TEKKEN 8 | Devil Jin TEKKEN 8 | Devil Jin

Gaming

TEKKEN 8 closes a violent chapter to begin anew

In possibly one of the more polished titles in terms of overall gameplay

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It took them nearly seven years since the last one, but here we are for, possibly, one last time. For months, I’ve been writing about the newest installment in the TEKKEN franchise, learning everything there is to know and accessing the game however I can. When BANDAI NAMCO initially announced all the Closed Network Tests and even a Closed Beta, it was a necessity to get in on the action immediately.

As the days and weeks passed, certain gaming events I covered gave everyone else a go at it. Whether it was with your friends or total strangers, on high end PCs or next-gen consoles hooked up to 8K TVs — I knew that everybody has been dying to see this game. Obviously, there are good reasons to be excited about it — the Heat System, all the fighters, TEKKEN Ball, customizations; you name it!

Yet, at the heart of all the exciting gameplay mechanics lies the culmination of, possibly the bloodiest and most heated family affair in all of video gaming history. For three decades, the Mishima saga has seen multiple patriarchs stand at the brink of the world’s destruction to remain in power. After TEKKEN 7, one father-son saga ended and another equally violent one emerged as the curse of the Mishima bloodline took center stage.

Ladies and gentlemen, a new challenger approaches: TEKKEN 8!

A more refined and intense King of Iron Fist Tournament

The TEKKEN franchise does not miss when it comes to the combat aspect of their games, and TEKKEN 8 remains consistent with this cause. Whichever among the 32 characters you choose comes with a wide variety of attacks, combos, and signature moves that have been made more refined throughout the years – especially for the returning fighters. However, this time, their path to aggression is more evident with the introduction of the Heat System.

Previously, I’ve talked about the Heat System and how this would play an integral part in fighter mastery within the game. Now, in its perceived most complete form, all my fights felt more fluid and intense with every move I made. Coupled with getting into a Rage state when your HP bar is low, every battle felt incredibly nerve-wracking.

Also, one thing the developers added into the Heat System that wasn’t present during the CNT and Closed Beta was the healing factor upon activation. Honestly, this would make fights last a bit longer and give you more opportunities to go all out instead of immediately becoming passive. 

No arcade release, no problem

Fun fact: did you know that this will be the first TEKKEN video game that won’t have an arcade version? Given the shifts in the world’s way of doing things due to the pandemic, playing fighting games online became the primary means for players to play with each other. As such, in TEKKEN 8’s case, there may not have been a reason to even have one in the first place.

TEKKEN 8 | Arcade Quest

In its place would be one of the game’s newest features in the Arcade Quest and TEKKEN Fighting Lounge. The Arcade Quest served as the gateway for new and returning players to simulate the experience of playing the game in an arcade-style environment.

Also, this had effectively replaced the Offline Ghost Battle mode from previous games that allowed you to earn a rank for specific fighters of your choice. Meanwhile, the TEKKEN Fighting Lounge serves the online hub to challenge players from across the world.

For me, this was a crafty way to simulate the experience and introduce players to a bit of history within the franchise. This would serve as any player’s practice ground to hone their skills, practice combos, and even earn a rank to showcase their mastery of the game. Also, this would be a way for you to flex your customizations and even move in the overworld. Speaking of those customizations…

Time to give yourself and your fighters some flair

TEKKEN 8 also introduced an entire hub of customizations you can apply for your avatar and fighters before getting into the lounge. Previous games in the franchise only ever gave you access to just the fighters, with rarer accessories and features locked behind story completion or in-game currency. With the addition of avatars, the customization options were endless, sort of.

I had a lot of fun messing around with the customization options for the avatars, especially when you can literally turn them into fighters. From the color combinations to the facial features and outfits, the sky’s the limit for you! Also, I know that it comes as a Pre-Order bonus, but getting to be Kinjin or Kazuya as a chibi was pretty cool!

Just for good measure, here’s goth Devil Jin Kazama!

Fists meet fate in one final epic encounter

For three decades, we have witnessed a violent affair between Heihachi Mishima, his son Kazuya and the game’s main protagonist, Jin Kazama. In TEKKEN 7, Kazuya had finally overcome the demons of his past — meaning, his father — to ultimately turn into his pure Devil form and send Heihachi to his eternal doom once and for all. This time, there was no coming back for the then-Zaibatsu patriarch, and Kazuya returns to the G Corporation with a burning desire to take over.

Six months later, Jin reemerges with forces led by his trusted allies, Lars Alexandersson and Lee Chaolan. The objective was simple: in order to subdue the Devil, Jin must tap into the curse of the Mishima bloodline and fight with that devil inside him. As the ultimate battle finally comes with the fate of the world at hand, father and son will meet with fists to maintain a generational hold onto global power.

Except it’s no longer about that anymore

The thing that made this game’s storyline worth going through for me was that Jin Kazama, in a way, gets his long due redemption arc following his journey through every TEKKEN game. Since his introduction in TEKKEN 3, he was already challenged to protect those he loved and failed at it when he failed to defeat Ogre, which led to his mother, Jun’s death. To make things worse, he also received the curse of the Mishima bloodline and activated the devil’s power within him prior to TEKKEN 4’s events.

TEKKEN 8

Similar to Kazuya’s path, Jin even led his devilish intentions to plunge the world into the global war during the events of TEKKEN 5 till TEKKEN 6. As he assumed control of the Zaibatsu, his ambition grew and caused several other destructive elements to re-emerge (i.e. Azazel, the boss of TEKKEN 6). Eventually, he realizes that while he could not stop the destruction, he would do anything to make sure that he could save it. However, he would be out for the entirety of TEKKEN 7.

TEKKEN 8 lays out the seeds of Jin’s eventual refusal to allow the negativity of the Devil Gene consume him as much as his father did. Ultimately, It was a breaking of the chain of an entire bloodline that fed off bloodshed for so long. In my mind, the developers went the extra mile to make it seem like he was completely misguided on treating the gene as a curse to begin with.

Pair that with a Story Mode that integrated both the tournament and the eventual final encounter between Jin and Kazuya well was beautiful. To me, the long term storytelling finally came into fruition in the final chapter of a father and son shedding blood at the expense of the world.

We begin anew?

If you wanted a more polished, more refined, and more action-packed fighting game to start the year, TEKKEN 8 immediately passes every checkpoint imaginable. The last seven years was well spent in developing a fighting game that had introduced new mechanics, a story worth going for, and new characters plus key returnees to learn and master.

There is a lot to be excited about, especially with the four DLC characters coming up. We could see new fighters get added, or it could literally just be a slew of returnees like in TEKKEN 7. Who knows, maybe one or a few of them could also hint at what the storyline will be for the next one?

TEKKEN 8 | Jin Kazama

TEKKEN 8 became sort of a soft reset to bring what worked then, with what can work now. Three decades since the first one, and the franchise remains as one of the top tier fighting games of all time. As it stands, January 26 can’t come any sooner!


TEKKEN 8 will be released exclusively on the PlayStation 5, Xbox Series X|S and PC through Steam on January 26, 2024. Pre-Orders for the Standard, Deluxe, and Ultimate Versions are now available on said platforms.

Gaming

Nintendo might be working on an Ocarina of Time remake

It will reportedly launch in the second half of 2026.

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What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.

According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.

The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.

If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.

There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.

SEE ALSO: The Legend of Zelda film gets its first official photos

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Life is Strange: Reunion now available on consoles and PC

Max and Chloe return for an emotional finale

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Life is Strange: Reunion

Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.

The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.

A long-awaited reunion

Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.

Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.

The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.

Dual perspectives, new gameplay dynamics

For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.

Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.

This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.

A character-driven finale

Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.

As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.

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Nintendo will make it cheaper to buy digital games than physical

Physical releases will have the same price.

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The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.

Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.

The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.

The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.

To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.

Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.

SEE ALSO: Nintendo sues the United States

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