Gaming

NBA 2K25: All the gameplay improvements

Everything you need to know

Published

on

NBA 2K25 has released a new preview trailer showcasing everything players need to know regarding gameplay enhancements. The sports title was announced a few weeks ago, with NBA champion Jayson Tatum and Hall of Famer Vince Carter revealed as the cover athletes.

Same with what was integrated on NBA 2K24, the NBA 2K25 edition will likewise come with ProPLAY for next-generation realism and animations. For starters, what ProPLAY does is replace traditional motion-captured animations with real-world NBA footage to contribute to an even more realistic gameplay experience.

In a nutshell, the game’s improvements cover a new dribble engine, offense, defense, and even AI’s role to gameplay. Here’s a summary of the Courtside Report.

All-new dribble engine

For the upcoming game, among the improvements are a revamped dribbling engine and enhanced overall gameplay on both offense and defense. NBA 2K25 mentioned that 1,500 dribbling, 1,300 off-the-ball, and 1,100 signature shot animations were added, making it the “most amazing upgrade” added to the gameplay engine in years.

Particularly, the all-new dribble engine was built from the ground up. Thanks to ProPLAY, the engine generates dynamic motion from real-world footage for a more authentic feel. Players will notice tighter stops, more explosive launches, and smoother and more lifelike court probing.

Furthermore, players can expect about 20 to 40 unique dribble styles from a particular athlete, compared to just four or five from last year. That’s a vast improvement, as the engine has taken about six times the amount of motion data as the previous version of NBA 2K.

Offense

Meanwhile, NBA 2K25 also adds a bunch of gameplay improvements on offense for variety, accessibility, and freedom, including:

  • Shot Canceling
  • Signature Go-To Shots
  • Shot Timing Profiles
  • Pro Stick Rhythm Shooting

Think of these additions as a follow-up to Dribble Breakdowns concept introduced to 2K24. Holding up on the Pro Stick will trigger Signature Go-To Shots. For variety, gamers will be also able to break out of any advanced shot and switch to other moves via Shot Canceling.

For those who are totally new to the game, NBA 2K25 debuts a new setting Called Shot Timing. This allows users to customize the risk-versus-reward of their shot timing.

For instance, the “Low Risk-Reward” option will provide a more forgiving shot timing. But it comes with a smaller green window, so it would be more difficult to pull off excellent-timed releases. On the other hand, “High Risk-Reward” will lead to a more challenging shot timing with green-or-miss outcomes, basically.

Lastly, Pro Stick Rhythm Shooting introduces a brand new way to shoot. That’s instead of simply pressing and releasing the shot button or stick. Players will have to pull the shot stick down to start the shot first. Afterwards, as they see the jump shot animation reach its Set Point, they should push the shot stick up and try to match the timing and speed of the player’s Push motion.

This feature makes it more intuitive for players to accurately mimic each real-world player’s signature shooting motion.

Defense

Moreover, NBA 2K25 features a brand new defensive cutoff system. This is so defensive players can match offensive players who have been able to change direction with the right stick. Using the same stick on defense, one may control their player and quickly slide laterally into position to cut off an offensive player’s attack. A successful read of the ball handler may stonewall the offensive counterpart or cause them to fumble the ball.

Even the contest system has been improved significantly. The game will use a dynamic weighting system, rather than a fixed one. This evaluates the impact of defense at the start of the shot versus the release, and computes the proper coverage impact. In addition, perimeter and interior defensive ratings, as well as height differential, will now play a more important role.

2K Sports Q&A

In case you still have questions regarding NBA 2K25’s gameplay and the improvements you expect to see, the title’s gameplay director, Mike Wang, has been responding promptly to inquiries on Twitter/X.

For example, he explained how 2K25’s shooting model will take into account shot ratings a lot bigger. While shot timing or rhythm shooting still plays a part, a higher rating will lead to a better shooting percentage.

If you have the time to scour his profile, you’ll find a lot of helpful answers to fans’ queries.

Gaming

HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups

Closed beta begins April 21st, introduces more features

Published

on

HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.

This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.

The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.

HoYoverse has also dropped Petit Planet’s latest trailer:

In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.

As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.

You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.

Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.

Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.

In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.

Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.

Continue Reading

Gaming

Forza Horizon 6 already hits the mark

And it’s only just the preview build in the Tokyo area

Published

on

Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.

When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.

And the special preview from Xbox alone has already surpassed initial expectations in my book!

Hot like rising sun

Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.

As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.

Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.

Exploring Tokyo with ease

Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.

Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.

Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!

A furious Tokyo drift over the horizon

So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.

Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.

So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!

Continue Reading

Gaming

PlayStation can now scan you and put you inside a game

The limited feature will be available for Gran Turismo 7 for now.

Published

on

Gran Turismo 7

A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.

Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.

Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.

Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.

The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.

Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.

SEE ALSO: PlayStation will stop releasing its games on PC

Continue Reading

Trending