Street Fighter 6 Switch 2 Street Fighter 6 Switch 2

Gaming

Now Playing: Street Fighter 6 on Switch 2

Definitely a win 

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Street Fighter 6 by Capcom is one of the more notable third-party titles to be available for the Nintendo Switch 2 within its launch month. Many can argue that it’s an important title. Versus fighting games have been experiencing quite a high in recent years and being available in as many consoles as possible is one way to keep the momentum going. 

The Street Fighter franchise should be near and dear to Nintendo users. I imagine many experienced their first taste of this game on the Famicom and/or NES – consoles made by Nintendo. 

Now, SF6 – the latest from the franchise – arrives on the latest console by Nintendo. 

So, how has the experience been so far playing SF6 – well, it’s certainly a win. 

Arcade Mode

I quickly jumped in on Arcade mode to get a feel of SF6 on the Switch 2. Generally, the fights felt fluid and the graphics looked better than we expected. 

There was some input delay especially when you’re using the Modern controls. Some commands didn’t register as quickly as we would have liked. That’s key when it comes to fighting games. Thankfully, it didn’t happen too often that it affected our overall experience. 

In the visuals department, there are some elements that are naturally different from the PlayStation 5 version. For context, we’ve mostly played SF6 on the PS5 prior to this playthrough. 

The models naturally don’t look as detailed and crisp. But on an 8-inch display in a handheld console, it’s something most people probably won’t notice. It also improves a little bit when docked, but the PS5 version, as expected, is just on another level visually. 

Although, most of it is just ‘gravy’ or what you can consider visual enhancements that don’t necessarily affect the gameplay. Nice-to-have but not musts. 

In fact, some of it I only really noticed after checking out the highly technical comparison by Digital Foundry. 

The mode is perfect for quickly competing 5-stage story lines of characters, especially when you’re on the plane trying to burn some travel hours. 

World Tour

This is the game mode I spent most of my time on. Like the game’s other console versions, the battles in World Tour noticeably drop to 30fps. It can be a little jarring especially when you’ve spent significant time in Arcade Mode. 

However, you do get used to it eventually. And the game mode itself is fun and diverse enough that you end up just ‘enduring’ the capped frame rate. 

Overall, it still looked fine. We played both in handheld and docked mode and the experience generally felt seamless. We also encountered the delayed input issue here. But like in Arcade Mode, it’s not to the level that will sour the overall experience. 

Unique to Switch 2

The modes unique to Switch 2 I haven’t been able to try as much. I am generally a solo player and don’t really have that many friends lol. 

The modes are: 

  • Local Wireless Match – 1v1 matches with friends nearby.
  • Avatar Battles – Throw down using your custom World Tour fighter.
  • Tabletop Mode – Joy-Con 2 matches, anytime, anywhere.
  • Gyro Battle – Motion-controlled mayhem for extra spice.
  • Calorie Contest Mode – Burn calories with your punches? Why not.

Of these, I tried Tabletop Mode and Gyro Battle. With Tabletop Mode, you get to play locally with someone else using the joy cons as standalone controllers. Here, the Modern controls are used by default. 

I’m a first time Switch user with stubby hands. I didn’t particularly enjoy using tiny controllers. However, this is a nice little way to share the SF6 on Switch 2 experience without bringing in any extra peripherals. 

The Gyro was, well, let’s just say I was never good at anything with gyro controls. It’s a novel feature but one I’ll only likely revisit if I’m trying to show what the Switch 2 can do. 

Should you play Street Fighter 6 on the Switch 2? 

Fighting games aren’t for everyone. But if you dabble even just a little bit and you’re looking for something to play on your brand spanking new Nintendo Switch 2, the pickings are rather slim but you won’t go wrong with Street Fighter 6. 

It brings over the latest title from Capcom’s flagship fighting game with plenty of potential hours of play even if you’re a solo player. That’s thanks to the rich World Tour mode, always fun Arcade Mode, and even their cool collaborations like the one they have with KPop girl group aespa. 

Gaming

Bloodborne is getting an R-rated animated film adaptation

And it’s going to be produced by Sony and Jacksepticeye.

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FromSoftware fans are eating well these days. Though gamers are still anticipating the arrival of The Duskbloods on the Switch 2, the studio’s other franchises are getting well-deserved nods for adaptations: Sekiro, Elden Ring, and now, Bloodborne.

Sekiro has already been slated for an anime adaptation for a while now. Meanwhile, Alex Garland recently confirmed that he is adapting Elden Ring for A24. Today, Sony Pictures has confirmed that the studio is working on an R-rated animated film based on Bloodborne.

Via Variety, Sony Pictures president Sanford Panitch says that the upcoming adaptation will keep the game’s essence of horror and gore. With a name like “Bloodborne,” you can’t have an adaptation without a heaping of blood.

Besides Sony, the animated project has another big name attached to its production: YouTuber Jacksepticeye. Throughout his career, the creator has been vocal about considering Bloodborne as his favorite game of all time. He even has a tattoo of the Hunter’s Mark on his forearm. For this project, Jack will be a co-producer.

Though the creator’s skill in filmmaking is still a relative unknown, Jack’s love for the game should give the project a gamer’s voice. If anything, Markiplier’s recent Iron Lung adaptation offers optimism that YouTubers can also create decent films.

SEE ALSO: Elden Ring Nightreign is getting a DLC update this December

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Honkai: Star Rail 4.2 launching next week

New characters, 3rd anniversary rewards, more

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It hasn’t even been that long since Version 4.1 of Honkai: Star Rail dropped, and now, the space fantasy RPG will launch its Version 4.2 update on April 22.

Called “So Laughed the Masses,” this update continues the Trailblazers’ adventure in Planarcadia. The state of the Phantasmoon Games has grown increasingly complex, following the announcement that the victor will permanently become the Aeon of Elation.

Even more plots and schemes are bound to surface as Research Society of Happy Smiles leader Fulwish invites all Supplicants to a public debate. Trailblazers must successfully navigate every hurdle, obtain more Wishpower, and resolve the hidden crisis.

In Honkai: Star Rail Version 4.2, all-new limited 5-star characters Silver Wolf LV.999 and Evanescia will become playable companions.

Furthermore, limited 5-star characters The Dahlia, Castorice, and Firefly, as well as Tribbie, Sunday, and Feixiao, will all appear respectively in the first and second-phase Warp events.

Trailblazers will also be able to unlock the brand-new Path of Elation.

The Version 4.2 update coincides with the third anniversary of the space fantasy RPG, and the title has prepared a series of special events and generous rewards for players.

Players can get 20 free pulls, Stellar Jade giveaways, and free character redemptions. And for a chance to win a Silver Wolf LV.999-themed car and other surprise gifts, simply participate in the “Aha’s Chosen: Spreading Elation Everywhere” online event.

For more on the update, here’s the latest trailer from HoYoverse:

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Gaming

Honor of Kings: World opens sign-ups for PC Alpha Test

Be among the first to explore Primaera

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TiMi Studio Group has announced the first-ever overseas closed PC Alpha Test for Honor of Kings: World.

Players can register now via this link for a chance to experience the Eastern Fantasy multiplayer action RPG.

The anticipated title is rooted in the globally renowned MOBA game, Honor of Kings, which has 260 million monthly active users.

The RPG counterpart expands the series’ vast lore, turning it into an open world filled with adventure, mystery, and legendary heroes for players to explore.

It is set against the backdrop of Eastern Fantasy and infused with futuristic elements. It introduces players to “the Flow,” a powerful and mysterious force shaping the fate of the world.

In Honor of Kings: World, players begin their journey as students at the prestigious Jixia Academy before venturing across the continent of Primaera.

Along the way, they will encounter iconic heroes, forge alliances, and ultimately challenge the “Chain of Fate” to create their own legend.

Alpha Test details

Participants in the Alpha Test will gain early hands-on access to the game whilst development continues.

This early test will provide valuable insight into core gameplay systems and offer players a first look at the world and features of Honor of Kings: World.

Features include:

  • Free exploration of the Primaera continent
  • Dynamic combat system with dual hero Flow Styles
  • Rich blend of PvE adventure and competitive PvP experiences
  • Skill-based combat with precise parries, perfect dodges, and highly responsive action gameplay
  • Cooperative multiplayer boss encounters with evolving mechanics
  • Social features such as shared world hubs and co-op activities
  • Home building, farming, and crafting systems

The test will be open to select countries in North America, Europe and Southeast Asia. The title will be available only in English for now, but more languages are expected to be added.

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