Move down the right stick and then move it up as the player strokes it. How fast or slow you go depends on whether you’re shooting with Chef Curry’s quick trigger or Easy Money Sniper’s top-of-the-jump release. That’s Rhythm Shooting and it’s one of the two biggest new shooting things 2K added to NBA 2K25.
The other one is called Go-To Shot. You simply hold the Right Stick up and your player performs a signature size-up dribble animation before going up for a shot.
Since the game is really all about putting the ball in the hoop, there’s been a lot of conversations online about how much the shooting has changed in NBA 2K25. More on that later, maybe.
ProPlay turned up to eleven
Other than the aforementioned two additions and technical tweaks to shooting, the game is fundamentally the same with the addition of what 2K says are about 9,000 new animations courtesy of ProPlay.
ProPlay was first introduced in NBA 2K24. It’s 2K’s technology that lets them analyze over thousands of hours of NBA footage to get the motion and movement of players to be as accurate as possible.
After playing my fair share of NBA 2K25 with as many different teams as possible across different game modes, I can say ProPlay is truly in full-effect. And it’s not just with the top players highlighted in many of the game’s promotional materials leading up to the launch.
Fire up a Quick Play session between current NBA Teams and you’ll feel it right away. The way players move from the star all the way to the last guy on the bench does feel a little different. Perhaps 2K also changing the player-to-court scale has something to do with it too.
The shooting affects everything
Personally, I found shooting to be tougher this year no matter which shot profile I used. There are five that you can choose from and I hardly felt any difference except for when it’s set to Difficulty-Based and I played Rookie-level games on MyTeam.
The tougher shooting will lead you to explore the other scoring options available to you. Shot Creator connoisseurs might especially like this. Going iso or executing quick dribble moves to blow by or create space from your defender feels more rewarding this year. Not only that, though. Going into the paint for post moves also feels more effective.
All of these seem to be by design. A quick visit on Game Director Mike Wang’s X/Twitter account will answer many of your questions about the game’s mechanics. You may not like some of his answers, but they’re pretty accurate to their intention and how the game actually plays.
Like most players vocal online, I’ve hit more Slightly Early and Slightly Late shots than I’d like. I gotta admit, it was pretty annoying at first, but I’ve since been trying to learn Rhythm Shooting more and I feel like my percentage has been going up.
But this also directly influenced the MyPlayer build I decided to go with for NBA 2K25.
MyCareer
This, I suspect, is NBA 2K’s most-played game mode. And well, it’s completely skewed towards heavy grinders or heavy spenders.
Over the years, I’ve completely dismissed playing competitively simply because I refuse to partake in the game’s microtransaction bonanza. There are no ifs and buts about it, the best way to get the best stats to pony up real money.
I’ve never liked this part of the game. Despite the privilege of getting review codes from the publisher year after year, I still have to think of the many casual players like myself who just want to live their NBA dream/delusions virtually.
That said, going on a full solo play is a lot more forgiving this year than previous ones. For instance, if I wanted to conquer Streetball Courts vs NPCs, I first had to grind to at least a 90 overall. So far this year, I’ve been able to clear two Streetball Courts at just an 83 overall.

You can win a Streetball match without getting to the 21-point mark by building up the Shut It Down meter.
It’s a fun way to grind and get yourself to between 80-85 overall which, in my opinion, is the baseline level you should start at if you’re jumping straight into an NBA career.
Heart of a Dynasty
NBA 2K25’s MyCareer story this year is called Heart of a Dynasty and it’s pretty unremarkable. It’s essentially a throwback to four keygames prior to the start of your NBA journey.
As a story, it’s alright. I enjoyed the FIBA section of it but everything else feels phoned in. Admittedly, this is likely due to community feedback. Most players just like going straight into their NBA journey and start grinding to compete in Multiplayer matches.
For RPG enjoyers like myself, I miss the actual story bits just a little bit. I mean, B-Fresh wasn’t great but when was the last time we had an actual memorable side character in MyCareer?
I also kind of miss the different nicknames you got before: Freq, Pres, and more. For years now, it’s just been MP. I’ve seen some discussions online about people naming their characters with those initials just so it doesn’t break immersion.
There’s a delicate balance that NBA 2K has to play here. As it is, they already offer the most robust MyCareer gameplay among all other sports titles. But I do hope for better stories and characters in the future.
Key Games
NBA 2K brought back Key Games in MyCareer in NBA 2K24. They play an even bigger part in NBA 2K25. I didn’t get to explore it as much prior to our NBA 2K24 review but as I completed my championship run, I resorted to jumping to more Key Games.
I’m happy to report that, unlike in the earlier years when this was implemented, the simulated games really do take into account your actual play style and stats.
So far this year, I’ve completed the first five or six Key Games. These tie directly to the goal you set for yourself. The simulated game stats behave well but I played my first three games (key game or otherwise) to make sure I feed the AI some data it can simulate.
There are fair story bits here and there too. But, and this may just be me, there’s gotta be a way to pump more memorable story moments into the course of your MyCareer journey.
I think NBA 2K has the mechanics for a more robust MyCareer Story Gameplay. I just need more people to want it like I do.
MyTeam
MyTeam progression ties directly into MyCareer and while that’s great, both modes are most definitely pay-to-win affairs. The only reason I’m enjoying the early stages this year is because I have access to my personal GOAT, Vince Carter.
Believe it or not, this is my first time getting an actual competitive Vince Carter card, and I’ve been playing MyTeam for four years. That’s also because I refuse to spend on the game mode.
If you enjoy this mode, I’m happy for you. But it’s hard to get the actual good cards if you refuse to shell out real money.
MyNBA Eras, missing players, and more

MyNBA Eras adds Steph Era.
The only new thing in MyNBA Eras is the Steph Era which doesn’t even have enough actual players despite it being the most recent era.
The notable ones missing at the game’s launch were Blake Griffin, Andre Iguodala, John Wall, and a few more. Echoing the sentiment online, this does truly affect the historic progression of the different eras.
The good news is that since the PC version of the game is now also Current Gen, it now shares a server with PlayStation players.
That means the Player DNA/Creations made by modders available on PC are now also available on PS. It’s a solution, sure. But 2K really has to do a better job in filler players if they’ve yet to secure licensing for the actual players missing.
I personally enjoy going back into the 2000s since that was the era of the NBA I was mostly exposed to. My hope is that in future iterations, other than better filler players, we also get the option to start at whatever year we want and play from there.
MyGM
This is the last Game Mode I tried and well, it’s alright. This has mostly been an afterthought in the 2K20s so it’s good that some changes were implemented.
Being able to move around in an office type setting was pretty novel at first. However, it does start to feel old pretty quickly. The RPG elements of leveling up and boosting certain stats to become a better GM are entertaining but I still don’t see a lot of people spending a significant amount of time in this mode.
The W/ WNBA
The WNBA is enjoying the most attention it’s ever gotten of late. All the on-court ProPlay stuff also apply here. I had a grand time playing as Caitlin Clark.
Like usual over the years, this has been a good way to get more acquainted with WNBA players. In NBA 2K25, it does more of the same.
I have a feeling the MyCareer-like mode in WNBA will get tweaks in the coming years as the league gains even more popularity.
Ball Over Everything
Overall, NBA 2K25’s slogan “Ball Over Everything” feels extremely appropriate for what the game has to offer.
The on-the-court gameplay has some pretty substantial tweaks while still feeling familiar. Shooting is a bit tougher and forces you into other scoring moves which is where ProPlay truly shines. Going into your dribble moves, blowing by your defender, dream shaking in the post, and more. NBA 2K25 put the focus here and it’s all the better for it.
Elsewhere though, the changes feel minute. And if you think about it, we actually lost a Game Mode because there’s no Jordan Challenge or Mamba Moments equivalent. I was lowkey hoping for a Dunk Contest mode you can just jump right into because they had my all-time favorite player Vinsanity on the cover. Alas, it was just wishful thinking.
That said, NBA 2K continues to be my therapy. It’s the only game where I can turn my brain off and feel like I’m actually having some down time to myself. My advice is the same as previous years. Unless you’re creating content around the game or you’re really an NBA addict, wait for a sale. I’d especially look out for the holidays, the All-Star break, and right before the playoffs. The game gets massive discounts during those times.
Gaming
New Civilization VII update will address everyone’s biggest issue
Soon, everyone can play as a single Civ.
Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.
Playing as a single Civ
Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.
Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.
Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.
The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.
Reworked victory conditions
Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.
Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.
Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.
Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.
Gaming
CM Punk graces cover of WWE 2K26
The game will feature over 400 playable characters, the largest to date.
Compared to the gigantic NBA 2K, WWE 2K is a relatively small series. Well, with thirty teams and a healthy roster of hall of famers, that’s no surprise. This year, however, WWE 2K26 wants to catch up, featuring the biggest roster that the franchise has ever had and a plethora of new features.
WWE 2K26 will feature over 400 playable characters, which includes current Superstars from RAW, SmackDown, and NXT. As always, Legends and Hall of Famers will be playable wrestlers.
This year, however, the roster of classics are much healthier. Specifically, there are three different editions dedicated to past wrestlers. The first, called The King of Kings Edition, centers the spotlight on Hall of Famer and Chief Content Officer, Triple H (or Paul Levesque). The Attitude Era Edition features Superstars from that era, including Stone Cold Steve Austin, Shawn Michaels, and The Rock. Finally, the Monday Night Wars Edition includes Superstars from WCW such as the nWo’s Hollywood Hulk Hogan, Kevin Nash, and Scott Hall.
Meanwhile, the Standard Edition features a Superstar that’s been no less decorated over the years. CM Punk, who will also grace the cover, will have his entire career featured in the annual 2K Showcase.
For gameplay, WWE 2K26 has four new match types: I Quit, Inferno, Three Stages of Hell, and Dumpster. Intergender matches are also available now. The environment is now more interactable with more usable weapons. Plus, the Stamina and Reversal systems have been reworked.
The Standard Edition (US$ 69.99) launches on March 13 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.
The King of Kings Edition (US$ 99.99), the Attitude Era Edition (US$ 129.99), and the Monday Night War Edition (US$ 149.99) will all launch a week prior, on March 6.
Gaming
PlayStation, LE SSERAFIM Chaewon team for the ‘Love of Play’ campaign
Chaewon meets PlayStation
PlayStation is kicking off 2026 the Chaewon way.
Sony has officially teamed up with KIM CHAEWON of LE SSERAFIM for its New Year “Love of Play” campaign, blending cozy moments, playful energy, and very real gamer vibes into one stylish collaboration that spans videos, promos, and some surprisingly cute merch.
At the heart of the campaign is a four-part video series built around how we actually play: Family, Friends, Sisters, and Solo. The first episode, Family, is already live, with the remaining episodes rolling out daily from February 4 to 6. Each one leans into a different mood, but the message stays the same—PlayStation fits whether you’re gaming alone, hanging out, or sharing the screen with people you love.
Chaewon, meanwhile, is clearly having fun with it.
Chaewon’s PlayStation picks
In an interview released alongside the campaign, she shared that her very first PlayStation game was Stray on PS5—yes, the cat one—and that she instantly fell for its atmosphere and puzzles. She also tried out a full lineup of DualSense controller colors during the shoot, calling out Chroma Indigo for its elegant look, while admitting that Midnight Black still feels the most “her.”
And when asked about the most fun game she’s played so far? Astro Bot took the crown, with Chaewon praising the DualSense’s haptics and adaptive triggers for making the experience feel extra special.
Naturally, PlayStation is turning that energy into rewards. Fans across Asia can join upcoming social campaigns for a chance to win DualSense wireless controllers signed by Chaewon, with more details dropping on PlayStation Asia’s Instagram channels.
Festive New Year Sale 2026
The collaboration also ties directly into PlayStation’s Festive New Year Sale 2026, which runs from February 6 to 19 at participating retailers. Expect discounts on PS5 consoles, accessories, and a long list of games, including Astro Bot, God of War Ragnarök, Marvel’s Spider-Man 2, Stellar Blade, Ghost of Yotei, and more. Deals vary by market, but this is one of those sales where both hardware upgrades and backlog shopping make sense.
There’s also a lifestyle twist.
PlayStation has partnered with South Korean brand Wiggle Wiggle for a limited-edition “Love of Play” merchandise set featuring PlayStation-branded home slippers, acrylic clips, and coasters. The set is available through select PlayStation Asia social activities, including a live Instagram Stories sticker contest where fans can decorate a template, post it, and tag PlayStation Asia for a chance to win.
The Wiggle Wiggle collab is available in South Korea, Hong Kong, Taiwan, Singapore, Malaysia, Thailand, and the Philippines, making it a fun bonus for fans who like their gaming gear a little more colorful.
More Chaewon content is still on the way, too. PlayStation will release additional short-form videos, including “Unstoppable Play!” on February 5 and “Balance Game” on February 11, exclusively on its official Instagram and Facebook channels.
Between the videos, the sale, and the merch, this PlayStation x Kim Chaewon collaboration feels less like a one-off endorsement and more like a full-on New Year mood—and honestly, that tracks.
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