Street Fighter 6 by Capcom is one of the more notable third-party titles to be available for the Nintendo Switch 2 within its launch month. Many can argue that it’s an important title. Versus fighting games have been experiencing quite a high in recent years and being available in as many consoles as possible is one way to keep the momentum going.
The Street Fighter franchise should be near and dear to Nintendo users. I imagine many experienced their first taste of this game on the Famicom and/or NES – consoles made by Nintendo.
Now, SF6 – the latest from the franchise – arrives on the latest console by Nintendo.
So, how has the experience been so far playing SF6 – well, it’s certainly a win.
Arcade Mode
I quickly jumped in on Arcade mode to get a feel of SF6 on the Switch 2. Generally, the fights felt fluid and the graphics looked better than we expected.
There was some input delay especially when you’re using the Modern controls. Some commands didn’t register as quickly as we would have liked. That’s key when it comes to fighting games. Thankfully, it didn’t happen too often that it affected our overall experience.
In the visuals department, there are some elements that are naturally different from the PlayStation 5 version. For context, we’ve mostly played SF6 on the PS5 prior to this playthrough.
The models naturally don’t look as detailed and crisp. But on an 8-inch display in a handheld console, it’s something most people probably won’t notice. It also improves a little bit when docked, but the PS5 version, as expected, is just on another level visually.
Although, most of it is just ‘gravy’ or what you can consider visual enhancements that don’t necessarily affect the gameplay. Nice-to-have but not musts.
In fact, some of it I only really noticed after checking out the highly technical comparison by Digital Foundry.
The mode is perfect for quickly competing 5-stage story lines of characters, especially when you’re on the plane trying to burn some travel hours.
World Tour
This is the game mode I spent most of my time on. Like the game’s other console versions, the battles in World Tour noticeably drop to 30fps. It can be a little jarring especially when you’ve spent significant time in Arcade Mode.
However, you do get used to it eventually. And the game mode itself is fun and diverse enough that you end up just ‘enduring’ the capped frame rate.
Overall, it still looked fine. We played both in handheld and docked mode and the experience generally felt seamless. We also encountered the delayed input issue here. But like in Arcade Mode, it’s not to the level that will sour the overall experience.
Unique to Switch 2
The modes unique to Switch 2 I haven’t been able to try as much. I am generally a solo player and don’t really have that many friends lol.
The modes are:
- Local Wireless Match – 1v1 matches with friends nearby.
- Avatar Battles – Throw down using your custom World Tour fighter.
- Tabletop Mode – Joy-Con 2 matches, anytime, anywhere.
- Gyro Battle – Motion-controlled mayhem for extra spice.
- Calorie Contest Mode – Burn calories with your punches? Why not.
Of these, I tried Tabletop Mode and Gyro Battle. With Tabletop Mode, you get to play locally with someone else using the joy cons as standalone controllers. Here, the Modern controls are used by default.
I’m a first time Switch user with stubby hands. I didn’t particularly enjoy using tiny controllers. However, this is a nice little way to share the SF6 on Switch 2 experience without bringing in any extra peripherals.
The Gyro was, well, let’s just say I was never good at anything with gyro controls. It’s a novel feature but one I’ll only likely revisit if I’m trying to show what the Switch 2 can do.
Should you play Street Fighter 6 on the Switch 2?
Fighting games aren’t for everyone. But if you dabble even just a little bit and you’re looking for something to play on your brand spanking new Nintendo Switch 2, the pickings are rather slim but you won’t go wrong with Street Fighter 6.
It brings over the latest title from Capcom’s flagship fighting game with plenty of potential hours of play even if you’re a solo player. That’s thanks to the rich World Tour mode, always fun Arcade Mode, and even their cool collaborations like the one they have with KPop girl group aespa.
Gaming
The Adventures of Elliot: The Millennium Tales out now
Physical edition available in Southeast Asia
The Adventures of Elliot: The Millennium Tales is out now for multiple consoles and PC. In addition, a physical edition for PlayStation 5 and Nintendo Switch 2 is available in Southeast Asia.
Those interested in checking out the game before purchasing can also play the free demo available across all platforms. Saved data from the demo can be carried over to the full game.
There is also a physical Collector’s Edition available, which includes the base game, an original soundtrack, and a desk clock statue featuring Faie.
The Adventures of Elliot: The Millennium Tales lets players explore the World of Philabieldia in Iconic HD-2D Graphics.
The duo of Elliott and Faie traverse a vast world across four ages, teeming with enemy hordes, hidden caves, and ancient ruins.
Elliot can wield seven weapon types, ranging from close-quarters swords to versatile chains and sickles that can reel in enemies.
Each weapon is customisable through
Meanwhile, Faie’s powerful Magic is formidable in and out of battle, whether she’s striking enemies, retrieving hard-to-reach items, or aiding in exploration.
The ultimate goal after all the exploration, character progression, and quests in between is to lift a mysterious curse from Princess Heuria of Huther, saving humanity in the process from beast tribes.
Gaming
Gundam Rogue Orbit coming to consoles, PC in 2027
Bold new take on Gundam through fast, cinematic action
Bandai Namco Entertainment Asia has announced that Gundam Rogue Orbit is coming to PlayStation 5, Xbox Series X|S, and Steam in 2027.
The announcement trailer has also been released, showcasing high-mobility action. The title delivers a bold new take on Gundam through fast, cinematic combat in an all-new universe.
Gundam Rogue Orbit lets players suit up for humanity and become the pilot they were born to be.
RE-X is the protagonist and pilot of Gundam Helix. He boards the Gundam and fights to confront threats.
As players step into the cockpit, they will join a rag-tag crew of unsung soldiers, ready to face a powerful unknown threat.
Meanwhile, Sophia serves as the title’s heroine. She is a mysterious girl who monitors RE-X’s situation.
Gaming
K-pop Idol Stories: Road to Debut lets you become a K-pop group’s manager
K-pop Idol management sim launches July 16th
PQube and Wisageni Studio have announced that K-pop Idol Stories: Road to Debut will release on July 16.
The K-pop Idol management sim is launching both physically and digitally on PlayStation 5 and Nintendo Switch, as well as digitally on Xbox Series X|S and PC (Steam).
In addition, a newly updated demo is available right now on Xbox Series X|S and Steam.
The title invites players to recruit and manage their dream K-pop group on their journey to debut — a behind-the-scenes process those well into K-pop culture and fandom are pretty knowledgeable about.
The game lets players get a taste of life as a K-pop Idol manager, navigating the unpredictable challenges of the industry. There’s scouting talent, managing schedules, choosing outfits, planning social media, and organizing the perfect album.
Players can choose from eight unique trainees, from Minji to Ai. The lineup and skillset of your group is in your hands.
As the manager, it is your job to balance stamina, finances, and workload. Moreover, the bonds you build shape every outcome. Decisions influence how each character perceives you, unlocking new encounters, storylines, and endings.
K-pop Idol Stories: Road to Debut also features exclusive music and special vocal tracks for your group’s debut, produced just for the game. In between, there are mini-games which also contribute to your success as a manager.
As players wait for the game’s release next month, the new demo offers French, German, and Spanish localization, new interactions between trainees, and improved graphics.
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