The NBA season is right around the corner but for those of us who can’t wait, the next best thing is already here. We got our hands on NBA 2K18 for PS4 and we’ll share with you which changes we think are hits, and which ones are misses.
One of the first things you’ll notice when you dive right into the game is the shot meter. Previously, it was a circle at the bottom of the player. In 2K18, the shot meter appears right around the shooting arm area when you’re taking a jump shot. 2K says it’s a more natural area for the shot meter to be at and we tend to agree.
Now, the shooting itself takes some getting used to. Other than the shot meter, 2K also shows you the status of the shot. In NBA 2K17 it used to only say if your release is too early, good, excellent, or too late. This time around, it adds if the player you’re shooting with is wide open, lightly contested, or heavily contested. Your timing, the player’s shooting ability, as well as the aforementioned factors, affect the accuracy of the shot.
It seems like it’s a lot to take in but after a few games, you’ll slowly get a feel for how the release works. It’s worth noting too that 2K really did take time to make sure the release of each player is as accurate as possible. If you follow your favorite player closely, chances are the timing and manner by which he takes shots in real life are accurately replicated in the game.
Basketball is a team sport, so for the rest of this piece, I decided to pull in fellow hoop junkies Nico Baguio and Toby Pavon who have had more time playing some of the game modes we’re about to tackle.
The game starts you off at Pro level difficulty (the second to the lowest), and if you’re an NBA 2K veteran, you’ll soon find yourself dominating the AI. Slide up to Superstar or even Hall of Fame and you’ll immediately feel the difference. The opposing team will learn your tendencies and you won’t be able to keep running the same plays to score. You’ll need to make adjustments, just like in a real basketball game.
Prior to the game’s actual release, early reviewers mentioned a noticeable difference in how you can link dribble moves together. You’ll certainly feel this with players that are known ball handlers. Cover athlete Kyrie Irving is an absolute joy to use in isolation situations.
According to Toby, the pick and roll and driving mechanics are a bit more punishing than before but more rewarding when done right. I’m not going to lie: The pick and roll is my go-to play and I have had a harder time executing it, but it does feel more rewarding when you do it right.
That said, it’s not all smooth at the moment. Toby says players seem to phase in and out of having upper-body hit detection, resulting in scenarios where players don’t collide when they’re supposed to. This might be the result of footwork emphasizing design, but it creates a mechanical disconnect in trying to be a simulation game. There are also some forced animations that sometimes break the flow.
We experienced this early on too, but one thing 2K is really good at are the updates. Of course, we would all like the game to feel more complete at launch, but 2K’s history suggests they will be able to iron out these few hiccups here and there.
MyCareer, The Neighborhood
Here we go. This is the game mode that keeps evolving year after year and in 2K18, 2K Sports made some significant changes that have so far gotten mixed reviews.
This year, 2K introduced The Neighborhood, effectively merging the MyCareer and MyPark experiences and putting them in a Massive Multiplayer Online-esque environment. You can tell that’s the direction they’re headed, especially with the growth of eSports — but let’s not get ahead of ourselves.
The biggest issue most players have with 2K18‘s version of my career are the micro transactions. The amount of in-game purchases through the game’s money called VC or virtual currency is insane.
For instance, getting a haircut feels a little too much like real life. Each time you feel like changing your look, you have to pay. And you can’t even preview the look so you’re not sure if you’re getting your VC’s worth. Now we know that’s how it works in real life, but this is still a video game. 2K has to let the players live a little.
The grind can get challenging too. You start off at 60 and have to work your way up to 99, thus the “Road to 99 tag.” If you’re not willing to spend, it might take a while before you actually reach that level. For instance, if I focus on upgrading a single skill for my player, I’ll need around 30,000 VC just to get him from 60 to 61. Wild.
Toby pointed something out that was a surprise to Nico. Games now give out a minimum of 500 VCs which help make the initial grind go faster until you reach the point where your player is getting decent minutes. Another thing: The difficulty multiplier is no more. It doesn’t matter if you’re playing Pro or Hall of Fame, you will get 500 VC. That’s Toby dropping some pro tip right there.
Go around the neighborhood, and you’ll see some mini-games you can play. There’s a three-point shot half court as well as a slam dunk half court. Watch my player struggle in the slam dunk court (P.S. I didn’t start off with the athletic type. Mine’s a three-and-D guy)
I’m bad at this. ? pic.twitter.com/Lt7dYPnVLU
— Rodneil M. Quiteles (@rodneilquiteles) October 6, 2017
MyGM and MyTeam pretty much follow the same formula from previous iterations. However, there are a few changes in MyGM that rubbed Nico the wrong way.
2K decided to add some backstory to MyGM. In 2K18, you’re a former NBA star who suffered a career-ending injury which is why you were forced to transition into being a GM. Neat, right? Except really early on it feels too much like role-playing games (RPG) from way back. There are too many cut scenes with no audio and you’re forced to read through tons of dialogue.
That said, the best parts are still there. The same trade restrictions apply if you choose to play that way, but you also have the option to turn them off if you just want to build a super team.
Look and style
2K18 is the best-looking 2K game yet. Of course, it has to be. While the current teams and players were well thought out and designed, we can’t say the same for the classic and all-time teams.
Our very own Marvin Velasco and Alven Villavicencio had issues with how 03-04 Shaq didn’t look as big as they thought he’d be.
The general look of some of the players aren’t that good, either. While this is also true for 2K17, we hope future iterations of the classic teams are designed better.
It’s also worth pointing out that some classic teams don’t have full rosters. At least not of actual players. You get about seven to eight rotation players that were actually part of those teams and then the rest of the bench is filled with what seems like randomly generated players all sporting head bands and arm sleeves.
Shoot or pass?
NBA 2K18 is still hands down one of the best sports simulation games out there. It has some competition this year with NBA Live 18 coming out, but the EA Sports franchise dropped the ball last year and are still in catch-up mode.
If you’re a huge NBA fan, chances are you already have this game or are planning to buy it come holiday season. You’ll find that some of the things you love from 2K17, and previous versions of the game, are still present with a few improvements here and there.
2K is experimenting with the story-telling part for some of the game modes, and while there are growing pains, it’s good to see that they are trying.
God of War’s New Game Plus mode is here
It’s time for another play through, boy!
A New Game Plus (NG+) mode for PlayStation 4’s God of War is here. This means whatever weapons, items, and armor you amassed during your first go round, you can take with you if you wish to go on another adventure with Kratos and Atreus.
The NG+ mode also lets you pick a different difficulty setting from the one you first played with. So whether you feel like taking on a tougher challenge or just breezing through the story mode, you can do so. The choice is yours.
Other new content include a new shield skin when you start a NG+ as well as new types of armor you can forge for the father and son duo. The additions also include new challenges like Realm Tears while on a time limit and a variety of new attack patterns for draugrs, witches, and other foes you’ll meet along the way.
Updates not just for God of War NG+ mode
If you’re still in the middle of your first run, don’t worry, the creators of God of War didn’t forget about us. There’s now a button that easily lets you transfer enchantments making it easier to go from one armor to another. There are also some bug fixes and quality-of-life improvements like keeping Kratos safe at all times during parry attacks and improved consistency with how enemy attacks can be parried.
If you’ve completed the game at least once, the update also lets you skip cinematic scenes whether you’re on NG+ or not.
God of War for the PS4 first came out in April 2018 and received glowing reviews from various media outlets. Many of whom even said it’s an early candidate for Game of the Year. It takes the franchise’s main character Kratos into Norse mythology years after he tore through the Greek gods.
NVIDIA launches the new RTX 2000 series
Promises movie-like quality for games
Throughout the years, video games have slowly edged closer to movie-like picture quality. As of late, cinematic video games — like The Last of Us — have begun their long renaissance. Now, NVIDIA has unveiled a new series of graphics cards that pushes that boundary even further.
The newly launched GeForce RTX 2000 series leaps miles apart from NVIDIA’s long-reigning GTX 1080 video card. Specifically, the series comes in three variants — the RTX 2070, RTX 2080, and RTX 2080 Ti.
Powered by the Turing architecture, the new series attempts to solve the industry’s problems. Most importantly, the RTX 2000 series highlights ray tracing, a feature missing from video cards before now.
Traditionally, video games have trouble rendering lighting. Usually, games fall into two categories: terribly drawn lighting which clashes haphazardly with stunning textures, or power-hungry graphics that tank your frames-per-second rate to single digits.
Ray tracing vastly improves how light interacts with surfaces. With the feature, the series brings professional-level graphics to a mass market. In terms of performance, the RTX 2000 cards promise six times the capabilities of the previous GTX 1080.
For starters, the RTX 2070 comes with 2304 CUDA cores and 8GB GDDR6 RAM. The midrange RTX 2080 offers 2944 CUDA cores and the same amount of RAM. Finally, the flagship RTX 2080 Ti boasts 4352 CUDA cores and 11GB GDDR6 RAM.
Already, the series promises support for upcoming games: Battlefield V, Metro Redux, Shadow of the Tomb Raider.
Upon launch, the RTX 2070 retails for US$ 499. The midrange RTX 2080 sells for US$ 699. Finally, the RTX 2080 Ti sells for US$ 999. All three cards will also come with Founders Edition variants selling for US$ 599, US$ 799, and US$ 1,199, respectively. The series will officially launch on September 20.
ASUS ROG Zephyrus S is the slimmest gaming laptop available today
But doesn’t compromise performance
Alongside the 17-inch ROG Scar II, ASUS has announced a new ROG device that they claim to be world’s slimmest gaming laptop. The ROG Zephyrus from last year was already thin by gaming laptop standards, but the new ROG Zephyrus S is 12 percent thinner with updated specs.
The ROG Zephyrus S (GX531) still has the look and feel of the original Zephyrus but it’s now only 14.95 to 15.75mm thick. Those numbers might not sound as sexy as other super-slim notebooks, but the Zephyrus S has desktop-grade gaming performance with either an NVIDIA GeForce GTX 1070 Max-Q or GTX 1060 GPU inside its chassis.
Powering the Zephyrus S is a six-core Intel Core i7-8750H processor with up to 16GB of DDR4 memory and storage option of up to a 512GB NVMe SSD.
The laptop’s display is a 15.6-inch 1080p panel with a 144Hz refresh rate, 3ms response time, and 100 percent sRGB coverage. It’s definitely not the sharpest laptop display, but it’s one of the fastest for smooth gameplay. The display has a thin-bezel design as well, so the footprint of the laptop is just a bit bigger than your typical 14-inch notebook.
ASUS uses their Active Aerodynamic System (same as with other Zephyrus laptops) which opens a vent at the bottom of the laptop when the lid is lifted, and the vent stretches across the entire back of the body. This improves airflow by 22 percent over a conventional design as per ASUS.
Another distinct trait of the Zephyrus S is the keyboard. It’s still on the front of the device, which helps with cooling, but it might not be everybody’s cup of tea. The keys have 1.2mm of travel, N-key rollover, and RGB lighting via Aura Sync over four zones.
As for I/O, it has two USB-C ports (Gen1 and Gen2), two USB 2.0 ports, one USB 3.0 port, HDMI 2.0 at the back, and a headphone jack.
The ASUS ROG Zephyrus S (GX531) will become available starting September in the US and in October for the UK and Asia. Pricing starts at US$ 2,099 for the GTX 1060 model, while the higher-end GTX 1070 is priced at US$ 2,199.
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