Gaming
TECNO ventures into AR gaming with Pocket Go
A unique AR headset-gaming handheld combo
TECNO has ventured into AR gaming with the announcement of the TECNO Pocket Go at MWC 2024.
The TECNO Pocket Go is a unique combination of a Windows AR headset called Pocket Vision and a portable AR Windows handheld device.
This lightweight combo eliminates having to stay in a fixed location to enjoy AR gaming. With this, TECNO promises to bring a new immersive experience to users on the move.
Compact design, expansive view
The Pocket Go set features a compact Windows handheld that resolves the limitations of bulky Windows handhelds. It works together with the AR Pocket Vision headset so the Pocket Go can provide an immersive 6D experience.
The Pocket Vision is equipped with a 0.71-inch micro-OLED screen. This screen replicates the feel of staring at a 215-inch television from six meters away. Users may also adjust the diopter settings up to 600 degrees to suit their visual requirements right from the headset.
Meanwhile, the Pocket Windows handheld redefines portability with a significantly reduced size. It is 50% smaller and 30% lighter than standard handhelds. It has a convenient form factor and combines ergonomic elements for an effortless grip.
The Pocket Go comes with a TECNO Smart Box which serves as a central hub for managing games and settings.
Users may even utilize the Pocket Go beyond gaming. It can be a part of a smart ecosystem as it connects with TECNO devices like smartphones. They may likewise watch movies on the Pocket Vision.
Ultimate gaming power
More than its aesthetics, the Pocket Go is engineered for on-the-go high-FPS AAA gaming. It sets a new standard with a gaming CPU featuring eight cores, 16 threads, and turbo frequencies of up to 5.1GHz.
The Windows handheld, in particular, has effective heat dissipation with its PC-level large cooling fan and three copper pipes.
Bringing the game to life
Furthermore, the Pocket Go brings games to life with both accurate visual and tactile feedback. The Pocket Vision has a six-axis gyroscope and leverages a powerful AI algorithm to capture head movements from the glasses precisely.
TECNO’s unique vibration enhancement algorithm also converts in-game sounds into nuanced vibrations to make the experience feel more alive.
On the other hand, the Pocket Windows handheld has an oversized X-axis linear motor. It also has a proprietary audio vibration algorithm, providing immediate feedback to bass vibrations. Moreover, Hall Effect joysticks and triggers offer precise control, elevating the immersive feel.
Gaming
Nintendo’s latest toy is Super Mario Wonder’s Talking Flower
It tells the time and jokes around randomly throughout the day.
Late in 2024, Nintendo announced the Alarmo, the quirkiest alarm clock we would’ve grabbed immediately if alarm clocks were still a big thing. Today, the company has announced its next clock-like toy: the Talking Flower from Super Mario Wonder.
To me, the Talking Flower was a welcome addition to the franchise’s burgeoning cast of characters. The occasionally appearing character delivered timely quips that broke the monotony of the level’s music or provided meaningful tips.
However, there is a good number of players who find the flower irritating and mute the character altogether. If you’re part of this group, then Nintendo’s latest clock isn’t for you.
The new Talking Flower doesn’t have its own clock display. It only has a speaker, but it can announce the hour “mostly accurately,” according to Nintendo.
It’s an odd product. The brand wants the flower to be glitchy. Besides being “mostly accurate” with the time, it can also randomly blurt out alerts in one of its handful of available languages, outside of what the user set.
Further, it can comment on the weather and play music. It can also say “words of encouragement and silly quips” randomly throughout the day. The Talking Flower certainly has the spirit of the character it’s modeled after.
As for input buttons, it only has a single button. One press makes it say something outside of its scheduled prompts. Holding the button for two seconds silences the thing.
The Talking Flower will ship out on March 12. It will sell for US$ 34.99.
SEE ALSO: This Nintendo Alarmo clock looks absolutely adorable
Gaming
You can now race as teams in Mario Kart World’s Knockout Tour
The free update is rolling out now.
Mario Kart World needs little to no improvements. The latest entry in the legendary racing franchise introduced players to the open-world format. Taking advantage of that new format, the game also has a unique new mode called the Knockout Tour. Today, Mario Kart World is getting a surprising-but-welcome update which adds a team option to the survival mode.
In stark contrast to Mario Kart’s usual gameplay, Knockout Tour introduces a battle royale element to the game. The mode strings together a series of races seamlessly leading from on to the next via the open-world format. Players are eliminated for placing at or near the bottom after every leg, eventually leading to a three-way race to finish first.
Prior to today’s announcement, players race for themselves. But now, via a free update, players can now compete in two teams of twelve, three teams of eight, or four teams of six. They must still survive individually, but points are now collated based on teams.
The number of points derives from finishing position. Finishing in P1, for example, will bag the player a total of 50 points for that leg. Meanwhile, eliminated players get only a single point. At the end of the entire tour, everyone’s points are tallied up, and the win is awarded to the team with the most points.
The new mode can be raced locally or online. If the pool lacks players to round out the teams, the game will provide AI opponents.
The update is rolling out now and is for free.
SEE ALSO: I played Mario Kart World and it was a full-throttle race to the finish
Gaming
Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2
Final Fantasy VII Remake, handheld again
There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.
Relearning muscle memory
Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.
Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.
Midgar in the palm of your hand
Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.
I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.
Living with 30fps
Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.
Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.
Streamlined progression, real relief
One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.
It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.
The storage reality check
The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.
If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.
A familiar journey, made portable
Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.
It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.
At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.
Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.
If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.
-
Reviews2 weeks agoPOCO M8 Pro review: Goin’ loco over this POCO
-
News7 days agoInfinix NOTE Edge debuts: High-end features for accessible pricing
-
Reviews1 week agoRedmi Note 15 Pro+ 5G review: The midrange fashion piece
-
Reviews1 week agoMijia Smart Audio Glasses review: Immerse yourself in the music
-
CES 20262 weeks agoBest of CES 2026: AI Everything!
-
Features1 week agoCan the REDMI Note 15 Pro+ 5G Survive?
-
News1 week agoREDMI Note 15 Series unveiled: Price, availability in the Philippines
-
CES 20262 weeks agoSpotlight: ASUS Zenbook at CES 2026







