guessed it — web. Insomniac made it a point to dedicate so much effort into making web swinging feel like you’re truly in Spidey’s suit. I must say, they pretty much nailed it.

All it takes is some timing on the R2 button, and you’re off. It can be a little clumsy at first (I often swung into buildings and unintentionally landed on taxis), but the game will never make you look stupid. Spider-Man himself makes every flight and landing feel graceful, no matter how noobish you are. The animations are as fluid as the graphics itself, and I’d say web swinging is the early favorite for the game’s best gameplay mechanic.

Like how you’d try to climb every mountain and tree in Breath of the Wild because you can, you’ll potentially spend hours roaming the streets of New York City using only your web and desire to be your childhood hero. Even better: There’s no fast travel to checkpoints in this open world. This encourages you to swing from one building to another and absorb what the lively city has to offer.

But as much fun as this travel mechanic is, the real action starts once you get into battle mode, which is a joy in itself.

Not an origin story

The Peter Parker you control isn’t a newbie superhero; this version of the classic character is already a seasoned veteran, and has the skills on top of all the gizmos he’s blessed with. In other words: No Uncle Ben dying on you and doing the “With great power…” rant in the beginning. You go straight to punching baddies and bringing them to justice in the very first act.

To be totally honest, this was the aspect of the game I was most worried about. Spider-Man games have traditionally been weak in the fighting department, often relying on style over substance. Marvel’s Spider-Man is somewhere in the middle in this regard, but at least for the first three hours of gameplay, there’s enough depth to keep you coming back for more.

It’s pretty simple: You press square to punch or kick, triangle to control opponents with your web, circle to dodge, and R1 to activate one of your gadget’s special skills. Stringing combos together adds to your Focus bar, which in turn provides you with useful abilities such as healing. However, even if regenerating health is at your disposal, you’re better off dodging the hell out of every enemy attack.

Spidey doesn’t have a ton of health to work with, at least at the start. The game has a Bayonetta or DMC vibe wherein you’re rewarded more for pulling off perfect dodges and counter-attacking than kicking ass straight up. Spider senses are around to give you visual cues when to dodge, then it’s up to you how to capitalize on the opening.

A couple of hours in, I thoroughly enjoyed the combat system. It’s straightforward and doesn’t require you to analyze much; at the same time, there’s enough variety to make each fight scene feel unique. But again, this is in the early game, and I can imagine it getting stale midway through the plot unless more gimmicks turn up.

The complexity of Spider-Man

After an hour of going through what feels like a long, story-driven tutorial session, you get thrown into Marvel’s interpretation of New York City. Even though the developers call this an open-world game, don’t mistake this for a GTA or Witcher clone. NPC interaction is shallow; you can only say hi, and if you accidentally attack bystanders, they’ll barely flinch.

That’s not a bad thing, though, because the game delivers a bunch of other things to find and do. On top of the side missions that are mildly related to the main storyline, you can collect items needed to upgrade your arsenal and save citizens from low-level baddies. All these allow you to level up — yes, like in an RPG — to learn new abilities through a skill tree (just like in an RPG).

And those aren’t the only RPG-like elements. Opening the in-game menu reveals the city-wide map, your suits, gadgets, the aforementioned skill tree, missions, stuff you’ve collected, benchmarks for stats, characters you’ve met, and complete moves list. That’s a lot, and I didn’t even mention the sub-menus yet. But, perhaps the most interesting section to check out is Spider-Man’s suits. I’d rather not spoil which ones I earned, although I can say I unlocked five in the first three hours alone.

Is there enough to hang on to?

All that’s left to talk about based on my brief hands-on experience is the story, which I can’t delve too much into. As mentioned earlier, you get to enter the mind of a veteran Peter Parker who’s 23 years of age and has been doing this superhero thing for eight years already. Sounds like there’s a lot of established plot points early on, but that’s far from the truth.

The thing is, this isn’t based on any comic storyline or the Marvel Cinematic Universe — everything you see and play here is unique to this game alone. Because of that, finding out who’s involved in the plot and how they relate to Peter can potentially spoil some key points. What I can say is that Peter works in a lab, wherein you the player get to solve puzzles as part of Peter’s research, and Mary Jane is the primary love interest.

The trailers have already revealed tons of friends and foes, and I barely scratched the surface during my short time with the game. When I asked the team behind Marvel’s Spider-Man how they plan to cram so many characters in a single title and avoid the mistakes of past Spider-Man movies, they simply said the trick is in pacing.

It certainly looks like the developers know how to plan out a game as fast-paced as this. The early excitement and depth are there from the very start, and I could tell that there’s so much more in store for the remaining 90 percent of the game.

Is it good enough to sell consoles? Maybe, but critical and commercial success do seem to be on its horizon.

Gaming

Unlocking the iPad Mini’s gaming potential with the GameSir G8+ MFi

Gaming handheld feel

Published

on

GameSir G8+ MFi

There’s a point where mobile gaming stops feeling like a compromise and starts feeling intentional. For the iPad mini, that moment usually comes when you stop treating it like a stretched-out phone and start using it like the compact gaming console that it can be. The GameSir G8+ MFi is designed precisely for that shift.

Designed like it belongs

GameSir G8+ MFi

At first glance, the G8+ MFi looks like a premium console controller that’s been split down the middle. The gray-and-white colorway feels clean and understated, more lifestyle accessory than gamer toy.

It doesn’t scream for attention, but once your iPad mini snaps into place, it immediately reframes the entire experience. This isn’t just an add-on. It feels like a missing piece.

Plug-and-play, the iOS way

GameSir G8+ MFi

What makes the G8+ MFi instantly approachable is its official MFi certification. There’s no pairing process to fuss over, no settings rabbit hole to fall into. You plug it in through the built-in Type-C connector and it just works.

Inputs register instantly, games recognize it properly, and latency simply isn’t part of the conversation. That plug-and-play reliability is a big deal on iOS, where controller support can feel inconsistent depending on the accessory.

Built to fit more than phones

The ultra-wide stretch design is the other quiet hero here. With support for devices from 125mm to 215mm, the G8+ MFi holds the iPad mini securely without feeling overextended or awkward. It will work with any Type-C device that fits within that range, whether it’s a compact tablet or a larger smartphone.

Weight distribution matters when you’re gaming for longer sessions, and GameSir gets this right. The controller grips take the strain off your hands, so the iPad mini never feels top-heavy or uncomfortable, even after extended play.

Console-grade comfort and control

Once you start playing, the console-grade ambition of the G8+ MFi becomes obvious. The laser-textured grips add just enough friction to feel secure without being abrasive. The mechanical D-pad is crisp and responsive, especially noticeable in fighting games and platformers where precise inputs matter.

GameSir G8+ MFi | Zenless Zone Zero

This made playing Zenless Zone Zero and NBA 2K26 Apple Arcade Edition even more engaging. Everything feels deliberate, as if the controller was tuned for real gameplay rather than quick demos.

Hall Effect precision, no drift

GameSir G8+ MFi

The Hall Effect sticks and triggers are the standout feature, and not just on paper. In use, the sticks feel smooth and consistent across their full range of motion, with none of the dead-zone uncertainty that cheaper mobile controllers suffer from.

Because they rely on non-contact magnetic sensors, stick drift isn’t something you have to worry about creeping in months down the line. The triggers mirror that same philosophy. They’re analog, smooth, and responsive, and with hair-trigger mode enabled, they snap into instant-response territory that works especially well for shooters and racing games.

Customization that actually matters

GameSir G8+ MFi

Customization is another area where the G8+ MFi leans into enthusiast territory without becoming overwhelming. The magnetic faceplate pops off easily, letting you swap ABXY layouts or thumbsticks depending on your preference.

Two rear buttons sit right where your fingers naturally rest, and they’re fully remappable for quick actions or shortcuts. It’s the kind of flexibility you appreciate more over time, especially when you start tailoring controls to specific games.

Immersion without compromise

GameSir G8+ MFi

GameSir also didn’t skimp on immersion. Dual asymmetric vibration motors provide feedback that feels purposeful rather than noisy. Explosions, collisions, and subtle environmental cues come through clearly, adding texture to gameplay without becoming distracting.

Combined with the wired connection and pass-through charging, it encourages longer sessions without the usual battery anxiety.

After spending time with the GameSir G8+ MFi, it’s hard to go back to touch controls or generic Bluetooth pads. It turns the iPad mini into something closer to a dedicated handheld console—one that feels focused, comfortable, and capable.

For anyone serious about mobile gaming on iOS, this controller doesn’t just improve the experience. It completes it.

Continue Reading

Gaming

Favorite Games of 2025

“For those who come after”

Published

on

Graphics by Vincenz Lee | GadgetMatch

2025 has been a banger year in terms of quality and variety of games that have been launched. There’s literally too many to mention so here’s a list of Favorite Games of 2025 from the GadgetMatch team!

Clair Obscur: Expedition 33 

Favorite Games of 2025 | Clair Obscur: Expedition 33

Rodneil: If the 9 trophies it bagged from The Game Awards 2025 wasn’t enough to convince you that Clair Obscur: Expedition 33 is a must-play, I don’t know what will.  

The game will lure you in with its stunning visuals, grab you with its inciting incident, keep you focused during combat, endear you to its characters, and deliver gut-wrenching and awe-inspiring moments that will make you yearn for more. 

Thankfully, it’s a 30–50-hour campaign with late game content that could double if you’re the completionist type. 

Also, this scene:

Ghost of Yotei 

Ghost of Yōtei

Rodneil: Ghost of Yotei builds on the gameplay and visuals established by Ghost of Tsushima. It’s an extension, refinement, and a bit of a remixed experience of Jin Sakkai’s tale. Except this time, you walk the path of vengeance with Atsu.

The game leaves you with something sharper than spectacle. Where Tsushima gave you the weight of history, Yotei carves its mark with intimacy. Revenge doesn’t need armies or nations to matter—it just needs a blade and a target.

That’s why Ghost of Yotei stands on its own. It may lack the grandeur of its predecessor, but it’s more cohesive, more personal, and more daring in how it tells its story. Atsu’s journey isn’t about how the world remembers her; it’s about how far vengeance will take her—and how much of herself she’ll lose along the way.

NBA 2K26

NBA 2K26

Rodneil: Consider this a sneak but NBA 2K is consistently my top played game year after year. You can say it’s my form of therapy – my way to relax and decongest. 

Sure, the microtransactions still aren’t great and there’s always a missing historic player here and there. However, NBA 2K26 feels the most refined since the pandemic. The core gameplay feels fantastic and game modes like MyNBA, while largely unchanged, continue to deliver the kind of basketball video game simulation that I crave. 

So, yeah. This one’s part of the list. It’s ‘favorite’ after all and not necessarily ‘best’.

SHINOBI: Art of vengeance 

Rodneil: SHINOBI: Art of vengeance is one of the premiere side-scrolling action games in 2025. It scratched my “Zero in Megaman X4” itch and then some. 

The art style is phenomenal. If you’re into that hand-drawn vibe, then this game is right up your alley. The gameplay also presents plenty of challenges and replayability. Even after clearing some stages, you’ll find yourself wanting to go back to make sure you get all the collectibles. 

Overall, it’s just a downright good time. And it’s especially enjoyable on a gaming handheld. 

Digimon Story: Time Stranger

Favorite Games of 2025 | Digimon Time Story Stranger

Rodneil: Playing Digimon Story Time Stranger feels like reliving a summer memory — the excitement of discovery, the satisfaction of raising Digimon, and the pull of wanting to see what comes next.

It isn’t trying to reinvent anything, and that’s part of its charm. Instead, it offers a polished, nostalgia-driven JRPG that rewards the time you sink into it. The story pulls you in even without a standout cast. The monster-collecting systems are rich and addictive. And the combat strikes a balance between old-school comfort and modern convenience.

Hollow Knight: Silksong

Luigi: Silksong was the holy grail of Metroidvania fans like me for years. Imagine our collective surprise when the mythical title was finally announced (and launched only a few weeks after the announcement). Silksong is real, and it’s here.

Silksong continues the saga started by the original Hollow Knight. Initially conceptualized as a second playable character for the first game, Hornet grew into her own game, filled with new enemies, abilities, and a much larger map. It retains the same formula that made the first great: tough fights but rewarding difficulty. There’s nothing more satisfying than figuring out how a boss here works and finally beating them after a hard fight.

Despite how huge it is, it only costs around US$ 20. At its core, it’s a true indie darling, and it still has free DLC coming!

Hades II

Favorite Games of 2025 | Hades II

Luigi: In 2020, I played the first Hades. During a tenuous time like the pandemic, it was a huge lifesaver that helped me keep my sanity. Five years later, Hades 2 is here, and it’s just as epic.

A newly awakened Chronos has held Hades and his family captive. It’s up to Melinoë, Hades’s daughter, to rescue them from their prison. Much like the first one, the sequel has players go on runs to carve a little deeper into the Underworld. 

Besides new weapons and tools to help go further, each run also unlocks new stories and relationships with other characters. It makes the game much more endearing, because you actually care for the characters and how they interact with Melinoë. Whether it’s a long marathon or just a run before bed, Hades II is the perfect game for a cozy time.

Death Stranding 2: On the Beach

Favorite Games of 2025 | Death Stranding 2: On the Beach

Luigi: The original Death Stranding is a polarizing title, earning persistent japes of being just a glorified Uber simulator. Regardless of what you think of the first game, the sequel is much grander but has a tighter story. 

Sam Porter Bridges is back to connect the entirety of Mexico and Australia. Familiar faces and new ones help (and hinder) Sam’s quest. And… that’s basically it. Recapping the story of Death Stranding 2 takes more than an essay. It’s just that epic.

Besides looking like an art film on steroids, Death Stranding 2 also features cozy gameplay where you can just sit back and deliver goods across Australia in between the bombastic setpieces. It’s definitely an experience worth playing.

Two Point Museum

Luigi: I always find management games relaxing. It’s nice to unwind and help build a museum from the ground up. It also helps if the game has the quirky humor to break the monotony of just management.

Two Point Museum is simple, then. Build a series of museums with differing themes. Every single exhibit is wacky, which adds to the flavor: literally frozen cavemen, actual ghosts, fish shaped like sushi. It has the same irreverent themes of the whole Two Point franchise. 

And yet, it still has its challenges. For example, sometimes certain fish hate being paired with others, so it’s like a jigsaw puzzle of finding the best way to lay out your entire museum. 

Sid Meier’s Civilization VII

Favorite Games of 2025 | Sid Meier's Civilization VII

Luigi: To be clear, Civilization VII didn’t launch in the most complete way. Even now, the game is still getting updates that tweak entire mechanics. Still, I can’t deny that I had fun trying out the seventh strategy game in the series. I recently got back into it, and I’m still having a blast for a run or two.

Civilization VII redefines the mechanics of the franchise by introducing eras that can drastically change how you take your chosen leader through the test of time. And as always, there’s so many ways to win: scientific, economic, cultural, and military. It suits all playstyles.

If you didn’t like Civilization VII on launch, Firaxis is thankfully making it so much better and more enjoyable. It’s time to take one more turn.

Donkey Kong Bananza

Favorite Games of 2025 | Donkey Kong Bananza

Luigi: In Super Mario Odyssey, players are dropped into fresh maps where there’s a set path and a few creative ways to get there. In contrast, Donkey Kong Bananza drops players intoa sandbox filled with beautiful sandcastles and tells them “go crazy.” 

Making use of the Switch 2’s new hardware, Donkey Kong’s first 3D platformer in the modern age is a beautiful game with so many picturesque maps. What sets it apart from other platformers is the ability to destroy everything. Featuring destructible terrain, Donkey Kong Bananza wants you to have fun destroying all the pretty maps it built.

At first, I thought I was going to tire of this mechanic quickly, but every map has its own quirks that every level still feels like the first time.

R.E.P.O.


JP: R.E.P.O. is widely loved for its chaotic, funny co-op moments brought by a perfect mix of scary and goofy design. The strongest element for me, though, is sound design. Every audio cue feels satisfying.

The game’s systems thrive on repetition, with escalating threats and clear rules for how monsters behave and how they can be dealt with. That loop feels engaging, especially as the difficulty ramps up. The physics-driven interactions add another layer of enjoyment, often creating chaotic, genuinely funny moments when played in a full six-player lobby.

That said, I also enjoy playing R.E.P.O. solo, especially when friends are in the mood for other games, even though it can be quite challenging. My only real wish is for a roguelike-style progression system, where failed runs still contribute to long-term progress instead of a complete reset. 

R.E.P.O. is clever in maintaining its simplicity, leans into its strengths, and listens to community feedback. Despite my one wish, it’s a game I keep coming back to, whether with a full lobby or on my own. 

Continue Reading

Gaming

PRAGMATA release date, Nintendo Switch 2 availability confirmed

Preorders now open, free demo available too

Published

on

Capcom has announced the official release date for upcoming sci-fi action game PRAGMATAThe title will be available on April 24, 2026 on multiple platforms.

Aside from launching on PlayStation 5, Xbox Series X|S, and Steam, PRAGMATA will also be available on Nintendo Switch 2, as confirmed in a new trailer exploring the lunar cityscape.

Preorders are now available as well on all platforms. In addition, the Sketchbook Demo is now available on Steam and is coming to consoles soon.

The free public demo provides the opportunity to experience the title’s immersive setting and thrilling gameplay for the first time. It also includes fun extra surprises to challenge players.= and encourage repeat playthroughs.

As a preorder bonus, players will receive Hugh’s samurai-styled Neo bushido outfit and Diana’s ninja-inspired Neo Kunoichi costume.

Alongside the standard version, a Deluxe Edition will be available. This includes the Shelter Variety Pack, an assortment of alternate outfits for the two characters.

The Deluxe Edition also includes a weapon skin, emotes, extra background music, and an in-game library with 75 digital artwork pieces.

The new trailer expands what players know of the game’s environment so far, with the protagonists in what seemingly looks like a futuristic dystopian city. It shows Hugh and Diana both being chased by various opponents, as well as a bit of their dynamic together.

As for its gameplay, PRAGMATA will feature a dual-character control, enabling players to control both Hugh and Diana simultaneously.

Central to the action is a “hacking” mechanic but Capcom will enrich combat with a more strategic and exciting element unique to the title.

Continue Reading

Trending