When the ROG Phone first came out, we thought ASUS ROG was the perfect company for the job. After all, ASUS had success with both their Zenfone line and their whole ROG gaming portfolio. It was a perfect combination that came at just the right time. The ROG Phone is now going strong in its 7th generation.
ASUS might have the right device to recapture that same kind of magic with the ROG Ally. It’s a handheld gaming console — ROG’s first.
There are plenty of reasons to get excited about the ROG Ally and all of them have to do with what ROG has built throughout the years.
That’s a proven track record in the gaming space when it comes to hardware, software, and close collaborations with processor partners.
While we’re at it, here are the specs of the ROG Ally.
- AMD Ryzen Z1 Series processor
- 7-inch FHD 120Hz screen, 500 nits peak brightness
- Up to 16GB LPDDR5 of RAM
- Up to 512GB NVMe M.2 SSD internal storage
- MicroSD Card slot for storage expansion
- AMD Radeon Navi3 graphics
- 40Wh with 65W PD Adapter, support for passthrough charging
The AMD Ryzen Z1 Series processor is also a first for AMD Ryzen. It’s a chip that’s made specifically for handheld gaming PCs. That’s an exciting prospect that could mean more handheld PCs are on the horizon. But that’s a topic for another day.
The series consists of two chips — the base Ryzen Z1 and then Ryzen Z1 Extreme. Both will make their way to the ROG Ally.
We’ll dive into overall performance later on. For now, let’s take a look at this handheld console’s design.
Undeniably ROG
One look and the Ally is undeniably an ROG device. The lines all over the device scream ROG and are very reminiscent of the recent ROG Phones.
Viewed from the back, you’ll find the ROG logo carved in a vent-like pattern.
On both side edges is a ridged and sloped pattern. ROG says this was made for better grip.
The overall layout is reminiscent of an Xbox controller with the sticks and buttons being asymmetrical.
The left side has the left stick and the circular directional pad. And near the screen are the View Button and Command Center button.
While on the right are the face buttons and the right stick. Here, near the screen are the Menu Button and Armoury Crate button.
The trigger and shoulder buttons sit alongside each other where you would normally find them in most controllers.
ROG also added additional buttons at the back of the device — a staple for pro and semi-pro controllers.
The device weighs 608 grams, slightly lighter than what it will be compared to the most — the Steam Deck, which tips the scale at 669 grams).
Light and just right
Personally, I thought it felt pretty light. ROG did a good job with the weight distribution. The Ally feels sturdy and fits my hand pretty well. Naturally, this experience is gonna vary from person-to-person. For me, it feels like a proper, well-built handheld.
Once again, the company is very proud with what they’ve done on the cooling front. The fans and vents are laid out in a way that they would avoid your hand.
They’re also made so that the ROG Ally doesn’t produce a loud fan sound even when you’re pushing it to the limit.
After testing we can say that the ROG Ally is relatively quiet. Perhaps it helps that the speakers are also pretty darn good and the games I played were pretty entertaining. I never felt bothered by noise coming from the fans, which to me meant it was not producing any excessive noise.
ROG says this handheld has been in development for five years now. They even showed us the multiple design iterations it has gone through.
What you see now is what they landed with ultimately and feel like is the most optimized for what they want to offer.
Windows woes
The ROG Ally will run Windows 11 out of the box. That means it runs more than just your Steam Library right out the gate. Games downloaded from the Epic Games Store, Xbox Game Pass, and EA Play will immediately be available.
Microsoft is rumored to already be developing a version of Windows that’s specifically designed for handheld gaming PCs. That’s great because navigating the Windows desktop interface with a controller isn’t the best experience.
Expect your first day or so with the ROG Ally to be spent installing updates, signing up to the game stores and services, downloading your games, and just the whole set-up shebang.
My advice is to connect a bluetooth keyboard and mouse and sign-in to all your accounts in one go. This way, you can just hop in and play the next few times you fire it up.
Armoury Crate SE to the rescue?
You can bring your games together through ROG’s Armoury Crate SE. Armoury Crate is ROG’s proprietary software that comes with every ROG device. On it, you can tweak multiple things like how much processing power should be used by certain games.
There are plenty of other things you can do with it. For our smartphone-first audience, think of it as a really souped up version of Game Mode interfaces on smartphones.
The ROG Phone has this too. And like on the ROG Phone, the Armoury Crate SE pulls in all the games you have installed and lays them out in a cohesive, easy-to-access fashion — one that works with a controller layout.
That’s a near console-like function that should come in handy if you plan on stacking your Ally with plenty of games from various stores.
If you’re worried about smoothly navigating your games on the ROG Ally, the Armoury Crate SE makes the experience a little more tolerable.
It’s far from perfect and will likely get incremental updates and optimizations over the years – something ROG promised it will do for the Ally for the foreseeable future.
Game time!
Alright, now that all of that’s out of the way, it’s time to play! I played plenty of AAA titles and a couple that don’t demand as much power. Here’s how the games fared at a glance:
Lego Star Wars (Xbox Game Pass)
- FPS goes from 24 to 60.
- Pretty smooth gameplay all throughout.
Hi-Fi Rush (Xbox Game Pass)
- FPS hovered in the 30-40 range.
- Some stuttering. Not ideal for a rhythm game, but still fairly playable.
Dragon Ball FighterZ (Steam)
- FPS a steady 35-50.
- Ran extremely smoothly. No lag input. Critical for fighting games.
Marvel’s Spider-Man Remastered (Steam)
- FPS max is 31, dips to as low as 15.
- Noticeable stuttering but nothing game breaking.
Returnal (Steam)
- Varied intensely from 16FPS all the way up to 115 FPS.
- Ran much smoother than Spider-Man despite the wide FPS variance.
NBA 2K22 (Steam)
- Steadily at 59 FPS during play time.
- Crucial for a game like this with so much happening on screen.
Dead Cells (Xbox Game Pass)
- Steady 24 to 30 FPS.
- 2D side scroller game, not demanding graphically.
- Ran smoothly.
Eiyuden Chronicle: Rising (Steam)
- Steady 20-30 FPS.
- 2D/2.5D Side scroller, also not very demanding graphically.
- Ran very smoothly.
Game time notes
Games from PlayStation Studios that are AAA titles – Marvel’s Spider-Man Remastered and Returnal seemed to require the most out of the ROG Ally.
Both games push the device graphically. This resulted in stuttering during gameplay. But nothing game breaking. Still pretty much playable.
These games drained the battery the fastest. Got about an average of one (1) hour and 25 minutes of playtime before I hit the 5-10% battery range.
They also put the rumble feature to use the most, perhaps in an attempt to mimic the effect of the DualSense controller. It doesn’t quite get there, but it’s still a solid implementation – close to how the Dual Shock felt like.
More on PlayStation games on the ROG Ally here.
Playing other AAA titles like Lego Star Wars the Skywalker Saga, NBA 2K22, and Doom Eternal, battery life hovered around two (2) hours before hitting the red mark.
Less demanding games like Dead Cells and Eiyuden Chronicle: Rising lasted longer – around three (3) hours and 35 minutes.
More game time notes
Battery goes red at 15% but there’s no alert. On one playthrough, the ROG Ally just died on me.
It’s like getting ghosted. In the grand scheme of things, it’s fine. But a heads up would have been nice. I started watching more closely after that, constantly switching to Armoury Crate SE to check battery levels.
The device feels well-built. It did not overheat to a point that you can’t hold it anymore. And that’s playing under 34-37 degree celsius conditions. It also stayed quiet the entire time. The cooling on this thing is phenomenal.
Front-firing speakers are pretty good. They’re not the best sounding but if you’re looking for a really good audio experience, just use bluetooth headphones or use the 3.5mm jack. The latter is a really great handheld experience.
Me time, We time, Pro time
Speaking of speakers. This being a Windows device means you have access to YouTube, Netflix and the like. Other than gaming, it’s one of the things you can do on “Me time” with the Ally.
I watched my fair share of LE SSERAFIM Chaewon and aespa Winter’s fancams. The experience was pretty pleasant.
One of the cooler things you can do with the ROG Ally is pair it with ROG’s own eGPU — the XG Mobile. With it, you add more power and unlock a few more modes of play.
I didn’t get to try this personally as my XG Mobile was under repair during the review period and as of writing. But I did get to see these during a media event.
With “We time” you can connect the ROG Ally to a couple of Bluetooth controllers and treat it as if it’s a regular console. You can do this with or without the XG Mobile.
“Pro time” is when you have it hooked up with the XG Mobile in a more or less desktop setup. Best for first-person shooting games, among many other things.
Better than the Steam Deck?
Jury’s out on whether or not the ROG Ally is an overall better handheld gaming console than the Steam Deck.
It does have a few things going for it. It’s certainly a more powerful device owing to the partnership between ROG and AMD. The display is also more of an eye candy than what the Deck has to offer. Plus having access to more than just your Steam library is a massive boon.
But the Deck has the Ally beat on software support, at least for now. Over the course of the Steam Deck’s year or so existence, Valve has had continuous, active support for the handheld.
It also has built a significant community and range of third-party accessories support. Only time will tell if the ROG Ally will have the same level of support rallying around it.
For what it’s worth, I asked this to other reviewers who have used both handhelds: “Gun to your head. You have to pick one. Steam Deck or ROG Ally?” Majority of them picked the ROG Ally.
Price and availability
The ROG Ally is available in a couple of variants. One with the AMD Ryzen Z1 Extreme (widely available now) and another with the base AMD Ryzen Z1 chip (coming later).
The highest variant retails for US$ 699.99; a few dollars shy of the Steam Deck’s most expensive variant which costs US$ 649. A 50-dollar difference for better performance, a better screen, and a promising future support.
It has also subsequently launched in plenty of other countries including India and Malaysia. In the Philippines, it will arrive on July 20. The Z1 Extreme variant will retail for PhP 43,995. The Z1 variant will come in August 2023 for PhP 39,995.
You can pre-order from ASUS ROG’s official dealer partners.
Is the ROG Ally your GadgetMatch?
Pricing-wise, I’d say the ROG Ally is pretty competitive for what it offers. It’s more expensive than current gen consoles, but less expensive than flagship smartphones. It sits right in the middle and offers a unique use-case — play AAA games on the go. I still think that’s incredible.
Glaring weakness is how Windows 11 just isn’t made for handhelds. It’s functional but not the most intuitive for this kind of device. At least not yet. Battery life is arguably a weakness too, but I personally feel the play times are par for the course.
The ROG Ally is an exciting handheld gaming console. What it represents is a legitimate challenge to the Steam Deck which jump started the more widespread interest in handheld gaming today. Competition is good and we’re getting a heated one with the Steam Deck, the ROG Ally, a few other handhelds, and anyone else who will likely jump in.
On its own, the ROG Ally is a truly compelling gaming gadget. A relatively affordable handheld with the power to play AAA titles whenever and wherever. It’s pretty easy to justify its place in your gaming lifestyle. It’s not perfect but it’s pretty polished for a first generation device.
More on the ASUS ROG Ally here.
There’s a point where mobile gaming stops feeling like a compromise and starts feeling intentional. For the iPad mini, that moment usually comes when you stop treating it like a stretched-out phone and start using it like the compact gaming console that it can be. The GameSir G8+ MFi is designed precisely for that shift.
Designed like it belongs
At first glance, the G8+ MFi looks like a premium console controller that’s been split down the middle. The gray-and-white colorway feels clean and understated, more lifestyle accessory than gamer toy.
It doesn’t scream for attention, but once your iPad mini snaps into place, it immediately reframes the entire experience. This isn’t just an add-on. It feels like a missing piece.
Plug-and-play, the iOS way
What makes the G8+ MFi instantly approachable is its official MFi certification. There’s no pairing process to fuss over, no settings rabbit hole to fall into. You plug it in through the built-in Type-C connector and it just works.
Inputs register instantly, games recognize it properly, and latency simply isn’t part of the conversation. That plug-and-play reliability is a big deal on iOS, where controller support can feel inconsistent depending on the accessory.
Built to fit more than phones
The ultra-wide stretch design is the other quiet hero here. With support for devices from 125mm to 215mm, the G8+ MFi holds the iPad mini securely without feeling overextended or awkward. It will work with any Type-C device that fits within that range, whether it’s a compact tablet or a larger smartphone.
Weight distribution matters when you’re gaming for longer sessions, and GameSir gets this right. The controller grips take the strain off your hands, so the iPad mini never feels top-heavy or uncomfortable, even after extended play.
Console-grade comfort and control
Once you start playing, the console-grade ambition of the G8+ MFi becomes obvious. The laser-textured grips add just enough friction to feel secure without being abrasive. The mechanical D-pad is crisp and responsive, especially noticeable in fighting games and platformers where precise inputs matter.
This made playing Zenless Zone Zero and NBA 2K26 Apple Arcade Edition even more engaging. Everything feels deliberate, as if the controller was tuned for real gameplay rather than quick demos.
Hall Effect precision, no drift
The Hall Effect sticks and triggers are the standout feature, and not just on paper. In use, the sticks feel smooth and consistent across their full range of motion, with none of the dead-zone uncertainty that cheaper mobile controllers suffer from.
Because they rely on non-contact magnetic sensors, stick drift isn’t something you have to worry about creeping in months down the line. The triggers mirror that same philosophy. They’re analog, smooth, and responsive, and with hair-trigger mode enabled, they snap into instant-response territory that works especially well for shooters and racing games.
Customization that actually matters
Customization is another area where the G8+ MFi leans into enthusiast territory without becoming overwhelming. The magnetic faceplate pops off easily, letting you swap ABXY layouts or thumbsticks depending on your preference.
Two rear buttons sit right where your fingers naturally rest, and they’re fully remappable for quick actions or shortcuts. It’s the kind of flexibility you appreciate more over time, especially when you start tailoring controls to specific games.
Immersion without compromise
GameSir also didn’t skimp on immersion. Dual asymmetric vibration motors provide feedback that feels purposeful rather than noisy. Explosions, collisions, and subtle environmental cues come through clearly, adding texture to gameplay without becoming distracting.
Combined with the wired connection and pass-through charging, it encourages longer sessions without the usual battery anxiety.
After spending time with the GameSir G8+ MFi, it’s hard to go back to touch controls or generic Bluetooth pads. It turns the iPad mini into something closer to a dedicated handheld console—one that feels focused, comfortable, and capable.
For anyone serious about mobile gaming on iOS, this controller doesn’t just improve the experience. It completes it.
2025 has been a banger year in terms of quality and variety of games that have been launched. There’s literally too many to mention so here’s a list of Favorite Games of 2025 from the GadgetMatch team!
Clair Obscur: Expedition 33
Rodneil: If the 9 trophies it bagged from The Game Awards 2025 wasn’t enough to convince you that Clair Obscur: Expedition 33 is a must-play, I don’t know what will.
The game will lure you in with its stunning visuals, grab you with its inciting incident, keep you focused during combat, endear you to its characters, and deliver gut-wrenching and awe-inspiring moments that will make you yearn for more.
Thankfully, it’s a 30–50-hour campaign with late game content that could double if you’re the completionist type.
Also, this scene:
Ghost of Yotei
Rodneil: Ghost of Yotei builds on the gameplay and visuals established by Ghost of Tsushima. It’s an extension, refinement, and a bit of a remixed experience of Jin Sakkai’s tale. Except this time, you walk the path of vengeance with Atsu.
The game leaves you with something sharper than spectacle. Where Tsushima gave you the weight of history, Yotei carves its mark with intimacy. Revenge doesn’t need armies or nations to matter—it just needs a blade and a target.
That’s why Ghost of Yotei stands on its own. It may lack the grandeur of its predecessor, but it’s more cohesive, more personal, and more daring in how it tells its story. Atsu’s journey isn’t about how the world remembers her; it’s about how far vengeance will take her—and how much of herself she’ll lose along the way.
NBA 2K26
Rodneil: Consider this a sneak but NBA 2K is consistently my top played game year after year. You can say it’s my form of therapy – my way to relax and decongest.
Sure, the microtransactions still aren’t great and there’s always a missing historic player here and there. However, NBA 2K26 feels the most refined since the pandemic. The core gameplay feels fantastic and game modes like MyNBA, while largely unchanged, continue to deliver the kind of basketball video game simulation that I crave.
So, yeah. This one’s part of the list. It’s ‘favorite’ after all and not necessarily ‘best’.
SHINOBI: Art of vengeance
Rodneil: SHINOBI: Art of vengeance is one of the premiere side-scrolling action games in 2025. It scratched my “Zero in Megaman X4” itch and then some.
The art style is phenomenal. If you’re into that hand-drawn vibe, then this game is right up your alley. The gameplay also presents plenty of challenges and replayability. Even after clearing some stages, you’ll find yourself wanting to go back to make sure you get all the collectibles.
Overall, it’s just a downright good time. And it’s especially enjoyable on a gaming handheld.
Digimon Story: Time Stranger
Rodneil: Playing Digimon Story Time Stranger feels like reliving a summer memory — the excitement of discovery, the satisfaction of raising Digimon, and the pull of wanting to see what comes next.
It isn’t trying to reinvent anything, and that’s part of its charm. Instead, it offers a polished, nostalgia-driven JRPG that rewards the time you sink into it. The story pulls you in even without a standout cast. The monster-collecting systems are rich and addictive. And the combat strikes a balance between old-school comfort and modern convenience.
Hollow Knight: Silksong
Luigi: Silksong was the holy grail of Metroidvania fans like me for years. Imagine our collective surprise when the mythical title was finally announced (and launched only a few weeks after the announcement). Silksong is real, and it’s here.
Silksong continues the saga started by the original Hollow Knight. Initially conceptualized as a second playable character for the first game, Hornet grew into her own game, filled with new enemies, abilities, and a much larger map. It retains the same formula that made the first great: tough fights but rewarding difficulty. There’s nothing more satisfying than figuring out how a boss here works and finally beating them after a hard fight.
Despite how huge it is, it only costs around US$ 20. At its core, it’s a true indie darling, and it still has free DLC coming!
Hades II
Luigi: In 2020, I played the first Hades. During a tenuous time like the pandemic, it was a huge lifesaver that helped me keep my sanity. Five years later, Hades 2 is here, and it’s just as epic.
A newly awakened Chronos has held Hades and his family captive. It’s up to Melinoë, Hades’s daughter, to rescue them from their prison. Much like the first one, the sequel has players go on runs to carve a little deeper into the Underworld.
Besides new weapons and tools to help go further, each run also unlocks new stories and relationships with other characters. It makes the game much more endearing, because you actually care for the characters and how they interact with Melinoë. Whether it’s a long marathon or just a run before bed, Hades II is the perfect game for a cozy time.
Death Stranding 2: On the Beach
Luigi: The original Death Stranding is a polarizing title, earning persistent japes of being just a glorified Uber simulator. Regardless of what you think of the first game, the sequel is much grander but has a tighter story.
Sam Porter Bridges is back to connect the entirety of Mexico and Australia. Familiar faces and new ones help (and hinder) Sam’s quest. And… that’s basically it. Recapping the story of Death Stranding 2 takes more than an essay. It’s just that epic.
Besides looking like an art film on steroids, Death Stranding 2 also features cozy gameplay where you can just sit back and deliver goods across Australia in between the bombastic setpieces. It’s definitely an experience worth playing.
Two Point Museum
Luigi: I always find management games relaxing. It’s nice to unwind and help build a museum from the ground up. It also helps if the game has the quirky humor to break the monotony of just management.
Two Point Museum is simple, then. Build a series of museums with differing themes. Every single exhibit is wacky, which adds to the flavor: literally frozen cavemen, actual ghosts, fish shaped like sushi. It has the same irreverent themes of the whole Two Point franchise.
And yet, it still has its challenges. For example, sometimes certain fish hate being paired with others, so it’s like a jigsaw puzzle of finding the best way to lay out your entire museum.
Sid Meier’s Civilization VII
Luigi: To be clear, Civilization VII didn’t launch in the most complete way. Even now, the game is still getting updates that tweak entire mechanics. Still, I can’t deny that I had fun trying out the seventh strategy game in the series. I recently got back into it, and I’m still having a blast for a run or two.
Civilization VII redefines the mechanics of the franchise by introducing eras that can drastically change how you take your chosen leader through the test of time. And as always, there’s so many ways to win: scientific, economic, cultural, and military. It suits all playstyles.
If you didn’t like Civilization VII on launch, Firaxis is thankfully making it so much better and more enjoyable. It’s time to take one more turn.
Donkey Kong Bananza
Luigi: In Super Mario Odyssey, players are dropped into fresh maps where there’s a set path and a few creative ways to get there. In contrast, Donkey Kong Bananza drops players intoa sandbox filled with beautiful sandcastles and tells them “go crazy.”
Making use of the Switch 2’s new hardware, Donkey Kong’s first 3D platformer in the modern age is a beautiful game with so many picturesque maps. What sets it apart from other platformers is the ability to destroy everything. Featuring destructible terrain, Donkey Kong Bananza wants you to have fun destroying all the pretty maps it built.
At first, I thought I was going to tire of this mechanic quickly, but every map has its own quirks that every level still feels like the first time.
R.E.P.O.
JP: R.E.P.O. is widely loved for its chaotic, funny co-op moments brought by a perfect mix of scary and goofy design. The strongest element for me, though, is sound design. Every audio cue feels satisfying.
The game’s systems thrive on repetition, with escalating threats and clear rules for how monsters behave and how they can be dealt with. That loop feels engaging, especially as the difficulty ramps up. The physics-driven interactions add another layer of enjoyment, often creating chaotic, genuinely funny moments when played in a full six-player lobby.
That said, I also enjoy playing R.E.P.O. solo, especially when friends are in the mood for other games, even though it can be quite challenging. My only real wish is for a roguelike-style progression system, where failed runs still contribute to long-term progress instead of a complete reset.
R.E.P.O. is clever in maintaining its simplicity, leans into its strengths, and listens to community feedback. Despite my one wish, it’s a game I keep coming back to, whether with a full lobby or on my own.
Gaming
PRAGMATA release date, Nintendo Switch 2 availability confirmed
Preorders now open, free demo available too
Capcom has announced the official release date for upcoming sci-fi action game PRAGMATA. The title will be available on April 24, 2026 on multiple platforms.
Aside from launching on PlayStation 5, Xbox Series X|S, and Steam, PRAGMATA will also be available on Nintendo Switch 2, as confirmed in a new trailer exploring the lunar cityscape.
Preorders are now available as well on all platforms. In addition, the Sketchbook Demo is now available on Steam and is coming to consoles soon.
The free public demo provides the opportunity to experience the title’s immersive setting and thrilling gameplay for the first time. It also includes fun extra surprises to challenge players.= and encourage repeat playthroughs.
As a preorder bonus, players will receive Hugh’s samurai-styled Neo bushido outfit and Diana’s ninja-inspired Neo Kunoichi costume.
Alongside the standard version, a Deluxe Edition will be available. This includes the Shelter Variety Pack, an assortment of alternate outfits for the two characters.
The Deluxe Edition also includes a weapon skin, emotes, extra background music, and an in-game library with 75 digital artwork pieces.
The new trailer expands what players know of the game’s environment so far, with the protagonists in what seemingly looks like a futuristic dystopian city. It shows Hugh and Diana both being chased by various opponents, as well as a bit of their dynamic together.
As for its gameplay, PRAGMATA will feature a dual-character control, enabling players to control both Hugh and Diana simultaneously.
Central to the action is a “hacking” mechanic but Capcom will enrich combat with a more strategic and exciting element unique to the title.
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