Street Fighter 6 by Capcom is one of the more notable third-party titles to be available for the Nintendo Switch 2 within its launch month. Many can argue that it’s an important title. Versus fighting games have been experiencing quite a high in recent years and being available in as many consoles as possible is one way to keep the momentum going.
The Street Fighter franchise should be near and dear to Nintendo users. I imagine many experienced their first taste of this game on the Famicom and/or NES – consoles made by Nintendo.
Now, SF6 – the latest from the franchise – arrives on the latest console by Nintendo.
So, how has the experience been so far playing SF6 – well, it’s certainly a win.
Arcade Mode
I quickly jumped in on Arcade mode to get a feel of SF6 on the Switch 2. Generally, the fights felt fluid and the graphics looked better than we expected.
There was some input delay especially when you’re using the Modern controls. Some commands didn’t register as quickly as we would have liked. That’s key when it comes to fighting games. Thankfully, it didn’t happen too often that it affected our overall experience.
In the visuals department, there are some elements that are naturally different from the PlayStation 5 version. For context, we’ve mostly played SF6 on the PS5 prior to this playthrough.
The models naturally don’t look as detailed and crisp. But on an 8-inch display in a handheld console, it’s something most people probably won’t notice. It also improves a little bit when docked, but the PS5 version, as expected, is just on another level visually.
Although, most of it is just ‘gravy’ or what you can consider visual enhancements that don’t necessarily affect the gameplay. Nice-to-have but not musts.
In fact, some of it I only really noticed after checking out the highly technical comparison by Digital Foundry.
The mode is perfect for quickly competing 5-stage story lines of characters, especially when you’re on the plane trying to burn some travel hours.
World Tour
This is the game mode I spent most of my time on. Like the game’s other console versions, the battles in World Tour noticeably drop to 30fps. It can be a little jarring especially when you’ve spent significant time in Arcade Mode.
However, you do get used to it eventually. And the game mode itself is fun and diverse enough that you end up just ‘enduring’ the capped frame rate.
Overall, it still looked fine. We played both in handheld and docked mode and the experience generally felt seamless. We also encountered the delayed input issue here. But like in Arcade Mode, it’s not to the level that will sour the overall experience.
Unique to Switch 2
The modes unique to Switch 2 I haven’t been able to try as much. I am generally a solo player and don’t really have that many friends lol.
The modes are:
- Local Wireless Match – 1v1 matches with friends nearby.
- Avatar Battles – Throw down using your custom World Tour fighter.
- Tabletop Mode – Joy-Con 2 matches, anytime, anywhere.
- Gyro Battle – Motion-controlled mayhem for extra spice.
- Calorie Contest Mode – Burn calories with your punches? Why not.
Of these, I tried Tabletop Mode and Gyro Battle. With Tabletop Mode, you get to play locally with someone else using the joy cons as standalone controllers. Here, the Modern controls are used by default.
I’m a first time Switch user with stubby hands. I didn’t particularly enjoy using tiny controllers. However, this is a nice little way to share the SF6 on Switch 2 experience without bringing in any extra peripherals.
The Gyro was, well, let’s just say I was never good at anything with gyro controls. It’s a novel feature but one I’ll only likely revisit if I’m trying to show what the Switch 2 can do.
Should you play Street Fighter 6 on the Switch 2?
Fighting games aren’t for everyone. But if you dabble even just a little bit and you’re looking for something to play on your brand spanking new Nintendo Switch 2, the pickings are rather slim but you won’t go wrong with Street Fighter 6.
It brings over the latest title from Capcom’s flagship fighting game with plenty of potential hours of play even if you’re a solo player. That’s thanks to the rich World Tour mode, always fun Arcade Mode, and even their cool collaborations like the one they have with KPop girl group aespa.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
Gaming
Street Fighter 6 adds first Filipino fighter Yasmine to its roster
Eskrima fighter joins battle
Street Fighter 6 has officially welcomed Yasmine, making history as the first Filipino martial artist to join the franchise’s playable roster. The new character is now available across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and Nintendo Switch 2 as part of the game’s Year 4 content.
Yasmine practices Eskrima, having learned the Filipino martial art alongside her older brother under their grandfather’s guidance. She wields Karambit knives in battle and embarks on a journey to find her missing brother.
Players can access Yasmine by purchasing the Year 4 Character Pass or Year 4 Ultimate Pass. Her default outfit features traditional Eskrima-inspired combat attire, while a school uniform serves as her second costume. In combat, she specializes in fast, aggressive attacks that build toward an enhanced Bayani Mode.
Yasmine is the first of four Year 4 fighters, followed by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also arrives alongside battle balance adjustments affecting the entire roster.
Onimusha crossover arrives this week
Capcom also announced a limited-time collaboration between Street Fighter 6 and Onimusha. Running from August 7 to August 31, 2026, the event introduces Oni EX character colors, themed Battle Hub decorations, avatar items, and additional rewards for players who log in during the event.
The update also adds new Avatar Arcade courses, additional ending scenes, a Frame Meter option for Avatar Random Match, and refreshed Master ACT rewards.
Philippine launch event set for August 9
Capcom will celebrate Yasmine’s debut with an official Philippine community launch event on Sunday, August 9, at Salud! by Primera Bar & Restaurant in Palanan, Makati. The event runs from 2:00 PM to 9:00 PM and features a double-elimination tournament, gameplay showcases, giveaways, and community activities.
Attendees can also receive limited-edition Yasmine merchandise, including event T-shirts, lanyards, and collectible keychains while supplies last. Special guests and cosplayers are also scheduled to appear. Admission will be on a first-come, first-served basis and is subject to venue capacity.
Gaming
Gangstar Mirage City launches on August 20 with SEA localization
Join a faction now for a chance to win rewards
Gangstar Mirage City is set for a full regional launch on August 20, with localization for the Southeast Asia region.
Published by Level Infinite, the free-to-play multiplayer, urban, open-world action game is available for download on iOS and Android.
The full regional release features an expanded open world, a new PvP Arena mode, and local languages.
In Gangstar Mirage City, players can team up for up to 4-man co-op heists, drive powerful vehicles, customize their arsenal, build an empire, and fight for control of Rooklyn City.
Players can register on gangstarmiragecity.com for in-game rewards.
In Southeast Asia, players can also register as a member of their respective local faction and get an exclusive in-game Avatar to represent their loyalty:
- Philippines: Manila Brigade
- Indonesia: War Kanda
- Malaysia: Taiko Tedung
- Thailand: SIAM APEX
Factions will be ranked based on how many players join and support them. The winning faction will enable all members to get 300 Diamonds, sent directly to their accounts.
Meanwhile, all players, including those who already began their journey in Rooklyn City with the soft launch last July, are invited to join the Global Vault Heist.
Reaching the final Registration Milestone will unlock the Full Tilt Vehicle Pack. These are the rewards up for grabs per milestone:
- 5 million players: 100 Diamonds
- 10 million players: 200 Diamonds
- 20 million players: Vehicle Upgrade Vouchers x5
- 30 million players: Full Tilt Vehicle Pack
All Global Vault Heist and Faction rewards can be claimed via the in-game mail system on August 20.
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