Gaming

Hackers claim responsibility for Pokémon Go global outage

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Update: Servers are back up and everything is good with the world. We’ve updated the rest of the story.

Following its official launch in 26 additional European countries Pokémon Go servers went down for about 16 hours on Saturday. Shortly after the outage, a group of hackers claimed responsibility for the event.

All systems were back online by 12:21am (ET) according to the Pokemon Go official Twitter account.

Below is the sequence of events as it happened.

Early Saturday morning in the US, users globally including our US based Editor reported of the server outage.

He sent us this screenshot.

pokemon-go-failed-login

The outage was also confirmed by @PogoServer the unofficial Twitter account which monitors Pokémon Go status.

A few hours later the official Pokemon Go Twitter account acknowledged the issue saying they were working on it.

A hacking group called PoodleCorp claimed responsibility for the crash, saying they brought down servers with a denial of service attack (DDOS attack). They also promised to wreak more havoc on the servers at a later date.

It was initially believed that the game’s European rollout took its toll on servers as it similarly did when it launched in Australia and New Zealand last week.

Following its initial rollout to UK, Germany, Italy, Portugal and Spain this week, the game was officially released throughout most of Europe on July 16th. The announcement was made via the official Pokémon Go Facebook Page.

[fb_pe url=”https://www.facebook.com/PokemonGO/posts/929474290532463″ bottom=”30″]

Since its release, Pokémon Go has now more daily active users that Twitter and is currently the most downloaded app on both the iOS App Store and Google Play. But roll-out has been slowly mainly due to server issues like this one.

Looks like Asia will have to wait a while longer.

[irp posts=”10698″ name=”Pokémon Generation 2 is out”]

 

Gaming

SEGA/ATLUS, animate launch year-long collaboration featuring popular IPs

Fairs, live music events, more to be held, featuring globally-renowned SEGA group franchises

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SEGA/ATLUS and animate have officially announced a massive, year-long global partnership. This shall bring the gaming giant’s most iconic franchises to over 140 retail locations worldwide.

Marking the first cross-regional collaboration of its scale for both companies, the project is set to feature a rotating lineup of eight major IPs from the SEGA Group.

This includes titles from group companies like ATLUS and Rovio Entertainment. The featured franchises will be rolled out in phases.

The initiative kicks off in June 2026 with Sonic the Hedgehog taking center stage. Then, it will be followed by PUYOPUYO, HATSUNE MIKU: COLORFUL STAGE!, the Persona series, and the highly anticipated Metaphor: ReFantazio.

Moreover, the schedule continues through early 2027 with spotlight events for Yakuza / Like a Dragon, Angry Birds, and the classic Sakura Wars.

The project includes animate stores both in Japan and overseas (including locations in China, South Korea, Southeast Asia, and the U.S.).

Fans visiting will experience a mix of limited-time exhibitions, exclusive merchandise, hands-on gameplay sessions, and “Cafe Gratte” collaborations.

The massive partnership is part of SEGA’s “Transmedia Strategy” which aims to expand its IPs beyond the digital screen and into the daily lives of fans.

Leveraging animate’s extensive retail network definitely creates an immersive experience for fans of different franchises under SEGA.

The festivities begin June 6, 2026, with the Sonic “Only Shop” and Fair. Fans are encouraged to check local animate listings for specific event dates and regional availability.

For the full schedule, including dates, locations, and activities involved, visit this microsite.

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Gaming

The Switch 2 is getting more expensive this year

The price increases will start this month.

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Gone are the days when consoles get cheaper as time goes by. These days, especially because of the RAM crisis, gaming consoles are getting more expensive. Joining this worrying trend, the Nintendo Switch 2 is getting a price hike.

Even upon launch, the Switch 2 was already pricier than its original counterpart. Currently, without the incoming price hikes, the console retails for US$ 449.99. It’s a lot but not completely out of reach.

Last week, Nintendo announced a price hike that might push the console to less than attainable levels. Starting May 25, the Switch 2 will cost JPY 59,980 (up from JPY 49,980) in Japan. The original generation is also getting a hike: JPY 47,980 for the Switch OLED, JPY 43,980 for the base Switch, and JPY 29,980 for the Switch Lite.

Abroad, you can expect price hikes on September 1. The Switch 2 will jump to US$ 499.99, CAN 679.99, or EUR 499.99, depending on where you live. These are the only official hikes announced right now, but Nintendo has confirmed that price revisions will be implemented in other regions, too.

As you might expect, the price increases are due to the ongoing RAM crisis. Though the console is an undeniable hit, the Switch 2 can’t hide behind its popularity against the price shortage dealt by unnecessary data centers. At the very least, users worldwide have time to grab the console in its original pricing before the hikes.

SEE ALSO: Switch 2 now lets you play old games in 1080p

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Gaming

Resident Evil Requiem’s LEON MUST DIE FOREVER update out now

Free minigame added as extra mode after completing Requiem

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Capcom has officially released the action-packed “LEON MUST DIE FOREVER” DLC for Resident Evil Requiem.

The free minigame is now available on the fastest-selling entry in the franchise’s history as an update across various platforms. This includes PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam and the Epic Games Store.

Unlocked as an extra mode after completing the main story, “LEON MUST DIE FOREVER” puts players back in the shoes of legendary agent Leon S. Kennedy.

The mode emphasizes nonstop combat action, with players fighting their way through areas they’ve previously visited throughout the game.

They will then have to defeat the final boss, all with stronger enemy variants, and five difficulty ranks, in a race against the clock.

To keep the experience fresh, each run features randomized area progressions and “enhancer abilities” that Leon can unlock by filling an enhancement gauge.

Players can also hunt down the golden spider to earn more time. Plus, successful runs allow fans to unlock a variety of new costumes for Leon, including the “Wolf Mode” and “Turbo GT” outfits.

Watch the trailer for more insight:

Alongside the gameplay content, Capcom has released a series of technical updates, including bug fixes and PC support for the DualSense wireless controller’s haptic feedback and adaptive triggers.

In addition, all new “LEON MUST DIE FOREVER” merch, including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is now available on Amazon.

As Capcom continues to celebrate the franchise’s 30th anniversary, fans can expect even more updates for the title later this year.

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