Street Fighter 6 by Capcom is one of the more notable third-party titles to be available for the Nintendo Switch 2 within its launch month. Many can argue that it’s an important title. Versus fighting games have been experiencing quite a high in recent years and being available in as many consoles as possible is one way to keep the momentum going.
The Street Fighter franchise should be near and dear to Nintendo users. I imagine many experienced their first taste of this game on the Famicom and/or NES – consoles made by Nintendo.
Now, SF6 – the latest from the franchise – arrives on the latest console by Nintendo.
So, how has the experience been so far playing SF6 – well, it’s certainly a win.
Arcade Mode
I quickly jumped in on Arcade mode to get a feel of SF6 on the Switch 2. Generally, the fights felt fluid and the graphics looked better than we expected.
There was some input delay especially when you’re using the Modern controls. Some commands didn’t register as quickly as we would have liked. That’s key when it comes to fighting games. Thankfully, it didn’t happen too often that it affected our overall experience.
In the visuals department, there are some elements that are naturally different from the PlayStation 5 version. For context, we’ve mostly played SF6 on the PS5 prior to this playthrough.
The models naturally don’t look as detailed and crisp. But on an 8-inch display in a handheld console, it’s something most people probably won’t notice. It also improves a little bit when docked, but the PS5 version, as expected, is just on another level visually.
Although, most of it is just ‘gravy’ or what you can consider visual enhancements that don’t necessarily affect the gameplay. Nice-to-have but not musts.
In fact, some of it I only really noticed after checking out the highly technical comparison by Digital Foundry.
The mode is perfect for quickly competing 5-stage story lines of characters, especially when you’re on the plane trying to burn some travel hours.
World Tour
This is the game mode I spent most of my time on. Like the game’s other console versions, the battles in World Tour noticeably drop to 30fps. It can be a little jarring especially when you’ve spent significant time in Arcade Mode.
However, you do get used to it eventually. And the game mode itself is fun and diverse enough that you end up just ‘enduring’ the capped frame rate.
Overall, it still looked fine. We played both in handheld and docked mode and the experience generally felt seamless. We also encountered the delayed input issue here. But like in Arcade Mode, it’s not to the level that will sour the overall experience.
Unique to Switch 2
The modes unique to Switch 2 I haven’t been able to try as much. I am generally a solo player and don’t really have that many friends lol.
The modes are:
- Local Wireless Match – 1v1 matches with friends nearby.
- Avatar Battles – Throw down using your custom World Tour fighter.
- Tabletop Mode – Joy-Con 2 matches, anytime, anywhere.
- Gyro Battle – Motion-controlled mayhem for extra spice.
- Calorie Contest Mode – Burn calories with your punches? Why not.
Of these, I tried Tabletop Mode and Gyro Battle. With Tabletop Mode, you get to play locally with someone else using the joy cons as standalone controllers. Here, the Modern controls are used by default.
I’m a first time Switch user with stubby hands. I didn’t particularly enjoy using tiny controllers. However, this is a nice little way to share the SF6 on Switch 2 experience without bringing in any extra peripherals.
The Gyro was, well, let’s just say I was never good at anything with gyro controls. It’s a novel feature but one I’ll only likely revisit if I’m trying to show what the Switch 2 can do.
Should you play Street Fighter 6 on the Switch 2?
Fighting games aren’t for everyone. But if you dabble even just a little bit and you’re looking for something to play on your brand spanking new Nintendo Switch 2, the pickings are rather slim but you won’t go wrong with Street Fighter 6.
It brings over the latest title from Capcom’s flagship fighting game with plenty of potential hours of play even if you’re a solo player. That’s thanks to the rich World Tour mode, always fun Arcade Mode, and even their cool collaborations like the one they have with KPop girl group aespa.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
Gaming
BlizzCon 2026 announces World of Warcraft: Forever and Diablo V
StarCraft, Overwatch, Hearthstone, and more also get news
Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.
Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.
World of Warcraft: Forever and Diablo V
The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.
Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.
StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.
Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.
For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.
Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.
Existing games updates
Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.
The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.
For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.
Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.
LE SSERAFIM & YOASABI
BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.
Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.
BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.
Gaming
Just Dance: Decades of Hits to launch on October 13
All-new Just Dance experience that brings every generation together
Just Dance: Decades of Hits will launch on modern consoles on October 13, Ubisoft has announced.
This will offer fans of the franchise a new experience across eras of music. The game will be available on PlayStation5 , Xbox Series X|S, and Nintendo Switch on the launch date.
Nintendo Switch 2 users, meanwhile, will be able to enjoy the title by November 10, 2026.
Just Dance: Decades of Hits brings together every generation to one dance floor with 25 iconic songs across six different decades:
- Mamma Mia by ABBA
- Uptown Girl by Billy Joel
- It’s Tricky by Run-DMC
- No Scrubs by TLC
- Wannabe by Spice Girls
- Bye Bye Bye by *NSYNC
- Feel Good Inc. by Gorillaz
- Turn Down for What by DJ Snake and Lil Jon
- Danza Kuduro by Don Omar feat. Lucenzo
- Manchild by Sabrina Carpenter
- NUEVAYoL by Bad Bunny
- And more!
Bringing every generation together
Songs, visuals, and an all-new Adventure Mode are all designed to immerse players in the spirit that made each decade unforgettable.
From the funky ’70s disco floors and the electrifying ’80s rock scene to the glossy 2000s pop and beyond, travel through time and share the joy of rediscovering iconic moments with friends and family.
In Adventure Mode, follow Lyra, Dr. Gigavolt’s daughter, in a playful journey through time to rescue her father.
Explore the decades through six themed worlds, enjoy fun mini activities, and unlock exclusive rewards.
For unpredictable, chaotic fun where the rules change every round, players can jump into Party Mode. Or they can get moving with the Workout Mode, which tracks calories burned with each dance.
Up to six players can dance locally in the game, with no extra accessories needed.
In addition those who own Just Dance: Decades of Hits as well as Just Dance 2023-2026 editions will be able access all their songs in one place on the same console without having to switch games or separate menus.
This also includes songs from purchased Music Packs and songs available through an active Just Dance+ subscription.
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