Gaming
Sekiro: Shadows Die Twice is the game fit for those who dare
A hands-on look at the story of the Shinobi warrior
I have to admit: I hardly hear much about games that focus on the Eastern side of the world that aren’t Pokémon or Dragon Ball. But, I do like games that have some sort of historical background to them, say folklore or modern history. And wouldn’t you know it, FromSoftware and Activision pull out one from underneath all of us.
Sekiro: Shadows Die Twice dives into the world of a reimagined 16th century Japan, ravaged by countless wars. It is an open-world, action-adventure game made by the same guys behind Dark Souls. I got the chance to see what this game is all about, and here are some of my initial thoughts.
We start with an insightful backstory
I did appreciate that the first ten minutes of the two and a half hours worth of gameplay gave a good backstory on Sekiro and his humble beginnings. He started out as a simple boy, found at the crossroads of war. A samurai offered to nurse him in his early years, until he grew old enough to be a protector of his lord. However, gameplay picks up on a much older Sekiro, so playing through a childhood with lots of fighting didn’t seem to be that important.
The overworld of early Japan is breathtaking! FromSoftware really did a good job with the visual presentation of the whole game. What stood out to me the most was the detail not just on Sekiro, but also on all his enemies.
It plays well into the whole open-world aesthetic, in that it allows you to explore everywhere and grab as much as you can, including extra items to use for healing or fighting. And you probably want to do that to prepare for all the tough battles ahead.
Waking up a one “good” armed man
After 30 minutes of trying not to die, I arrive at this garden with a mysterious samurai who basically challenges Sekiro to a duel. After the duel you’re supposed to lose, the samurai not only takes your master but he also slashes your arm off. You then wake up in an old temple, and the first thing you gaze upon is a wooden arm attached to your shoulder.
That wooden arm is called the Shinobi Prosthetic, and you can actually do some crazy stuff with it. I was only able to try the prosthetic arm with a Grappling Hook that allows you to travel much faster. It’s a simple press of the L2 button on any “hook” you can sling onto, whether it’s a tree branch or a rooftop. It’s like being Spider-Man minus the webs!
Apart from the Shinobi Prosthetic, Sekiro also carries his trusted katana to slice and dice enemies. It’s his only form of defense, but at least it doesn’t break! Pressing R1 multiple times lets you continually attack opponents until they are too weak to fight back. On paper, combat looks easy to do, right? Well…
Nothing comes easy for a shinobi
Let’s be real: This game has a difficulty spike that rises faster than the sun does in Japan! Although, this isn’t necessarily surprising from the developers that brought you Dark Souls. The whole deal is having the right amount of aggressiveness when dealing with enemies. You use Circle to dodge incoming attacks and L1 to block strong attacks (mostly with weapons). But even that won’t stop your opponents from beating the living hell out of you if you don’t fight back.
Of course, you are alerted when the enemy is about to strike you heavily, giving you a chance to block the attack properly. It’s a healthy dose of combat, mind games, and reading the situation accordingly. I can’t even count how many times I’ve died, then resurrected but still died trying to fend off strong enemies. And some of them even have guns and cannons shooting at you, dealing heavy damage.
Is it worth playing through and through?
In the short amount of time I got to play it, I really think that Sekiro: Shadows Die Twice is a great game. It’s got great visuals, fast-paced and aggressive gameplay, and an enjoyable open-world experience. But again, I really can’t stress enough that this game is difficult. If you enjoy a challenge, you will definitely enjoy this game.
Sekiro: Shadows Die Twice will be available for the PlayStation 4, Xbox One, and PC. The game will be released on March 22, 2019, priced at PhP 2,799 in the Philippines, SG$ 69 in Singapore, MYR 219 in Malaysia, and THB 1,790 in Thailand.
Gaming
SEGA/ATLUS, animate launch year-long collaboration featuring popular IPs
Fairs, live music events, more to be held, featuring globally-renowned SEGA group franchises
SEGA/ATLUS and animate have officially announced a massive, year-long global partnership. This shall bring the gaming giant’s most iconic franchises to over 140 retail locations worldwide.
Marking the first cross-regional collaboration of its scale for both companies, the project is set to feature a rotating lineup of eight major IPs from the SEGA Group.
This includes titles from group companies like ATLUS and Rovio Entertainment. The featured franchises will be rolled out in phases.
The initiative kicks off in June 2026 with Sonic the Hedgehog taking center stage. Then, it will be followed by PUYOPUYO, HATSUNE MIKU: COLORFUL STAGE!, the Persona series, and the highly anticipated Metaphor: ReFantazio.
Moreover, the schedule continues through early 2027 with spotlight events for Yakuza / Like a Dragon, Angry Birds, and the classic Sakura Wars.
The project includes animate stores both in Japan and overseas (including locations in China, South Korea, Southeast Asia, and the U.S.).
Fans visiting will experience a mix of limited-time exhibitions, exclusive merchandise, hands-on gameplay sessions, and “Cafe Gratte” collaborations.
The massive partnership is part of SEGA’s “Transmedia Strategy” which aims to expand its IPs beyond the digital screen and into the daily lives of fans.
Leveraging animate’s extensive retail network definitely creates an immersive experience for fans of different franchises under SEGA.
The festivities begin June 6, 2026, with the Sonic “Only Shop” and Fair. Fans are encouraged to check local animate listings for specific event dates and regional availability.
For the full schedule, including dates, locations, and activities involved, visit this microsite.
Gone are the days when consoles get cheaper as time goes by. These days, especially because of the RAM crisis, gaming consoles are getting more expensive. Joining this worrying trend, the Nintendo Switch 2 is getting a price hike.
Even upon launch, the Switch 2 was already pricier than its original counterpart. Currently, without the incoming price hikes, the console retails for US$ 449.99. It’s a lot but not completely out of reach.
Last week, Nintendo announced a price hike that might push the console to less than attainable levels. Starting May 25, the Switch 2 will cost JPY 59,980 (up from JPY 49,980) in Japan. The original generation is also getting a hike: JPY 47,980 for the Switch OLED, JPY 43,980 for the base Switch, and JPY 29,980 for the Switch Lite.
Abroad, you can expect price hikes on September 1. The Switch 2 will jump to US$ 499.99, CAN 679.99, or EUR 499.99, depending on where you live. These are the only official hikes announced right now, but Nintendo has confirmed that price revisions will be implemented in other regions, too.
As you might expect, the price increases are due to the ongoing RAM crisis. Though the console is an undeniable hit, the Switch 2 can’t hide behind its popularity against the price shortage dealt by unnecessary data centers. At the very least, users worldwide have time to grab the console in its original pricing before the hikes.
Gaming
Resident Evil Requiem’s LEON MUST DIE FOREVER update out now
Free minigame added as extra mode after completing Requiem
Capcom has officially released the action-packed “LEON MUST DIE FOREVER” DLC for Resident Evil Requiem.
The free minigame is now available on the fastest-selling entry in the franchise’s history as an update across various platforms. This includes PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam and the Epic Games Store.
Unlocked as an extra mode after completing the main story, “LEON MUST DIE FOREVER” puts players back in the shoes of legendary agent Leon S. Kennedy.
The mode emphasizes nonstop combat action, with players fighting their way through areas they’ve previously visited throughout the game.
They will then have to defeat the final boss, all with stronger enemy variants, and five difficulty ranks, in a race against the clock.
To keep the experience fresh, each run features randomized area progressions and “enhancer abilities” that Leon can unlock by filling an enhancement gauge.
Players can also hunt down the golden spider to earn more time. Plus, successful runs allow fans to unlock a variety of new costumes for Leon, including the “Wolf Mode” and “Turbo GT” outfits.
Watch the trailer for more insight:
Alongside the gameplay content, Capcom has released a series of technical updates, including bug fixes and PC support for the DualSense wireless controller’s haptic feedback and adaptive triggers.
In addition, all new “LEON MUST DIE FOREVER” merch, including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is now available on Amazon.
As Capcom continues to celebrate the franchise’s 30th anniversary, fans can expect even more updates for the title later this year.
-
Gaming2 weeks agoLevel Infinite launches Gangstar Mirage City exclusively in PH
-
Singapore1 week agovivo Y Series launches in Singapore with bigger battery, durability upgrades
-
Reviews2 weeks ago5 games with the nubia Neo 5 GT 5G
-
Automotive2 weeks agoThe VinFast VF6 is perfect for urban travelers
-
Gaming2 weeks agoThe Blood of Dawnwalker launches September 3
-
Gaming2 weeks agoThe Steam Controller is coming out on May 4
-
Gaming2 weeks agoFinal Fantasy VII Rebirth demo out now on Switch 2 and Xbox
-
Gaming1 week agoPRAGMATA is not for the faint of heart





