Gaming
Persona 5 review: Can style override substance?
Persona 5, the biggest JRPG release of 2017, has been out for weeks. Clear of the game’s launch hype, is it deserving of stealing the public’s heart or is it merely a bombastic masked pretender that needs exposing?
Art design is aces
Bold red, black, and white serve as its visual foundation. This arresting palette kip-ups to life and sweeps you off your feet with the gentleman thief/punk rock/latex fetish design of the main cast. It bumps and bounces in the menus, shaking up the UI when you button through. All-out attacks culminate in wallpaper-worthy graphics, and it’s never not satisfying.
There’s elegance to every transition. From winning battles to navigating between areas, the colors slink and slide across the screen, and you can’t help but smile at every context-sensitive swipe of the display.
Smooth-grooving audio
Pressing O or X to cancel or confirm actions gives a satisfying squee. That precision glass shatter of a critical hit jolts of excitement. Every gunshot crackles staccato.
Series composer Shoji Meguro matches the rebel imagery with a super-slick soundtrack. The music effortlessly switches from sweeping jazzy strings and keys to grinding hard guitar riffs, all the while riding funky bass licks and finger-snapping percussion.
Criminally good opening animation:
Rebellious spirit restricted
It’s technically not part of Persona 5’s overall design, and I wrote about it in an earlier article, but the irrationality of Atlus in restricting capturing footage of the game bears repeating. I enjoy archiving my playthroughs on the PS4 with screenshots and videos. Atlus denies me and millions of other players that simple pleasure of keeping our own memories of an enjoyable experience. It’s harsh and petty, and I pray that future installments aren’t shackled by this backwards mentality.
Atlus has softened its stance on streaming since the game’s release, but the restrictions on the sharing features of the PS4 still stand.
Regressive representation
Persona 4 took on the issue of gender identity head on with two of its main characters, shining a light on the struggles teens go through when reconciling their sexuality with society’s expectations on masculinity and femininity. It wasn’t perfect, but at least it had some nuance.
Persona 5’s “contribution” to the issue? A homophobic scene showing an age old stereotype of gay men as predatory pedophiles played solely for laughs. It’s one moment in a 100+ hour journey, and that might make it easy for some to wave off, but it only stands out even more to me as an inexcusable stain on an otherwise inspiring epic adventure of resistance.
Heavy topics done halfway right
While previous titles focused on personal turmoil, this latest entry serves up larger social issues like institutionalized abuse, labor exploitation, and political corruption for the good guys to take down.
It’s admirable and reflective of the large-scale “wokeness” we’re seeing in the youth now, but the shonen anime trappings, which Persona 5 indulges a little too much in, hamper the serious messages with long-winded exposition and, at times, clunky English translations from the original Japanese text. The always impressive voice acting performances do manage to carry most scenes, but not all of them.
The old-school, turn-based battles are now layered with shooting, enemy negotiation, and more team synergy that allow you to combo more attacks for quicker ends to fights. The year-long slice of high school life where you bond with schoolmates and strangers is as rewarding as ever with its weird, wacky, and intimate tales, while also being more exploratory as you can hang out with your friends all over Tokyo, too.
The most significant improvement is in the dungeons, or as the game calls them, the Palaces, that your gang of Phantom Thieves have to infiltrate and steal the treasures within to overcome the main antagonists. Each one is a fantastical psychological tableau that comes alive through unique puzzles and ways of navigation. What felt like a chore in the earlier Personas plays like a dream in Persona 5.
That is until you hit the last couple of areas that feel like they just go on forever for no reason other than to pad length and difficulty, which is especially egregious in the last couple of dungeons.
Supreme style and stunted substance
If you’re up for committing around 70 to 120 hours to complete one game, I do think Persona 5 is worth the time for its cool creativity, thematic ambitions, and irresistible gameplay hooks. Just steel your heart for the obnoxious narrative failings, and don’t expect to have much of a shared experience with your friends.
SEE ALSO: Persona 5’s developer doesn’t want you doing this — it’s nonsense
[irp posts=”13247″ name=”Persona 5’s developer doesn’t want you doing this — it’s nonsense”]
Gaming
The Nintendo Switch is now Nintendo’s best-selling console ever
Meanwhile, the Switch 2 just crossed 17 million units sold.
The Nintendo Switch 2’s success was bound to happen. After enormous success with the original Switch, Nintendo is practically destined to also put up impressive numbers for the console’s recently released sequel. Today, the company has whipped out some proof. The Nintendo Switch 2 officially sold 17.37 million units, as of December last year.
Nintendo shared the console’s numbers through an investor’s report. Despite coming out only eight months ago, the Switch 2 is already putting up impressive numbers. With those numbers, the console is already Nintendo’s fastest selling platform to date.
For comparison, the original Switch sold less than half of what Switch 2 has sold in the former’s first eight months. Though the second console is still miles away from its predecessor’s total numbers, it’s already well on its way. In fact, Nintendo already expects the Switch 2 to break 19 million units by the end of the quarter.
The second Switch isn’t the only console reaping the rewards of its hard work. The original Switch has also crossed a major milestone. As of last year, the console has sold 155.37 million units, making it Nintendo’s bestselling console ever. It just overtook the Nintendo DS, which sold 154.02 million units.
With that, the Switch 2 has a mountain to climb, just to reach the same heights that its predecessor already attained. For sure, the console’s ongoing success is buoyed by the goodwill established by the original. Now, the question is whether the Switch 2 can sustain its growth on its own.
To help, the console is expecting significant first-party titles including Pokémon Pokopia and Meetup in Bellabel Park, a Super Mario Bros. Wonder DLC.
SEE ALSO: The Nintendo Switch is nearing the end of its lifecycle
Gaming
New Civilization VII update will address everyone’s biggest issue
Soon, everyone can play as a single Civ.
Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.
Playing as a single Civ
Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.
Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.
Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.
The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.
Reworked victory conditions
Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.
Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.
Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.
Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.
Gaming
CM Punk graces cover of WWE 2K26
The game will feature over 400 playable characters, the largest to date.
Compared to the gigantic NBA 2K, WWE 2K is a relatively small series. Well, with thirty teams and a healthy roster of hall of famers, that’s no surprise. This year, however, WWE 2K26 wants to catch up, featuring the biggest roster that the franchise has ever had and a plethora of new features.
WWE 2K26 will feature over 400 playable characters, which includes current Superstars from RAW, SmackDown, and NXT. As always, Legends and Hall of Famers will be playable wrestlers.
This year, however, the roster of classics are much healthier. Specifically, there are three different editions dedicated to past wrestlers. The first, called The King of Kings Edition, centers the spotlight on Hall of Famer and Chief Content Officer, Triple H (or Paul Levesque). The Attitude Era Edition features Superstars from that era, including Stone Cold Steve Austin, Shawn Michaels, and The Rock. Finally, the Monday Night Wars Edition includes Superstars from WCW such as the nWo’s Hollywood Hulk Hogan, Kevin Nash, and Scott Hall.
Meanwhile, the Standard Edition features a Superstar that’s been no less decorated over the years. CM Punk, who will also grace the cover, will have his entire career featured in the annual 2K Showcase.
For gameplay, WWE 2K26 has four new match types: I Quit, Inferno, Three Stages of Hell, and Dumpster. Intergender matches are also available now. The environment is now more interactable with more usable weapons. Plus, the Stamina and Reversal systems have been reworked.
The Standard Edition (US$ 69.99) launches on March 13 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.
The King of Kings Edition (US$ 99.99), the Attitude Era Edition (US$ 129.99), and the Monday Night War Edition (US$ 149.99) will all launch a week prior, on March 6.
-
Reviews2 weeks agoHONOR X9d 5G review: Tougher, more long-lasting and optimized
-
Gaming2 weeks agoNow playing: Final Fantasy VII Remake INTERGRADE on Switch 2
-
Accessories2 weeks agoRazer fully unwraps these limited BLACKPINK Edition gaming gear
-
Gaming2 weeks agoForza Horizon 6 launches on May 19
-
Gaming2 weeks agoNintendo’s latest toy is Super Mario Wonder’s Talking Flower
-
Gaming2 weeks agoYou can now race as teams in Mario Kart World’s Knockout Tour
-
Accessories2 weeks agoG-DRAGON is CASETiFY’s first ever Global Brand Ambassador
-
News2 weeks agonubia joins durability competition with launch of V80 Max





