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The future for all games: Ray Tracing explained

The magic behind NVIDIA’s RTX series

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NVIDIA seemed to have struck gold with the announcement of their brand new graphics cards for gamers. These cards are set to bring the gaming world into unparalleled heights thanks to the technologies behind them. The company calls them the RTX series, and the biggest feature within these graphics cards is real-time, ray tracing technology.

But, what is ray tracing technology? What is it about this technology that had NVIDIA wanting to produce a new line of cards to house it? Will it really change the gaming experience as a whole?

Ray tracing in a nutshell

Ray tracing is a rendering technique that uses rays of light to project images or objects onto your screen. These rays of light determine the colors, reflections, refractions, and shadows that the objects possess. These also show more accurate, more realistic images as the rays trace back to any source of light in the surrounding. To put it simply, ray tracing is what happens when you could take a picture of anything around you with your eyes.

The technology isn’t that new; in fact, it has been used since the 1960s for movies and television. Ray tracing is the main proponent behind CGI, where most special effects are often rendered to recreate realistic backgrounds with accurate coloring. In 2008, Intel showed a demonstration of the game Enemy Territory: Quake Wars that used ray tracing powered by a Xeon Tigerton processor. Currently, there are applications that allow you to edit videos using ray tracing such as Adobe’s After Effects.

Shifting from rasterization to ray tracing

For the longest time, NVIDIA has worked with multiple companies to produce game-grade graphics cards for consumers. The main technology behind these graphics cards is rasterization. In a nutshell, rasterization creates shapes to outline certain elements during gameplay. These shapes are given various colors to mimic reflections and shadows produced by such objects. The technology does not use up too much processing power to produce high-quality images for games. Rasterization enables gamers to play at smoother frame rates while getting the best and most realistic image quality.

However, NVIDIA wanted to take things up a notch when producing the next generation of graphics cards for the modern-day gamer. The company wanted to improve the gaming experience by any means, thus bringing in ray tracing in their graphics cards. With ray tracing, colors are more accurate allowing for a more immersive gaming experience — at least that’s how the company explains it. This is clearly seen with their exclusive gameplay of Shadow of the Tomb Raider:

This technology became the backbone for their new RTX graphics cards, putting much emphasis on real-time interactions within games. The RTX graphics cards possess greater memory capacity and processing speeds to keep up with the demands of the technology inside it. With NVIDIA’s Turing architecture, these new cards make the ray tracing processes much faster while using less computations.

Risks of going for ray tracing

Of course, with new technologies comes risks to consider before buying into them. First, ray tracing heavily relies on multiple calculations to generate accurate images on your screen. Back then, computers and graphics cards were not powerful enough to produce quality images immediately using ray tracing. Production of such images can take days to possibly weeks or months, as seen with most movies that heavily rely on CGI.

When applying ray tracing technology to modern games, graphics cards tend to suffer more. The computational requirement for ray tracing is much more than the graphics card’s virtual memory (VRAM) could handle. Of course, it depends on how much RAM is included in your graphics card — even then, it would consume more energy than it’s optimized for. These are the risks that NVIDIA is constantly trying to address with their new RTX cards.

There is still a lot of work needed to prove that ray tracing is the future for gaming. While the technology wants to bring to you the most immersive gaming experience ever, it also comes with a heavy cost — not just on your wallet. Let’s hope that the RTX series is worth the wait.

Explainers

Spotlight: Hisense UR8 + RGB MiniLED Explained

The Biggest TV Upgrade in Years?

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TV technology is changing in a way you can’t see. And it starts with how color itself is made.

Hisense’s new RGB MiniLED technology could change the way we see TVs.

Here’s our spotlight on their latest Hisense UR8 offering.

Check out the Hisense UR8 TV: https://bit.ly/4cxo6xl

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Explainers

Everyone’s angry at PlayStation’s new no-disc policy, and this is why

It’s a tragedy for nostalgia, ownership, and preservation.

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Check in with your gamer friends today. Today, a lot of gamers are up in arms over Sony’s decision to kill the physical game disc starting in 2028. But, if you’re a digital-only gamer or just not a gamer yourself, you might not understand the anger. If you want to understand the ire or just want to relate with your gamer friends, here’s a primer for you.

Ending the era of the physical media

Last year, Nintendo launched the Switch 2. Though the console still has a slot for physical cartridges, the Switch 2 also introduced the Virtual Game Card as a way to digitize your library of games.

Of course, the feature wasn’t positioned as a way to eliminate physical cartridges. In fact, Nintendo just wanted to add the flexibility of physical cartridges to the digital world. In the end, the feature strangely coincided with less cartridges. For example, Pokémon Pokopia, one of the most popular games this year, does not come with a cartridge even if you buy a “physical” copy in a brick-and-mortar store. It was a portent of things to come.

Fast forward to today, Sony has made the monumental decision to stop producing physical game discs starting in 2028. The PlayStation’s future is completely digital.

On a similar note, Microsoft is also experimenting with a disc-to-digital feature. Much like the Nintendo Virtual Game Card, the experiment will digitize libraries and attaches the digital copy to the physical game disc. It sounds awfully like a prelude to killing off the game disc.

Why this matters

The physical disc is synonymous with a simpler time. It represents a time when gamers camped out stores to anticipate midnight releases, when gamers can learn more about their games through an in-box manual, and when gamers can show off their fandom through a beautifully stocked shelf of games.

And yes, that’s part of why this situation sucks, but it’s not the only reason.

If you’re an outsider looking in, this nostalgia factor is the easiest to see. Then again, it’s also the most difficult to relate with, especially if you’ve never had the history of buying physical games.

The more crucial reason — and the one that most people will relate with — is media ownership. By not having a physical copy, you will no longer have ownership of what you bought digitally.

And it’s not an imaginary issue. In 2024, Steam amended its policies to reflect that players do not own the games they buy. Rather, they simply own a license to play the game.

In the same year, Ubisoft delisted The Crew, a sure sign that the new policy means business. Though Steam itself has a relatively good track record of prioritizing its customers, publishers and developers can get rid of games if they choose to.

That limitation doesn’t exist with a physical copy. As long as you have a working disc drive, you can install a game whenever you want, even if the publisher decides to pull it from stores.

Therein lies how much this is a touchy topic. Should you own digital goods in the same way as you own physical ones? If the answer is yes, then selling only the license for the good doesn’t make sense. But if it’s a no, we shouldn’t pay full price for something we don’t own anyway.

Will PlayStation actually delete games?

Now, just because they can, does it mean that they will?

Right now, it’s hard to say. You can certainly go by the optimistic hope that PlayStation would never do something as anti-consumer as that. And yes, there are times when you’d be right.

Plus, there is a good chance that governments, especially those in the European Union, will protect consumers if PlayStation even thinks about deleting a game that others have paid for. Governments have been known to intervene in the past, such as when the EU forced Apple to adopt USB-C as a standard. There are checks and balances available.

Then again, Sony has had recent history of deleting media from a user’s library.

Only a few days ago, PlayStation made headlines for deleting over 500 titles from their library. Starting September 1, users can no longer access movies distributed by Studio Canal, due to licensing agreements. Sony was unapologetic about unceremoniously deleting this content. No refunds, no apologies; just 500 movies, which you thought you bought, gone for good.

No matter how you angle it, Sony’s recent decisions just don’t bode well for media ownership.

You can argue that this is the price we’re paying for not buying enough physical games. Still, losing PlayStation discs, even as an option, is tragic for nostalgia, ownership, and preservation.

The world we live in

Unfortunately, this all comes with precedent. Unless you buy physical games and movies, we already don’t own anything in today’s world.

Outside games, Netflix and Disney+ remove the ownership of movies and shows from us. It’s already common practice for these platforms to remove titles regularly. Some platforms even give you a last chance to catch these titles before they go away. Moreover, they can even restrict access, like with Disney+, if you travel abroad.

In exchange for convenience, subscription services and digital storefronts have made it all too comfortable to not own media. With a rental service like Netflix, that’s all expected, but we’re now at the inevitable stage when even bought games and movies are at the behest of our corporate overlords.

This is where the fury comes from. Companies are getting more brazen about taking more options from us. Between this and the increasing prices of RAM, it’s getting harder and harder to live as a tech-savvy citizen in today’s age.

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Computers

Samsung’s SECRET That Made OLED Even Better

Say hello to the new QD-OLED Penta Tandem display tech by the Korean giant

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Samsung Display just unveiled QD-OLED Penta Tandem technology. This is a next-generation display structure that stacks five emission layers to improve brightness, efficiency, and overall OLED performance.

In this video, we simplify what Penta Tandem actually is, how it works, and show you two monitors that already have the technology — specifically from MSI and Dell.

For more details, check out Samsung Display here.

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