Gaming

Sekiro: Shadows Die Twice Review

A game of skills and patience… lots of it

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From Software is the game developer behind the widely popular Bloodborne and Dark Souls series. Two years after their last release, Dark Souls III comes a fresh new game: Sekiro: Shadows Die Twice.

If you’ve been in the gaming world for some time now, you would know that the Dark Souls and Bloodborne games have quite a cult following. Referred to by fans as the “Soulsborne” games, they are known for their difficult, stress-inducing gameplay and fans expect nothing less from the company’s newest addition, Sekiro.

And boy, did they get more than what they were expecting.

Travel back in time

Set in what seems to be a fantasized version of a war-torn, 16th century Japan, you are a shinobi tasked to rescue your master, Kuro the Divine Heir. He was kidnapped by the Ashina Clan because Kuro’s bloodline is believed to carry magical properties. This is what the Ashina clan want to use to win the war. In a fight to save Kuro from being kidnapped, your shinobi loses his arm and is left for dead.

You awaken at a dilapidated temple in front of a sculptor who appears to have saved you and fitted you with a prosthetic arm. It is with this and your sword that you journey and fight through this eerily beautiful version of Japan to save Kuro.

I started playing this game leaving all expectations behind and I was immediately overwhelmed. To say that Sekiro is a difficult game would be such an understatement. It’s been a while since a game has made me rage quit but I don’t take this against the game. It honestly made playing so much more fun and rewarding.

In a world of add-ons, DLCs, and micro-transactions to enhance your character or game, Sekiro depends on skill; every flinch, tap, or evade matters in battle. It’s akin to a dance with swords and weapons with the slightest misstep causing you to die a brutal death.

The price of dying

Because you were blessed by Kuro with his blood, you’re able to resurrect. But at a price. Each death takes away your skill points (which you use for the skill tree) and money — making unlocking skills with higher skill point requirements and buying items a strategy all to itself.

From time to time, you will receive the blessing of Unseen Aid which will preserve these. But in addition to losing your points and money, there is also the possibility of inflicting a disease called Dragon Rot onto the world. It not only burdens your conscience but also lessens the chance of getting Unseen Aid. Don’t worry, the Dragon Rot can be healed so you won’t have to carry this “guilt” throughout the whole game.

Proper posture

In Sekiro’s world, there’s a new battle system that makes use of Posture and Posture Breaking. You and your enemy both have Posture bars that increase as you attack, parry, and counter. Once the bar is full, you can perform a stylish kill called a Deathblow. And while you can whittle away at your opponent’s health bar, the Posture system is so much more effective and definitely more satisfying to watch.

Not attacking your enemy causes their posture to recover, making the battle longer. It’s a challenge to find the correct balance between offense and defense; I had to adjust to each enemy and boss I found. There is no one strategy. You may think you’re getting good at the game and then it throws this new boss at you and you’re back to square one.

Prosthetic prowess

As you journey forth, you’ll find parts and raw materials to upgrade your prosthetic arm. Protip: You shouldn’t give up exploring despite this not being an open-world game. There were many times early in the game that I would miss important items because I wasn’t aware that some summits were accessible. Do not disregard the environment. What may seem like backgrounds may actually be climbable mountains and cliffs that may hold precious items or people with information.

Each upgrade to your arm will not only give you more ways to fight but will also give you advantages on some specific enemies. The firecracker upgrade, for example, will help you scare beasts that enemies use. On the other hand, the use of your arm, apart from your grappling hook, is limited. Spirit tokens dictate how many times you can use a specific skill. Some skills require more tokens than others so, again, it’s a matter of skill and strategy on how to use them.

Final thoughts

It’s hard to put into words how much I enjoyed playing Sekiro: Shadows Die Twice. Despite its steep learning curve and frustratingly difficult battles, it was a game that gave me such fulfillment and pride. The feeling of achievement after dealing the final Deathblow on a boss that I repeated for who knows how many times is so satisfying, it literally made me jump up and down.

If you’re not a hardcore player, I still believe it’s a game worth picking up. Be patient and play the game knowing that there is a possibility that you may not finish it or that it may take you days to get past the first few bosses. It’s a game with a beautifully rendered world, haunting stories and characters, and a fresh combat system that will leave you feeling rewarded with every deathblow and perfect parry.

Sekiro: Shadows Die Twice distanced itself from the Soulsborne games just enough that it created something that is both familiar and new, amassing a number of fans, new and old. This will definitely be a game that will be talked about through the years.

Sekiro: Shadows Die Twice was released on March 22, 2019 and is available for the PS4, Xbox, and PC.

Gaming

Genshin Impact, Duolingo partner for limited-time quest

Win various rewards by going on a 3-day streak

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Genshin Impact has partnered with Duolingo for a limited-time 3-Day Streak Quest in the Duolingo app.

The collaboration between the popular open-world RPG and the educational app features Teyvat’s travel companion Paimon.

Genshin Impact characters Tighnari and Cyno also make an appearance, as well as Duolingo’s beloved green owl Duo.

From December 8 to 27, players and learners from select regions can unlock the “Genshin Impact Quest” in any course on the Duolingo app.

Users who complete learning exercises for three straight days with receive the following in-game rewards:

  • Custom avatar “Diligent Study”
  • Themed namecard “Celebration: Dream Reader”
  • Unique Sumeru-style dish “Spiced Fried Chicken” and recipe
  • Collectible in-app statue of Paimon and Duo
  • Primogems

The reward redemption code can be claimed from the “Shop” page in the Duolingo app before December 30 and redeemed on the title before January 31.

To make the challenges more exciting, all four characters will show up on each quest to cheer on learners.

The collaboration follows the recently released Genshin Impact Version Luna III, which introduced Durin, a new 5-Star Pyro character with dual battle forms. There is also a new story chapter set in Nod-Krai.

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Razer Raiju V3 Pro review

Competitive controller that knows exactly who it’s built for

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Raiju V3 Pro

When I first unboxed the Razer Raiju V3 Pro, my brain immediately went: okay, this is exciting. It had that wow factor — that feeling of holding a piece of tech that’s meant to do something special. It’s the kind of controller that makes you want to jump straight into a game just to see what all the fuss is about.

Build and feel — familiar, but also very not

Razer Raiju V3 Pro

Coming from the DualSense, the first surprise is the weight. The Raiju V3 Pro is definitely lighter, but not in a cheap way. Holding it felt different, wider even, and my hands were a little more relaxed because of that added space.

Razer Raiju V3 Pro

The grip texture is great — no fear of slipping, and it feels particularly good on the bottom of your palm.

The face buttons? Smaller surface area, longer travel. Premium-feeling overall, though I’ll be honest: I’m not entirely convinced the Raiju V3 Pro’s feel matches its price tag. That’s mostly because I’ve tried some GameSir controllers that felt surprisingly similar for a fraction of the price. But still — this feels like a product built with intent.

Gameplay experience — where it actually comes alive

 

Most of my testing happened on NBA 2K26 because… well… that’s the game I always end up playing. And this was the moment the TMR thumbsticks flexed. I found myself doing more dribble combos and experimenting with shot styles using the right stick simply because I had zero fear of drift.

I also jumped into a few fighting games — TEKKEN 8 and My Hero One’s Justice 2 — then humbled myself in several Death Match sessions on Call of Duty Black Ops 7. I even swung through Spider-Man Remastered for a bit. Across all of these, the controller felt responsive, fast, and ready for whatever chaos I threw at it.

HyperTriggers and extra inputs — surprisingly useful

Razer Raiju V3 Pro

The triggers were most noticeable during my Call of Duty matches. I still sucked at it — let’s be real — but I can totally see how better players would squeeze more value out of the locked fast-trigger mode. The surprise twist was how useful the triggers were for fighting games. Having minimal travel made reaction-based inputs feel snappier and more controlled.

As for the back paddles and claw bumpers: I thought about taking some of them out, but ended up keeping everything on. Eventually, they became little fidget points that didn’t interfere with gameplay.

Mapped the extra trigger to Square to make it easier to hit the Triangle + Square combo for self alley-oops.

In practice, I rarely used them because I’m such a muscle-memory player… except in NBA 2K26. I mapped self alley-oops and flashy passing to the extra triggers, which helped because 2K moved those combos around this year.

Thumbsticks — the star of the show

Razer Raiju V3 Pro

The TMR sticks? Excellent. Smooth, accurate, fluid — all of it. I had fun abusing them without worrying about drift, and NBA 2K26 really let me push them to their limit. COD: Black Ops 7 was harder, but I think that’s more on me than the controller. Maybe a sensitivity tweak or two will fix that over time.

Customization — only what I needed

I’m not the type who loves deep tweaking, so I mostly skipped Synapse. I only used the mobile Razer Controller app to remap the extra triggers. And honestly? That was enough. The controller already felt good out of the box.

Wireless performance — HyperSpeed does its job

No lag. No hiccups. No difference between wired and wireless — seriously. HyperSpeed Wireless worked wonders and felt as reliable as any cable-connected controller I’ve used.

Pain points — minor, but noticeable

Razer Raiju V3 Pro

There are a couple of things worth noting.

The big one: no haptic feedback. The DualSense’s signature feature simply doesn’t exist here. Razer says this controller was designed with real pro players, and removing rumble seems to be one of those “it’s not needed in esports” decisions.

Honestly? After a while — especially during fast-paced games — I didn’t miss it. Haptics matter more in story-driven titles, and this controller isn’t really meant for those anyway.

One more thing: I couldn’t turn on the PlayStation with the Raiju V3 Pro. I still needed a DualSense for that.

Who is this for?

This controller is for people who play fast-paced, competitive games. Plain and simple.

But it’s also for players who want a controller built to take a beating — the kind that survives long sessions, intense button-mashing, and weekend-long gaming marathons. Its battery life is impressive, too, making it a great backup for when your DualSense suddenly taps out mid-game.

If you want a premium esports controller designed specifically for PS5, this is one of the best — if not the best — option right now.

If you want rumble, adaptive triggers, or a cinematic gaming experience? This isn’t it.

Is the Razer Raiju V3 Pro your GamingMatch?

If I had to describe the whole experience in one line: I’m swiping right because the Razer Raiju V3 Pro is an excellent piece of tech.

But it’s not for everyone, especially not for its asking price (EUR 209.99 / PHP 12,990). You can argue there are cheaper options — absolutely — but most of those lean heavily toward PC.

In the PS5 space, especially for competitive players, this is probably the strongest contender you can buy today.

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Gaming

Helldivers 2 reduces gigantic file size by 85 percent

From 154GB, you only need 23GB now.

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The problem with games today is how big they are. Try installing Call of Duty today and see how much of your hard drive it obliterates. This problem is most apparent with live-service games. Unfortunately, one unlikely suspect of this is the critically acclaimed Helldivers 2, which currently clocks in at around a whopping 154GB. Thankfully, Arrowhead Game Studios has done some cleaning to reduce the game’s phenomenal file size by an impressive 85 percent.

Released last year, Helldivers 2 presents an enjoyable third-person shooter which pits players, solo or in a group, against hordes of hostile aliens or rogue robots. Despite being difficult, the game wants players to have fun. However, because of new content getting added constantly, the file size can get to big for modern machines.

Today, in a new update currently in beta, Arrowhead, with the help of PlayStation port specialists at Nixxes, has reduced the required file size of Helldivers 2 to only around 23GB. That’s a gigantic reduction, swirling around 131GB of savings.

Despite the huge reduction, Arrowhead says that performance does not take a backseat. At most, the new file system can cause only a few seconds of more loading times, and that’s only for the few who still use HDDs.

Currently, the new file size is an opt-in beta update. Players will need to change their settings a bit, as guided by Arrowhead’s blog post. They also advise anyone who uses mods to take caution since the new files might break compatibility.

Ultimately, the main goal is to make the new file size the default state of the game. If you don’t want to opt into a beta, hang tight for the more definite update.

SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!

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