Gaming
NBA 2K18 review: Not a swish, but still a made basket
The NBA season is right around the corner but for those of us who can’t wait, the next best thing is already here. We got our hands on NBA 2K18 for PS4 and we’ll share with you which changes we think are hits, and which ones are misses.
Shot Meter
One of the first things you’ll notice when you dive right into the game is the shot meter. Previously, it was a circle at the bottom of the player. In 2K18, the shot meter appears right around the shooting arm area when you’re taking a jump shot. 2K says it’s a more natural area for the shot meter to be at and we tend to agree.
Now, the shooting itself takes some getting used to. Other than the shot meter, 2K also shows you the status of the shot. In NBA 2K17 it used to only say if your release is too early, good, excellent, or too late. This time around, it adds if the player you’re shooting with is wide open, lightly contested, or heavily contested. Your timing, the player’s shooting ability, as well as the aforementioned factors, affect the accuracy of the shot.
It seems like it’s a lot to take in but after a few games, you’ll slowly get a feel for how the release works. It’s worth noting too that 2K really did take time to make sure the release of each player is as accurate as possible. If you follow your favorite player closely, chances are the timing and manner by which he takes shots in real life are accurately replicated in the game.
Gameplay
Basketball is a team sport, so for the rest of this piece, I decided to pull in fellow hoop junkies Nico Baguio and Toby Pavon who have had more time playing some of the game modes we’re about to tackle.
The game starts you off at Pro level difficulty (the second to the lowest), and if you’re an NBA 2K veteran, you’ll soon find yourself dominating the AI. Slide up to Superstar or even Hall of Fame and you’ll immediately feel the difference. The opposing team will learn your tendencies and you won’t be able to keep running the same plays to score. You’ll need to make adjustments, just like in a real basketball game.
Prior to the game’s actual release, early reviewers mentioned a noticeable difference in how you can link dribble moves together. You’ll certainly feel this with players that are known ball handlers. Cover athlete Kyrie Irving is an absolute joy to use in isolation situations.
According to Toby, the pick and roll and driving mechanics are a bit more punishing than before but more rewarding when done right. I’m not going to lie: The pick and roll is my go-to play and I have had a harder time executing it, but it does feel more rewarding when you do it right.
That said, it’s not all smooth at the moment. Toby says players seem to phase in and out of having upper-body hit detection, resulting in scenarios where players don’t collide when they’re supposed to. This might be the result of footwork emphasizing design, but it creates a mechanical disconnect in trying to be a simulation game. There are also some forced animations that sometimes break the flow.
We experienced this early on too, but one thing 2K is really good at are the updates. Of course, we would all like the game to feel more complete at launch, but 2K’s history suggests they will be able to iron out these few hiccups here and there.
MyCareer, The Neighborhood
Here we go. This is the game mode that keeps evolving year after year and in 2K18, 2K Sports made some significant changes that have so far gotten mixed reviews.
This year, 2K introduced The Neighborhood, effectively merging the MyCareer and MyPark experiences and putting them in a Massive Multiplayer Online-esque environment. You can tell that’s the direction they’re headed, especially with the growth of eSports — but let’s not get ahead of ourselves.
The biggest issue most players have with 2K18‘s version of my career are the micro transactions. The amount of in-game purchases through the game’s money called VC or virtual currency is insane.
For instance, getting a haircut feels a little too much like real life. Each time you feel like changing your look, you have to pay. And you can’t even preview the look so you’re not sure if you’re getting your VC’s worth. Now we know that’s how it works in real life, but this is still a video game. 2K has to let the players live a little.
The grind can get challenging too. You start off at 60 and have to work your way up to 99, thus the “Road to 99 tag.” If you’re not willing to spend, it might take a while before you actually reach that level. For instance, if I focus on upgrading a single skill for my player, I’ll need around 30,000 VC just to get him from 60 to 61. Wild.
Toby pointed something out that was a surprise to Nico. Games now give out a minimum of 500 VCs which help make the initial grind go faster until you reach the point where your player is getting decent minutes. Another thing: The difficulty multiplier is no more. It doesn’t matter if you’re playing Pro or Hall of Fame, you will get 500 VC. That’s Toby dropping some pro tip right there.
Go around the neighborhood, and you’ll see some mini-games you can play. There’s a three-point shot half court as well as a slam dunk half court. Watch my player struggle in the slam dunk court (P.S. I didn’t start off with the athletic type. Mine’s a three-and-D guy)
I’m bad at this. ? pic.twitter.com/Lt7dYPnVLU
— Rodneil M. Quiteles (@rodneilquiteles) October 6, 2017
MyGM, MyTeam
MyGM and MyTeam pretty much follow the same formula from previous iterations. However, there are a few changes in MyGM that rubbed Nico the wrong way.
2K decided to add some backstory to MyGM. In 2K18, you’re a former NBA star who suffered a career-ending injury which is why you were forced to transition into being a GM. Neat, right? Except really early on it feels too much like role-playing games (RPG) from way back. There are too many cut scenes with no audio and you’re forced to read through tons of dialogue.
That said, the best parts are still there. The same trade restrictions apply if you choose to play that way, but you also have the option to turn them off if you just want to build a super team.
Look and style
2K18 is the best-looking 2K game yet. Of course, it has to be. While the current teams and players were well thought out and designed, we can’t say the same for the classic and all-time teams.
Our very own Marvin Velasco and Alven Villavicencio had issues with how 03-04 Shaq didn’t look as big as they thought he’d be.
The general look of some of the players aren’t that good, either. While this is also true for 2K17, we hope future iterations of the classic teams are designed better.
It’s also worth pointing out that some classic teams don’t have full rosters. At least not of actual players. You get about seven to eight rotation players that were actually part of those teams and then the rest of the bench is filled with what seems like randomly generated players all sporting head bands and arm sleeves.
Shoot or pass?
NBA 2K18 is still hands down one of the best sports simulation games out there. It has some competition this year with NBA Live 18 coming out, but the EA Sports franchise dropped the ball last year and are still in catch-up mode.
If you’re a huge NBA fan, chances are you already have this game or are planning to buy it come holiday season. You’ll find that some of the things you love from 2K17, and previous versions of the game, are still present with a few improvements here and there.
2K is experimenting with the story-telling part for some of the game modes, and while there are growing pains, it’s good to see that they are trying.
SEE ALSO: 8 PS4 multimedia features you must try out
[irp posts=”18428″ name=”8 PS4 multimedia features you must try out”]
Gaming
SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3
Face off against legendary SEGA bosses from different franchises
The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.
The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.
An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.
There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.
In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.
Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.
Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
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