Netflix has been ultra aggressive in expanding its animé library especially in the last two years. The latest installment — Sol Levante — is a visual spectacle that the company says is a “culmination of art, technology, and curiosity.”
The primary purpose of the project is to explore how Japanese animé projects can be translated into 4K HDR. The tech, after all, isn’t all that new. Plenty of Netflix originals like Marvel’s Daredevil, Bird Box, and even To All The Boys P.S. I Still Love You are available in this format.
The challenge is how to get hand-drawn animation up to speed. Ultraman, another Netflix animé project, is available in 4K HDR. However, it uses CG animation versus hand drawings. That’s what Haruka Miyagawa (Creative Technology Engineer) and Akira Saitoh (Director, involved in Ghost in the Shell 2: Innocence, et. al) — the leads of the Sol Levante project, pursued.
Sol Levante – a visual spectacle
Netflix gave us an early look at the final output. Sol Levante is a four-minute showcase of years worth of work by a lean six-person team and it’s a sight to behold.
Its synopsis reads: A young warrior and her familiar search for the sacred place said to fulfill wishes. It’s best not to anger the ancient guardians and spirits.
If you’re an animé fan — especially of the more popular battle-type ones — your mind will race right away thinking how this level of visuals can translate to an iconic sequence or battle scene. And for the most part, that’s what this short is — an iconic sequence. As a hand drawn 4K HDR animé, it’s one of the firsts of its kind.
Without spoiling anything, the narrative of the short mirrors the theme of the project. It’s not an easy journey, but if you push through, you’ll come out of it feeling renewed.
Netflix pushing to innovate
There are two main driving forces in the development of this project:
- To support creatives in bringing more of their ideas to life
- Offer an outstanding and more immersive user experience for Netflix subscribers
The Sol Levante project was a test of how feasible it is to produce hand-drawn animé in 4K HDR resolution. In the duration of the project, they have identified a process but it might take a while before anyone else gets onboard.
During a media briefing, Miyagawa highlighted how the biggest hurdle is 4K. It requires a major overhaul of the artists workstation and workflow.
One of their first learnings is that the resolution meant hand drawings needed to be completed on a much larger piece of paper than standard A4, or scanned at a very high resolution. This wasn’t a viable solution which meant drawings had to be done digitally on a tablet. The challenge is that most animé artists lack training and equipment to go digital.
The HDR part involves less friction. Animation studios need only to invest in professional monitors with high dynamic range. At present though, the options are still quite pricey — even for professional studios.
Encouraging other creators
The team behind Sol Levante, while ambitious, aren’t delusional. They realize the challenges it will take to get more people interested. They know that “change is hard” and the whole workflow overhaul “can be seen as intimidating to studios and artists.” So they are more than willing to cooperate and collaborate.
Netflix will release the raw materials used in Sol Levante for download and experimentation. By doing so, they hope to connect with more animators about new technology, to partner with manufacturers to better support the animé industry, and to work with anime studios to apply findings to future productions.
Being veterans in the industry, they feel Japanese animation studios might not be immediately open to the idea. So they’re hoping animators from other countries step in.
Building hope and excitement
Director Akira Saitoh hopes those who will watch Sol Levante will feel heightened levels of excitement and immersiveness. While reactions will vary due to personal preference she hopes it inspires thoughts of “Okay, I would like to see other types of content or genre done in this technology.”
Asked why it’s called Sol Levante, Saitoh explained, “Sol Levante means sunrise in Italy. In ancient Egypt when the sun sets in the west, it dies. When it comes up in the east, it’s a symbol of resurrection. It’s been reborn. Reborn was a big theme in this project.”
That sense of hope and feeling renewed is something the project hopes to evoke in both animé viewers and creators.
Sol Levante will be available on Netflix globally on April 2, 2020.
Entertainment
SEGA, Netflix announce Crazy Taxi film adaptation
1st in planned slate of film adaptations, including Sonic and STRANGER THAN HEAVEN
SEGA and Netflix have announced a new Crazy Taxi film adaptation. This will usher in a new collaboration era with the parties also developing adaptations for Sonic and STRANGER THAN HEAVEN.
Such a slate of future adaptations reflects the range of SEGA’s library as it draws on Netflix’s experience bringing beloved game worlds to new audiences.
The first project features Crazy Taxi, which will be written by Dan Gregor and Doug Mand. The beloved writing duo was behind the 2025 reboot of The Naked Gun.
Also on board to help helm the production are the same visionaries behind the Sonic franchise: Neal H. Moritz, Toby Ascher, and Toru Nakahara.
Crazy Taxi has been an arcade hit since 1999, putting players behind the wheel of a fearless cabbie racing the clock through chaotic city streets.
There’s flying off ramps, dodging traffic, and chasing tips with punk-rock energy that has become the series’ signature.
The latest title in the franchise, Crazy Taxi: World Tour, is set for a 2027 release. You can watch its trailer below:
Entertainment
Now Playing: Resident Evil
Horror and comedy join forces in Zach Cregger’s latest masterpiece.
The intersection between horror and comedy is separated by a thin wall of air. In modern times, we’ve seen comedy legends, such as Jordan Peele and John Krasinski, make the successful jump into horror. Some have theorized that laughter is a pain response, which links it to the adrenaline-filled thrill of experiencing horror. Personally, I believe that mastering comedic timing also complements the timing of scary moments in horror. Comedy-trained directors just get it. That’s why the melding of the two genres is always something to look for, and that’s why Zach Cregger’s Resident Evil is a must watch.
Coming from last year’s Weapons, Cregger established himself in the annals of horror history, despite learning the art of filmmaking from cult comedy classics like Miss March and The Whitest Kids U’Know. Weapons (and Barbarian before it) expertly balances the essentials of horror with dark comedy. If you’ve seen either of these movies, then you know what you’re in for with Resident Evil.
Based on the games or the past movies?
Resident Evil is tagged as second reboot of the movie franchise after 2021’s disastrous attempt, starring Kaya Scodelario, which barely registered a hiccup in the oeuvre of Resident Evil films. However, like 2021’s failure, Cregger’s take bases itself primarily on the events of the games, specifically around the plot of Resident Evil 2.
Bryan, a medical courier played by Austin Abrams, is tasked with delivering a top-priority package to Raccoon City. Unbeknownst to him, the way leading into Raccoon City (and the fabled city itself) is already overrun with mutated monstrosities.
And so, Bryan, a courier inexperienced with combat (much less surviving against zombies), must fight his way into the city to deliver his charge.
A worthy protagonist
Over the years, the franchise has seesawed between capable action heroes, like Leon Kennedy, and those who can barely survive, like Biohazard‘s Ethan Winters. On that scale, Bryan falls deeply into Winters’s side of the spectrum. He’s ill-equipped to survive a zombie apocalypse. He even admits that his barebones knowledge of guns comes from videogames. He attempts to shoot locks, thinking they’d work as they do in games. He is not a character you’d want to follow if you’re looking for a gruff man gunning down hordes of zombies with a machine gun.
But that’s exactly what makes this horror film worth watching. Bryan is us. Though there were times I was screaming at the screen because he wouldn’t do the obviously logical thing of running away from blatant traps, our fragile protagonist mimics how we would all react in a horrific situation: a deer in the headlights stuck staring.
Every situation feels more frightful. You don’t know how you’d react. He doesn’t know how he’d react. We’re just stuck trailing along for his ride. If he lingers too long looking at a zombie about to bite him, you have no choice but to look along with him. As a horror protagonist, he’s perfect.
When a camera does the work
Of course, inept protagonists aren’t new to horror. Practically all good horror films will feature a helpless hero standing up to the monster. See: the “final girl” era of horror.
Resident Evil elevates this trope by allowing the camera to do the heavy lifting. The film’s expert transitions into first-person perspectives and over-the-shoulder ones amp up the frights. When Bryan sweeps a room with a gun, the camera takes you down to the muzzle. You become the one sweeping along with him. You see the darkness as he does. The style creates an impressive layer of immersion that brings you into his trauma. Plus, if we’re going with comparisons, the transitions feel like a game taking you from a cutscene back into control of your character.
And it’s not just the perspectives, too. The film mimics several tense moments oft found in horror games, like gingerly creeping through a thin ledge when one false move can mean plummeting to your death. Resident Evil also has scenes in a dark tunnel, the sewers, and an overrun hospital. It’s a veritable who’s who of horror settings. But they all just work. It’s like you’re in a Resident Evil game.
When goofy becomes scary
But that’s enough of how the movie was made. How scary is it?
Taking them from their respective contexts, each monster is goofy. There’s an infirm zombie spewing acid bile that Bryan just bullies around. There’s a seemingly innocent young girl with a tentacle foot. There’s a zombie katamari.
And if that’s not enough, the casting is filled with masters of comedic timing like Paul Walter Hauser, Zach Cherry, and Austin Abrams himself. The first two play bumbling representatives of Umbrella Corporation, people who are too incompetent to do their job. Abrams is the bumbling everyman who can’t make heads or tails of what’s happening. Comedy is a living, breathing presence in this film.
But that’s not to say that this is a comedy film. The horror is still top notch. Cregger just knows how to time everything right.
Unlike modern films today, like in The Conjuring universe, Resident Evil is not a scare-a-minute film. It will not bombard you with jumpscares.
Now, to be fair, there are a fair bit including fakeouts. In fact, under normal circumstances, I’d dislike how many there are. But here, each jumpscare comes with a lengthy period to catch your breath. The film gives you time to relax, to laugh, and, eventually, lower your guard for the next scare. It’s a balanced pace that’s kept up throughout the entire film.
This is exactly how you should pace a horror movie.
Should you watch Resident Evil?
Even with its uniquely comedic style, Resident Evil is one of the most faithful adaptations of a video game I’ve ever seen. Like a game, Cregger’s pacing knows when to let you, the viewer, breathe and when to thrust you back into its monstrosities.
Humor will always go hand in hand with horror. Though the responses to these two categories are technically different, they’re both genres about facing the unexpected. On the box, Resident Evil says that it’s a horror film, but it’s so much more. If you want to laugh, cry, and cower in fear all in the same movie, this is the movie to watch.
Entertainment
Max vs 100 will feature Max Verstappen race against 100 go-karters
The live event will stream at midnight on September 17.
As a child, one of my favorite thought experiments is to imagine who would win in a fight between my favorite characters at the time and a number of other random beings. For example, will Superman prevail against 100 Magnetos? Those are the ways I kept my young mind occupied. Now, as a former child, I still do the same thing but with more realistic people, like imagining if Steph Curry can win against 100 high schoolers. This week, ESPN and Disney+ are making one of those imaginary fights real: Formula 1 legend Max Verstappen versus 100 go-karters.
In an upcoming live event streaming exclusively on Disney+, Max vs 100 will pit the four-time world champion against 100 go-karters from everywhere in pop culture. This gaggle of 100 will include popular content creators such as Twitch streamer ExtraEmily, car photographer Larry Chen, and NBA shooting coach Chris Matthews.
All 101 drivers will race around one of the most iconic tracks in Formula 1 history, Silverstone in England. The track will be reconfigured to match the special race.
Of course, this is more than just a parade of go-karts. Max Verstappen will start at the back of the grid, meaning he has to overtake all 100 racers to win. Now, the Dutch driver is no stranger to winning from the back. In 2024, he won the Sao Paulo Grand Prix despite starting from P17 (out of 20 racers). Max vs 100, though familiar for the driver, presents a different challenge. Can he overtake 100 times to win the race?
Max vs 100 will stream live through Disney+ on September 17, 12:00am PHT.
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